Merlon: Difference between revisions

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{{character-infobox
{{distinguish|Mervin}}
|image=[[File:SPM Merlon.png|180px]]
{{character infobox
|image=[[File:SPM Merlon.png|180px]]<br>Merlon, as he appears in ''Super Paper Mario''
|first_appearance=''[[Paper Mario]]'' ([[List of games by date#2000|2000]])
|first_appearance=''[[Paper Mario]]'' ([[List of games by date#2000|2000]])
|species=[[Shaman]]/[[Flip-Flop Folk|Flipsider]]
|species=[[Shaman]]/[[Flip-Flop Folk|Flipsider]]
|latest_appearance=''[[Super Paper Mario]]'' ([[List of games by date#2007|2007]])
|latest_appearance=''[[Super Paper Mario]]'' ([[List of games by date#2007|2007]])
}}
}}
{{distinguish|Mervin}}
{{quote|Where to begin...? My name...is Merlon. I am a wizard. When I was reading the stars the other day, an oracle came to me. What I discovered is very important, and it concerns you.|Merlon|Paper Mario}}
{{quote|Where to begin...? My name...is Merlon. I am a wizard. When I was reading the stars the other day, an oracle came to me. What I discovered is very important, and it concerns you.|Merlon|Paper Mario}}
'''Merlon''' is a wizard from the ''[[Paper Mario (series)|Paper Mario]]'' series. Although he is often depicted as stubborn and comical, Merlon's integral wisdom inherently shines through, especially in ''[[Super Paper Mario]]''. He is named after the wizard of Arthurian Legend, [[Wikipedia:Merlin|Merlin]], as are all of his relatives ([[Merlee]], [[Merlow]], [[Merluvlee]], [[Nolrem]], etc.). In the first three games in the [[Paper Mario (series)|''Paper Mario'' series]], Merlon's mustache is longer than in the previous one, but while his overall appearance changes, the clasp of his cloak always resembled a [[Star Point]].
'''Merlon''' is a wizard from the [[Paper Mario (series)|''Paper Mario'' series]]. Although he is often depicted as stubborn and comical, Merlon's integral wisdom inherently shines through, especially in ''[[Super Paper Mario]]''. He is named after the wizard of Arthurian legend, {{wp|Merlin}}, as are most of his relatives. In the first three games in the ''Paper Mario'' series, Merlon's mustache is longer than in the previous one, but while his overall appearance changes, the clasp of his cloak always resembled a [[Star Point]].


According to [[Wonky]] in ''[[Paper Mario: The Thousand-Year Door]]'', Merlon's tribe would name people based on their job, and if multiple people had the same job then they would be given the same name, implying that the Merlons that appear in the ''Paper Mario'' series are separate individuals.
According to [[Wonky]] in ''[[Paper Mario: The Thousand-Year Door]]'', Merlon's tribe would name people based on their job, and if multiple people had the same job, then they would be given the same name, implying that the Merlons that appear in the ''Paper Mario'' series are separate individuals.


==History==
==History==
===''Paper Mario''===
===''Paper Mario''===
[[File:PM Merlon.png|frame|left]]
[[File:PM Merlon.png|frame|left]]
[[File:Paper Mario Merlon Exposes Koopa Bros.png|thumb|Merlon uses magic to expose the Koopa Bros.]]
Merlon first appears as a supporting character in ''[[Paper Mario]]''. Most of the time, he can be found in his house, which has a spinning roof and is located in front of the gates to [[Peach's Castle]] in [[Toad Town]].
Merlon is first introduced as a character in ''[[Paper Mario]]'', acting as a major ally in-game. Here, his house has a spinning roof and is located in front of the gates to [[Peach's Castle]], in [[Toad Town]]. Mario first needs Merlon's help when a gang of black [[Toad (species)|Toad]]s block the way to the [[Koopa Bros. Fortress]]. In order to get rid of them, Mario has to talk to Merlon, then guide the wizard to the Toads (who are actually [[Koopa Bros.|The Koopa Bros.]] in disguise); Merlon promptly uses his magic to blow away their disguises, sending the Koopas scurrying back to their own castle. Later in the game, Merlon is standing outside of his house. If Mario speaks to him, he tells Mario of an oracle that spoke to Merlon in his sleep and told him to walk around a red palm tree. Later, when Mario enters his house after Chapter 6, he and a [[Ninji]] request for Mario to visit his son [[Merle]] in [[Starborn Valley]], who has important things to tell Mario. Merlon tells Mario to go to [[Shiver City]] first via [[Toad Town Tunnels]].


