Editing List of Captain Toad: Treasure Tracker pre-release and unused content
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During development it was discussed whether the story of ''Captain Toad: Treasure Tracker'' would be connected to ''[[Super Mario 3D World]]'', or whether it would be a separate story being read by [[Rosalina]]. In the end, the former idea was chosen. According to director Shinya Hiratake, "If we had gone with the book idea, Rosalina might've appeared in person at the end of the game[...]"<ref>[https://miiverse.nintendo.net/replies/AYMHAAACAAADVHivL637Aw (Translated) Miiverse post by Shinya Hiratake] ([https://web.archive.org/web/20160506234946/https://miiverse.nintendo.net/replies/AYMHAAACAAADVHivL637Aw Archived post]) (February 16, 2015). Retrieved February 19, 2015. ([https://miiverse.nintendo.net/replies/AYMHAAACAAADVHirpbuESQ Original Japanese post] and [https://web.archive.org/web/20160426074136/https://miiverse.nintendo.net/replies/AYMHAAACAAADVHirpbuESQ archived post])</ref> | During development it was discussed whether the story of ''Captain Toad: Treasure Tracker'' would be connected to ''[[Super Mario 3D World]]'', or whether it would be a separate story being read by [[Rosalina]]. In the end, the former idea was chosen. According to director Shinya Hiratake, "If we had gone with the book idea, Rosalina might've appeared in person at the end of the game[...]"<ref>[https://miiverse.nintendo.net/replies/AYMHAAACAAADVHivL637Aw (Translated) Miiverse post by Shinya Hiratake] ([https://web.archive.org/web/20160506234946/https://miiverse.nintendo.net/replies/AYMHAAACAAADVHivL637Aw Archived post]) (February 16, 2015). Retrieved February 19, 2015. ([https://miiverse.nintendo.net/replies/AYMHAAACAAADVHirpbuESQ Original Japanese post] and [https://web.archive.org/web/20160426074136/https://miiverse.nintendo.net/replies/AYMHAAACAAADVHirpbuESQ archived post])</ref> | ||
Early in development, the developers intended to allow the player to use the first-person view on every stage, but the idea was scrapped and instead only implemented on the mine cart and turnip cannon stages, since "the controls and rules got a little too complicated.<ref>[https://miiverse.nintendo.net/replies/AYMHAAACAAADVHivLtoKZ (Translated) Miiverse post by Shinya Hiratake] | Early in development, the developers intended to allow the player to use the first-person view on every stage, but the idea was scrapped and instead only implemented on the mine cart and turnip cannon stages, since "the controls and rules got a little too complicated.<ref>[https://miiverse.nintendo.net/replies/AYMHAAACAAADVHivLtoKZ (Translated) Miiverse post by Shinya Hiratake] (February 16, 2015). Retrieved February 19, 2015. ([https://miiverse.nintendo.net/replies/AYMHAAACAAADVHirpYMGtg Original Japanese post] and [https://web.archive.org/web/20160426074140/https://miiverse.nintendo.net/replies/AYMHAAACAAADVHirpYMGtg archived post])</ref> | ||
[[File:CTTT Piranha Sprout Concept art.jpg|thumb|200px|Concept art of Piranha Sprouts.]] | [[File:CTTT Piranha Sprout Concept art.jpg|thumb|200px|Concept art of Piranha Sprouts.]] |