Editing User talk:Wildgoosespeeder/sandbox

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
== Suggestions ==
== Suggestions ==
{{talk}}
Here are some tips based on my own experience. I suggest you read  [https://tcrf.net/Help:Contents/Taking_Screenshots TCRF's guidelines] thoroughly.<br>
Here are some tips based on my own experience. I suggest you read  [https://tcrf.net/Help:Contents/Taking_Screenshots TCRF's guidelines] thoroughly.<br>
'''Various systems'''
'''Various systems'''
Line 24: Line 25:


== RE: Wii U ==
== RE: Wii U ==
{{talk}}
Unfortunately I don't own a Wii U, let alone have a deep understanding of how it works. Regarding the actual draft I have several concerns:
Unfortunately I don't own a Wii U, let alone have a deep understanding of how it works. Regarding the actual draft I have several concerns:
*For starters, this page encourages the use of {{tem|image-quality}} when the image doesn't comply with these standards. As I stated earlier, the image-quality template was created for one purpose, to mark poor quality images with high-priority. Using it for every image that simply doesn't follow these standards is an overshot, and will reduce its usefulness.
*For starters, this page encourages the use of {{tem|image-quality}} when the image doesn't comply with these standards. As I stated earlier, the image-quality template was created for one purpose, to mark poor quality images with high-priority. Using it for every image that simply doesn't follow these standards is an overshot, and will reduce its usefulness.
Line 33: Line 35:
At this point, I'm not actually supporting the draft, the GCN and Wii resolution inconsistency problem should be tackled first, and if it is not solved. Well, there is no reason to make a law that goes around the reality. It's a worthless page. Unless it was changed to a help page instead.--{{User:Megadardery/sig}} 09:04, 10 February 2016 (EST)
At this point, I'm not actually supporting the draft, the GCN and Wii resolution inconsistency problem should be tackled first, and if it is not solved. Well, there is no reason to make a law that goes around the reality. It's a worthless page. Unless it was changed to a help page instead.--{{User:Megadardery/sig}} 09:04, 10 February 2016 (EST)
:Addressing concerns:
:Addressing concerns:
:*I know this {{user|Megadardery}}. I still remember the conversations we had [[File talk:MKSCCongratsScreen.png|here]]. I think I have a good idea what MarioWiki needs and how we can split up all images tagged with {{tem|image-quality}} so that way we can put disputes around that tag to bed once and for all. If you want to know what I had in mind, I want to follow a system similar to the one found on [http://archives.bulbagarden.net/wiki/Category:Unsatisfactory_images Bulbapedia]. There will be subcategories for [[:Category:Images to be reuploaded with higher quality]]. If an image is not tagged with {{tem|image-quality}} but rather some other tag, it will not show up in [[:Category:Images to be reuploaded with higher quality]] but rather the subcategory. {{tem|image-quality}} will still work as it always has.
:*I know this {{user|Megadardery}}. I still remember the conversations we had [[File talk:MKSCCongratsScreen.PNG|here]]. I think I have a good idea what MarioWiki needs and how we can split up all images tagged with {{tem|image-quality}} so that way we can put disputes around that tag to bed once and for all. If you want to know what I had in mind, I want to follow a system similar to the one found on [http://archives.bulbagarden.net/wiki/Category:Unsatisfactory_images Bulbapedia]. There will be subcategories for [[:Category:Quality requested]]. If an image is not tagged with {{tem|image-quality}} but rather some other tag, it will not show up in [[:Category:Quality requested]] but rather the subcategory. {{tem|image-quality}} will still work as it always has.
:*I will note this.
:*I will note this.
:*Taking screenshots from YouTube videos only solves one of two problems. Emulator screenshots, if done right, kills two birds with one stone. Exception being pre-release videos as those can't be replicated in the final release most likely.
:*Taking screenshots from YouTube videos only solves one of two problems. Emulator screenshots, if done right, kills two birds with one stone. Exception being pre-release videos as those can't be replicated in the final release most likely.