For 5 coins, Merlon can predict Mario's next path. He uses a crystal ball to do so. There is a [[List of letters in Paper Mario#Normal Letters|letter]] addressed to him from his granddaughter [[Merlee]] on [[Mt. Rugged]]; delivering this letter with [[Parakarry]] rewards Mario with a [[Star Piece (Paper Mario series)|Star Piece]]. After Chapter 3, Mario finds Merlon outside his house. Merlon tells Mario of a dream he had, in which an oracle spoke to him:
[[File:Paper Mario First Meet Merlon.png|thumb|250px|Merlon finds [[Mario]] outside of his house.]]
<blockquote>"If you keep going around and around the red palm tree in the distant desert town -- Dry Dry Outpost -- something good will happen."</blockquote>
Merlon's help is required when several black [[Toad (species)|Toad]]s block the way to the [[Koopa Bros. Fortress]]. When [[Mario]] first tries to enter his house, Merlon knocks him unconscious for a brief moment when he slams open the door. Inside, Merlon attempts to relay a story to Mario, though puts him to sleep with his rambling. After this, Mario can guide him to the Toads, prompting Merlon to use his magic to blow away their disguises, revealing their true identities as the [[Koopa Bros.]], at which point they retreat to their fortress.
Merlon asks Mario to figure out what the oracle's message meant before going back into his house. Regardless of whether or not Mario goes to [[Dry Dry Outpost]] to walk around the red palm tree several times (making a [[Dryite]] standing nearby question his actions before informing him of a message the Dryite received in a dream), Mario can [[Spin Jump]] or [[Tornado Jump (move)|Tornado Jump]] in Merlon's house three times to release a [[Quick Change]] [[List of badges in Paper Mario|badge]] that falls the ceiling. Merlon compliments Mario's luck on finding the badge that he willingly gives it to him.
 
After Chapter 6, Mario must visit Merlon in his house, where a Ninji is visiting from [[Starborn Valley]] with message from [[Merle]], Merlon's son.
[[File:Paper Mario Merlon Tells a Story.png|thumb|left|250px|Merlon begins to tell Mario his story.]]
[[File:Paper Mario First Meet Merlon.png|thumb|left|Mario first meets Merlon]]
[[File:Paper Mario Merlon Exposes Koopa Bros.png|thumb|250px|Merlon uses magic to expose the [[Koopa Bros.]]]]
Merlon often states that he is not at home. At the beginning of Chapter 1 he is actually lying (because he is later seen in). But at the end of the game, this is truth, as he is seen in [[Peach's Castle]] attending the party with his son, grandson, and granddaughters.
During Chapter 3, Merlon can be found standing outside of his house. If Mario speaks to him, he tells Mario of an oracle that spoke to him in his sleep, telling him to walk around a red palm tree. This serves as a hint toward obtaining the [[Quick Change]] [[badge]], as doing this in [[Dry Dry Outpost]] prompts a nearby [[Dryite]] to inform Mario of a dream they had, indicating the badge's existence in Merlon's own house. Once the badge is revealed, Merlon tells Mario he was unaware of the badge being in his attic, and recommends he put it on.
[[File:Paper Mario Merlon Tells a Story.png|thumb|right|Mario has to hear a long story Merlon has to tell]]
 
Merlon rambles on about a story, putting Mario to sleep, and then asks if Mario was paying attention as he snaps back awake. [[Madam Merlar]] does the same thing to Mario at [[Crystal Palace]].
When Mario returns to Merlon's house after Chapter 6, he and a [[Ninji]] request that he visit Merlon's son [[Merle]] in [[Starborn Valley]]. Merlon instructs Mario to travel to [[Shiver City]] first via the [[Toad Town Tunnels]].
 
Throughout the game, Merlon can predict Mario's next path for five [[coin]]s using his crystal ball.
 
There is a [[List of letters in Paper Mario#Normal Letters|letter]] addressed to Merlon from his granddaughter [[Merlee]] on [[Mt. Rugged]]; delivering this letter with [[Parakarry]] rewards Mario with a [[Star Piece (Paper Mario series)|Star Piece]].
 
Merlon often states that he is not at home. At the beginning of Chapter 1, he is actually lying (because he is later seen in). But at the end of the game, this is truth, as he is seen in [[Peach's Castle]] attending the party with Merle, Merlee, his grandson [[Merlow]], and his other granddaughter [[Merluvlee]].
{{br}}


