Super Mario World: Difference between revisions

154 bytes removed ,  8 years ago
m
no edit summary
m (→‎Trivia: grammar)
mNo edit summary
(25 intermediate revisions by 14 users not shown)
Line 58: Line 58:
|align="center" |[[File:MushroomSMW.PNG]]  
|align="center" |[[File:MushroomSMW.PNG]]  
|align="center" |[[Super Mushroom]]
|align="center" |[[Super Mushroom]]
|Grab this to change into Super Mario. '''1000''' points awarded
|Grab this to change into Super Mario. '''1000''' points awarded.
|-
|-
|align="center" |[[File:FlowerSMW.PNG]]
|align="center" |[[File:FlowerSMW.PNG]]
|align="center" |[[Fire Flower]]
|align="center" |[[Fire Flower]]
|Grab this to change into Fire Mario. '''1000''' points awarded
|Grab this to change into Fire Mario. '''1000''' points awarded.
|-
|-
|align="center" |[[File:Feather.PNG]]
|align="center" |[[File:Feather.PNG]]
|align="center" |[[Cape Feather]]
|align="center" |[[Cape Feather]]
|Grab this to change into Cape Mario. '''1000''' points awarded
|Grab this to change into Caped Mario. '''1000''' points awarded.
|-
|-
|align="center" |[[File:P-Balloon SMW.PNG]]
|align="center" |[[File:P-Balloon SMW.PNG]]
Line 73: Line 73:
|-
|-
|align="center" |[[File:SMW Star.svg]]
|align="center" |[[File:SMW Star.svg]]
|align="center" |[[Star]]
|align="center" |[[Super Star|Star]]
|When collected, either Mario or Luigi (depending on who gets it) will become temporarily invincible. If the players collects more stars in blocks when they have it already, they can stay invincible for a bit longer. '''1000''' points collected. Enemies defeated while invincible count towards points eventually becoming 1-Ups or 2-Ups, depending on the enemy.
|When collected, either Mario or Luigi (depending on who gets it) will become temporarily invincible. If the players collects more stars in blocks when they have it already, they can stay invincible for a bit longer. '''1000''' points collected. Enemies defeated while invincible count towards points eventually becoming 1-Ups or 2-Ups, depending on the enemy.
|-
|-
Line 113: Line 113:
|-
|-
|align="center" |[[File:P-Switches.PNG]]
|align="center" |[[File:P-Switches.PNG]]
|align="center" |[[P-Switch]]es
|align="center" |[[P Switch|Switch Block]]s
|When the blue switch is pressed, [[Block (empty)|blocks]] transform into coins and vice-versa, and some invisible blocks will be revealed. If the silver one is pressed, some enemies, such as [[Spiny|Spinies]], will transform into [[Silver Coin]]s. After a short period of time, the changes made by either switch will revert to normal.
|When the blue switch is pressed, [[Block (empty)|blocks]] transform into coins and vice-versa, and some invisible blocks will be revealed. If the silver one is pressed, some enemies, such as [[Spiny|Spinies]], will transform into [[Silver Coin]]s. After a short period of time, the changes made by either switch will revert to normal.
|-
|-
Line 128: Line 128:
After the player beats every special level, the following changes occur:
After the player beats every special level, the following changes occur:
*'''World Map''': The colors of the map become [[Fall]]-themed, like grass and the trees of Forest of Illusion turning orange.
*'''World Map''': The colors of the map become [[Fall]]-themed, like grass and the trees of Forest of Illusion turning orange.
*'''Koopa Troopas and Koopa Paratroopas''': Transform into [[Mask Koopa]]s and [[Para Mask Koopa]]s, respectively.
*'''Koopa Troopas and Koopa Paratroopas''': Change into '''Mask Koopas'''.
*'''Piranha Plants and Jumping Piranha Plants''': Change into [[Pumpkin Plant]]s and [[Jumping Pumpkin Plant]]s, respectively.
*'''Jumping Piranha Plants''': Change into '''Jumping Pumpkin Plants'''.
*'''[[Beanstalk]]s''': Heads will turn into pumpkins.
*'''Bullet Bills''': Change into '''Pidgit Bills'''.
*'''Bullet Bills''': Replaced with [[Pidgit Bill]]s.
*'''[[Beanstalk|Vine]]s''': Buds become pumpkins.


