Mario Bros. (game): Difference between revisions

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{{italic title|''Mario Bros.'' (game)}}
{{italic title}}
{{split|proposal=yes|Mario Bros. (game)|Mario Bros. (Super Mario Bros. 3)|proposal=Talk:Mario_Bros._(game)#Split_SMB3_.22Mario_Bros..22.2C_SMAS_.22Classic_Mario_Bros..22.2C_GBA_.22Mario_Bros..22.2C_and.2For_.22Luigi_Bros..22_into_their_own_articles}}
{{about|the arcade title first released in 1983|further uses|[[Mario Bros.]]}}
{{about|the arcade title first released in 1983|further uses|[[Mario Bros.]]}}
{{redirect|MB|the ''Mario Baseball'' series|[[Mario Baseball (series)]]}}
{{redirect|MB|the ''Mario Baseball'' series|[[Mario Baseball (series)]]}}
{{distinguish|Super Mario Bros.}}
{{distinguish|Super Mario Bros.}}
{{Infobox
{{game infobox
|title=Mario Bros.
|image=[[File:MarioBrosFlyer.png|225px]]<br>A flyer for the original arcade game.
|image=[[File:MarioBrosFlyer.png|225px]]<br>A flyer for the original arcade game.
|developer=[[Nintendo Research & Development 1]]<br>[[Intelligent Systems]] (NES port)<br>[[Nintendo Research & Development 2]] (NES port)<ref>Iwata, Satoru et al. [http://iwataasks.nintendo.com/interviews/#/wii/nsmb/1/0 Iwata Asks: New Super Mario Bros. Wii]. ''Nintendo''. Retrieved May 01 2015</ref><br>{{wp|Ocean Software}} (Amstrad CPC, ZX Spectrum, and unreleased 1986 Commodore 64 Ports)<br>MISA (PC-8001<ref>https://videogamesdensetsu.tumblr.com/post/157666153625/the-nec-pc-8001-version-of-mario-bros-published</ref>) <br> {{wp|Atarisoft}} (All other unmentioned ports)
|developer=[[Nintendo Research & Development 1]]<br>[[Intelligent Systems]] (NES port)<br>[[Nintendo Research & Development 2]] (Famicom/NES port)<ref>Iwata, Satoru et al. [http://iwataasks.nintendo.com/interviews/#/wii/nsmb/1/0 Iwata Asks: New Super Mario Bros. Wii]. ''Nintendo''. Retrieved May 01 2015</ref><br>{{wp|Atari, Inc.}} (Atari 2600 and Atari 5200 ports)<br>MISA (PC-8001 port)<ref>https://videogamesdensetsu.tumblr.com/post/157666153625/the-nec-pc-8001-version-of-mario-bros-published</ref><br>Choice Software (Amstrad CPC and ZX Spectrum ports)<br>{{wp|Ocean Software}} (Commodore 64 port)<br>[[International Technology Development Corporation|ITDC]] (Atari 7800 port)<br>{{wp|Sculptured Software}} (Atari 8-bit port)
|publisher=[[Nintendo]]<br>{{wp|Hamster Corporation|HAMSTER}} (''Arcade Archives'')
|publisher=[[Nintendo]]<br>{{wp|Atari, Inc.}} (Atari 2600 and Atari 5200 ports)<br>Westside Soft House (PC-8001 port)<br>{{wp|Ocean Software}} (Amstrad CPC, ZX Spectrum, and Commodore 64 ports)<br>{{wp|Atari Corporation}} (Atari 7800 and Atari 8-bit ports)<br>{{wp|Hamster Corporation|HAMSTER}} (''Arcade Archives'')
|platforms=Arcade, [[Nintendo Entertainment System|NES]], Atari 2600, NEC PC-8001, Atari 5200, Atari 7800, Amstrad CPC, Atari 8-bit, [[Game Boy Advance]]/[[e-Reader]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS]]), [[Classics#NES Classic Edition|NES Classic Edition/Famicom Mini]], [[Nintendo Switch]] (''[[Arcade Archives]]''), [[Nintendo Entertainment System - Nintendo Switch Online]]
|platforms=Arcade, [[Nintendo Entertainment System|NES]], Atari 2600, Atari 5200, NEC PC-8001, [[Nintendo PlayChoice-10]], Amstrad CPC, Commodore 64, ZX Spectrum, Atari 7800, Atari 8-bit, [[Game Boy Advance]] ([[e-Reader]]), [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS]]), [[Classics#NES Classic Edition|NES Classic Edition/Nintendo Classic Mini: Family Computer]], [[Nintendo Switch]] (''[[Arcade Archives]]''), [[Nintendo Entertainment System - Nintendo Switch Online]]
|released='''Arcade:'''<br>{{released|Japan|July 14, 1983|USA|July 20, 1983}}'''Atari 2600:'''<br>{{released|USA|July 26, 1983}}'''Atari 5200:'''<br>{{released|USA|December 31, 1983}}'''NES:'''<br>{{released|Japan|September 9, 1983|USA|June 23, 1986|Europe|September 1, 1986}}'''PC-8801:'''<br>{{released|Japan|February 1984}}'''Atari 7800:<br>'''{{released|USA|July 10, 1987}}'''Amstrad CPC:'''<br>{{released|Europe|June 19, 1987}}'''Atari 8-bit:'''<br>{{released|USA|November 22, 1988}}'''e-Reader:'''<br>{{released|USA|November 11, 2002}}'''Game Boy Advance:'''<br>{{released|Japan|May 21, 2004|Europe|May 22, 2004 (only as secondary)|Australia|May 23, 2004 (only as secondary)|USA|May 24, 2004 (only as secondary)}}'''Virtual Console (Wii):'''<br>{{released|USA|November 19, 2006|Australia|December 7, 2006|Europe|December 8, 2006|Japan|December 12, 2006|South Korea|December 30, 2008}}'''Virtual Console (3DS):'''<br>{{released|Japan|May 8, 2013|Europe|January 9, 2014|Australia|January 9, 2014|USA|January 30, 2014}}'''Virtual Console (Wii U):'''<br>{{released|Japan|May 29, 2013|USA|June 20, 2013|Europe|June 20, 2013|Australia|June 20, 2013}}'''NES Classic Edition:'''<br>{{released|Japan|November 10, 2016|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}}'''Nintendo Switch (''Arcade Archives''):'''<br>{{released|Japan|September 27, 2017|USA|September 27, 2017|Europe|September 27, 2017|Australia|September 27, 2017}} '''Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{released|USA|September 18, 2018|Japan|September 19, 2018|Europe|September 19, 2018|Australia|September 19, 2018|HK|April 23, 2019|South Korea|April 23, 2019}}