===''Paper Mario: The Thousand-Year Door''===
===''Paper Mario: The Thousand-Year Door''===
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<blockquote>"In the house of the [[Hooktail|dragon]] that flew through the air... Beyond the reversible stair... Near the empty [[black chest]] that [[Black Chest Demon|cursed]] you...lies a clue to help your allies learn..."</blockquote>
<blockquote>"In the house of the [[Hooktail|dragon]] that flew through the air... Beyond the reversible stair... Near the empty [[black chest]] that [[Black Chest Demon|cursed]] you...lies a clue to help your allies learn..."</blockquote>
Seeing its importance to Mario and his partners, Merlon asks Mario to figure out the mystery before going back into his house. To help Merlon, Mario must travel to [[Hooktail Castle]] in [[Petal Meadows]] and make his way to a room where he earlier uncovered a [[Black Key]] to find a crack in the rightmost wall. Using [[Admiral Bobbery]]'s ability to blast a hole in the wall, Mario discovers a secret room, where he must hit a blue ! Block to reveal a chest containing an [[Up Arrow]]. Afterward, Mario must return to Rogueport and give the Up Arrow to Merlon, who then floats up until he crashes into the ceiling, releasing an [[Ultra Stone]] that falls to the floor. Merlon then realizes that the star sign was referring to the Ultra Stone, which he earlier picked up from a flea market but had forgotten that it was in the attic. With the Ultra Stone, Merlon can upgrade Mario's partners from Super Rank to Ultra Rank.  
Seeing its importance to Mario and his partners, Merlon asks Mario to figure out the mystery before going back into his house. To help Merlon, Mario must travel to [[Hooktail Castle]] in [[Petal Meadows]] and make his way to a room where he earlier uncovered a [[Black Key]] to find a crack in the rightmost wall. Using [[Admiral Bobbery]]'s ability to blast a hole in the wall, Mario discovers a secret room, where he must hit a blue ! Block to reveal a chest containing an [[Up Arrow]]. Afterward, Mario must return to Rogueport and give the Up Arrow to Merlon, who then floats up until he crashes into the ceiling, releasing an [[Ultra Stone]] that falls to the floor. Merlon then realizes that the star sign was referring to the Ultra Stone, which he earlier picked up from a flea market but had forgotten that it was in the attic. With the Ultra Stone, Merlon can upgrade Mario's partners from Super Rank to Ultra Rank.  
{{br}}


===''Super Paper Mario''===
===''Super Paper Mario''===
{{quote|To feel sadness is to live, but as long as you are alive, the future is a blank page.|Merlon|Super Paper Mario}}
{{quote|To feel sadness is to live, but as long as you are alive, the future is a blank page.|Merlon|Super Paper Mario}}
[[File:SPM Merlon and Nolrem.png|thumb|150px|Merlon and [[Nolrem]] on [[Flopside Tower]]]]
[[File:SPM Merlon and Nolrem.png|thumb|left|Merlon and [[Nolrem]] on [[Flopside Tower]]]]
Merlon appears again in ''[[Super Paper Mario]]'', living in the town of [[Flipside]]; like most residents of this town, Merlon has a rather angular, disjointed appearance. In this game, Merlon has a larger role than in the previous installments. He tells Mario the prophecy of the [[Light Prognosticus]] and provides the first [[Pure Heart]] of the game. He has a distant cousin living in [[Flopside]] called [[Nolrem]]. He also gets a quick mention when [[Tippi]] is tattling [[Bestovius]].
Merlon appears again in ''[[Super Paper Mario]]'', living in the town of [[Flipside]]; like most residents of this town, Merlon has a rather angular, disjointed appearance. In this game, Merlon has a larger role than in the previous installments. He tells Mario the prophecy of the [[Light Prognosticus]] and provides the first [[Pure Heart]] of the game. He has a distant cousin living in [[Flopside]] called [[Nolrem]]. He also gets a quick mention when [[Tippi]] is tattling [[Bestovius]].


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Merlon was responsible for saving Tippi's life when she apparently wandered into Flipside by turning her into a [[Pixl]]. He is able to revive her after she falls unconscious following Chapter 4 and makes it clear that he cares a great deal for her and her well-being, as he requests that Mario and his friends be sure to take care of her and reminds Tippi to return to him in one piece prior to her trip to [[Castle Bleck]]. Following the defeat of the final boss and the restoration of all worlds, Merlon questions Peach as to whether Tippi is happy where she is now, and Peach responds by assuring him she is.
Merlon was responsible for saving Tippi's life when she apparently wandered into Flipside by turning her into a [[Pixl]]. He is able to revive her after she falls unconscious following Chapter 4 and makes it clear that he cares a great deal for her and her well-being, as he requests that Mario and his friends be sure to take care of her and reminds Tippi to return to him in one piece prior to her trip to [[Castle Bleck]]. Following the defeat of the final boss and the restoration of all worlds, Merlon questions Peach as to whether Tippi is happy where she is now, and Peach responds by assuring him she is.
In [[Castle Bleck Foyer|Chapter 8-2]], [[Mimi]], one of [[Count Bleck]]'s minions, disguises as Merlon and tells the heroes that the Light Prognosticus says to hit a "totally unsuspicious block". Upon doing so, a trapdoor opens from underneath the heroes and they fall into a trap.


If the player visits Merlon's house after purchasing [[Tiptron]], he will initially mistake her for Tippi before dishearteningly realizing she is only one of [[Francis]]'s creations. After recounting the love many felt for Tippi, he will request that Mario and Co. take good care of her replica. Merlon's Catch Card can be found on the first floor of the Flipside Outskirts, at the bottom of a hidden hole.
If the player visits Merlon's house after purchasing [[Tiptron]], he will initially mistake her for Tippi before dishearteningly realizing she is only one of [[Francis]]'s creations. After recounting the love many felt for Tippi, he will request that Mario and Co. take good care of her replica. Merlon's Catch Card can be found on the first floor of the Flipside Outskirts, at the bottom of a hidden hole.


