Editing Goal Pole

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|image=[[File:NSMBW Flagpole Artwork.png|100px]]<br>Artwork of a pole from ''[[New Super Mario Bros. Wii]]''
|image=[[File:NSMBW Flagpole Artwork.png|100px]]<br>Artwork of a pole from ''[[New Super Mario Bros. Wii]]''
|first_appearance=''[[Super Mario Bros.]]'' ([[List of games by date#1985|1985]])
|first_appearance=''[[Super Mario Bros.]]'' ([[List of games by date#1985|1985]])
|latest_appearance=''[[Super Mario Bros. Wonder]]'' ([[List of games by date#2023|2023]])
|latest_appearance=''[[The Super Mario Bros. Movie]]'' (2023)
}}
}}
{{quote|[[Break Free (Lead the Way)|And we'll grab the flag together, the fireworks are gonna start!]]|[[Pauline]]|''[[Super Mario Odyssey]]''}}
{{quote|[[Break Free (Lead the Way)|And we'll grab the flag together, the fireworks are gonna start!]]|[[Pauline]]|''[[Super Mario Odyssey]]''}}
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Goal Poles first appeared in ''[[Super Mario Bros.]]'', and the flags on them come in many colors, though [[Goal Pole (secret)|red Goal Pole]]s usually indicate alternate exits in the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' games]]. Since then, if the player manages to grab the top of a Goal Pole, they will usually earn an [[extra life]]. Goal Poles were replaced by boxed roulette-like [[Goal (Super Mario Bros. 3)|goal]]s in ''[[Super Mario Bros. 3]]'' and [[Giant Gate]]s in ''[[Super Mario World]]''. A Goal Pole symbolizes Mario and friends taking over or claiming that area&mdash;taking down [[Bowser]]'s flag and/or replacing it with their own.
Goal Poles first appeared in ''[[Super Mario Bros.]]'', and the flags on them come in many colors, though [[Goal Pole (secret)|red Goal Pole]]s usually indicate alternate exits in the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' games]]. Since then, if the player manages to grab the top of a Goal Pole, they will usually earn an [[extra life]]. Goal Poles were replaced by boxed roulette-like [[Goal (Super Mario Bros. 3)|goal]]s in ''[[Super Mario Bros. 3]]'' and [[Giant Gate]]s in ''[[Super Mario World]]''. A Goal Pole symbolizes Mario and friends taking over or claiming that area&mdash;taking down [[Bowser]]'s flag and/or replacing it with their own.
{{br|left}}
{{br|left}}
==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
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|image2=SMASSMBFlagpoleSprite.png
|image2=SMASSMBFlagpoleSprite.png
|alt2=Super Mario All-Stars
|alt2=Super Mario All-Stars
|caption1=Flagpoles from the [[Nintendo Entertainment System|NES]] version of ''[[Super Mario Bros.]]'' (left) and ''[[Super Mario All-Stars]]'' (right)
|caption1=Flagpoles from the [[Nintendo Entertainment System|NES]] version of ''[[Super Mario Bros.]] (left) and ''[[Super Mario All-Stars]]'' (right)
}}
}}
In ''Super Mario Bros.'' and ''[[Super Mario Bros.: The Lost Levels]]'', flagpoles feature a green pole (which can sometimes be orange or gray in certain levels due to palette limitations) and a white flag with a green skull on them, which is reversed in ''[[Super Mario All-Stars]]''. [[Mario]] can jump over the flagpole in certain levels (such as [[World 3-3 (Super Mario Bros.)|World 3-3]] of ''Super Mario Bros.''). However, this will only result in Mario/Luigi being trapped in an empty, endlessly looping void once the flagpole disappears offscreen until they run out of time. In ''Super Mario Bros.: The Lost Levels'', Luigi can do so more easily due to his better jumping abilities. In order to still finish the level, the brother has to jump at it from the other side. It is unknown whether this is a glitch, as it does not cause any errors, and it was not fixed in ''Super Mario All-Stars'' (however, the player this time cannot venture beyond the fortress/castle and is simply just stopped by an invisible barrier on the right side of the screen), though ''[[Super Mario Bros. Deluxe]]'' makes it impossible; ''Super Mario Bros.: The Lost Levels'' actually hides a few [[Warp Zone]]s behind them. If the player gets a 1, 3, or 6 on the timer in ''Super Mario Bros.'', they can get one, three, or six [[fireworks]], each worth 500 points, depending on which number the last digit is. Grabbing the top of the flagpole in these games only rewards the player with 5000 [[point]]s, rather than with an extra life as is the case in later games of the series. However, in ''Super Mario Bros.: The Lost Levels'', the player can receive an extra life from a flagpole, but only if both digits of the coin counter and the last digit of the timer match when the player's character touches the flagpole. Mario and Luigi slide down the flagpole the same side from which they grabbed it.
In ''Super Mario Bros.'' and ''[[Super Mario Bros.: The Lost Levels]]'', flagpoles feature a green pole (which can sometimes be orange or gray in certain levels due to palette limitations) and a white flag with a green skull on them, which is reversed in ''[[Super Mario All-Stars]]''. [[Mario]] can jump over the flagpole in certain levels (such as [[World 3-3 (Super Mario Bros.)|World 3-3]] of ''Super Mario Bros.''). However, this will only result in Mario/Luigi being trapped in an empty, endlessly looping void once the flagpole disappears offscreen until they run out of time. In ''Super Mario Bros.: The Lost Levels'', Luigi can do so more easily due to his better jumping abilities. In order to still finish the level, the brother has to jump at it from the other side. It is unknown whether this is a glitch, as it does not cause any errors, and it was not fixed in ''Super Mario All-Stars'' (however, the player this time cannot venture beyond the fortress/castle and is simply just stopped by an invisible barrier on the right side of the screen), though ''[[Super Mario Bros. Deluxe]]'' makes it impossible; ''Super Mario Bros.: The Lost Levels'' actually hides a few [[Warp Zone]]s behind them. If the player gets a 1, 3, or 6 on the timer in ''Super Mario Bros.'', they can get one, three, or six [[fireworks]], each worth 500 points, depending on which number the last digit is. Grabbing the top of the flagpole in these games only rewards the player with 5000 [[point]]s, rather than with an extra life as is the case in later games of the series. However, in ''Super Mario Bros.: The Lost Levels'', the player can receive an extra life from a flagpole, but only if both digits of the coin counter and the last digit of the timer match when the player's character touches the flagpole. In Super Mario All-Stars, the flag is on the right side, and in Super Mario Bros.: The Lost Levels, he can slide down the right side if he's looking left when he touches the pole. In Super Mario Bros. Deluxe, when Mario grabs the pole, Bowser's flag is pulled down to the base before vanishing, while the flag with the character's emblem is raised.


