Where the Rrrumbas Rule: Difference between revisions
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Quarter-pipes and half-pipes are introduced to the level, which Spiny Shells can slide up and then come back down on the player from. A purple Rrrumba is soon encountered which holds the [[Wonder Flower]]. This turns Mario into [[Spike-Ball Mario]], who can roll through enemies and obstacles unimpeded. The player passes down a winding tube of enemies and obstacles, much easier cleared as Spike-Ball Mario, at the end of which is the exit pipe leading to the [[Goal Pole]]. If the player collected the Wonder Flower, the [[Wonder Seed]] is sitting in front of the pipe. | Quarter-pipes and half-pipes are introduced to the level, which Spiny Shells can slide up and then come back down on the player from. A purple Rrrumba is soon encountered which holds the [[Wonder Flower]]. This turns Mario into [[Spike-Ball Mario]], who can roll through enemies and obstacles unimpeded. The player passes down a winding tube of enemies and obstacles, much easier cleared as Spike-Ball Mario, at the end of which is the exit pipe leading to the [[Goal Pole]]. If the player collected the Wonder Flower, the [[Wonder Seed]] is sitting in front of the pipe. | ||
===Hidden Character Blocks=== | |||
*A [[Nabbit]] [[Hidden Character Block]] can be found after collecting the [[Wonder Seed]]. It is located on the left side of the pipe that leads to the Normal [[Goal Pole]]. It contains a single [[Flower coin|flower coin]]. | |||
==10-flower coins== | ==10-flower coins== | ||
*'''[[10-flower coin]] 1''': In an alcove beneath the first set of Topple Rocks, blocked off by Brick Blocks. Drill Mario or the aid of a Rrrumba are required to go under or destroy the Brick Blocks respectively. | *'''[[10-flower coin]] 1''': In an alcove beneath the first set of Topple Rocks, blocked off by Brick Blocks. Drill Mario or the aid of a Rrrumba are required to go under or destroy the Brick Blocks respectively. | ||
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==Hidden goal== | ==Hidden goal== | ||
At the large shaft before the Checkpoint Flag, the player should wall-jump to burrow into the ceiling as Drill Mario and pass over the shaft into a hidden passage. This takes the player to a pipe leading to the [[hidden goal]]. | At the large shaft before the Checkpoint Flag, the player should wall-jump off of the large Topple Rock or the pipes nearby to burrow into the ceiling as Drill Mario and pass over the shaft into a hidden passage. This takes the player to a pipe leading to the [[hidden goal]]. | ||
==Enemies and obstacles== | ==Enemies and obstacles== |