Humorously, if Mario refuses the first [[Pure Heart]] three times when Merlon offers it to him at the beginning of the game, he will receive a [[Game Over]] before the player is even given control of Mario.
If Mario refuses the first [[Pure Heart]] three times when Merlon offers it to him at the beginning of the game, he will receive a [[Game Over]] before the player is even given control of Mario.
 
==Profiles==
===''Paper Mario''===
*'''Tattle:''' "''He's a stubborn and mysterious old man. His name is Merlon. He uses magical powers to look into the future. I've listened to his stories before and they're really long. I try to pay attention but... sometimes I fall asleep. Still, his fortune-telling is supposedly right on. I don't know personally, but [[Goompa]] told me."''


====[[Catch Card]]====
===''Paper Mario: The Thousand-Year Door''===
[[File:SPM Merlon Catch Card.png|thumb|80px|Merlon's Catch Card]]
*'''Tattle:''' "''That's Merlon. He's this odd old man who says really bizarre things sometimes. He helps power up your allies here. For three [[Shine Sprite]]s, he raises a partner one rank."''
'''Card Type:''' Uncommon<br>
 
'''Card Description:''' This wizened old sage is a descendant of the Ancients. He helps Mario to decode the Light Prognosticus.
===''Super Paper Mario''===
*'''Tattle:''' "''That's Merlon... He's a descendant of the Ancients who led us here... He toils to protect the world from destruction, the Light Prognosticus as his guide... He's the source of knowledge in Flipside. Most people here put their trust in him..."''
 
{| class="wikitable" align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background: #f9f9f9; color:black"
|-
!colspan=2|[[Catch Card]]
|-
|[[File:SPM Merlon Catch Card.png|center|70px]]
|
*'''Card Type:''' Uncommon
*'''Card Description:''' ''This wizened old sage is a descendant of the Ancients. He helps Mario to decode the Light Prognosticus.''
|}


==Predictions in ''Paper Mario''==
==Predictions in ''Paper Mario''==
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===Chapter 2===
===Chapter 2===
*''You reach [[Mt. Rugged|a mountain]] by train but the crevasses there are too difficult to cross. [[Parakarry|A winged Koopa]] is fussing about, waiting for help on the steep, stony mountainside. You help him out and earn some help yourself.
*''You reach [[Mt. Rugged|a mountain]] by train but the crevasses there are too difficult to cross. [[Parakarry|A winged Koopa]] is fussing about, waiting for help on the steep, stony mountainside. You help him out and earn some help yourself.
*''I can see you climbing over a mountain in search of [[Dry Dry Desert|a desert]]. Braving great dangers, you cross the mountain and descend to the mouth of an ocean of sand. [[Lemon|Your true goal]] lies hidden within.
*''I can see you climbing over a mountain in search of [[Dry Dry Desert (Paper Mario)|a desert]]. Braving great dangers, you cross the mountain and descend to the mouth of an ocean of sand. [[Lemon|Your true goal]] lies hidden within.
*''At the end of the path in the desert, there is [[Dry Dry Outpost|a dusty town]] where travelers rest. It is there where you will find some answers you seek. When you leave the desert path, you are quickly swallowed up by the trackless desert. For now, you stick to the path and end up in the town.
*''At the end of the path in the desert, there is [[Dry Dry Outpost|a dusty town]] where travelers rest. It is there where you will find some answers you seek. When you leave the desert path, you are quickly swallowed up by the trackless desert. For now, you stick to the path and end up in the town.
*''I can see you handing [[Lemon|something]] to [[Moustafa|a strange Nomadimouse]] that resides in a desert town. The Nomadimouse waits in the back of the desert town, hiding its face with a cloth. To find that which you seek, you give up something you have already found.
*''I can see you handing [[Lemon|something]] to [[Moustafa|a strange Nomadimouse]] that resides in a desert town. The Nomadimouse waits in the back of the desert town, hiding its face with a cloth. To find that which you seek, you give up something you have already found.
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*''The one who knows the mystery of the desert hides on top of an old building. A strange Nomadimouse at the far end of town once waited by a door. You check this door. From there, you climb upward. On the rooftops, you meet the mysterious leader of the desert. You find him over to the left from where you climb up.
*''The one who knows the mystery of the desert hides on top of an old building. A strange Nomadimouse at the far end of town once waited by a door. You check this door. From there, you climb upward. On the rooftops, you meet the mysterious leader of the desert. You find him over to the left from where you climb up.
*''I can see you putting [[Pulse Stone|a bright, flashing stone]] on a small rock after wandering around the desert. Hmm... Mmmmmmmmm...! I cannot see exactly where it is, but the flashing stone is pulsing rapidly and there is just one rock in the area. Wait...something else... It is on the opposite side of the desert from the oasis.
*''I can see you putting [[Pulse Stone|a bright, flashing stone]] on a small rock after wandering around the desert. Hmm... Mmmmmmmmm...! I cannot see exactly where it is, but the flashing stone is pulsing rapidly and there is just one rock in the area. Wait...something else... It is on the opposite side of the desert from the oasis.
*''I can see you entering [[Dry Dry Ruins|the ruins]] that used to be buried deep in the desert sand. There are many surprises inside the old buildings. First you find a way to strengthen yourself, and then you find [[Dry Dry Ruins#Items found|three precious stones]]. Deep inside, you set the stones in the correct places on statues. This is the correct way: [[Pyramid Stone|the Pyramid]] on the left, [[Diamond Stone|the Diamond]] in the middle and [[Lunar Stone|the Lunar]] on the right.
*''I can see you entering [[Dry Dry Ruins (Paper Mario)|the ruins]] that used to be buried deep in the desert sand. There are many surprises inside the old buildings. First you find a way to strengthen yourself, and then you find [[Dry Dry Ruins (Paper Mario)#Items found|three precious stones]]. Deep inside, you set the stones in the correct places on statues. This is the correct way: [[Pyramid Stone|the Pyramid]] on the left, [[Diamond Stone|the Diamond]] in the middle and [[Lunar Stone|the Lunar]] on the right.
*''You go down the new stairs that appear in the deepest depths of the ruins. You descend further, drawn by [[Mamar|the imprisoned Star Spirit]] imprisoned below you. [[Tutankoopa|A Koopa]] wrecks the ruins, trying to destroy you. You fight off this magic-wielding menace and save the Star Spirit.
*''You go down the new stairs that appear in the deepest depths of the ruins. You descend further, drawn by [[Mamar|the imprisoned Star Spirit]] imprisoned below you. [[Tutankoopa|A Koopa]] wrecks the ruins, trying to destroy you. You fight off this magic-wielding menace and save the Star Spirit.