==Worlds==
==Worlds==
Line 166: Line 166:


<gallery>
<gallery>
File:Green_Yoshi_SMW.PNG|<center>[[Cape Mario]] and a [[Green Yoshi]]</center>
File:Green_Yoshi_SMW.PNG|<center>[[Caped Mario]] and a [[Green Yoshi]]</center>
File:Red_Yoshi_SMW.PNG|<center>[[Small Mario]] and a [[Red Yoshi]]</center>
File:Red_Yoshi_SMW.PNG|<center>[[Small Mario]] and a [[Red Yoshi]]</center>
File:Blue_Yoshi_SMW.PNG|<center>[[Fire Mario]] and a [[Blue Yoshi]]</center>
File:Blue_Yoshi_SMW.PNG|<center>[[Fire Mario]] and a [[Blue Yoshi]]</center>
File:Yellow_Yoshi_SMW.PNG|<center>Cape Mario and a [[Yellow Yoshi]]</center>
File:Yellow_Yoshi_SMW.PNG|<center>Caped Mario and a [[Yellow Yoshi]]</center>
</gallery>
</gallery>


Line 179: Line 179:
*Yellow for Super Mario.
*Yellow for Super Mario.
*Red for Fire Mario.
*Red for Fire Mario.
*Blue for Cape Mario.
*Blue for Caped Mario.


==Enemies and obstacles==
==Enemies and obstacles==
Line 202: Line 202:
*[[Boo Buddy Snake]]
*[[Boo Buddy Snake]]
*[[Boo Buddy Swarm]]
*[[Boo Buddy Swarm]]
*[[Bound Fire]]
*[[Bullet Bill]]
*[[Bullet Bill]]
*[[Buzzy Beetle]]
*[[Buzzy Beetle]]
*[[Chainsaw]]
*[[Chainsaw]]
*[[Chargin' Chuck]]
*[[Chargin' Chuck]]
*[[Cheep-Cheep]]
*[[Cheep Cheep]]
*[[Circling Boo Buddies]]
*[[Circling Boo Buddies]]
*[[Climbing Koopa]]
*[[Climbing Koopa]]
*[[Dino Rhino]]
*[[Dino Rhino]]
*[[Dino-Torch]]
*[[Dino-Torch]]
*[[Disappearing Boo Buddies]]
|
|
*[[Disappearing Boo Buddies]]
*[[Dry Bones]]
*[[Dry Bones]]
*[[Eerie]]
*[[Eerie]]
*[[Falling Spike]]
*[[Falling Spike]]
*[[Fishbone]]
*[[Fire Snake (Super Mario World)|Fire Snake]]
*[[Fish Bone]]
*[[Fishin' Boo]]
*[[Fishin' Boo]]
*[[Fishin' Lakitu]]
*[[Fishin' Lakitu]]
Line 242: Line 242:
*[[Muncher]]
*[[Muncher]]
*[[Ninji]]
*[[Ninji]]
*[[Para-bomb]]
*[[Parabomb|Para-bomb]]
*[[Para-Goomba (Super Mario World)|Para-Goomba]]
*[[Para-Goomba (Super Mario World)|Para-Goomba]]
*[[Pillar]]
*[[Pillar]]
Line 364: Line 364:
**[[Cheese Bridge Area]], [[Cookie Mountain]], [[Forest Secret Area]], and [[Chocolate Island Secret]]'s Japanese names were all followed by 「コース1」, "Course 1", but as there were no additional levels sharing these names, the numerical designation was dropped for the international versions.
**[[Cheese Bridge Area]], [[Cookie Mountain]], [[Forest Secret Area]], and [[Chocolate Island Secret]]'s Japanese names were all followed by 「コース1」, "Course 1", but as there were no additional levels sharing these names, the numerical designation was dropped for the international versions.
***However, the [[Special World]] levels weren't numbered. [[Gnarly]] and [[Tubular]] were both 「おたのしみ コース」 (Fun Course), [[Way Cool]] and [[Awesome]] were both 「マリオスタッフもビックリ コース」 (Even the Mario Staff is Shocked Course), [[Groovy]] and [[Mondo]] were both 「スペシャリストのための コース」 (Specialists' Course), and [[Outrageous]] and [[Funky]] were 「チャンピオンシップの コース」 (Championship Course).<ref>[http://legendsoflocalization.com/super-mario-worlds-radical-special-courses-in-japanese] "SUPER MARIO WORLD’S RADICAL SPECIAL COURSES… IN JAPANESE!" Article.</ref>
***However, the [[Special World]] levels weren't numbered. [[Gnarly]] and [[Tubular]] were both 「おたのしみ コース」 (Fun Course), [[Way Cool]] and [[Awesome]] were both 「マリオスタッフもビックリ コース」 (Even the Mario Staff is Shocked Course), [[Groovy]] and [[Mondo]] were both 「スペシャリストのための コース」 (Specialists' Course), and [[Outrageous]] and [[Funky]] were 「チャンピオンシップの コース」 (Championship Course).<ref>[http://legendsoflocalization.com/super-mario-worlds-radical-special-courses-in-japanese] "SUPER MARIO WORLD’S RADICAL SPECIAL COURSES… IN JAPANESE!" Article.</ref>
*While various enemies change after the game is changed to the fall setting, in the credits, the new enemies are shown but labeled as the old enemies in the Japanese version; this was then noticed and corrected for the international release.
*While various enemies change designs after the game is changed to the Fall setting, in the credits, the replacements are given new monikers in the SNES version; in the Super Famicom and Game Boy Advance versions, their name remains the same.
*Like the enemy names, the staff credits were also written in romaji in the Japanese version, but various small changes were still made:<ref name="TCRF"/>
*Like the enemy names, the staff credits were also written in romaji in the Japanese version, but various small changes were still made:<ref name="TCRF"/>
**The somewhat odd title of "Total Director" was changed to "Main Director", "Back Ground" was corrected to "Background", and all instances of "Programer" were changed to the "Programmer" spelling for the international release. "C.G. Designer" was elaborated upon as "Character Graphic Designer" outside of Japan, and various other titles were tweaked, with "Course Director" becoming "Area Director", "Course Editor" changing to "Area Data Input", and "Player and System Programer" becoming "Mario and System Programmer".
**The somewhat odd title of "Total Director" was changed to "Main Director", "Back Ground" was corrected to "Background", and all instances of "Programer" were changed to the "Programmer" spelling for the international release. "C.G. Designer" was elaborated upon as "Character Graphic Designer" outside of Japan, and various other titles were tweaked, with "Course Director" becoming "Area Director", "Course Editor" changing to "Area Data Input", and "Player and System Programer" becoming "Mario and System Programmer".
Line 394: Line 394:


