Editing List of golfing terms

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===Bunker===
===Bunker===
[[File:MGTT Waluigi Bunker.png|thumb|[[Waluigi]] attempting to get his golf ball out of a bunker]]
[[File:MGTT Waluigi Bunker.png|thumb|[[Waluigi]] attempting to get his golf ball out of a bunker]]
'''Bunkers''' (sometimes known as '''sand traps''') are divots filled with sand. They vary greatly in size; they can be a couple of yards wide to close to the length of the entire hole. When a golf ball lands in a bunker, it reacts much like the rough since it traps the ball. It takes great effort to get the ball out of the bunker, and it can affect a playing score greatly.
'''Bunkers''' (sometimes known as '''sand traps''') are divots filled with sand. They vary greatly in size; they can be a couple of yards wide to close to the length of the entire course. When a golf ball lands in a bunker, it reacts much like the rough since it traps the ball. It takes great effort to get the ball out of the bunker, and it can affect a playing score greatly.


When the ball goes into a bunker, the announcer says, ''"Oh, too bad!"'' in the Nintendo 64 ''Mario Golf'' game but nothing in the other games. Also, if a player scores par or better after their ball goes into the bunker during a hole, this becomes a Sand Save, which is recorded in the records. In ''[[Mario Golf: Super Rush]]'', the [[Toad]] commentary (if enabled) says, ''"<Player> hits the beach!"'' or ''"<Player's> ball went into a bunker,"'' if the ball goes flying into a bunker via a [[Special Shot|special shot]].
When the ball goes into a bunker, the announcer says, ''"Oh, too bad!"'' in the Nintendo 64 ''Mario Golf'' game but nothing in the other games. Also, if the player scores par or better after their ball goes into the bunker during a hole, this becomes a Sand Save, which is recorded in the Records. In ''[[Mario Golf: Super Rush]]'', the [[Toad]] commentary (if enabled) says, ''"<Player> hits the beach!"'' or ''"<Player's> ball went into a bunker,"'' if the ball goes flying into a bunker via a [[Special Shot|special shot]].
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===Fairway===
===Fairway===
[[File:Marioncourse.png|thumb|The fairway can be seen in light green.]]
[[File:Marioncourse.png|thumb|The fairway can be seen in light green.]]
The '''fairway''' is the central path of each [[#Hole|hole]] on the way to the [[#Green|green]]. It usually covers about two-thirds of each golf hole. Fairway has light-green short-cut grass and has no effect on the golf ball. Fairway is the easiest part of the course to strike the ball from, for it is not deep and does not impair the player's shot. However, fairway can be placed anywhere on the course; thus, the fairway can be on a hill, in a divot, by the edge of the course, or even in hard-to-reach places. This is the only part of fairway that can impair the player's shot. Following the fairway is usually the safest and quickest way to the green.
The '''fairway''' is the central path of each [[#Hole|hole]] on the way to the [[#Green|green]]. It usually covers about two-thirds of each golf course. Fairway has light-green short-cut grass and has no effect on the golf ball. Fairway is the easiest part of the course to strike the ball from, for it is not deep and does not impair the player's shot. However, fairway can be placed anywhere on the course; thus, the fairway can be on a hill, in a divot, by the edge of the course, or even in hard-to-reach places. This is the only part of fairway that can impair the player's shot. Following the fairway is usually the safest and quickest way to the green.


====Fast fairway====
====Fast fairway====
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===Out of bounds===
===Out of bounds===
[[File:MG64OB.png|thumb|Toad alerting that the ball is out of bounds in the intro of [[Mario Golf (Nintendo 64)|''Mario Golf'' (N64)]]]]
[[File:MG64OB.png|thumb|Toad alerting that the ball is out of bounds in the intro of [[Mario Golf (Nintendo 64)|''Mario Golf'' (N64)]]]]
"'''Out of bounds'''" (abbreviated as '''O.B.''') refers to an area outside the boundaries of the golf course. If a player hits the ball where it lands outside the boundaries, falls off the edge, or lands in [[lava]], in a [[Chain Chomp]] pit, or elsewhere that is not in the main course, the ball is registered as out of bounds. Some sort of signal usually appears when the player hits the ball out of bounds. The penalty for going out of bounds is one stroke, added on to the player's current score for the hole. The player must then hit the ball from the same place that they hit the out-of-bounds shot. In ''[[NES Open Tournament Golf]]'' and ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' for the [[Nintendo 64]], [[Toad]] is the one to alert the player of an out-of-bounds shot, while in ''Mario Golf: Toadstool Tour'', a [[Koopa Paratroopa]] is the one to alert the player.
"'''Out of bounds'''" (abbreviated as '''O.B.''') refers to an area outside the boundaries of the golf course. If the player hits the ball where it lands outside the boundaries, falls off the edge, or lands in [[lava]], in a [[Chain Chomp]] pit, or elsewhere that is not in the main course, the ball is registered as out of bounds. Some sort of signal usually appears when the player hits the ball out of bounds. The penalty for going out of bounds is one stroke, added on to the player's current score for the hole. The player must then hit the ball from the same place that they hit the out-of-bounds shot. In ''[[NES Open Tournament Golf]]'' and ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' for the [[Nintendo 64]], [[Toad]] is the one to alert the player of an out-of-bounds shot, while in ''Mario Golf: Toadstool Tour'', a [[Koopa Paratroopa]] is the one to alert the player.


When an out-of-bounds shot happens, the announcer says, ''"Oh, too bad!"'' in ''Mario Golf'' for the Nintendo 64. In ''Mario Golf: World Tour'', the announcer says either ''"Out of bounds!"'' or ''"Too bad!"'' instead (and [[Yellow Toad and Blue Toad|Blue Toad]] holds up an OB sign). In ''[[Mario Golf: Super Rush]]'', the Toad commentary (if enabled) says, ''"That's OB for <player>!"''
When an out-of-bounds shot happens, the announcer says, ''"Oh, too bad!"'' except in ''Mario Golf: Toadstool Tour'', ''[[Mario Golf: Advance Tour]]'', and ''Mario Golf: Super Rush'', where the Toad commentary (if enabled) says, ''"That's OB for <player>!"'' In the former, nothing is said in the case, while in the latter, the announcer says either ''"Out of bounds!"'' or ''"Too bad!"'' instead (where [[Yellow Toad and Blue Toad|Blue Toad]] holds up an OB sign).