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*''In the shadowy Forever Forest, you must take the right path to get out. One path always looks different from the others, and that path is the one you always take. You look carefully at the scenery to find your way. [[Goombario|A wise member of your party]] may well give you an important hint.
*''In the shadowy Forever Forest, you must take the right path to get out. One path always looks different from the others, and that path is the one you always take. You look carefully at the scenery to find your way. [[Goombario|A wise member of your party]] may well give you an important hint.
*''When you escape Forever Forest, you find [[Boo's Mansion|a spooky mansion]] hidden in the trees. [[Bootler|Someone who is waiting for your help]] appears in front of the mansion. Inside, you gather some important information. You enter without fear.
*''When you escape Forever Forest, you find [[Boo's Mansion|a spooky mansion]] hidden in the trees. [[Bootler|Someone who is waiting for your help]] appears in front of the mansion. Inside, you gather some important information. You enter without fear.
*''I can see you wandering in Boo's mansion, trying to find the way to get upstairs. At every turn, [[Boo]]s play tricks and set puzzles. You wisely solve them all. Now...I can see you standing with a [[Record (Paper Mario)|record]] in your hand in front of a phonograph. You distract a Boo by playing the record then quickly open the treasure chest.
*''I can see you wandering in Boo's mansion, trying to find the way to get upstairs. At every turn, [[Boo]]s play tricks and set puzzles. You wisely solve them all. Now...I can see you standing with a [[Record (Paper Mario)|record]] in your hand in front of a phonograph. You distract a Boo by playing the record then quickly open the treasure chest.''
*''You climb onto the sofa on the first floor of Boo's mansion. You launch into the air and pull down the chandelier, which moves a glass case. In order to enter the door hidden by the glass case, you hang a heavy [[weight]] from the chandelier. Somewhere beyond the door, a powerful item awaits.
*''You climb onto the sofa on the first floor of Boo's mansion. You launch into the air and pull down the chandelier, which moves a glass case. In order to enter the door hidden by the glass case, you hang a heavy [[weight]] from the chandelier. Somewhere beyond the door, a powerful item awaits.
*''In Boo's Mansion in Forever Forest, I can see a staircase leading downstairs. You go down to the storeroom and through several doors. In a back room, you challenge Boos for [[Super Boots|a new pair of Boots]]. You [[Spin Jump]] on the boarded floor and break through, finding a new path.
*''In Boo's Mansion in Forever Forest, I can see a staircase leading downstairs. You go down to the storeroom and through several doors. In a back room, you challenge Boos for [[Super Boots|a new pair of Boots]]. You [[Spin Jump]] on the boarded floor and break through, finding a new path.
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*''I can see [[Shy Guy|mischievous folks]] playing tricks and bothering the citizens of [[Toad Town]]. You walk west from [[Harry's Shop|the southern shop]] and see these small people entering and leaving the second house from the shop. They don't enter the house if they see someone inside because they're cowards. You turn invisible to trick them.
*''I can see [[Shy Guy|mischievous folks]] playing tricks and bothering the citizens of [[Toad Town]]. You walk west from [[Harry's Shop|the southern shop]] and see these small people entering and leaving the second house from the shop. They don't enter the house if they see someone inside because they're cowards. You turn invisible to trick them.
*''You go into the house second from the shop in the south of Toad Town, and find a hidden door that leads to [[Shy Guy's Toy Box|a Toy Box]]. The mischievous thieves and all of their stolen goods are inside the box. You leap in after them. Inside the Toy Box, you use [[Jack-in-the-box (object)|jack-in-the-boxes]] to move on. The jack-in-the-boxes with stars on their sides make you go higher and farther. They help you out mightily. You find [[Storeroom Key|a key]] and return to Toad Town.
*''You go into the house second from the shop in the south of Toad Town, and find a hidden door that leads to [[Shy Guy's Toy Box|a Toy Box]]. The mischievous thieves and all of their stolen goods are inside the box. You leap in after them. Inside the Toy Box, you use [[Jack-in-the-box (object)|jack-in-the-boxes]] to move on. The jack-in-the-boxes with stars on their sides make you go higher and farther. They help you out mightily. You find [[Storeroom Key|a key]] and return to Toad Town.
*''[[Harry T.|The owner of the shop]] in the south of Toad Town is sick with worry about a stolen key. You return it to him. He offers you a reward, so you take [[Toy Train|something]] that you noticed was missing inside the Toy Box.
*''[[Harry (Paper Mario)|The owner of the shop]] in the south of Toad Town is sick with worry about a stolen key. You return it to him. He offers you a reward, so you take [[Toy Train|something]] that you noticed was missing inside the Toy Box.
*''You get a train, but you don't carry it into the Toy Box. Instead, you put it in the box from outside. The train is a welcome addition inside the Toy Box, and now you are able to move on.
*''You get a train, but you don't carry it into the Toy Box. Instead, you put it in the box from outside. The train is a welcome addition inside the Toy Box, and now you are able to move on.
*''Building blocks and a fence block your way in the Toy Box. You have to make good use of the jack-in-the-boxes and a revolving wall to continue. When the revolving wall turns, you slip through the opening. Only perfect timing gets you to the other side.
*''Building blocks and a fence block your way in the Toy Box. You have to make good use of the jack-in-the-boxes and a revolving wall to continue. When the revolving wall turns, you slip through the opening. Only perfect timing gets you to the other side.
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*''The path you choose might be completely dark. When you can't see a thing, it's a good idea to take a different path. When you enter another dark room, [[Big Lantern Ghost|something carrying a light]] appears. You defeat this scary creature and make [[Watt|a new friend]].
*''The path you choose might be completely dark. When you can't see a thing, it's a good idea to take a different path. When you enter another dark room, [[Big Lantern Ghost|something carrying a light]] appears. You defeat this scary creature and make [[Watt|a new friend]].
*''You find the light that gleams in darkness and discover [[Watt|a glittering child]] in a lantern. The way ahead is often dark, and you cannot go forward without light. You save the sparkling child imprisoned in the lantern. When you break the lantern, the child is freed. This bright child often lights up what is hidden.
*''You find the light that gleams in darkness and discover [[Watt|a glittering child]] in a lantern. The way ahead is often dark, and you cannot go forward without light. You save the sparkling child imprisoned in the lantern. When you break the lantern, the child is freed. This bright child often lights up what is hidden.
*''When you bring light to darkness, Shy Guys flee from it. They are running toward the thing that you seek. You follow them with the light. [[General Guy|A difficult test]] awaits you. The Star Spirit can only hope for your victory.
*''When you bring light to darkness, Shy Guys flee from it. They are running toward the thing that you seek. You follow them with the light. [[General Guy|A difficult test]] awaits you. [[Muskular|The Star Spirit]] can only hope for your victory.