====''Super Mario Advance 4: Super Mario Bros. 3''====
====''Super Mario Advance 4: Super Mario Bros. 3''====
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====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
[[File:NSMB Fireworks.png|left|200px|thumb|[[Fireworks]] from grabbing the pole]]
[[File:NSMB Fireworks.png|left|200px|thumb|[[Fireworks]] from grabbing the pole]]
Starting with ''[[New Super Mario Bros.]]'', the pole now has a black flag with a clearer skull symbol; it also now sits on a [[fortress]]-styled base, rather than a [[Hard Block]]. There are also [[Goal Pole (secret)|red flags that have skulls]]. It works as it did in ''Super Mario Advance 4'', though it once again marks the levels' end. Also, if the last two digits of the time limit are the same (except 00) when the level is cleared, the "[[Course Clear]]" theme from ''Super Mario Bros.'' plays instead of the normal one, fireworks go off (1 for ending in 11, 2 for ending in 22, and so on, awarding 4,000 points per explosion, for a maximum of 36,000), and a one-time use bonus [[Toad House]] appears at the map's starting point. Time limits ending in 11, 22, or 33 yield a Power-Up Toad House; 44, 55, and 66 yield a [[Extra life|1-Up]] Toad House; and 77, 88, and 99 yield a [[Mega Mushroom]] Toad House. Additionally, [[Mega Mario]] can even destroy the pole, awarding 8000 points for doing so, and filling up one-fifth of the meter above them, ensuring at least one extra life is gained. They shrink into [[Super Mario (form)|Super form]] and head into the fortress afterwards. However, the time limit does not go into the player's score when this happens.
Starting with ''[[New Super Mario Bros.]]'', the pole now has a black flag with a clearer skull symbol; it also now sits on a [[fortress]]-styled base, rather than a [[Hard Block]]. It works as it did in ''Super Mario Advance 4'', though it once again marks the levels' end. Also, if the last two digits of the time limit are the same (except 00) when the level is cleared, the "Course Clear" theme from ''Super Mario Bros.'' plays instead of the normal one, fireworks go off (1 for ending in 11, 2 for ending in 22, 3 for ending in 33, and so on, awarding 4,000 points per explosion, for a maximum of 36,000), and a one-time use bonus [[Toad House]] appears at the map's starting point. Time limits ending in 11, 22, or 33 yield a Power-Up Toad House; 44, 55, and 66 yield a [[Extra life|1-Up]] Toad House; and 77, 88, and 99 yield a [[Mega Mushroom]] Toad House. Additionally, [[Mega Mario]] can even destroy the pole, awarding 8000 points for doing so, and filling up one-fifth of the meter above them, ensuring at least one extra life is gained. They shrink into [[Super Mario (form)|Super form]] and head into the fortress afterwards. However, the time limit does not go into the player's score when this happens. Mario can slide down the right side by looking to the left, and slide down in front of the pole if he's looking away from the player.