====Out of course====
====Out of course====
In ''Mario Golf'' for the Nintendo 64, holes are rendered as isolated "islands" floating in a void, similar to the [[level]]s of ''[[Super Mario 64]]''. If a player shoots their ball beyond the boundaries not merely of the hole but the entire "island" and into the void, the text message "out of course" is displayed onscreen instead of Toad waving his flag. This is functionally identical to a standard OB. The announcer (as well as the other players, if the game is played in multiplayer mode) calls out ''"Fore!"'' half a second after the ball is hit if it is determined that it will go out of the course.<ref>[https://youtu.be/1kIHL2Jwems?t=3 The Fore message being said right after the ball is hit.]</ref>{{dead link}} (If the ball stops less than half a second after the shot, ''"Fore!"'' is not called. Should the ball stop exactly half a second later, the announcer keeps on saying, ''"Fore!"'' for two seconds while ''"Oh, too bad!"'' is said just once.) This term also appears in ''NES Open Tournament Golf''; should the player hit the ball off the box where the course is located, Toad waves his flag and calls an OB.
In ''Mario Golf'' for the Nintendo 64, holes are rendered as isolated "islands" floating in a void, similar to the [[level]]s of ''[[Super Mario 64]]''. If the player shoots their ball beyond the boundaries not merely of the hole but the entire "island" and into the void, the text message "out of course" is displayed onscreen instead of Toad waving his flag. This is functionally identical to a standard OB. The announcer (as well as the other players, if the game is played in Multiplayer Mode) calls out ''"Fore!"'' half a second after the ball is hit if it is determined that it will go out of the course.<ref>[https://youtu.be/1kIHL2Jwems?t=3 The Fore message being said right after the ball is hit.]</ref> (If the ball stops less than half a second after the shot, ''"Fore!"'' is not called. Should the ball stop exactly half a second later, the announcer keeps on saying, ''"Fore!"'' for two seconds while ''"Oh, too bad!"'' is said just once.) This term also appears in ''NES Open Tournament Golf''; should the player hit the ball off the box where the course is located, Toad waves his flag and calls an OB.
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===Rough===
===Rough===
[[File:Rough.jpg|thumb|Rough in ''Mario Golf: World Tour'']]
[[File:Rough.jpg|thumb|Rough in ''Mario Golf: World Tour'']]
The '''rough''' is the area of the courses where the grass is thicker than the fairway. There are five different types of rough seen on the courses; each one has a different effect on the player's landing and shot along with darker coloring as the effects of the rough intensify.
The '''rough''' is the area of the courses where the grass is thicker than the fairway. There are five different types of rough seen on the courses; each one has a different effect on the player's landing and shot along with darker coloring as the effects of the rough intensify:


====Semi-rough====
====Semi-rough====
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===Teeing area===
===Teeing area===
[[File:MGTT Mario Tee Box Intro Screenshot.png|thumb|[[Mario]] on the tee box in ''[[Mario Golf: Toadstool Tour]]'']]
[[File:MGTT Mario Tee Box Intro Screenshot.png|thumb|[[Mario]] on the tee box in ''[[Mario Golf: Toadstool Tour]]'']]
The '''teeing area''' (formerly '''tee box''') is the starting point in all holes of a golf course. Teeing areas have two tee markers, and the tee, which holds the ball, is placed between them. The number of teeing areas per hole varies with each game in the [[Mario Golf (series)|''Mario Golf'' series]]. In the [[Mario Golf (Nintendo 64)|Nintendo 64 game]] and [[Mario Golf (Game Boy Color)|its Game Boy Color counterpart]], each hole has one tee box.  In ''Mario Golf: Toadstool Tour'' and ''Mario Golf: Advance Tour'', back tee boxes are added, and they are farther from the green than front tee boxes. In these games, back tee boxes are used in [[Star Tournament]]s, which are harder than their regular versions where front tee boxes are used. In ''[[Mario Golf: World Tour]]'', there are three tee boxes per hole (except in [[Sky Island]], whose holes have one tee box each) and the third is called a tournament tee box, which is even farther from the green than the back tee box. The front tee boxes are used in stroke plays in the Castle Club, Mario Open tournaments, most regional tournaments, and Star Coin challenges. The back tee boxes are used in course championships, regular regional tournaments, expert tournaments, world tournaments, and the harder Moon Coin challenges. The tournament tee boxes are used in costume challenges, major tournaments, and the World Tour Final. Shots made from the teeing area are referred to as tee shots, and in ''World Tour'', insets appear on the screen, showing the characters doing gestures indicating whether the tee shots are good or bad. ''[[Mario Golf: Super Rush]]'' adds a fourth tee, the rookie tee. This teeing area is the closest to the course, being even closer than the standard tees.
The '''teeing area''' (formerly '''tee box''') is the starting point in all holes of a golf course. Teeing areas have two tee markers, and the tee, which holds the ball, is placed between them. The number of teeing areas per hole varies with each game in the ''[[Mario Golf (series)|Mario Golf]]'' series. In the [[Mario Golf (Nintendo 64)|Nintendo 64 game]] and its [[Mario Golf (Game Boy Color)|Game Boy Color counterpart]], each hole has one tee box.  In ''[[Mario Golf: Toadstool Tour]]'' and ''[[Mario Golf: Advance Tour]]'', back tee boxes are added, and they are farther from the green than front tee boxes. In these games, back tee boxes are used in [[Star Tournament]]s, which are harder than their regular versions where front tee boxes are used. In ''[[Mario Golf: World Tour]]'', there are three tee boxes per hole (except in [[Sky Island]], whose holes have one tee box each) and the third is called a tournament tee box, which is even farther from the green than the back tee box. The front tee boxes are used in stroke plays in the Castle Club, Mario Open tournaments, most regional tournaments, and Star Coin challenges. The back tee boxes are used in course championships, regular regional tournaments, expert tournaments, world tournaments, and the harder Moon Coin challenges. The tournament tee boxes are used in costume challenges, major tournaments, and the World Tour Final. Shots made from the teeing area are referred to as tee shots, and in ''World Tour'', insets appear on the screen, showing the characters doing gestures indicating whether the tee shots are good or bad. ''[[Mario Golf: Super Rush]]'' adds a fourth tee, the rookie tee. This teeing area is the closest to the course, being even closer than the standard tees.