===Chapter 5===
===Chapter 5===
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*''You take the sparkling berry to the rose in the flower garden. She finds it irresistible and trades the Water Stone for it. When you put the stone in the dry spring, water begins to flow like magic.
*''You take the sparkling berry to the rose in the flower garden. She finds it irresistible and trades the Water Stone for it. When you put the stone in the dry spring, water begins to flow like magic.
*''I can see you trying to clear the air of clouds. You search in vain for the [[sun]], hurrying beneath dark clouds. The sun, trapped by the menacing sky, cannot rise. He tells you important news. [[Lakilester|A cloud rider]] stops you as you travel from your visit with the sun. He will join you. With his aid, you stomp on the colored blocks in the correct order: green, purple, red, green, green, purple. When you find the cloud-making machine, you smash it to bits and bring the bright sky back.
*''I can see you trying to clear the air of clouds. You search in vain for the [[sun]], hurrying beneath dark clouds. The sun, trapped by the menacing sky, cannot rise. He tells you important news. [[Lakilester|A cloud rider]] stops you as you travel from your visit with the sun. He will join you. With his aid, you stomp on the colored blocks in the correct order: green, purple, red, green, green, purple. When you find the cloud-making machine, you smash it to bits and bring the bright sky back.
*''I see you planting a magical vine that you hope will grow higher and higher until it pierces the clouds. When planting it, you do everything in the right order. First, you prepare the soil. Next, you plant the seed. Finally, you give it water. Only the right order will do. The Star Spirit is being held in the clouds. You climb your magic beanstalk up and up.
*''I see you planting a magical vine that you hope will grow higher and higher until it pierces the clouds. When planting it, you do everything in the right order. First, you prepare the soil. Next, you plant the seed. Finally, you give it water. Only the right order will do. [[Klevar|The Star Spirit]] is being held in the clouds. You climb your magic beanstalk up and up.
*''The Star Spirit is waiting for you on a cloud in the sky. You battle [[Huff N. Puff|a giant cloud monster]], destroying [[Tuff Puff|the smaller clouds]] as they appear. The greatest danger comes from powerful bolts of lightning.
*''[[Klevar|The Star Spirit]] is waiting for you on a cloud in the sky. You battle [[Huff N. Puff|a giant cloud monster]], destroying [[Tuff Puff|the smaller clouds]] as they appear. The greatest danger comes from powerful bolts of lightning.