==References to other games==
==References to other games==
*''[[Super Mario Bros. 2]]'' - A few enemies including [[Ninji]]s and [[Pidgit]]s appear.
*''[[Super Mario Bros.]]'' - If the player waits on the [[Special World]] map for two minutes, a cover version of the overworld theme will start playing.
*''[[Super Mario Bros. 2]]'' - Unaltered [[Ninji]]s reappear, and Bullet Bills resembed [[Pidgit]]s in [[Fall]].
*''[[Super Mario Bros. 3]]'' - The [[Sunken Ghost Ship]] was once an [[airship]] from this game. Also all of the Koopalings return here.
*''[[Super Mario Bros. 3]]'' - The [[Sunken Ghost Ship]] was once an [[airship]] from this game. Also all of the Koopalings return here.


Line 400: Line 401:
*''[[Mario Roulette]]'' - Many sounds and graphics from here appear in this game.
*''[[Mario Roulette]]'' - Many sounds and graphics from here appear in this game.
*''[[Mario Paint]]'' - Many sounds and graphics from here appear in this game.
*''[[Mario Paint]]'' - Many sounds and graphics from here appear in this game.
*''[[Super Mario Kart]]'' - Lakitu is near identical in appearance in this game and many tracks in this game are based on levels here. Also, the music for the final battle in this game sounds very similar to the music played in the [[Bowser's Castle]] courses in [[Super Mario Kart]].
*''[[Super Mario Kart]]'' - Lakitu is near identical in appearance in this game and many tracks in this game are based on levels here.  
*''[[Mario's Time Machine]]'' - Many sounds and graphics from here appear in this game.
*''[[Mario's Time Machine]]'' - Many sounds and graphics from here appear in this game.
*''[[Mario is Missing!]]'' - Many sounds and graphics from here appear in this game.
*''[[Mario is Missing!]]'' - Many sounds and graphics from here appear in this game.
*''[[Super Mario World 2: Yoshi's Island]]'' - This game is a prequel to ''Super Mario World'', though the stories arI'm e practically unrelated in sharing some settings and uses Yoshi as the main character, although there are nine Yoshis (or ten in the Game Boy Advance remake) for each stage for each zone.
*''[[Super Mario World 2: Yoshi's Island]]'' - This game is a prequel to ''Super Mario World'', though the stories are practically unrelated in sharing some settings and uses Yoshi as the main character, although there are nine Yoshis (or ten in the Game Boy Advance remake) for each stage for each zone.
*''[[Super Mario RPG: Legend of the Seven Stars]]'' - The Star Road found here is destroyed by Exor and it is revealed that [[Geno]] is from here. Yoshi's Island also returns as Yo'ster Isle, and a rendition of the overworld music from this game plays upon first meeting Gaz. Also, the overworld theme music can be heard while singing a [[List of characters|character]] to sleep.
*''[[Super Mario RPG: Legend of the Seven Stars]]'' - The Star Road found here is destroyed by Exor and it is revealed that [[Geno]] is from here. Yoshi's Island also returns as Yo'ster Isle, and a rendition of the overworld music from this game plays upon first meeting Gaz. Also, the overworld theme music can be heard while singing a [[List of characters|character]] to sleep.
*''[[Super Mario 64]]'' - The idea of Switch Palaces is, in a way, carried over into this game.  
*''[[Super Mario 64]]'' - The idea of Switch Palaces is, in a way, carried over into this game.  
Line 413: Line 414:
*''[[Super Smash Bros. Brawl]]'' - A short demo of ''Super Mario World'' is playable, and the Yoshi's Island stage returns. Mario's cape move returns from ''Melee'' as well. Also, Bowser uses his Koopa Clown Car in the [[Subspace Emissary]]. Finally, the Title Theme and Ending Theme are covers and played on the Delfino Plaza stage, as well as the Castle Theme on the Luigi's Mansion stage. [[Yoshi's Wings]] are also apart of [[Yoshi]]'s [[Final Smash]].
*''[[Super Smash Bros. Brawl]]'' - A short demo of ''Super Mario World'' is playable, and the Yoshi's Island stage returns. Mario's cape move returns from ''Melee'' as well. Also, Bowser uses his Koopa Clown Car in the [[Subspace Emissary]]. Finally, the Title Theme and Ending Theme are covers and played on the Delfino Plaza stage, as well as the Castle Theme on the Luigi's Mansion stage. [[Yoshi's Wings]] are also apart of [[Yoshi]]'s [[Final Smash]].