===Tree hazard===
===Tree hazard===
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A '''water hazard''' is a body of water on the course. The penalty for hitting into a water hazard is the same as a regular out-of-bounds shot. However, if a ball goes into the water, the player must hit the ball a yard or two from the edge of the nearest land area from where the ball entered the water; this is called a drop.
A '''water hazard''' is a body of water on the course. The penalty for hitting into a water hazard is the same as a regular out-of-bounds shot. However, if a ball goes into the water, the player must hit the ball a yard or two from the edge of the nearest land area from where the ball entered the water; this is called a drop.


In ''Mario Golf'' for the Nintendo 64 and ''Mario Golf: World Tour'', the announcer says, ''"Oh, too bad!"''<ref>packattack04082 (July 25, 2014). [https://youtu.be/nVXyF_AfSr0?t=1370 Mario Golf: World Tour - Walkthrough Part 45 - Wiggler Park Moon Coin Challenges]. ''YouTube''. Retrieved February 11, 2018.</ref> In ''Mario Golf: Super Rush'', the [[Toad]] commentary (if enabled) says, ''"<Player's> ball went into the [[#Penalty area|penalty area]]."'' In ''Super Rush'', during a match of Speed Golf, it is also possible for the player to go into the water, in which case the Toad commentary (if enabled) says, ''"<Player> fell into the penalty area!"'' The player also flashes as if they were shrunken by an obstacle and lost their power. Some characters can cross water by using their [[Special Dash]]es.
The announcer says, ''"Oh, too bad!"''<ref>[https://youtu.be/nVXyF_AfSr0?t=1370 Water Hazard in Mario Golf: World Tour.]</ref> except in ''Mario Golf: Toadstool Tour'', ''Mario Golf: Advance Tour'', and ''[[Mario Golf: Super Rush]]'', where the [[Toad]] commentary (if enabled) says, ''"<Player's> ball went into the [[#Penalty area|penalty area]]."'' In ''Super Rush'', during a match of Speed Golf, it is also possible for the player to go into the water, where the Toad commentary (if enabled) says, ''"<Player> fell into the penalty area!"'' The player also flashes as if they were shrunken by an obstacle and lost their power. Some characters can cross water by using their [[Special Dash]]es.
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===Wood===
===Wood===
[[File:MGTT Wood.png|thumb]]
[[File:MGTT Wood.png|thumb]]
When the ball lands on wooden surfaces in ''Mario Golf: Toadstool Tour'' and ''Mario Golf: Super Rush'', it is said to land on '''wood'''. Like with rock, pipe, or brick, the ball frequently bounces off it. Like those three terrains, it also hurts the ball's lie. In ''Super Rush'', it is extremely rare to land on wood bridges without handles, as it would simply head into the water.
When the ball lands on wooden surfaces in ''[[Mario Golf: Toadstool Tour]]'' and ''[[Mario Golf: Super Rush]]'', it is said to land on '''wood'''. Like with rock, pipe, or brick, the ball frequently bounces off it. Like those three terrains, it also hurts the ball's lie. In ''Super Rush'', it is extremely rare to land on wood bridges without handles, as it would simply head into the water.
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Unplayable areas are not in specific areas of a golf course. For example, if the ball is in front of a tree and cannot go straight to move on the course, it is not a formally unplayable area, even if a player faces difficulty in playing it. [[#Rock|Rock]] and [[#Flower garden|flower patches]] do not count as unplayable areas.
Unplayable areas are not in specific areas of a golf course. For example, if the ball is in front of a tree and cannot go straight to move on the course, it is not a formally unplayable area, even if a player faces difficulty in playing it. [[#Rock|Rock]] and [[#Flower garden|flower patches]] do not count as unplayable areas.
**However, if the golf ball stops at a wooded area such as a cabin<ref>Puff-Jiggly-Puff Games (November 12, 2017). [https://www.youtube.com/watch?v=GmqA6iMMWJo Mario Golf World Tour: Unplayable]. ''YouTube''. Retrieved November 12, 2017.</ref> or a bridge ([[Bowser's Castle (golf course)|Bowser's Castle]] of Hole 4 in ''Mario Golf: World Tour''),<ref>Puff-Jiggly-Puff Games (December 26, 2017). [https://www.youtube.com/watch?v=SFOxbYtHlaE Mario Golf World Tour: Bridge Unplayable]. ''YouTube''. Retrieved December 26, 2017.</ref> they are considered an area where wood is an unplayable area.
**However, if the golf ball stops at a wooded area such as a cabin<ref>https://www.youtube.com/watch?v=GmqA6iMMWJo</ref> or a bridge ([[Bowser's Castle (golf course)|Bowser's Castle]] of Hole 4 in ''Mario Golf: World Tour''),<ref>https://www.youtube.com/watch?v=SFOxbYtHlaE</ref> they are considered an area where wood is an unplayable area.
**The golf ball is safe to land on the white bridge of Hole 9 of the Forest Course and Holes 9 and 14 of the Seaside Course.
**The golf ball is safe to land on the white bridge of Hole 9 of the Forest Course and Holes 9 and 14 of the Seaside Course.
*The text the "Unplayable" message appears in is shown in purple.
*The text the "Unplayable" message appears in is shown in purple.
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===Albatross===
===Albatross===
[[File:Luigi Albatross MGWT.jpg|thumb|[[Luigi]] receiving his albatross in ''Mario Golf: World Tour'']]
[[File:Luigi Albatross MGWT.jpg|thumb|[[Luigi]] receiving his albatross in ''Mario Golf: World Tour'']]
An '''albatross''' (also called a '''double eagle''') is a score of three under par for a given hole. Albatrosses are extremely difficult to perform, and they usually require a character that can shoot the ball a great distance to perform them (such as [[Petey Piranha]], [[Bowser]], or [[Metal Mario]]). Albatrosses are usually done by means of chip-ins, though on some par 5 holes, depending on wind conditions, it is possible to land on the green from the tee box and then sink the albatross putt to get an albatross without a chip-in.
An '''albatross''' (also called a '''double eagle''') is a score of three under par for a given hole. Albatrosses are extremely difficult to perform, and they usually require a character that can shoot the ball a great distance to perform them (such as [[Petey Piranha]], [[Bowser]], or [[Metal Mario]]). Albatrosses are usually done by means of Chip-Ins, though on some par 5 holes, depending on wind conditions, it is possible to land on the green from the tee box and then sink the albatross putt to get an albatross without a Chip-In.


