Editing Item storage
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 8: | Line 8: | ||
===''New Super Mario Bros.''=== | ===''New Super Mario Bros.''=== | ||
The '''Stored Item'''<ref>''New Super Mario Bros.'' American English instruction booklet, page 12.</ref> system was reintroduced in ''New Super Mario Bros.'', working as it did in ''Super Mario World''. For example, if the player is Super Mario and the player has a Fire Flower as their Stored Item, they can tap the item with {{button|ds|Stylus}}, and it automatically | The '''Stored Item'''<ref>''New Super Mario Bros.'' American English instruction booklet, page 12.</ref> system was reintroduced in ''New Super Mario Bros.'', working as it did in ''Super Mario World''. For example, if the player is Super Mario and the player has a Fire Flower as their Stored Item, they can tap the item with the {{button|ds|Stylus}}, and it will automatically appear on the top screen. Unlike in ''Super Mario World'', if Mario, while powered up and holding a higher-tiered power-up in storage (such as the [[Blue Shell]]), grabs a Super Mushroom, or earns one from a [[Toad House]], it simply gives 1,000 points to the player, instead of replacing the Stored Item. Stored Items will also act as if they were knocked out of [[block]]s normally when released, rather than passing through and off the screen. Stored Items also will not drop its contents unless the player uses it. The red and orange Toad Houses also give power-ups that become Stored Items. | ||
===''Super Mario 3D Land''=== | ===''Super Mario 3D Land''=== |