===Chapter 7===
===Chapter 7===
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*''You travel on [[Shiver Snowfield|the snowy path]] to the west of Shiver City. [[Starborn Valley|A glittering town]] lies in the frosty valley. It is here that you learn some vital information and receive [[Scarf|a gift]] to help you on your way.
*''You travel on [[Shiver Snowfield|the snowy path]] to the west of Shiver City. [[Starborn Valley|A glittering town]] lies in the frosty valley. It is here that you learn some vital information and receive [[Scarf|a gift]] to help you on your way.
*''The cities in the frozen land have been friends since times long past, and each holds an ancestral treasure. You already hold one treasure, and you receive [[Bucket|the other]] from the most powerful penguin in the city.
*''The cities in the frozen land have been friends since times long past, and each holds an ancestral treasure. You already hold one treasure, and you receive [[Bucket|the other]] from the most powerful penguin in the city.
*''I can see some [[snowmen]] in a row in front of a cliff. You add decorations to them until they all look the same. The way to the frozen heights opens soon after.
*''I can see some [[snowman|snowmen]] in a row in front of a cliff. You add decorations to them until they all look the same. The way to the frozen heights opens soon after.
*''You climb up [[Shiver Mountain|a steep mountain]] and break the cracked wall beyond the stairs. You enter an icy cave. The room is filled with crystal pillars, and your eyes deceive you. You think for a moment that it's a dead end. You don't trust your eyes. You keep moving forward. You find [[Star Stone|something helpful]] once you break the illusion.
*''You climb up [[Shiver Mountain|a steep mountain]] and break the cracked wall beyond the stairs. You enter an icy cave. The room is filled with crystal pillars, and your eyes deceive you. You think for a moment that it's a dead end. You don't trust your eyes. You keep moving forward. You find [[Star Stone|something helpful]] once you break the illusion.
*''Someone needs your help in the [[Crystal Palace]] that perches atop the mountain. You have received a gift. You use it as a key and climb to the mountain's top. Once you've scaled the frozen heights you spot the palace you need to reach.
*''Someone needs your help in the [[Crystal Palace]] that perches atop the mountain. You have received a gift. You use it as a key and climb to the mountain's top. Once you've scaled the frozen heights you spot the palace you need to reach.
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===Chapter 8===
===Chapter 8===
*''I can see the [[Star Spirit]]s gathering and waiting on [[Shooting Star Summit]]. They are waiting for you, of course. You need only to walk up there and a route to the sky will be made clear.
*''I can see the [[Star Spirit]]s gathering and waiting on [[Shooting Star Summit]]. They are waiting for you, of course. You need only to walk up there and a route to the sky will be made clear.''
*''The power of the Star Spirits and the strength of your wishes lead you to the castle. The root of all this evil misfortune awaits in the floating castle in the sky. You must fly there. The way up leads from [[Star Haven]].
*''The power of the Star Spirits and the strength of your wishes lead you to the castle. The root of all this evil misfortune awaits in the floating castle in the sky. You must fly there. The way up leads from [[Star Haven]].
*''I can see a long corridor of flowing lava. [[Guard Door|A speaking statue]] makes your journey more difficult, but you survive with your friends' help. After cooling the lava flow, you continue your journey to the top of the castle. Your quest's end awaits you on high.
*''I can see a long corridor of flowing lava. [[Guard Door|A speaking statue]] makes your journey more difficult, but you survive with your friends' help. After cooling the lava flow, you continue your journey to the top of the castle. Your quest's end awaits you on high.
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*''I can see you fighting with [[Bowser|the evil king]] on the highest ramparts of the castle. [[Star Beam|The Power of the Star Spirits]] helps you in your fight. You never give in, even when the battle looks dire. [[Twink|The small star]] and [[Princess Peach|the princess]] give you all the help they can. Do not delay, Mario... You must win the final battle... ...to return hope to the world!
*''I can see you fighting with [[Bowser|the evil king]] on the highest ramparts of the castle. [[Star Beam|The Power of the Star Spirits]] helps you in your fight. You never give in, even when the battle looks dire. [[Twink|The small star]] and [[Princess Peach|the princess]] give you all the help they can. Do not delay, Mario... You must win the final battle... ...to return hope to the world!