In the Club Slots mode in ''[[Mario Golf: Toadstool Tour]]'', an albatross gives the player five [[point]]s. When played by Point Play rules in ''[[Mario Golf: World Tour]]'', albatrosses are worth eight points, which are worth the same as a hole-in-one.
In the Club Slots mode in ''Mario Golf: Toadstool Tour'', an albatross gives the player five [[point]]s. When played by Point Play rules in ''Mario Golf: World Tour'', albatrosses are worth eight points, which are worth the same as a hole-in-one.


In ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' for the [[Nintendo 64]], if a player gets on the green in one stroke on a par 5 hole, they receive the [https://youtu.be/H1WJgVkOmBM?t=32 Albatross Putt] message in rainbow colors when they start their putt, while they are rainbow-colored on the scorecard. They are given a golden color on the ''Mario Golf: Toadstool Tour'' scorecard and a half-yellow and half-gold color in ''[[Mario Golf: Super Rush]]''.
In [[Mario Golf (Nintendo 64)|''Mario Golf'' for the Nintendo 64]], if the player gets on the green in one stroke on a par 5 hole, they receive the [https://youtu.be/H1WJgVkOmBM?t=32 Albatross Putt] message in rainbow colors when they start their putt, while they are rainbow-colored on the scorecard. They are given a golden color in the ''Mario Golf: Toadstool Tour'' scorecard and a half-yellow and half-gold color in ''[[Mario Golf: Super Rush]]''.


In ''Mario Golf: Toadstool Tour'' and ''[[Mario Golf: Advance Tour]]'', the color of Albatross Best Badges is red.
In ''Mario Golf: Toadstool Tour'' and ''Mario Golf: Advance Tour'', the color of Albatross Best Badges is red.


====Gallery====
====Gallery====
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===Birdie===
===Birdie===
{{about|section=yes|the golfing term|the character|[[Birdo]]}}
{{about|section=yes|the golfing term|the character|[[Birdo]]}}
[[File:BabyLuigiBirdie.png|thumb|[[Baby Luigi]] receiving a birdie in ''[[Mario Sports Superstars]]'']]
[[File:BabyLuigiBirdie.png|thumb|[[Baby Luigi]] receiving his birdie in ''Mario Sports Superstars'']]
A '''birdie''' is a score equal to one below par. Birdies can be achieved on all holes, and any character can achieve them. In ''Mario Golf: Toadstool Tour'' and ''Mario Golf: Advance Tour'', Birdie Best Badges are blue, whereas in ''Mario Golf: World Tour'', they are silver. In all games, every time characters get a birdie on a hole that they have not gotten a birdie result in during a tournament, they get one Birdie Badge. Earning enough badges can unlock content, depending on the game that is being played.
A '''birdie''' is a score equal to one below par. Birdies can be achieved on all holes, and any character can achieve them. In ''Mario Golf: Toadstool Tour'' and ''Mario Golf: Advance Tour'', Birdie Best Badges are blue, whereas in ''Mario Golf: World Tour'', they are silver. In all games, every time characters get a birdie on a hole that they have not gotten a birdie result in during a tournament, they get one Birdie Badge. Earning enough badges can unlock content, depending on the game that is being played.


On the scorecard, birdies are colored orange in the Nintendo 64 version of ''Mario Golf'', while they are half-white, half-red in ''Mario Golf: Toadstool Tour'' and orange in ''Mario Golf: Super Rush''.
On the scorecard, birdies are colored orange in the [[Mario Golf (Nintendo 64)|Nintendo 64 version of ''Mario Golf'']], while they are half-white, half-red in ''Mario Golf: Toadstool Tour'' and orange in ''[[Mario Golf: Super Rush]]''.


====In other game modes====
====In other game modes====
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====Gallery====
====Gallery====
;''Mario Golf'' (Nintendo 64)
;''[[Mario Golf (Nintendo 64)|Mario Golf]]'' ([[Nintendo 64]])
<gallery>
<gallery>
MarioBirdie.PNG|[[Mario]]
MarioBirdie.PNG|[[Mario]]
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</gallery>
</gallery>


;''Mario Golf'' (Game Boy Color)
;''[[Mario Golf (Game Boy Color)|Mario Golf]]'' ([[Game Boy Color]])
<gallery>
<gallery>
MarioBirdieGBC.png|[[Mario]]
MarioBirdieGBC.png|[[Mario]]
</gallery>
</gallery>


;''Mario Golf: Toadstool Tour''
;''[[Mario Golf: Toadstool Tour]]''
<gallery>
<gallery>
MarioBirdieTT.jpg|Mario
MarioBirdieTT.jpg|Mario
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</gallery>
</gallery>


;''Mario Golf: Advance Tour''
;''[[Mario Golf: Advance Tour]]''
<gallery>
<gallery>
MGAT Mario Birdie.png|Mario
MGAT Mario Birdie.png|Mario
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</gallery>
</gallery>


;''Mario Golf: World Tour''
;''[[Mario Golf: World Tour]]''
<gallery>
<gallery>
MarioBirdieMGWT.png|[[Mario]]
MarioBirdieMGWT.png|[[Mario]]
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</gallery>
</gallery>


;''Mario Sports Superstars''  
;''[[Mario Sports Superstars]]''  
<sub>Note: Characters not listed use their ''Mario Golf: World Tour'' animations.</sub>
<sub>Note: Characters not listed use their ''Mario Golf: World Tour'' animation</sub>
<gallery>
<gallery>
BabyMarioBirdieMSS.png|[[Baby Mario]]
BabyMarioBirdieMSS.png|[[Baby Mario]]
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There are many degrees of '''bogeys''', though they are all considered bad scores. There are ten types of bogeys, but only three are actually called so. A normal bogey is a score that is one over par—e.g., the player gets the ball in the hole with six strokes on a par 5 hole. The player's character shows disappointment of their score at the end of the hole.
There are many degrees of '''bogeys''', though they are all considered bad scores. There are ten types of bogeys, but only three are actually called so. A normal bogey is a score that is one over par—e.g., the player gets the ball in the hole with six strokes on a par 5 hole. The player's character shows disappointment of their score at the end of the hole.


