Wall Jump: Difference between revisions

168 bytes added ,  3 years ago
(Reorganized sections as per template)
(→‎Super Mario series: Added content)
Tag: Mobile edit
Line 9: Line 9:
In many early games, before the implementation of the actual wall jumping mechanic, maneuvers similar to the wall jump exist as glitches. For example, in ''[[Super Mario Bros.]]'', if [[Mario]] lands on a wall on a 16×16 boundary (so that his foot is on the top corner of a block), the player is able to jump from that point with frame-perfect timing. Similar glitches also exist in ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'', and ''[[Super Mario World 2: Yoshi's Island]]''.
In many early games, before the implementation of the actual wall jumping mechanic, maneuvers similar to the wall jump exist as glitches. For example, in ''[[Super Mario Bros.]]'', if [[Mario]] lands on a wall on a 16×16 boundary (so that his foot is on the top corner of a block), the player is able to jump from that point with frame-perfect timing. Similar glitches also exist in ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'', and ''[[Super Mario World 2: Yoshi's Island]]''.


The Wall Jump itself was first implemented in ''[[Super Mario 64]]''. Here, if Mario jumps at a wall, he will bounce off, but if the player presses {{button|N64|A}} as soon as Mario hits the wall, he will kick off of it instead, ascending higher than usual. If the player presses {{button|N64|A}} too late, Mario will simply fall down. The angle of the Wall Jump can also be adjusted, based on the angle Mario jumps at the wall. In games starting from ''[[Super Mario Sunshine]]'' onward, Mario slides down the wall, making Wall Jumping easier and the timing of the jump adjustable. This characteristic carries over to ''[[Super Mario 64 DS]]'', where Mario is the only character that can Wall Jump.  
The Wall Jump itself was first implemented in ''[[Super Mario 64]]''. Here, if Mario jumps at a wall, he will bounce off, but if the player presses {{button|N64|A}} as soon as Mario hits the wall, he will kick off of it instead, ascending higher than usual. If the player presses {{button|N64|A}} too late, Mario will simply fall down. The angle of the Wall Jump can also be adjusted, based on the angle Mario jumps at the wall. In games starting from ''[[Super Mario Sunshine]]'' onward, Mario slides down the wall, making Wall Jumping easier and the timing of the jump adjustable. This characteristic carries over to ''[[Super Mario 64 DS]]'', where Mario is the only character that can Wall Jump. Due to the {{button|DS|A}} and {{button|DS|B}} buttons having their functions swapped, it caused an error in the text box when you use the Mario cap for the first time.


Starting from ''[[New Super Mario Bros.]]'' onwards, [[Luigi]] is able to Wall Jump as well. In the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]], Mario, Luigi, [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]], and [[Blue Toad (character)|Blue Toad]] are capable of Wall Jumping.  In ''[[New Super Luigi U]]'', [[Nabbit]] is also capable of Wall Jumping. In ''New Super Mario Bros. U'' and ''New Super Luigi U'', the player can perform a [[Spin Jump]] while Wall Jumping.
Starting from ''[[New Super Mario Bros.]]'' onwards, [[Luigi]] is able to Wall Jump as well. In the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]], Mario, Luigi, [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]], and [[Blue Toad (character)|Blue Toad]] are capable of Wall Jumping.  In ''[[New Super Luigi U]]'', [[Nabbit]] is also capable of Wall Jumping. In ''New Super Mario Bros. U'' and ''New Super Luigi U'', the player can perform a [[Spin Jump]] while Wall Jumping.
Anonymous user