|release='''Arcade:'''<br>{{release|Japan|June 21, 1983|USA|July 20, 1983}}'''Famicom/NES:'''<br>{{release|Japan|September 9, 1983|USA|June 20, 1986|Europe|September 1, 1986|Europe|1993 (Classic Series)}}'''Atari 2600:'''<br>{{release|USA|December 1983}}'''Atari 5200:'''<br>{{release|USA|February 1984}}'''PC-8001:'''<br>{{release|Japan|February 1984}}'''Nintendo PlayChoice-10:'''<br>{{release|USA|August 1986}}'''Amstrad CPC:'''<br>{{release|Europe|June 19, 1987}}'''Commodore 64:'''<br>{{release|Europe|1987}}'''ZX Spectrum:'''<br>{{release|Europe|1987}}'''Atari 8-bit:'''<br>{{release|USA|November 22, 1988}}'''Atari 7800:<br>'''{{release|USA|December 1988}}'''Game Boy Advance:'''<br>{{release|USA|November 11, 2002 (e-Reader)|Japan|May 21, 2004 (''Famicom Mini'')}}'''Virtual Console (Wii):'''<br>{{release|USA|November 19, 2006|Australia|December 7, 2006|Europe|December 8, 2006|Japan|December 12, 2006|South Korea|December 30, 2008}}'''Virtual Console (3DS):'''<br>{{release|Japan|May 8, 2013|Europe|January 9, 2014|Australia|January 9, 2014|USA|January 30, 2014}}'''Virtual Console (Wii U):'''<br>{{release|Japan|May 29, 2013|USA|June 20, 2013|Europe|June 20, 2013|Australia|June 20, 2013}}'''NES Classic Edition:'''<br>{{release|Japan|November 10, 2016|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}}'''Nintendo Switch (''Arcade Archives''):'''<br>{{release|Japan|September 27, 2017|USA|September 27, 2017|Europe|September 27, 2017|Australia|September 27, 2017}} '''Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|USA|September 18, 2018|Japan|September 19, 2018|Europe|September 19, 2018|Australia|September 19, 2018|HK|April 23, 2019|South Korea|April 23, 2019}}
|genre=Platformer
|languages={{languages|en_us=y}}
|genre=[[Genre#Platform|Platformer]]
|modes=Up to 2 players simultaneously
|modes=Up to 2 players simultaneously
|cabinet=Upright and cocktail
|ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3}}
|ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3}}
|input={{input|arcade=1|nes=1|pckeyb=1|gba=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiupro=1|wiiuclassic=1|wiiusideways=1|joy-con=1|nspro=1|nsnes=1|nesclassic=1}}
|input={{input|arcade=1|nes=1|pckeyb=1|gba=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiupro=1|wiiuclassic=1|wiiusideways=1|joy-con=1|switchpro=1|switchnes=1|nesclassic=1}}
|media={{media|arcade=1|nes=1|ereader=1|gba=1|wiidl=1|3dsdl=1|wiiudl=1|nsdl=1|nesclassic=1}}
|media={{media|arcade=1|nes=1|ereader=1|gba=1|wiidl=1|3dsdl=1|wiiudl=1|switchdl=1|nesclassic=1}}
}}
}}
'''''Mario Bros.''''' is an arcade game developed by [[Nintendo]] and released on July 14, [[List of games by date#1983|1983]]. It was also released on the [[Nintendo Entertainment System|NES]] under the [[Arcade Classics Series]] series of games (a version itself later ported to other systems), Atari 2600, Atari 5200, and Atari 7800 as well as a large multitude of home computer systems. The game is often stated to be the first appearance of [[Luigi]] in a game; moreover, Nintendo officially acknowledged this as well during the [[Year of Luigi]] that commemorated his debut. However, this is incorrect as Luigi actually had previously appeared in the [[Game & Watch]] [[Mario Bros. (Game & Watch)|game of the same name]], though the arcade game was in development first. Beyond featuring the Mario brothers, the Game & Watch game bears no similarity to the arcade game. This was the first game to introduce [[Coin]]s, [[Warp Pipe]]s, and [[POW Block]]s.
'''''Mario Bros.''''' is an arcade [[List of games|game]] developed by [[Nintendo]] and released on June 21, [[List of games by date#1983|1983]].<ref name=GM>[https://archive.org/details/game-machine-magazine-19830715p/page/n19/mode/1up Game Machine #216, July 15, 1983 issue, page 38]</ref> It was also released on the [[Nintendo Entertainment System|NES]] under the [[Arcade Classics Series]] series of games (a version itself later ported to other systems), Atari 2600, Atari 5200, and Atari 7800 as well as a large multitude of home computer systems. This was the first game to introduce a simultaneous two-player mode, [[coin]]s, [[Warp Pipe|pipe]]s, and [[POW Block]]s. The game is often stated to be the first appearance of [[Luigi]], such as by Nintendo during [[the Year of Luigi]] that commemorated his debut, despite the fact that Luigi had actually previously appeared in the [[Game & Watch]] [[Mario Bros. (Game & Watch)|game of the same name]], though the arcade game was in development first.{{ref needed}} Beyond featuring [[Mario]] and Luigi, the Game & Watch game bears no similarity to the arcade game.
 