When the player plays Club Slots in ''Mario Golf: Toadstool Tour'' or by Point Play rules in ''Mario Golf: World Tour'', a bogey gives the player one point. On the scorecard, bogeys are green in ''Mario Golf'' for the Nintendo 64; half-white, half-blue in ''Mario Golf: Toadstool Tour''; and gray in ''Mario Golf: Super Rush''.
When the player plays Club Slots in ''Mario Golf: Toadstool Tour'' or by Point Play rules in ''Mario Golf: World Tour'', a bogey gives the player one point. On the scorecard, bogeys are green in ''Mario Golf'' for the Nintendo 64; half-white, half-blue in ''Mario Golf: Toadstool Tour''; and gray in ''[[Mario Golf: Super Rush]]''.


====Double bogey or worse====
====Double bogey or worse====
As the player takes more strokes over par, additional bogeys such as '''double bogeys''', '''triple bogeys''', and so on occur. This feature becomes used only in games after ''Mario Golf: Toadstool Tour''. The terminology changes to digits once the fourth stroke over par (+4) is taken (the second stroke over par (+2) in ''Mario Golf'' for the Nintendo 64 and the third stroke over par (+3) in ''[[Mario Golf (Game Boy Color)|Mario Golf]]'' for the [[Game Boy Color]]). This goes up until +6 in par 3 holes, +8 in par 4 holes, and +10 in par 5 holes. By that time, the player cannot take any more strokes, and the hole automatically ends with a [[#Give up|give up]].  
As the player takes more strokes over par, additional bogeys such as '''double bogeys''', '''triple bogeys''', and so on occur. This feature becomes used only in games after ''Mario Golf: Toadstool Tour''. The terminology changes to digits once the fourth stroke over par (+4) is taken (the second stroke over par (+2) in ''Mario Golf'' for the Nintendo 64 and the third stroke over par (+3) in ''Mario Golf'' for the [[Game Boy Color]]). This goes up until +6 in par 3 holes, +8 in par 4 holes, and +10 in par 5 holes. By that time, the player cannot take any more strokes, and the hole automatically ends with a [[#Give up|give up]].  


In Club Slots in ''Mario Golf: Toadstool Tour'' and by Point Play rules in ''Mario Golf: World Tour'', a double bogey or lower score is worth zero points. In the scorecard, scores of double bogey or worse are indicated in blue.
When the player plays Club Slots in ''Mario Golf: Toadstool Tour'' or by Point Play rules in ''Mario Golf: World Tour'', a double bogey or lower score is worth zero points. In the Score Card, scores of double bogey or worse are indicated in blue.


''Mario Golf: Advance Tour'' is the only game in which the announcer says something for a score of +4 or worse; namely, ''"Oh, too bad!"''
In ''Mario Golf: Advance Tour'', if the player takes a +4 or worse score or gives up on a hole, the announcer says, ''"Oh, too bad!"'' This is the only game in which the announcer says something for a score of +4 or worse, while other games have the announcer say nothing.
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====Give up====
====Give up====
If a player takes too long to finish the hole and takes a number of strokes equal to three times the par of the hole, they will be forced to '''give up''' and get a +6 (par 3 hole), +8 (par 4 hole), or +10 (par 5 hole). In ''Mario Golf: Super Rush'', a give up is received when a player receives [[#Triple par|triple par]].
If the player takes too long to finish the hole and takes a number of strokes equal to three times the par of the hole, the player will be forced to '''give up''' and get a +6 (par 3 hole), +8 (par 4 hole), or +10 (par 5 hole). In ''[[Mario Golf: Super Rush]]'', a give up is received when the player receives [[#Triple par|triple par]].


Players can also give up on a hole after the first stroke, but that also means the player gets a +6 (par 3 hole), +8 (par 4 hole), or +10 (par 5 hole). Every game displays a '''GIVE UP''' sign in case of giving up, except in ''Mario Golf'' for the Nintendo 64 and ''Mario Golf: Toadstool Tour''—in the former game, no score is displayed in case of a give up, while the latter game displays '''+6''', '''+8''', or '''+10''' depending on the par value of the hole. The music that plays upon the player giving up on a hole is the music for a double bogey or lower, except in the Nintendo 64 game and ''Mario Golf: Toadstool Tour'', where the music that plays in a give up is the same as for when the player loses a hole in Match Play, Get Character, or Character Match or fails a Ring Shot. In case of Match Play/Get Character/Character Match, a give up results in an automatic loss to the player, in which the other player automatically wins the current hole.
Players can also give up on a hole after the first stroke, but that also means the player gets a +6 (par 3 hole), +8 (par 4 hole), or +10 (par 5 hole). Every game displays a '''GIVE UP''' sign in case of giving up, except in the [[Mario Golf (Nintendo 64)|N64 game]] and ''[[Mario Golf: Toadstool Tour]]''—in the former game, no score is displayed in case of a give up, while the latter game displays '''+6''', '''+8''', or '''+10''' depending on the par value of the hole. The music that plays upon the player giving up on a hole is the music for a double bogey or lower, except in the N64 game and ''Mario Golf: Toadstool Tour'', where the music that plays in a give up is when the player loses a hole in Match Play or fails a Ring Shot. In case of Match Play, a give up results in an automatic loss to the player, in which the other player automatically wins the current hole.


In the online mode of ''Mario Golf: World Tour'', players have 50 seconds to take their shot during their turn. If they do not take their shot before time runs out, the player will be forced to give up.
In the online mode of ''Mario Golf: World Tour'', players have 50 seconds to take their shot when it is their turn. If the timer expires, the player will be forced to give up.
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An '''eagle''' is a score that is two below par, which improves the player's score by two. Eagles are scored by a [[#Hole-in-one|hole-in-one]] on a par 3 hole, a 2 on a par 4, or a 3 on a par 5.
An '''eagle''' is a score that is two below par, which improves the player's score by two. Eagles are scored by a [[#Hole-in-one|hole-in-one]] on a par 3 hole, a 2 on a par 4, or a 3 on a par 5.


In ''[[Mario Golf: Toadstool Tour]]'' and ''[[Mario Golf: Advance Tour]]'', Eagle [[Best Badge]]s are green.
In ''Mario Golf: Toadstool Tour'' and ''Mario Golf: Advance Tour'', Eagle [[Best Badge]]s are green.