Line 40: Line 42:
:I see a lot of screenshots uploaded without proper care how to get them to look good. A lot are taken haphazardly. MarioWiki lacks a recommended procedure. That is the goal of this sandbox. --{{User:Wildgoosespeeder/sig}} 15:25, 10 February 2016 (EST)
:I see a lot of screenshots uploaded without proper care how to get them to look good. A lot are taken haphazardly. MarioWiki lacks a recommended procedure. That is the goal of this sandbox. --{{User:Wildgoosespeeder/sig}} 15:25, 10 February 2016 (EST)
:I disagree with the "bigger is better" notion. These games aren't designed to be displayed like this, and they often look crisper in native res. They also take up much less space. But I do agree that PNG compression is sometimes useless. Sometimes however, it makes a *huge* differences. --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 11:56, 10 February 2016 (EST)
:I disagree with the "bigger is better" notion. These games aren't designed to be displayed like this, and they often look crisper in native res. They also take up much less space. But I do agree that PNG compression is sometimes useless. Sometimes however, it makes a *huge* differences. --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 11:56, 10 February 2016 (EST)
re resolution: [[MarioWiki:Image use policy]] specifically states it's preferrable to capture games in their native res and that external filters and aspect ratio changes are not acceptable. --[[User:Glowsquid|Glowsquid]] ([[User talk:Glowsquid|talk]]) 12:13, 10 February 2016 (EST)
re resolution: [[MarioWiki:Image Use Policy]] specifically states it's preferrable to capture games in their native res and that external filters and aspect ratio changes are not acceptable. --[[User:Glowsquid|Glowsquid]] ([[User talk:Glowsquid|talk]]) 12:13, 10 February 2016 (EST)
::In my opinion, while capturing Dolphin screenshots in their native resolutions is preferable, I'm not advocating reuploading all screenshots for lower resolution. The policy has stated that it is preferred, but not forbidden. I think it's too much restriction on what good stuff we have to upload or not. Granted, a user a few years ago uploaded screenshots that far exceeded the native resolution and aspect ratio, but that's in the extremes, where we don't allow it. {{User:Baby Luigi/sig}} 12:56, 10 February 2016 (EST)
::In my opinion, while capturing Dolphin screenshots in their native resolutions is preferable, I'm not advocating reuploading all screenshots for lower resolution. The policy has stated that it is preferred, but not forbidden. I think it's too much restriction on what good stuff we have to upload or not. Granted, a user a few years ago uploaded screenshots that far exceeded the native resolution and aspect ratio, but that's in the extremes, where we don't allow it. {{User:Baby Luigi/sig}} 12:56, 10 February 2016 (EST)
:::Doing stuff better in the future != having to fix all the old stuff instantly, or even at all --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 14:09, 10 February 2016 (EST)
:::Doing stuff better in the future != having to fix all the old stuff instantly, or even at all --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 14:09, 10 February 2016 (EST)
Line 47: Line 49:
::::::The instructions work fine for games in 4:3 but for games that can render 16:9 natively, the images are too small. Also TCRF wants 4:3 over 16:9 in almost all cases.<ref>https://www.tcrf.net/Help:Contents/Images</ref> --{{User:Wildgoosespeeder/sig}} 16:12, 10 February 2016 (EST)
::::::The instructions work fine for games in 4:3 but for games that can render 16:9 natively, the images are too small. Also TCRF wants 4:3 over 16:9 in almost all cases.<ref>https://www.tcrf.net/Help:Contents/Images</ref> --{{User:Wildgoosespeeder/sig}} 16:12, 10 February 2016 (EST)
:::::::You have to right click on the game to edit its settings to set "widescreen" to on. No other way. Yes, it is annoying if you are taking screenshots of many games. Also, you shouldn't be so quick to judge what TCRF (i.e. the admins) want based on one page. --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 16:20, 10 February 2016 (EST)
:::::::You have to right click on the game to edit its settings to set "widescreen" to on. No other way. Yes, it is annoying if you are taking screenshots of many games. Also, you shouldn't be so quick to judge what TCRF (i.e. the admins) want based on one page. --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 16:20, 10 February 2016 (EST)
::::::::Those settings for the version of Dolphin I am using are default (except for [[Super Mario Strikers]] and [[fzerowiki:F-Zero GX|F-Zero GX]] as those games need to be set manually). I wasn't judging. Don't know why you thought that. I follow the rules because I hate being in trouble with admins (although I am not registered on TCRF). --{{User:Wildgoosespeeder/sig}} 16:36, 10 February 2016 (EST)
