Star Power: Difference between revisions

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When it comes to attacking moves, the formula used to calculate the amount of Star Power hundredths gained is as follows: '''floor(square root of(Audience Value) * (Action Command Value) * (Danger Value) * (BINGO Value))'''<ref name=ABC>Jdaster64. January 19, 2013. [https://supermariofiles.wordpress.com/2013/01/19/now-youre-playing-with-star-power/]. ''Wordpress.com''. Retrieved June 24, 2023.</ref>
When it comes to attacking moves, the formula used to calculate the amount of Star Power hundredths gained is as follows: '''floor(square root of(Audience Value) * (Action Command Value) * (Danger Value) * (BINGO Value))'''<ref name=ABC>Jdaster64. January 19, 2013. [https://supermariofiles.wordpress.com/2013/01/19/now-youre-playing-with-star-power/]. ''Wordpress.com''. Retrieved June 24, 2023.</ref>
*The audience value is calculating for adding up the number of active audience members, although [[Toad]]s are worth triple, and [[Dull Bones]] or sleeping audience members are worth none.
*The audience value is calculating for adding up the number of active audience members, although [[Toad]]s are worth triple, and [[Dull Bones]] or sleeping audience members are worth none.
*Action Command Value is calculated based on the Action Command Tier and whether the [[stylish move]] was executed.
*Action Command Value is calculated based on the Action Command Tier and whether the [[Stylish move]] was executed.
The Action Command Tier refers to the text that appears upon executing a move, and their corresponding values are shown on a table below. For example a well-executed Shell Shield will give off the "Great" text, and thus have a value of 1.50. However this can be modified with the [[Simplifier]] and [[Unsimplifier]] badges. For every Simplifier equipped the text will go down by one tier, and inversely go up by one tier for every Unsimplifier. As such a perfect Shell Shield will be reduced to "Nice" with two Simplifiers, and increased to "Excellent" with two Unsimplifiers. Moves that initially yield a "nice" will still give off a "nice" with a simplifier equipped, albeit in smaller text, and will still give off less SP. On the table they are referred as "Nice*" and "Nice**" respectively.
The Action Command Tier refers to the text that appears upon executing a move, and their corresponding values are shown on a table below. For example, a well-executed Shell Shield will give off the "Great" text, and thus have a value of 1.50. However, this can be modified with the [[Simplifier]] and [[Unsimplifier]] badges. For every Simplifier equipped the text will go down by one tier, and inversely go up by one tier for every Unsimplifier. As such, a perfect Shell Shield will be reduced to "Nice" with two Simplifiers, and increased to "Excellent" with two Unsimplifiers. Moves that initially yield a "nice" will still give off a "nice" with a simplifier equipped, albeit in smaller text, and will still give off less SP. On the table, they are referred as "Nice*" and "Nice**" respectively.
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Performing a Stylish will furthermore modify this value like so: '''(Base Value + x) * 2'''. x equals to 1 for all moves in the PAL and US versions of the game, but in the Japanese release, a couple of the moves have this value different from 1. [[Fire Drive]], [[Quake Hammer]], [[Multibonk]], [[Power Shell]], [[Lip Lock]], [[Mini-Egg]], [[Veil]], [[Infatuate]] and [[Bob-ombast]] have values of 2, and [[Tornado Jump (badge)|Tornado Jump]], [[Shell Slam]], and [[Tease]] have a value of 3.
Performing a Stylish move will furthermore modify this value like so: '''(Base Value + x) * 2'''. x equals to 1 for all moves in the PAL and US versions of the game, but in the Japanese release, a couple of the moves have this value different from 1. [[Fire Drive]], [[Quake Hammer]], [[Multibonk]], [[Power Shell]], [[Lip Lock]], [[Mini-Egg]], [[Veil]], [[Infatuate]] and [[Bob-ombast]] have values of 2, and [[Tornado Jump (badge)|Tornado Jump]], [[Shell Slam]], and [[Tease]] have a value of 3.
Although certain moves have more than one stylish move to perform, In the PAL and US versions of the game only one is required to affect the Star Power multiplier. Doing successive stylish moves will only affect audience gain. However in the Japanese release of the game Tornado Jump, [[Quake Hammer]], [[Hammer Throw]], Multibonk, [[Shell Toss]], Power Shell and Shell Slam require all stylish moves to be perfectly executed to increase the Star Power regeneration. <ref>Jdaster64. April 20, 2022. [https://www.youtube.com/watch?v=Vi8DwF0ezII]. ''Youtube''. Retrieved July 12, 2023.</ref>
 
Although certain moves have more than one Stylish move to perform, in the PAL and US versions of the game, only one is required to affect the Star Power multiplier. Doing successive Stylish moves will only affect audience gain. However, in the Japanese release of the game, Tornado Jump, [[Quake Hammer]], [[Hammer Throw (badge)|Hammer Throw]], Multibonk, [[Shell Toss]], Power Shell, and Shell Slam require all Stylish moves to be perfectly executed to increase the Star Power regeneration.<ref>Jdaster64. April 20, 2022. [https://www.youtube.com/watch?v=Vi8DwF0ezII]. ''Youtube''. Retrieved July 12, 2023.</ref>
*Danger Value is calculated based on this table:
*Danger Value is calculated based on this table:
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Although if Mario is at 5 HP while his max HP was reduced to 5 by [[Chet Rippo]], the Danger multiplier will not take effect.
Although if Mario is at 5 HP while his max HP was reduced to 5 by [[Chet Rippo]], the Danger multiplier will not take effect.
*The BINGO value is normally 1, but it is increased to 2 for four turns in the event of a Mushroom, Flower or Star [[Bingo!]]; or increased to 3 for six turns in the case of a [[Shine Sprite]] Bingo.
*The BINGO value is normally 1, but it is increased to 2 for four turns in the event of a Mushroom, Flower or Star [[Bingo!]]; or increased to 3 for six turns in the case of a [[Shine Sprite]] Bingo.


Star Power can also be regained by using the [[Appeal]] command, in which case the formula to calculate the Star Power hundredths is as follows: '''25 * (number of [[Super Appeal]]s + 1) + (number of active audience)/4'''<ref name=ABC>Jdaster64. January 19, 2013. [https://supermariofiles.wordpress.com/2013/01/19/now-youre-playing-with-star-power/]. ''Wordpress.com''. Retrieved June 24, 2023.</ref>
Star Power can also be regained by using the [[Appeal]] command, in which case the formula to calculate the Star Power hundredths is as follows: '''25 * (number of [[Super Appeal]]s + 1) + (number of active audience)/4'''<ref name=ABC>Jdaster64. January 19, 2013. [https://supermariofiles.wordpress.com/2013/01/19/now-youre-playing-with-star-power/]. ''Wordpress.com''. Retrieved June 24, 2023.</ref>