In the Club Slots mode in ''Mario Golf: Toadstool Tour'', eagles give the player four points. When played by Point Play rules in ''[[Mario Golf: World Tour]]'', an eagle is worth five points.
In the Club Slots mode in ''Mario Golf: Toadstool Tour'', eagles give the player four points. When played by Point Play rules in ''Mario Golf: World Tour'', an eagle is worth five points.


In ''[[Mario Golf: Super Rush]]'', confetti is launched when the player gets an eagle or better.
In ''[[Mario Golf: Super Rush]]'', confetti is launched when the player gets an eagle or better.


On the scorecard, eagles are colored red (par 5 holes) or a rainbow type (par 4 holes) in ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' for the [[Nintendo 64]], while they are solid red in ''Mario Golf: Toadstool Tour'' and yellow in ''Mario Golf: Super Rush''.
On the scorecard, eagles are colored red (par 5 holes) or a rainbow type (par 4 holes) in [[Mario Golf (Nintendo 64)|''Mario Golf'' for the Nintendo 64]], while they are solid red in ''Mario Golf: Toadstool Tour'' and yellow in ''Mario Golf: Super Rush''.


====Gallery====
====Gallery====
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===Par===
===Par===
[[File:PinkGoldPeachPar.png|thumb|Pink Gold Peach scoring a par in ''Mario Sports Superstars'']]
[[File:PinkGoldPeachPar.png|thumb|Pink Gold Peach scoring a par in ''Mario Sports Superstars'']]
A '''par''' is the anticipated average score for a hole, and it represents a score of ±0. When a player gets a par, their character reacts mellowly.
A '''par''' is the anticipated average score for a hole, and it represents a score of ±0. When the player gets a par, their character reacts mellowly.


''Mario Golf'' for the Nintendo 64 and ''Mario Golf: Super Rush'' color pars in white on the scorecard, while ''Mario Golf: Toadstool Tour'' colors pars in green.
The [[Mario Golf (Nintendo 64)|Nintendo 64 version of ''Mario Golf'']] and ''[[Mario Golf: Super Rush]]'' color pars in white on the scorecard, while ''Mario Golf: Toadstool Tour'' colors pars in green.


In ''Mario Golf: Super Rush'', if a player gets a [[#Triple Par|triple par]], which debuts in this series, they are forced to [[#Give up|give up]].
In ''[[Mario Golf: Super Rush]]'', if the player gets a [[#Triple Par|triple par]], which debuts in this series, the player is forced to [[#Give up|give up]].


====Double par====
====Double par====
Only in ''Mario Golf: Super Rush'', '''double pars''' are received when a player gets two pars in a row. Double pars cannot be received when a player is on the last hole and they attained a score higher or lower than par on the previous hole.
Only in ''[[Mario Golf: Super Rush]]'', '''double pars''' are received when the player gets two pars in a row. Double pars cannot be received when the player is on the last hole and the player attained a score higher or lower than par on the previous hole.


====Triple par====
====Triple par====
The player is forced to give up in ''Mario Golf: Super Rush''. '''Triple pars''' are received when a player gets three pars in a row. Triple pars cannot be received when a player is on the penultimate hole and they attained a score higher or lower than par on the previous hole.
The player is forced to give up in ''[[Mario Golf: Super Rush]]''. '''Triple pars''' are received when the player gets three pars in a row. Triple pars cannot be received when the player is on the penultimate hole and the player attained a score higher or lower than par on the previous hole.
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*This is the highest score that does not earn the player a [[Best Badge|Birdie Badge]] in tournament mode.
*This is the highest score that does not earn the player a [[Best Badge|Birdie Badge]] in tournament mode.
*In Ring Shot mode, a par is required for all holes; otherwise, the player fails the hole, even if they shot through all the rings in that hole.
*In Ring Shot mode, a par is required for all holes; otherwise, the player fails the hole, even if they shot through all the rings in that hole.
*In Club Slots in ''Mario Golf: Toadstool Tour'' and by Point Play rules in ''Mario Golf: World Tour'', a par awards a player two points.
*When the player plays Club Slots in ''Mario Golf: Toadstool Tour'' or by Point Play rules in ''Mario Golf: World Tour'', a par awards the player two points.
*The player fails the Birdie Challenge in ''Mario Golf: Toadstool Tour'' by getting a par or lower score.
*The player fails the Birdie Challenge in ''Mario Golf: Toadstool Tour'' by getting a par or lower score.
*In Cash Cup mode in Coin Attack on ''Mario Golf: Toadstool Tour'', a par is required; otherwise, the player loses all coins earned on that hole.
*When the player plays the Cash Cup mode in Coin Attack on ''Mario Golf: Toadstool Tour'', a par is required; otherwise, the player loses all coins earned on that hole.


====Gallery====
====Gallery====
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==Shots==
==Shots==
===Chip-in===
===Chip In===
[[File:Chip in-mgwt.jpg|thumb|A chip-in in ''[[Mario Golf: World Tour]]'']]
[[File:Chip in-mgwt.jpg|thumb|A Chip-In in ''Mario Golf: World Tour'']]
A '''chip-in''' (alternatively formatted without a hyphen) is a shot that happens when a player strikes the ball into the air, outside the green, straight into the cup. If the player strikes the ball from a [[#Bunker|bunker]] or even the [[#Fairway|fairway]] and gets it in the cup, it counts as a chip-in. The player gets no extra turns, points, or powers for performing this; it is merely a signal of how well they are doing.
A '''Chip In''' (alternatively formatted with a hyphen) is a shot that happens when the player strikes the ball into the air, outside the green, straight into the cup. If the player strikes the ball from a [[#Bunker|bunker]] or even the [[#Fairway|fairway]] and gets it in the cup, it counts as a Chip In. The player gets no extra turns, points, or powers for performing this; it is merely a signal of how well the player is doing.