*''[[New Super Mario Bros. Wii]]'' - Yoshi reappears in this game, behaving exactly as he did in ''Super Mario World''. The [[Spin Jump]] also makes a return.
*''[[New Super Mario Bros. Wii]]'' - Yoshi reappears in this game, behaving exactly as he did in ''Super Mario World''. The [[Spin Jump]] also makes a return.
*''[[Super Mario Galaxy 2]]'' - A cover of the background music from the [[Ghost House]] stages is used for [[Haunty Halls Galaxy]] and [[Boo Moon Galaxy]]. A cover of the athletic theme is used in [[Hightail Falls Galaxy]]. Sound effects from ''Super Mario World'' are re-used, such as the sound when Yoshi is mounted, when a door is opened and when the [[P-Switch]] time limit (the [[Teleporter (Super Mario Galaxy 2)|Teleporter]] time limit in this game) is about to run out. Yoshi reappears, also having different colors (only with power-ups). [[Yoshi's House]] also returns in the [[Sky Station Galaxy]].
*''[[Super Mario Galaxy 2]]'' - A cover of the background music from the [[Ghost House]] stages is used for [[Haunty Halls Galaxy]] and [[Boo Moon Galaxy]]. A cover of the athletic theme is used in [[Hightail Falls Galaxy]]. Sound effects from ''Super Mario World'' are re-used, such as the sound when Yoshi is mounted, when a door is opened and when the [[P Switch|Switch Block]] time limit (the [[Teleporter (Super Mario Galaxy 2)|Teleporter]] time limit in this game) is about to run out. Yoshi reappears, also having different colors (only with power-ups). [[Yoshi's House]] also returns in the [[Sky Station Galaxy]].
*''[[New Super Mario Bros. 2]]'' - [[Reznor]]s returns in this game, as well as the cover of the battle theme. Also, the chime that can be heard while the game loads sometimes plays a small part of the ''Super Mario World'' overworld theme and in World 4, ''Super Mario World's'' snow level background is reused.   
*''[[New Super Mario Bros. 2]]'' - [[Reznor]]s returns in this game, as well as the cover of the battle theme. Also, the chime that can be heard while the game loads sometimes plays a small part of the ''Super Mario World'' overworld theme and in World 4, ''Super Mario World's'' snow level background is reused.   
*''[[New Super Mario Bros. U]]'' - This game seems to be based off ''Super Mario World'', with similar backgrounds and level styles. [[Baby Yoshi]]s reappear as well. It also uses a single, continuous world map, similar to this game.
*''[[New Super Mario Bros. U]]'' - This game seems to be based off ''Super Mario World'', with similar backgrounds and level styles. [[Baby Yoshi]]s reappear as well. It also uses a single, continuous world map, similar to this game.
*''[[Super Mario 3D World]]'' - Along with having a similar name, this game reintroduces [[Chargin' Chuck]]s and [[Galoomba|Goomba]]s (renamed Galoombas), both of which haven't been seen in a ''Super Mario'' platform game since ''Super Mario World''.
*''[[Super Mario 3D World]]'' - Along with having a similar name, this game reintroduces [[Chargin' Chuck]]s and [[Galoomba|Goomba]]s (renamed Galoombas), both of which haven't been seen in a ''Super Mario'' platform game since ''Super Mario World''.
*''[[Super Smash Bros. for Nintendo 3DS / Wii U|Super Smash Bros. for Wii U]]'' - Like in ''Super Smash Bros. Brawl'', a demo of ''Super Mario World'' can be found under [[Masterpiece]]s. Two new musics based on ones from ''Super Mario World'''s music, namely Fortress Boss and Super Mario World Medley (Overworld theme, portions of the bonus game theme, Star World, and starman) appears as the selectable musics in My Music section.
*''[[Super Smash Bros. for Nintendo 3DS / Wii U|Super Smash Bros. for Wii U]]'' - Like in ''Super Smash Bros. Brawl'', a demo of ''Super Mario World'' can be found under [[Masterpiece]]s. Two new songs based on ones from ''Super Mario World'''s music, namely Fortress Boss and Super Mario World Medley (Overworld theme, portions of the bonus game theme, Star World, and Super Star) appears as the selectable songs in My Music section.