====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
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[[File:NSMBU Yoshi Flagpole.jpg|thumb|Mario and Yoshi grabbing onto a Goal Pole in ''New Super Mario. Bros. U'']]
[[File:NSMBU Yoshi Flagpole.jpg|thumb|Mario and Yoshi grabbing onto a Goal Pole in ''New Super Mario. Bros. U'']]
[[File:NSMBU Flagpole.png|thumb|left|A Goal Pole as seen in ''New Super Mario Bros. U'']]
[[File:NSMBU Flagpole.png|thumb|left|A Goal Pole as seen in ''New Super Mario Bros. U'']]
In ''[[New Super Mario Bros. U]]'', completing a level with the last two digits being matching non-zero numbers will give a reserve [[List of power-ups|power-up]]; a Super Mushroom is given for a time ending in 11, 22, or 33; a Fire Flower is given for 44; an Ice Flower is granted for 55; the Mini Mushroom is given for 66; the Super Acorn is received for 77; and a Super Star is awarded for 88 or 99. In ''[[New Super Luigi U]]'', when the player grabs the Goal Pole as [[Nabbit]], they will receive [[1-Up Mushroom]]s based on the amount of power-ups they collected. In certain [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]] missions, the [[Goal ring (New Super Mario Bros. U)|goal ring]] appears as the endpoint instead. In this game and its variations, the Bowser flag is pulled down to the base before disappearing while the flag with the character's emblem is raised to where they landed.
In ''[[New Super Mario Bros. U]]'', completing a level with the last two digits being matching non-zero numbers will give a reserve [[List of power-ups|power-up]]; a Super Mushroom is given for a time ending in 11, 22, or 33; a Fire Flower is given for 44; an Ice Flower is granted for 55; the Mini Mushroom is given for 66; the Super Acorn is received for 77; and a Super Star is awarded for 88 or 99. In ''[[New Super Luigi U]]'', when the player grabs the Goal Pole as [[Nabbit]], they will receive [[1-Up Mushroom]]s based on the amount of power-ups they collected. In certain [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]] missions, the [[Goal ring (New Super Mario Bros. U)|goal ring]] appears as the endpoint instead. In this game and its variations, the Bowser flag is pulled down to the base before vanishing, while the flag with the character's emblem is raised to where they landed (like in Super Mario Bros. Deluxe).


====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
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====''Super Mario Bros. Wonder''====
====''Super Mario Bros. Wonder''====
[[File:SMBW Goal Pole.jpg|thumb|right|Mario, Luigi, Peach and Yellow Toad reaching the top of the goal pole in ''Super Mario Bros. Wonder''.]]
{{new subject|section=y}}
Goal Poles reappear in ''[[Super Mario Bros. Wonder]]'' in two designs: the standard modern design from previous games, and one with a blue flag with a emblem of a four-petaled flower designed in four layers: dark blue from the outside, then light blue, then white, and then pink in the middle; all within a white circle. In the level, [[Bulrush Coming Through!]], the regular Goal Pole can be knocked down by a herd of [[Bulrush]]es during the level's [[Wonder Effect]]. In the same level, the hidden goal pole is noticeably taller than usual, being about three times as tall.
The Goal Pole in ''[[Super Mario Bros. Wonder]]'' reappears in two designs: the standard design from previous games, and one with a blue flag with a white circle containing a four-petaled flower designed in four layers: dark blue from the outside, then light blue, then white, then pink in the middle. The latter Goal Pole can be destroyed by a herd of horned, cloud-like creatures. After either type of Goal Pole, there is a [[Toad House]]-like house with a swirly flower bud roof that replaces a [[fortress]] from which a Toad-like character resembling the house may exit and and give the player a [[Wonder Seed]].<ref>Nintendo of America (June 21, 2023). [https://youtu.be/JStAYvbeSHc Super Mario Bros. Wonder - Nintendo Direct 6.21.2023]. ''YouTube''. Retrieved June 24, 2023.</ref>
 