Because of how it is defined, a [[#Hole-in-one|hole-in-one]] counts as a chip-in.
Because of how it is defined, a [[#Hole-in-one|hole-in-one]] counts as a Chip In.
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===Flag Shot===
===Flag Shot===
[[File:MG64 Flag Shot.png|thumb|A screenshot of a Flag Shot]]
[[File:MG64 Flag Shot.png|thumb|A screenshot of a Flag Shot]]
A '''Flag Shot''' is an event where a player's golf ball hits the flag on the pin sticking out of the hole. The player knows if the golf ball has hit the flag only by a sound effect that plays when the ball makes contact with the flag. It does not affect the player's score or power-ups. A player can also chip the ball in via a Flag Shot.
A '''Flag Shot''' is an event where the player's golf ball hits the flag on the pin sticking out of the hole. The player knows if the golf ball has hit the flag only by a sound effect that plays when the ball makes contact with the flag. It does not affect the player's score or power-ups. A player can also chip the ball in via a Flag Shot.
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===Hole-in-one===
===Hole-in-one===
[[File:MetalMarioHoleinOne.jpg|thumb|Metal Mario receiving a hole in one in ''[[Mario Sports Superstars]]'']]
[[File:MetalMarioHoleinOne.jpg|thumb|Metal Mario receiving a hole in one in ''Mario Sports Superstars'']]
A '''hole-in-one''' (alternatively formatted as '''hole in one''') is the most difficult shot to achieve—in order to do so, a player must get the golf ball in the hole with one hit (hence the name). A hole-in-one can be performed on any hole. Holes-in-one are easiest to perform on par 3 holes, but they can be performed with more difficulty on par 4 and 5 holes as well. Usually, only high-powered characters can perform this move on holes with a higher par.
A '''hole-in-one''' (alternatively '''hole in one''') is the most difficult shot to achieve—in order to do so, the player must get the golf ball in the hole with one hit (hence the name). A hole-in-one can be performed on any hole. Holes-in-one are easiest to perform on par 3 holes, but they can be performed with more difficulty on par 4 and 5 holes as well. Usually, only high-powered characters can perform this move.


In case of holes-in-one, one less than the par value of the hole is subtracted from the player's score for the course (par 3 = [[#Eagle|−2]], par 4 = [[#Albatross|−3]], and par 5 = −4). They are typically shown in place of the actual hole score in the end-of-hole animation.
In case of holes-in-one, one less the par value of the hole is subtracted from the player's score for the course (par 3 = [[#Eagle|−2]], par 4 = [[#Albatross|−3]], and par 5 = −4). They are typically shown in place of the actual hole score in the end-of-hole animation.


[[File:MGTT Hole In One Par 4.png|thumb|left|A hole-in-one on a par 5 hole in ''Mario Golf: Toadstool Tour''. It is actually a condor in this instance as it reduces the player's score by four.]]
[[File:MGTT Hole In One Par 4.png|thumb|left|A hole-in-one on a par 5 hole in ''Mario Golf: Toadstool Tour''. It is actually a condor in this instance as it reduces the player's score by four.]]
In ''[[Mario Golf: Toadstool Tour]]'' and ''[[Mario Golf: Advance Tour]]'', Hole-in-One [[Best Badge]]s are yellow. The American version of ''Mario Golf: Toadstool Tour'' has errors in identifying holes-in-one: Getting one on a par 4 or par 5 hole displays it as an albatross, even though holes-in-one on par 5 holes reduce the player's score by four (as a condor would) and not three. Results like these are put under "albatross" in the highlights section. Holes-in-one done on par 4 or par 5 holes in the [https://youtu.be/jhuxhb5mrvc?t=426 European/Australian version] and the [https://youtu.be/GA_04XrW0iI?t=244 Japanese version] of the game register correctly. Results like these are put under "hole-in-one" in the highlights section.
In ''Mario Golf: Toadstool Tour'' and ''Mario Golf: Advance Tour'', Hole-in-One [[Best Badge]]s are yellow. The American version of ''Mario Golf: Toadstool Tour'' has errors in identifying holes-in-one: Getting one on a par 4 or par 5 hole displays it as an albatross, even though holes-in-one on par 5 holes reduce the player's score by four (as a condor would) and not three. Results like these are put under "albatross" in the highlights section. Holes-in-one done on par 4 or par 5 holes in the [https://youtu.be/jhuxhb5mrvc?t=426 European/Australian version] and the [https://youtu.be/GA_04XrW0iI?t=244 Japanese version] of the game register correctly. Results like these are put under "hole-in-one" in the highlights section.


In case of Club Slots in ''Mario Golf: Toadstool Tour'', a hole-in-one is worth one point more than the par value of the hole. With Point Play rules in ''[[Mario Golf: World Tour]]'', a hole-in-one is worth eight points, which is worth the same as an albatross.
In case of Club Slots in ''Mario Golf: Toadstool Tour'', a hole-in-one is worth one point more than the par value of the hole. With Point Play rules in ''Mario Golf: World Tour'', a hole-in-one is worth eight points, which is worth the same as an albatross.


In ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' for the [[Nintendo 64]], holes-in-one are rainbow-colored on the scorecard, while they are a golden color on the ''Mario Golf: Toadstool Tour'' scorecard and a half-yellow and half-gold color in ''[[Mario Golf: Super Rush]]''.
In [[Mario Golf (Nintendo 64)|''Mario Golf'' for the Nintendo 64]], holes-in-one are rainbow-colored on the scorecard, while they are a golden color in the ''Mario Golf: Toadstool Tour'' scorecard and a half-yellow and half-gold color in ''[[Mario Golf: Super Rush]]''.
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Mgwt-holeinone-mii.jpg|A [[Mii]] in ''Mario Golf: World Tour''
Mgwt-holeinone-mii.jpg|A [[Mii]] in ''Mario Golf: World Tour''
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</gallery>
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In ''Mario Golf: World Tour'', a Nice Shot is achieved if the rising and falling bar is stopped exactly at the markers of the power meter (a sound effect confirms this), giving [[Mii]]s' and ''[[Super Mario (franchise)|Mario]]'' characters' golf balls gold and rainbow streaks, respectively, in flight. Otherwise, it is only a "Good Shot." A Nice Shot from the tee makes an inset at the bottom right of the [[Nintendo 3DS]] top screen appear, showing the character doing a gesture of joy. However, a stroke is not called a Nice Shot or a Good Shot if the ball does not end up on the green, fringe, or fairway.
In ''Mario Golf: World Tour'', a Nice Shot is achieved if the rising and falling bar is stopped exactly at the markers of the power meter (a sound effect confirms this), giving [[Mii]]s' and ''[[Super Mario (franchise)|Mario]]'' characters' golf balls gold and rainbow streaks, respectively, in flight. Otherwise, it is only a "Good Shot." A Nice Shot from the tee makes an inset at the bottom right of the [[Nintendo 3DS]] top screen appear, showing the character doing a gesture of joy. However, a stroke is not called a Nice Shot or a Good Shot if the ball does not end up on the green, fringe, or fairway.