==Critical reception==
==Critical reception==
''Super Mario World'' received universal critical acclaim. The game was placed 16th in the 100th issue of [[Nintendo Power]]'s "100 best Nintendo games of all time" in 1997.<ref>http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909, retrieved 6/4/2009</ref> The game placed 47th in the 200th Issue of GameInformer's "Top 200 Games of All Time".
''Super Mario World'' received universal critical acclaim. The game was placed 16th in the 100th issue of [[Nintendo Power]]'s "100 best Nintendo games of all time" in 1997.<ref>http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909, retrieved 6/4/2009</ref> The game placed 47th in the 200th Issue of GameInformer's "Top 200 Games of All Time".
Some believed ''Super Mario World'' was the best ''Mario'' game yet. Many praised the game's graphics, gameplay, and its building upon the previous games in the series. However, many argued if ''World'' was better than ''Super Mario Bros. 3.''


''Super Mario World'' was bundled with the Super Nintendo Entertainment System making it the most sold game for SNES, selling 20 million copies.
''Super Mario World'' was bundled with the Super Nintendo Entertainment System making it the most sold game for SNES, selling 20 million copies.
Line 458: Line 461:
File:W goomba.gif|A [[Winged Goomba]] next to a [[Para-Goomba (Super Mario World)|Para-Goomba]].
File:W goomba.gif|A [[Winged Goomba]] next to a [[Para-Goomba (Super Mario World)|Para-Goomba]].
</gallery></center>
</gallery></center>
==Trivia==
{{trivia}}
*None of the [[Koopalings]]' sprites are the same color as their game artwork, except [[Larry Koopa]]. All of their in-game colors are the colors of the [[Koopa Troopa]]s of ''Super Mario World'', with the colors going from yellow, to blue, to red, to green, from oldest Koopaling to youngest.
*This is the first game where Koopa Troopas and Paratroopas stand on two legs instead of four and wear shoes.
*If the player loses a life by running out of [[Time Limit|time]], "''Time'' Up!" will be written on the screen instead of "''Time's'' Up!".
*This is the first appearance of Fire Mario's current outfit, in which he wears a white hat, white shirt and red overalls.
*This game marks the first time Fire Luigi has a different colorization than Fire Mario, in which he has a white hat, white shirt and green overalls.
*This is one of the very few games that the player can [[Spin Jump]] on spikes.


==Name in other languages==
==Name in other languages==
Line 505: Line 499:
|RomM=
|RomM=
}}
}}
==Trivia==
*None of the [[Koopalings]]' sprites are the same color as their game artwork, except [[Larry Koopa]]. All of their in-game colors are the colors of the [[Koopa Troopa]]s in the game, with the colors going from yellow, to blue, to red, to green, from oldest Koopaling to youngest.
*If the player loses a life by running out of [[Time Limit|time]], "''Time'' Up!" will be written on the screen instead of "''Time's'' Up!".
*This is one of the very few games where Mario can [[Spin Jump]] on spikes.


==References==
==References==