''Mario Bros.'' is also included as a separate [[minigame]], functioning like the original game with updated graphics, in the two-player mode of ''[[Super Mario Bros. 3]]'', for the [[Genre#Role-playing|role-playing game]] ''[[Mario & Luigi: Superstar Saga]]'', and all four games in the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series on the [[Game Boy Advance]].


''Mario Bros.'' is also included as a separate [[minigame]], functioning like the original game with updated graphics, in the two-player mode of ''[[Super Mario Bros. 3]]'', as well as in ''[[Mario & Luigi: Superstar Saga]]'' and all four games in the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series.
==Story==
==Story==
The story of this game revolves around two plumbers, [[Mario]] and Luigi, who are working in the sewers of New York<ref>"[http://www.popularmechanics.com/technology/industry/4334387.html Exclusive Interview With Nintendo Gaming Mastermind Shigeru Miyamoto]". [http://www.popularmechanics.com/ Popular Mechanics]. October 19, 2009. Retrieved 25 November 2009.</ref>. The sewers are overrun by waves of [[List of enemies|enemies]] and the Mario Bros. have to defeat the enemies and collect [[Coin]]s to receive their pay.
The premise of the game revolves around twin plumbers [[Mario]] and [[Luigi]], who are in the sewer system of [[New York City|New York]]<ref>Porges, Seth (October 19, 2009). [https://web.archive.org/web/20091022053804/https://www.popularmechanics.com/technology/industry/4334387.html Exclusive Interview With Nintendo Gaming Mastermind Shigeru Miyamoto]. [http://www.popularmechanics.com/ Popular Mechanics]. Retrieved November 25, 2009.</ref><ref>Snider, Mike (November 08, 2010). [http://content.usatoday.com/communities/gamehunters/post/2010/11/qa-mario-creator-shigeru-miyamoto/1 Q&A: 'Mario' creator Shigeru Miyamoto]. ''USA Today''. Retrieved March 25, 2016.</ref> (or [[Mario Bros.' House|their house]] according to Atari).<ref>"''Mario the carpenter and his brother Luigi{{hover| |* [2600/5200]}} are hopping mad! The water pipes in their house are blocked with{{hover| |nests of [2600] / pesky [7800/8-bit]}}crawling creatures. If the two brothers can't get rid of them{{hover| |, [5200/7800/8-bit]}}they'll never take a bath again!''" - ''Mario Bros.'' Atari game manual, first page.</ref> The sewers are overrun by waves of [[List of enemies|enemies]], which must be defeated for [[coin]]s.