::::::::Those settings for the version of Dolphin I am using are default (except for [[Super Mario Strikers]] and [[f-zerowiki:F-Zero GX|F-Zero GX]] as those games need to be set manually). I wasn't judging. Don't know why you thought that. I follow the rules because I hate being in trouble with admins (although I am not registered on TCRF). --{{User:Wildgoosespeeder/sig}} 16:36, 10 February 2016 (EST)
<references/>
<references/>
== NES size ==
Shouldn't we follow TCRF's guideline that all NES screens (regardless of region) are 256×240? --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 07:16, 16 February 2016 (EST)
:I think TCRF's stricter rules on that are for making things look neater on pages. MarioWiki kind of wants to include all regions, if possible, for cultural diversity or something but I am not entirely sure. --{{User:Wildgoosespeeder/sig}} 15:11, 16 February 2016 (EST)
::Err... what? What has this got to do with cultural diversity? It is a screen resolution. --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 15:05, 19 February 2016 (EST)
::I don't really know either. Why did I say that? Maybe not cultural diversity. Maybe to not be biased to just NTSC-U or NTSC-J but include PAL as well to if there is an international release. --{{User:Wildgoosespeeder/sig}} 17:18, 19 February 2016 (EST)
:::What exactly are you saying? Include what where? --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 06:38, 20 February 2016 (EST)
==Virtual Boy screenshot==
Indeed, I created the [[:File:Tweester VBWL.png|screenshot]] concerned. I used the VBjin emulator. -- {{User:Super Radio/Sig}}
:Thank you. I shall try it out later. --{{User:Wildgoosespeeder/sig}} 17:19, 19 February 2016 (EST)
== Could you enable editing ==
for everyone, or at least me? :P. I'd like to fix some stuff up. I won't vandalize it or anything :) --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 03:48, 13 April 2016 (EDT)
:It's technically a userpage so by automatic protections, you can't do a thing about it. Only I or admins can edit it. Don't know if it can be overridden. --{{User:Wildgoosespeeder/sig}} 03:17, 5 May 2016 (EDT)
::Please could you move it to a non-userspace space then? --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 08:31, 6 July 2016 (EDT)
:::That would be against MarioWiki policy. {{user|Henry Tucayo Clay}} moved a different sandbox page of mine to be a user namespace instead of the template namespace. --{{User:Wildgoosespeeder/sig}} 14:36, 28 July 2016 (EDT)
== MK7 works in HANS for me ==
The ones that don't work on any 3DS are the ones with the new encryption type (e.g. recent eShop apps) --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 06:21, 28 July 2016 (EDT)
:Please explain that one to me because I am absolutely new to 3DS homebrewing. My copy of Mario Kart 7 is a cartridge (among all other 3DS games I own that has a cartridge version available). Do you think it is the patch that fixes online mode being able to take ultra shortcuts on three certain tracks that is interfering with HANS? --{{User:Wildgoosespeeder/sig}} 14:34, 28 July 2016 (EDT)
== Virtual Boy screenshots ==
Hello again, sir! Remember the [[:File:Tweester VBWL.png|screenshot]] from ''VB Wario Land'', which I uploaded some months ago? Well, as you can see, I edited it to match the Virtual Boy's original color scheme. The hue magnitude is +54. Is it correct? I would like to upload more screenshots from the game, but VBjin, the emulator I use, only renders the game in purple and I cannot find an in-app option to change it to red. Should I continue editing the screenshots I will further capture, or find some way to get them already red-coloured? Note that VB emulators like Mednafen or Red Dragon (which I heard are the best ones out there) work pretty bad on my PC despite me not having quite the oldest technology out there, and I do not trust other minor emulators to work well. Thank you for your attention! -- {{User:Super Radio/Sig}}
:My guess is that internally, there are four values any pixel can be, similar to that of a [[Game Boy]] game before [[Game Boy Color]]. The color red was chosen by Nintendo as a cost-saving measure. That is as far as my knowledge goes. Going from purple to red just makes sense as that is how a real [[Virtual Boy]] shows us the game. As to how to accurately do so without having the file size be too large is unknown to me. If you want my best guess, just take a non-colorized version of the screenshot (white, light grey, dark grey, black), tint the picture with color #FF0000 (hex value for pure red) in Photoshop or something (becomes red, dark red, darker red, black), and apply [[User:Wildgoosespeeder/PNG Monstrous|PNG Monstrous]]. --{{User:Wildgoosespeeder/sig}} 16:51, 1 September 2016 (EDT)
::OK! Thanks for the advice! --{{User:Super Radio/Sig}}
What are your thoughts on Red Dragon, Wildgoosespeeder?