Once after a Goal Pole had been reached for the first time in a course, there is a [[fortress]] that has a [[Poplin]] imprisoned in it, that will transforms back to the Poplin's house from which the Poplin comes out and will reward the player a [[Wonder Seed]].<ref>Nintendo of America (June 21, 2023). [https://youtu.be/JStAYvbeSHc Super Mario Bros. Wonder - Nintendo Direct 6.21.2023]. ''YouTube''. Retrieved June 24, 2023.</ref> Some Goal Poles do not have a fortress after it, resulting in no Wonder Seed given and a message that says "Course...clear?" instead of the usual "Course clear!" when meeting a Poplin at the end of a course. The end-of-level sequence is also different: the closing fanfare's second half consists solely of the rhythm track, and Mario's animation depicts him confusedly looking around before walking off. Such levels require Mario to find an alternate exit in order to progress.
 
If the character grabs the top of the Goal Pole, they receive a "Wonderful" rating with a golden flag icon marked next to the level on the level selection screen, as in ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]'', although the flag itself does not turn golden. These golden flags are required for 100% completion for the entire game.


===''The Super Mario Bros. Super Show!''===
===''The Super Mario Bros. Super Show!''===
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|align=left
|align=left
}}
}}
In ''[[Mario & Luigi: Superstar Saga]]'' and its remake, ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', there is a flagpole in front of [[Little Fungitown]] that can be slid down on in the [[Beanbean Kingdom]]. A flagpole is also seen in the ''Super Mario Bros.'' picture behind the [[Border Bro]]s.
In ''[[Mario & Luigi: Superstar Saga]]'' and its remake, ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', there is a flagpole in front of the [[Little Fungitown]] that can be slid down on in the [[Beanbean Kingdom]]. A flagpole is also seen in the ''Super Mario Bros.'' picture behind the [[Border Bro]]s.


As of ''[[Mario & Luigi: Bowser's Inside Story]]'', when Mario, Luigi, Bowser (in ''Mario & Luigi: Bowser's Inside Story''), or [[Paper Mario (character)|Paper Mario]] (in ''[[Mario & Luigi: Paper Jam]]'') gain [[Experience Points]], Goal Poles appear as the EXP meter; when the flag gets to the top of the pole, they [[level up]]. However, in ''Mario & Luigi: Bowser's Inside Story'', Mario and Luigi do not have their flags. Instead, they have flags with mushroom emblems. These flags were changed back to their usual appearances as of ''[[Mario & Luigi: Dream Team]]'', and have reappeared in following ''[[Mario & Luigi (series)|Mario & Luigi]]'' games.
As of ''[[Mario & Luigi: Bowser's Inside Story]]'', when Mario, Luigi, Bowser (in ''Mario & Luigi: Bowser's Inside Story''), or [[Paper Mario (character)|Paper Mario]] (in ''[[Mario & Luigi: Paper Jam]]'') gain [[Experience Points]], Goal Poles appear as the EXP meter; when the flag gets to the top of the pole, they [[level up]]. However, in ''Mario & Luigi: Bowser's Inside Story'', Mario and Luigi do not have their flags. Instead, they have flags with mushroom emblems. These flags were changed back to their usual appearances as of ''[[Mario & Luigi: Dream Team]]'', and have reappeared in following ''[[Mario & Luigi (series)|Mario & Luigi]]'' games.
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===''Dance Dance Revolution: Mario Mix''===
===''Dance Dance Revolution: Mario Mix''===
[[File:Flagpole Leap.png|thumb|Flagpole Leap in ''Dance Dance Revolution: Mario Mix'']]
[[File:Flagpole Leap.png|thumb|Flagpole Leap in ''Dance Dance Revolution: Mario Mix'']]
Mario or Luigi can jump on a flagpole in the ''[[Dance Dance Revolution: Mario Mix]]'' minigame [[Flagpole Leap]].
Mario could jump on flagpoles in ''[[Dance Dance Revolution: Mario Mix]]'', in the [[Flagpole Leap]] minigame.