==Gameplay==
==Gameplay==
[[File:MarioBrosAC.png|frame|left|Mario and Luigi in Phase 1 of the arcade version.]]
[[File:MarioBrosAC.png|frame|left|Mario and Luigi in Phase 1 of the arcade version.]]
The game features a simple stage in which the player plays in an endless game. Much of the gameplay appears to have been inspired by an arcade game named ''[[wikipedia:Joust (video game)|Joust]]''. Enemies come from the [[Warp Pipe|pipes]] on the top and head downwards, where they may enter the pipes again to return to the top. The game features over 99 phases (although phase 2 was removed from non-Japanese versions of the game) with the highest score possible being 999,990, and after phase 99 has been completed, it merely loops phase 99 from then on. The goal in each phase is to defeat all enemies, which is done by jumping up and hitting the [[Mario Brothers Yuka|floor]] below enemies. This flips them, giving the player the chance to kick them away, which is rewarded with 800 points. The [[POW Block]] can also be used to flip enemies; however, it can be used only three times. After an enemy is knocked away, a [[coin]] (a "[[wafer]]" in the Atari 2600 version of the game<ref>''Mario Bros.'' Atari instruction booklet, page 2.</ref>) appears from one of the pipes, and gives 800 points when collected. When all enemies are defeated, the player continues to the next phase. In later levels, different types of enemies and harming fireballs appear. From time to time, a bonus level appears where all the coins have to be collected in order to get an extra 3,000-5,000 [[point]]s. The POW Block regenerates after the second bonus level and every subsequent bonus level. Unlike the arcade original, the NES version has no kill screen. Upon reaching Phase 100, the screen reads "Phase 0" and the stage is normal. Completing it, it reads "Phase 1" and the game loops infinitely from there.
The game features a simple stage in which the player plays in an endless game. Much of the gameplay appears to have been inspired by an arcade game named ''[[wikipedia:Joust (video game)|Joust]]''. Enemies come from the [[Warp Pipe|pipe]]s on the top and head downwards, where they may enter the pipes again to return to the top. The game features 22 unique phases (although Phase 2 was removed from non-Japanese versions of the game), and after the last phase has been completed, it merely loops the phase order from then on; the screen will still read "Phase 23" onward up to "Phase 98" (99 in Japan). After reaching Phase 98/99, screen text will stop incrementing, though the order of unique phases still loops. The phase counter at the bottom of the screen reads "KO" from Phase 25 onward.
 
The goal in each phase is to defeat all enemies, which is done by jumping up and hitting the [[floor (Mario Bros.)|floor]] below enemies. This flips them, giving the player the chance to kick them away, which is rewarded with 800 [[point]]s. Enemies that are kicked over in succession quickly enough after the first will award 800 more points, up to 3200 points. The highest score that the game can display is 999,990 points, and scoring any more will overflow the display and make it start counting from 0 again. The [[POW Block]] can also be used to flip enemies; however, it can be used only three times. After an enemy is knocked away, a [[coin]] (a "[[wafer]]" in the Atari 2600 version of the game) appears from one of the pipes, and gives 800 points when collected. When all enemies are defeated, the player continues to the next phase. In later levels, different types of enemies and harming fireballs appear. In Phases 4, 9, and every seventh phase after that (Phase 3 and every fifth phase after that in the NES version), a bonus level appears where all the coins have to be collected in order to get an extra 5,000 points (during the first bonus level) or 8,000 points (during the second bonus level onwards). The time limit of the bonus level at first is 20 seconds, but starting from the second bonus level (third in the NES version), it is reduced to 15 seconds. Excluding the first bonus level, all bonus levels have floors of ice. The POW Block regenerates after the second bonus level and every subsequent bonus level. Unlike the arcade original, upon reaching Phase 100 in the NES version, the screen reads "Phase 0", and completing it will start incrementing the phase counter again as normal.
{{br|left}}
{{br|left}}