In ''Mario Golf'' for the Nintendo 64, a "Nice Shot" is not called when the ball is heading towards a hazard or has its distance significantly reduced.
In [[Mario Golf (Nintendo 64)|''Mario Golf'' for the Nintendo 64]], a "Nice Shot" is not called when the ball is heading out of bounds or has its distance significantly reduced.


In ''Mario Golf: Super Rush'', confetti is launched when a player gets a Nice Shot.
In ''[[Mario Golf: Super Rush]]'', confetti is launched when a player gets a Nice Shot.
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A '''Pin Shot''' is an event that occurs when the player's golf ball hits the pin that resides in the hole. The player gets no extra points, turns, or power-ups for performing this move. It is merely pointed out when the shot is made.
A '''Pin Shot''' is an event that occurs when the player's golf ball hits the pin that resides in the hole. The player gets no extra points, turns, or power-ups for performing this move. It is merely pointed out when the shot is made.


When a player makes a Pin Shot, the words "PIN SHOT!" appear in big letters on the screen. The announcer also says "Pin Shot" at this time. In ''Mario Golf'' for the Nintendo 64, an [[Ukiki]] slides down the pin and makes a sound if a Pin Shot is performed.
When the player makes a Pin Shot, the words "PIN SHOT!" appear in big letters on the screen. The announcer also says "Pin Shot" at this time. In [[Mario Golf (Nintendo 64)|''Mario Golf'' for the Nintendo 64]], an [[Ukiki]] slides down the pin and makes a sound if a Pin Shot is performed.


===Nice Recovery===
===Nice Recovery===
'''Nice Recoveries''' appear in ''Mario Golf: Super Rush'', where if a player gets to the green, fringe, or fairway when starting from a bunker, the [[Toad]] commentary (if enabled) says, ''"<Player> gets out of the bunker beautifully!"'' When they get a Nice Recovery and enter the green, he says, ''"This will be a sand save for <player> if this goes in."'' If the ball goes in and the player gets a par, instead of the usual ''"Solid par for <player>!"'' he says, ''"Nice sand save for <player>!"'' The announcer also says, ''"Nice!"''
'''Nice Recoveries''' appear in ''[[Mario Golf: Super Rush]]'', where if a player gets to the green, fringe, or fairway when starting from a bunker, the [[Toad]] commentary (if enabled) says, ''"<Player> gets out of the bunker beautifully!"'' When they get a Nice Recovery and enter the green, he says, ''"This will be a sand save for <player> if this goes in."'' If the ball goes in and the player gets a par, instead of the usual ''"Solid par for <player>!"'' he says, ''"Nice sand save for <player>!"'' The announcer also says, ''"Nice!"''


===Nice Approach===
===Nice Approach===
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===Long Bomb===
===Long Bomb===
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In ''Mario Golf: Super Rush'', if a player putts the ball into the hole from at least 30 ft (≈9 meters) away while on the green, it is considered a '''Long Bomb'''. The [[Toad]] commentary (if enabled) will say, ''"<Player> drains a long putt!"''
In ''[[Mario Golf: Super Rush]]'', if the player putts the ball into the hole from 30 ft (≈9 meters) away while on the green, it is considered a '''Long Bomb''' because the player started from the green but was very far away from the hole.
 
Players on a hole that are less than 30 ft away cannot get a Long Bomb, because they will instead get a [[#Chip In|Chip In]], as the green does not cover the exact distance. The [[Toad]] commentary (if enabled) will say, ''"<Player> drains a long putt!"''


===Nice Touch===
===Nice Touch===
{{stub|section=yes}}
{{stub|section=yes}}
In all ''Mario Golf'' games, '''Nice Touches''' are received when a player barely gets to the hole, and the distance is ≈0.7 feet (≈0.2 meters) or less.
In ''Mario Golf: Super Rush'', '''Nice Touches''' are received when the player barely gets to the hole, and the distance is ≈0.7 feet (≈0.2 meters) or less.
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==Trivia==
==Trivia==
*A score better than −4 is possible in ''[[Mario Golf: Toadstool Tour]]'' via a [[glitch]] where a player gets [https://www.youtube.com/watch?v=3Fzjhs5rDlY negative strokes], resulting in the [[#Double bogey or worse|double bogey]] music playing instead of the birdie music, as well as some other behavior occurring.
*A score better than −4 is possible in ''Mario Golf: Toadstool Tour'' via a [[glitch]] where a player gets [https://www.youtube.com/watch?v=3Fzjhs5rDlY negative strokes], resulting in the [[#Double bogey or worse|double bogey]] music playing instead of the birdie music as well as some other behavior occurring.
**If the player is putting for a −4 or better with this glitch, the over-par putt music will play instead of the under-par putt music. However, getting exactly a −4 displays the albatross message and plays the birdie music as usual.
**If the player is putting for a −4 or better with this glitch, the bogey putt music will play instead of the birdie putt music. However, getting exactly a −4 displays the albatross message and plays the birdie music as usual.
**If the player gets exactly a −5, the screen will say, ''"Complete!"'' in the European version, ''"Nice Shot!"'' in the Japanese version, and ''"Finish!"'' in the American version. If the player scores better than −5, no text will appear at all. Either way, the player will do their eagle animation.
**If the player gets exactly a −5, the screen will say, ''"Complete!"'' in the European version, ''"Nice Shot!"'' in the Japanese version, and ''"Finish!"'' in the American version. If the player scores better than −5, no text will appear at all. Either way, the player will do their eagle animation.
*If no controller is connected to the [[Nintendo 64]] when ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' is powered on, the opening logos will display as usual before the double bogey or worse music plays while text reading ''"Turn the power OFF and connect a controller,"'' appears over a background with [[Luigi]] and [[Princess Peach|Peach]] in it. This never happens in the [[Virtual Console]] releases, because it always assumes that all four controllers are connected.
*If no controller is connected to the Nintendo 64 when the player powers on ''Mario Golf'' for the Nintendo 64, the opening logos will display as usual before the double bogey music plays while ''"Turn the power OFF and connect a controller,"'' appears over a background with [[Luigi]] and [[Princess Peach|Peach]] in it. This never happens in the [[Virtual Console]] releases, because it always assumes that all four controllers are connected.


==References==
==References==

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