===''Mario Party 8''===
===''Mario Party 8''===
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MarioRabbids VolleyGoomba.jpg|''[[Mario + Rabbids Kingdom Battle]]''
MarioRabbids VolleyGoomba.jpg|''[[Mario + Rabbids Kingdom Battle]]''
SMM2 Background.png|Background image for ''[[Super Mario Maker 2]]''
SMM2 Background.png|Background image for ''[[Super Mario Maker 2]]''
MushroomKingdommisc.jpg|Official artwork used in promotional photos
Nintendo Tokyo Goal Pole.jpg|Nintendo Tokyo merchandise
SNW Promotional Image.jpg|Promotional image for [[Super Nintendo World]]
SNW Donkey Kong Country Play Wild.jpg|Super Nintendo World
SNW DKC Play Wild Artwork 1.jpg|Super Nintendo World
</gallery>
</gallery>


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SMBS PC-88 Flagpole.png|''Super Mario Bros. Special'' (NEC PC-88)
SMBS PC-88 Flagpole.png|''Super Mario Bros. Special'' (NEC PC-88)
SMA4 Flagpole sprite.png|''Super Mario Advance 4: Super Mario Bros. 3''
SMA4 Flagpole sprite.png|''Super Mario Advance 4: Super Mario Bros. 3''
SMS Asset Model Flagpole.png|''[[Super Mario Sunshine]]''
M&LSS Flag Pole.png|''Mario & Luigi: Superstar Saga''
M&LSS Flag Pole.png|''Mario & Luigi: Superstar Saga''
NSMB Flagpole.png|''New Super Mario Bros.''
NSMB Flagpole.png|''New Super Mario Bros.''
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===Screenshots===
===Screenshots===
<gallery>
<gallery>
CranktoRank 8.png|''[[Mario Party 8]]''
CranktoRank 8.png|''Mario Party 8''
Top100CranktoRank.png|''[[Mario Party: The Top 100]]''
Top100CranktoRank.png|''Mario Party: The Top 100''
Flagpole SSBB.png|''[[Super Smash Bros. Brawl]]''
Flagpole SSBB.png|''Super Smash Bros. Brawl''
SSBU Mushroomy Kingdom Flagpole.png|''[[Super Smash Bros. Ultimate]]''
SSBU Mushroomy Kingdom Flagpole.png|''Super Smash Bros. Ultimate''
GoalPoleTSMBM.jpg|''[[The Super Mario Bros. Movie]]''
</gallery>
</gallery>


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LEGO Super Mario Adventures with Luigi.jpg|LEGO ''Super Mario''
LEGO Super Mario Adventures with Luigi.jpg|LEGO ''Super Mario''
LSM Adventures with Peach Starter Course.jpg|LEGO ''Super Mario''
LSM Adventures with Peach Starter Course.jpg|LEGO ''Super Mario''
</gallery>
===Miscellaneous===
<gallery>
NKYOTO Promotional Photo 4.jpg|Promotional photo for Nintendo KYOTO
BJCFSNW.jpg|A Goal Pole-like flag with Bowser Jr.'s emblem on it at [[Super Nintendo World]]
</gallery>
</gallery>


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|Spa=Banderín<br>Meta
|Spa=Banderín<br>Meta
|SpaM=Little Flag<br>Goal
|SpaM=Little Flag<br>Goal
|Fre=Drapeau
|Fra=Drapeau
|FreM=Flag
|FraM=Flag
|Dut=Vlag<br>Vlaggenstok
|Dut=Vlag<br>Vlaggenstok
|DutM=Flag<br>Flagpole<ref>Nintendo Nederland. (May 15, 2019). [https://www.youtube.com/watch?v=PUVPXThV-uc\ Super Mario Maker 2 Direct - 16 mei 2019]. ''Youtube''. Retrieved May 16, 2019.</ref>
|DutM=Flag<br>Flagpole<ref>Nintendo Nederland. (May 15, 2019). [https://www.youtube.com/watch?v=PUVPXThV-uc\ Super Mario Maker 2 Direct - 16 mei 2019]. ''Youtube''. Retrieved May 16, 2019.</ref>
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|ChiTR=Zhōngdiǎn Qígān
|ChiTR=Zhōngdiǎn Qígān
|ChiTM=Finish Flagpole
|ChiTM=Finish Flagpole
|Kor=골깃대
|KorR=Golgitdae
|KorM=Goal Flagpole
}}
}}
;Big Goal Pole
;Big Goal Pole
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{{SMR}}
{{SMR}}
{{SMM2}}
{{SMM2}}
{{SMBW}}
}}
}}
[[Category:Goals]]
[[Category:Goals]]

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