==Controls==
==Controls==
===NES controls===
===[[Nintendo Entertainment System|NES]]/[[Family Computer|Famicom]] controls===
*{{button|nes|pad}}: Move to the left/right
*{{button|nes|pad}}: Move to the left/right
*{{button|nes|A}}: Jump / Punch from underneath
*{{button|nes|A}}: Jump / Punch from underneath
*{{button|nes|start}}: Pause the game
*{{button|nes|start}}: Pause the game / Start the game
*{{button|nes|select}}: Select game mode


===GBA controls===
===[[Game Boy Advance]] controls===
*{{button|gba|pad}}: Move to the left/right
*{{button|gba|pad}}: Move to the left/right
*{{button|gba|L}} + {{button|gba|R}}: Quit
*{{button|gba|L}} + {{button|gba|R}}: Quit
*{{button|gba|A}}: Jump / Punch from underneath
*{{button|gba|A}}: Jump / Punch from underneath
*{{button|gba|start}}: Pause the game
*{{button|gba|start}}: Pause the game / Start the game
*{{button|gba|select}}: Pick game mode
*{{button|gba|select}}: Select game mode
 
===[[Wii]]/Wii U controls (Wii Remote)===
*{{button|wii|pad}}: Move to the left/right
*{{button|wii|2}}: Jump / Punch from underneath
*{{button|wii|+}}: Pause the game / Start the game
*{{button|wii|-}}: Select game mode


===Wii controls===
===Wii/Wii U controls (Classic Controller)===
*{{button|wii|pad}}: Move to the left/right
*{{button|wii|pad}}: Move to the left/right
*{{button|wii|A}}: Jump / Punch from underneath
*{{button|wii|ccA}}: Jump / Punch from underneath
*{{button|wii|+}}: Pause the game
*{{button|wii|+}}: Pause the game / Start the game
*{{button|wii|-}}: Select game mode


===3DS controls===
===Wii controls (GameCube Controller)===
*{{button|gcn|pad}}: Move to the left/right
*{{button|gcn|A}}: Jump / Punch from underneath
*{{button|gcn|start}}: Pause the game / Start the game
*{{button|gcn|Z}}: Select game mode
 
===[[Nintendo 3DS]] controls===
*{{button|3ds|pad}}: Move to the left/right
*{{button|3ds|pad}}: Move to the left/right
*{{button|3ds|A}}: Jump / Punch from underneath
*{{button|3ds|A}}: Jump / Punch from underneath
*{{button|3ds|Start}}: Pause the game
*{{button|3ds|Start}}: Pause the game / Start the game
*{{button|3ds|select}}: Select game mode


===Wii U controls===
===[[Wii U]] controls (GamePad / Pro Controller)===
*{{button|wiiu|pad}}: Move to the left/right
*{{button|wiiu|pad}}: Move to the left/right
*{{button|wiiu|A}}: Jump / Punch from underneath
*{{button|wiiu|A}}: Jump / Punch from underneath
*{{button|wiiu|Plus}}: Pause the game
*{{button|wiiu|Plus}}: Pause the game / Start the game
*{{button|wiiu|minus}}: Select game mode


===Nintendo Switch controls===
===[[Nintendo Switch]] controls (Dual Joy-Con / Pro Controller)===
*{{button|Ns|pad}}: Move to the left/right
*{{button|switch|pad}}: Move to the left/right
*{{button|Ns|A}}: Jump / Punch from underneath
*{{button|switch|A}}: Jump / Punch from underneath
*{{button|Ns|Plus}}: Pause the game
*{{button|switch|Plus}}: Pause the game / Start the game
*{{button|switch|minus}}: Select game mode
 
===Nintendo Switch controls (Single Joy-Con)===
*{{button|switch|stick}}: Move to the left/right
*{{button|switch|jc-right}}: Jump / Punch from underneath
*{{button|switch|PlusMinus}} + {{button|switch|SR}}: Pause the game / Start the game
*{{button|switch|PlusMinus}} + {{button|switch|SL}}: Select game mode


