Editing Goal Pole (secret)

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|latest_appearance=''[[Super Mario Bros. Wonder]]'' ([[List of games by date#2023|2023]])
|latest_appearance=''[[Super Mario Bros. Wonder]]'' ([[List of games by date#2023|2023]])
}}
}}
The secret variety of '''Goal Pole'''<ref>von Esmarch, Nick. ''New Super Mario Bros. 2'' PRIMA Official Game Guide. Pages 46, 91, 93, 113, 130, 146, 149, 155, 177, 181, 195, and 196.</ref><ref>Stratton, Steve. ''New Super Mario Bros. U'' PRIMA Official Game Guide. Page 43.</ref> (also known as a '''red-flag exit''',<ref>Loe, Casey. ''New Super Mario Bros.'' Player's Guide. Pages 31, 42, 50, 57, 92, and 97.</ref> '''red flag''',<ref>Knight, Michael. ''Nintendo DS'' Pocket Guide. Page 31.</ref> or '''hidden goal'''<ref>''New Super Mario Bros. Wii'' instruction booklet, page 21. "'''''Look for secrets!''' Each course doesn’t necessarily have just one goal, Mario. On some courses, there are hidden goals and secret paths that open up new places on the map! Don’t be afraid to do a bit of exploring.''" (PAL) / "''Don’t be afraid to explore.''" (NTSC)</ref>) is an uncommon exit introduced in the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]. Much like the [[keyhole]]s in ''[[Super Mario World]]'', secret Goal Poles often mark the locations of secret exits. Going down a secret Goal Pole into the secret exit creates a path to shortcuts, such as a [[Warp Pipe]] on the map, [[Toad House]]s, [[Warp Cannon]]s, and secret [[level]]s. The secret Goal Pole acts like a regular [[Goal Pole]]. From ''[[New Super Mario Bros. Wii]]'' onwards, after [[Mario]] jumps off the flagpole, he says, ''"Hoo hoo! This way!"'' and after [[Luigi]] jumps off the flagpole, he says, ''"Ho ho! Secret. Shh."''
The secret variety of '''Goal Pole'''<ref>von Esmarch, Nick. ''New Super Mario Bros. 2'' PRIMA Official Game Guide. Pages 46, 91, 93, 113, 130, 146, 149, 155, 177, 181, 195, and 196.</ref><ref>Stratton, Steve. ''New Super Mario Bros. U'' PRIMA Official Game Guide. Page 43.</ref> (also known as a '''red-flag exit''',<ref>Loe, Casey. ''New Super Mario Bros.'' Player's Guide. Pages 31, 42, 50, 57, 92, and 97.</ref> '''red flag''',<ref>Knight, Michael. ''Nintendo DS'' Pocket Guide. Page 31.</ref> or '''hidden goal'''<ref>''New Super Mario Bros. Wii'' instruction booklet, page 21. "'''''Look for secrets!''' Each course doesn’t necessarily have just one goal, Mario. On some courses, there are hidden goals and secret paths that open up new places on the map! Don’t be afraid to do a bit of exploring.''" (PAL) / "''Don’t be afraid to explore.''" (NTSC)</ref>) is an uncommon exit introduced and currently found only within the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]. Much like the [[keyhole]]s in ''[[Super Mario World]]'', secret Goal Poles often mark the locations of secret exits. Going down a secret Goal Pole into the secret exit creates a path to shortcuts, such as a [[Warp Pipe]] on the map, [[Toad House]]s, [[Warp Cannon]]s, and secret [[level]]s. The secret Goal Pole acts like a regular [[Goal Pole]]. From ''[[New Super Mario Bros. Wii]]'' onwards, after [[Mario]] jumps off the flagpole, he says, ''"Hoo hoo! This way!"'' and after [[Luigi]] jumps off the flagpole, he says, ''"Ho ho! Secret. Shh."''


Secret Goal Poles reappear in ''[[Super Mario Bros. Wonder]]'', including one in [[Bulrush Coming Through!]] with an extremely tall pole. They award an additional [[Wonder Seed]] that is hidden from the overworld and level-selection screen. Five levels—[[Jump! Jump! Jump! (level)|Jump! Jump! Jump!]], [[The Final Trial: Zip Track Dash]], [[An Uncharted Area: Wubba Ruins]], [[Another Uncharted Area: Swaying Ruins]], and [[A Final Uncharted Area: Poison Ruins]]—feature normal Goal Poles with black bases and no [[fortress]]es similar to the secret ones to denote fake exits, which do not award a Wonder Seed.
Secret Goal Poles reappear in ''[[Super Mario Bros. Wonder]]'', including one in [[Bulrush Coming Through!]] with an extremely tall pole. They award an additional [[Wonder Seed]] that is hidden from the overworld and level-selection screen. Five levels—[[Jump! Jump! Jump! (level)|Jump! Jump! Jump!]], [[The Final Trial: Zip Track Dash]], [[An Uncharted Area: Wubba Ruins]], [[Another Uncharted Area: Swaying Ruins]], and [[A Final Uncharted Area: Poison Ruins]]—feature normal Goal Poles with black bases and no [[fortress]]es similar to the secret ones to denote fake exits, which do not award a Wonder Seed.

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