{{User:Shokora/sig}} 22:41, 10 February 2017 (EST)
== More 3/DS/i methods ==
DS/i:
* Running DS/i games in 1:1 mode on 3DS and taking screenshot with a capture card
* Using a DS/i capture card
3DS
* Using a 3DS capture card
* Using a CFW-only homebrew tool such as NTR
--[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 08:44, 8 January 2017 (EST)
:The goal of this guide is to keep the barrier to entry to supply high quality screenshots to MarioWiki as low as possible. Capture cards are not the preferred method of choice because of their intrusive nature. It's OK to use if anyone is that dedicated or uses the hardware for other projects, but not recommended. Most users don't want to or even know how to safely tinker with their 3DSs. It also voids any active warranties. Homebrew can do this too, but it's harder for Nintendo to detect. As for NTR, looks like that isn't compatible with the latest firmware: [https://gbatemp.net/threads/385142]. That won't be supported for my guide. This is why HANS does better. --{{User:Wildgoosespeeder/sig}} 16:27, 8 January 2017 (EST)
::These allow you to do things that you can't do with the other methods. Nintendo can only detect capture cards if you send them a 3DS with a capture card and it is visible from the outside or they take the console apart. Homebrew also voids the warranty. NTR works with the latest firmware. --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 07:46, 5 February 2017 (EST)
:::Send me to a version of NTR that is compatible with 11.3.0-36. --{{User:Wildgoosespeeder/sig}} 01:17, 22 April 2017 (EDT)
::::[https://github.com/44670/BootNTR/releases Here]. Latest should work. If it doesn't, downgrade ntr.bin one version at a time until it works. --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 06:12, 23 April 2017 (EDT)
:::::CFW? Very unlikely addition for the guide. I was hoping for the 3DSX version as the user claimed in the GBATemp thread. I don't want the guide to be blamed for potential [[Wikipedia:Brick (electronics)|brick]]s. If I did include NTR, I could put in a ''use at your own risk'' style warning. Consider the users that patrol the wiki. I think that most of them would not feel confident in their ability to mess with their 3DSs like that. If it works better for some people. Good. Use it, but HANS is the easiest to get into and doesn't modify system files. --{{User:Wildgoosespeeder/sig}} 15:51, 24 April 2017 (EDT)
==Miiverse is gone==
I suggest you probably need to update the page to mention that using [[Miiverse]] is no longer a viable way to upload new screenshots as of the date it got shut down. {{User:Baby Luigi/sig}} 13:14, 30 November 2017 (EST)
:Some non-Miiverse sections are out-of-date as well. I guess the next best thing is to use Nintendo's download service to download all Miiverse posts before the service is to be shut down. Only problem is the deadline passed. --{{User:Wildgoosespeeder/sig}} 14:45, 30 November 2017 (EST)
==Recent FNCs==
MKSCBattle.PNG has been moved to [[:File:MKSCBattle.png]], with a lowercase extension. It is used on this page. [[User:Trig Jegman|Trig]] - 15:39, June 28, 2019 (EDT)
Kingfin Planet.png has been moved to [[:File:SMG Kingfin Planet Overview.png]], due to a second similarly named file. It is used on your sandbox under Wii/GCN->Sample Images. Have a good day. [[User:Trig Jegman|Trig]] - 17:58, June 29, 2019 (EDT)
==Deleted images==
Some of the images are deleted and no longer show up correctly on the page. If you still edit this page, is it possible to fix this? {{User:Tag365/sig}} 20:26, November 1, 2019 (EDT)
== nes and snes pal vs ntsc resolution ==
Why are you recommending cropping the top 8 and bottom 8 lines off of NES? It's not actually a PAL/NTSC difference. NTSC consoles do render those lines. It's just that they get cropped off on most TVs. This is in contrast to most SNES games which actually do render at 256×224px.
Also, SNES can't do 256×240px, only 256×239px; this isn't a PAL/NTSC SNES hardware difference, but a different display mode of the console that, in your example, they decided to use in the later PAL revision of Mario World (initial release still used the 256×224px mode). Dragon Quest V is an example of an NTSC game using 256×239px mode. So, it's a software difference. [[User:PikaSamus|PikaSamus]] ([[User talk:PikaSamus|talk]]) 20:32, July 21, 2022 (EDT)
:Also, MelonDS is way better than desmume, which is very inaccurate. I don't know why you say not to use it. Its 3D is almost pixel perfect in the software renderer. Is it just due to not updating the page? [[User:PikaSamus|PikaSamus]] ([[User talk:PikaSamus|talk]]) 11:47, July 22, 2022 (EDT)

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)