==Characters==
==Characters==
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{|width=fit border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;"
{|width=fit border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;"
|-
|-
! Image
!Image
! Name
!Name
! Information
!Information
|-
|-
|align=center|[[File:MBArcadeMarioSprite.png]]
|align=center|[[File:MBArcadeMarioSprite.png]]
Line 76: Line 102:
|align=center|'''[[Luigi]]'''
|align=center|'''[[Luigi]]'''
|The younger Mario brother, who serves as player two.
|The younger Mario brother, who serves as player two.
|-
|align=center|[[File:ThirdMarioBrotherGBA.png]][[File:FourthMarioBrotherGBA.png]]
|align=center|GBA-exclusive players
|Clones of Mario that only appear in the GBA version. The yellow one is player three, and the blue one is player four. They both have light tan overalls in the original, though the Wii U ports replace them with purple overalls (resembling [[Wario]]) and black overalls, respectively. Prior to the initial release, the player three was purple with yellow overalls and the player four was orange with red overalls resembling [[Fire Mario]] and Fire Luigi's appearance from the original [[Nintendo Entertainment System|NES]] version of ''[[Super Mario Bros. 3]]''.<ref>https://www.superluigibros.com/super-mario-advance-review-gbx-issue-1#</ref>
|}
|}


===Enemies===
===Enemies===
Target enemies must be defeated to clear the phase while other enemies should be defeated by the player's discretion. Each phase consists of one or two types of targets with a maximum of six targets. [[Shellcreeper]]s and [[Sidestepper]]s appear together only in Phase 5 (6 in Japanese). The last target enemy will always move at its fastest pace unless said enemy is a Fighter Fly.
Target enemies must be defeated to clear the phase while other enemies should be defeated by the player's discretion. Each phase consists of one or two types of targets with a maximum of six targets. [[Shellcreeper]]s and [[Sidestepper]]s appear together only in Phase 5 (6 in Japan). The last target enemy will always move at its fastest pace unless said enemy is a Fighter Fly.


====Target enemies====
====Target enemies====
{|width=fit border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;"
{|width=fit border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;"
|-
|-
! Image
!Image
! Name
!Name
! Debut
!Debut
! Information and abilities
!Information and abilities
|-
|-
|align=center|[[File:MB Arcade Green Shellcreeper Sprite.gif]]<br>[[File:MBSMB3 Spiny.png]]
|align=center bgcolor=black|[[File:MB Arcade Green Shellcreeper Sprite.gif]]<br>[[File:MBSMB3 Spiny.png]]
|align=center|'''[[Shellcreeper]]''' ('''[[Spiny]]''' in most versions from ''Super Mario Bros. 3'' onwards)
|align=center|'''[[Shellcreeper]]''' ('''[[Spiny]]''' in most versions from ''[[Super Mario Bros. 3]]'' onwards)
|Phase 1
|Phase 1
|The first enemies in the game, a possible inspiration for [[Koopa Troopa]]s. They are replaced by [[Spiny|Spinies]] in remade versions.
|The first enemies in the game, a possible inspiration for [[Koopa Troopa]]s. They are replaced by [[Spiny|Spinies]] in remade versions. This is the only target enemy to appear before the first bonus round.
|-
|-
|align=center|[[File:MB Arcade Red Sidestepper Sprite.png]]
|align=center bgcolor=black|[[File:MB Arcade Red Sidestepper Sprite.png]]
|align=center|'''[[Sidestepper]]'''
|align=center|'''[[Sidestepper]]'''
|Phase 4 (Phase 5 in Japanese)
|Phase 4 (Phase 5 in Japan) - The next phase after the first bonus round.
|Crab creatures that are harder to defeat and have appeared in various games. The first time the player hits them, they will gain an angry expression and walk faster. The player thus needs to hit them twice before kicking them off.
|Crab creatures that are harder to defeat and have appeared in various games. The first time the player hits them, they will gain an angry expression and walk faster. The player thus needs to hit them twice before kicking them off. They are the most common target enemy in the game.
|-
|-
|align=center|[[File:MB Arcade Fighter Fly Sprite.png]]
|align=center|[[File:MB Arcade Fighter Fly Sprite.png]]
|align=center|'''[[Fighter Fly]]'''
|align=center|'''[[Fighter Fly]]'''
|Phase 6 (Phase 7 in Japanese)
|Phase 6 (Phase 7 in Japan) - The next phase after the first two to contain Sidesteppers.
|Flies that jump up and down. The player is unable to hit them while they are airborne, and must wait for them to land.
|Flies that jump up and down. The player cannot hit them while they are airborne, and must wait for them to land. After the second bonus stage, all subsequent non-bonus phases will have one or two of them.
|-
|}
|}