==Tattle==
==Gallery==
{{quote|He's a stubborn and mysterious old man. His name is Merlon. He uses magical powers to look into the future. I've listened to his stories before and they're really long. I try to pay attention but... sometimes I fall asleep. Still, his fortune-telling is supposedly right on. I don't know personally, but [[Goompa]] told me.|Goombario|Paper Mario}}
<gallery>
{{quote|That's Merlon. He's this odd old man who says really bizarre things sometimes. He helps power up your allies here. For three [[Shine Sprite]]s, he raises a partner one rank.|Goombella|Paper Mario: The Thousand-Year Door}}
PMTTYD NS Merlon Artwork.png|[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|''Paper Mario: The Thousand-Year Door'' (Nintendo Switch)]]
</gallery>


==Names in other languages==
==Names in other languages==
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|Jap=デアール
|Jap=デアール
|JapR=Deāru
|JapR=Deāru
|JapM=From ''dearu'', the verb "to be".
|JapM=From「である」(''de aru''), a more formal variation of「だ」(''da'', "to be"), which is most commonly seen in formal writing such as literature and encyclopedias; following the format of「スペール」(''Supēru'', "[[Shaman#Names in other languages|Shaman]]")
|Chi=莫隆<ref>From [[iQue]]'s localization of ''[[Paper Mario]]'': {{cite|date=November 9, 2019|url=https://www.bilibili.com/video/BV1CE411v7oT?t=2264.3|title=神游纸片马力欧速通|publisher=Bilibili|language=zh|accessdate=April 27, 2024}}</ref>
|ChiR=Mòlóng
|ChiM=From the English name
|Dut=
|DutM=
|Fre=Merlon
|Ger=Merlon
|Ger=Merlon
|GerM=-
|Ita=Merlocchio
|ItaM=From his English name "Merlon" and ''occhio'' ("eye")
|Kor=라네르
|KorR=Ra'nereu
|KorM=From "라네" (''-ra'ne''), a polite ending to a sentence commonly used by elderly people or in literature, and his Japanese name
|Spa=Merlón
|Spa=Merlón
|SpaM=Merlon
|SpaM=Merlon
|Fra=Merlon
|FraM=-
|Ita=Merlocchio
|ItaM=From ''occhio'' (eye)
|Chi=莫隆<ref>From [[iQue]]'s localization of ''[[Paper Mario]]'': https://www.bilibili.com/video/av75169038 (37:45)</ref>
|ChiR=Mòlóng
|ChiM=From the English name.
}}
}}


==Trivia==
==Trivia==
*In ''[[Super Paper Mario]]'', Merlon plays a similar role to [[Professor Frankly]] from ''Paper Mario: The Thousand Year Door'', as they are both wise old men who aid Mario in his adventure and bear some relation to his [[Tattle]] partner.
*In ''[[Super Paper Mario]]'', Merlon plays a similar role to [[Professor Frankly]] from ''Paper Mario: The Thousand-Year Door'', as they are both wise old men who aid Mario in his adventure and bear some relation to his [[Tattle]] partner.
*In some localizations of ''Super Paper Mario'', Merlon is stated to be the mayor of Flipside.


==References==
==References==
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[[Category:Magicians]]
[[Category:Magicians]]
[[Category:Psychics]]
[[Category:Psychics]]
[[Category:Mayors]]
[[Category:Mentors]]
[[Category:Mentors]]
[[Category:Paper Mario Characters]]
[[Category:Parents]]
[[Category:Paper Mario: The Thousand-Year Door Characters]]
[[Category:Paper Mario characters]]
[[Category:Super Paper Mario Allies]]
[[Category:Paper Mario: The Thousand-Year Door characters]]
[[Category:Super Paper Mario Characters]]
[[Category:Super Paper Mario allies]]
[[Category:Super Paper Mario characters]]
[[Category:Super Paper Mario trading cards]]
[[de:Merlon]]
[[de:Merlon]]
[[it:Merlocchio]]
[[it:Merlocchio]]
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