Line 113: Line 134:
{|width=fit border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;"
{|width=fit border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;"
|-
|-
! Image
!Image
! width=10% | Name
!width=10%|Name
! width=10% | Debut
!width=10%|Debut
! Information and abilities
!Information and abilities
|-
|-
|align=center|[[File:MB Arcade Slipice Sprite.png]]
|align=center bgcolor=black|[[File:MB Arcade Slipice.gif]]
|align=center|'''[[Freezie|Slipice]]'''
|align=center|'''[[Freezie|Slipice]]'''
|Phase 9 (Phase 10 in Japanese)
|Phase 9 (Phase 10 in Japan)
|Ice creatures that possess the ability to "self destruct" and cover the platform they are on with ice. Ice-covered platforms give the Mario Bros. less traction. Renamed to Freezie in later games.
|Ice creatures that possess the ability to "self destruct" and cover the floor they are on with ice. Ice-covered floors give the Mario Bros. less traction. Renamed to Freezie in later games.
|-
|-
|align=center|[[File:MB Arcade Icicle.gif]]
|align=center bgcolor=black|[[File:MB Arcade Icicle.gif]]
|align=center|'''[[Icicle]]'''
|align=center|'''[[Icicle]]'''
|Phase 16 (Phase 17 in Japanese)
|Phase 16 (Phase 17 in Japan)
|Icicles that at first appear as droplets of Water, before forming into a sharp icicle. The Icicle will eventually fall over, damaging any bros. underneath.
|Icicles that at first appear as droplets of water, before forming into a sharp icicle. The icicle will eventually fall over, defeating any bros. underneath.
|-
|align=center|[[File:MB Arcade Red Fireball.png]][[File:MB Arcade Green Fireball.png]]<br>[[File:MBSNES Boo.png]]
|align=center|'''[[Fireball (obstacle)|Fireball]]''' ('''[[Boo]]''' in ''Super Mario All-Stars'')
|Phase 1
|Gigantic balls of fire that come in two varieties. Red ones bounce diagonally around the stage while Green ones travel horizontally. They can be defeated by bashing them from underneath, just as they hit the ground. The player can also use a [[POW Block]] to defeat them as well. In the ''[[Super Mario All-Stars]]'' version of the Battle mode, the green fireballs are replaced with [[Boo]]s, though both types appear red in the 2 player mode.
|-
|align=center|[[File:MBSNES Troopa.png]]
|align=center|'''[[Koopa Troopa]]''' (''Super Mario All-Stars'' only)
|Phase 16 (Phase 17 in Japanese)
|Koopa Troopas that randomly appear during the battle mode. Unlike other enemies, they can be stomped, and in the process, the player can kick their shell at other contenders.
|-
|-
|align=center|[[File:BowserMB.png]]
|align=center|[[File:MB Arcade Red Fireball.png]][[File:MB Arcade Green Fireball.png]]
|align=center|'''[[Bowser]]''' (GBA only)
|align=center|'''[[Fireball (obstacle)|Fireball]]'''
|Phase 1
|Phase 1
|Bowser may randomly appear in the GBA version of ''Mario Bros.'' during the battle game, possessing the ability to breathe fire on enemies.
|Gigantic balls of fire that come in two varieties. Red ones bounce diagonally around the stage while Green ones travel horizontally. They can be defeated by bashing them from underneath, just as they hit the ground. The player can also use a [[POW Block]] to defeat them as well. In ''[[Super Mario Bros. 3]]'', both types share the red sprite in the 2 player battle mode.
|}
|}


Line 147: Line 158:
{|width=fit border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;"
{|width=fit border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;"
|-
|-
! Image
!Image
! Name
!Name
! Effect
!Effect
|-
|-
|align=center|[[File:MB Arcade Coin.gif]]<br>[[File:MB Atari 2600 Wafer Sprite.gif]]
|align=center|[[File:MB Arcade Coin.gif]]<br>[[File:MB Atari 2600 Wafer Sprite.gif]]
Line 158: Line 169:
|align=center|'''[[POW Block]]'''
|align=center|'''[[POW Block]]'''
|POW Blocks always appear in the center of the level, knocking over all enemies on-screen when a brother hits it. They can only be used three times; after the third time, the block disappears and does not reappear until later stages.
|POW Blocks always appear in the center of the level, knocking over all enemies on-screen when a brother hits it. They can only be used three times; after the third time, the block disappears and does not reappear until later stages.
|-
|}
|}


==Reception==
==Reception==
The game has received mostly positive reviews. IGN rated the game 91st in their Top 100 NES Games list <ref>[http://au.ign.com/top-100-nes-games/91.html]</ref>.
The arcade game was given a preview at the Amusement Operators Expo held at the O'Hare Exposition Center in Chicago from March 25-27, 1983. The reviews were mixed. Steve Arrants of ''Creative Computing Video & Arcade Games'' considered it his favorite among the ten games showcased<ref>[https://www.atarimagazines.com/cva/v1n2/toptengamesofaoe.php Atari Magazines]</ref> while William Michael Brown of ''Electronic Fun with Computer Games'' thought it was a dud with difficulty being the main issue.<ref>[https://archive.org/details/Electronic_Fun_with_Computer_Games_Vol_01_No_09_1983-07_Fun_Games_Publishing_US/page/n27/mode/2up Electronic Fun with Computer Games, July 1983 issue]</ref> John Holmstrom of ''Video Games'' criticized the slippery controls.<ref>[https://archive.org/details/Video_Games_Volume_1_Number_10_1983-07_Pumpkin_Press_US/page/n55/mode/2up Video Games, July 1983 issue]</ref> However, the version they reviewed was a prototype.<ref name=GM/> Michael Brown noted that the released game was much easier than the version he played at the expo.<ref>[https://archive.org/details/Electronic_Fun_with_Computer_Games_Vol_02_No_01_1983-11_Fun_Games_Publishing_US/page/n13/mode/1up? Electronic Fun with Computer Games, November 1983 issue]</ref> The promo photo that Nintendo handed out showed a standing red Shellcreeper as the stand-in for the "P" in the phase counter. It also shows Shellcreepers and Sidesteppers together in Phase 4 which is not the case in either the Japanese or international arcade releases.


==Remakes and ports==
IGN rated the 1983 NES port 91st in their Top 100 NES Games list.<ref>[http://au.ign.com/top-100-nes-games/91.html]</ref>
===Ports===
In addition to the arcade version, ''Mario Bros.'' was ported into several other gaming systems and computers:
*[[Nintendo Entertainment System|NES]]
**Cutscenes have been removed.
**The bonus rounds appear on different stages.
**Mario and Luigi's clothes are colored differently.
**Enemies have much simpler animations.
**Fireballs are made smaller.
**Falling icicles do not appear.
*[[e-Reader]] for the [[Game Boy Advance|GBA]] (see [[#Ports of NES version|below]])
*{{wp|Amstrad CPC}}
*{{wp|Apple II}}
**Port was canceled and never officially released. Despite this, its code was leaked and was widely distributed in the 1980s via piracy.
*{{wp|Atari 2600}}
*{{wp|Atari 2600|Atari 5200}}
*{{wp|Atari 2600|Atari 7800}}
*{{wp|Atari 8-bit family|Atari 8-bit computers}}
**The game was planned to be released in 1984 as a straight port of the Atari 5200 version, but was canceled for unknown reasons.
**A completely different port was released in 1988, which was very arcade-accurate.
*{{wp|Commodore 64}}
**A fully-coded port by Atari was planned for an '84 release, but as with the 8-bit and Apple II ports, it was canceled.
**The game was re-ported by Ocean and released in 1987 exclusively in Europe.{{ref needed}} This version had very strange visuals and music.
*{{wp|PC-8800 series|PC-8801}}
**This licensed<ref>https://www.gamepres.org/pc88/library/1984/1984_2.htm (Warning: NSFW images of other games)</ref> port for the PC-8801 has extremely loud, screeching sound effects, along with low-quality visuals and animation.<ref>[https://www.youtube.com/watch?v=MhJ1ZirkCNU PC-8801 Footage] (Warning: Loud Noises)</ref> This may have been the result of a poorly done conversion.
*{{wp|ZX Spectrum}}


===''[[Kaettekita Mario Bros.]]''===
==Re-releases, ports, and remakes==
An enhanced port of ''Mario Bros.'', released in 1988 for the [[Family Computer Disk System]]. It is based on the previously released Famicom/NES version, but adds several elements to make the game more arcade-accurate. In addition, a new mode titled "Nagatanien World" has been added, and the player can now change direction in mid-air.
===Re-releases===
The international version (first bonus level is phase 3) is part of the compilation ''[[Donkey Kong/Donkey Kong Jr./Mario Bros.]]'' arcade system published by [[Namco]] and released in 2004 in North America.


===Classic Series===
An emulation of the original Japanese arcade version (first bonus level is phase 4) was released worldwide for the [[Nintendo Switch]] on September 27, 2017 as part of {{wp|Hamster Corporation}}'s ''[[Arcade Archives]]'' series, under the name '''''Arcade Archives: Mario Bros.''''' The [[Nintendo Switch#Joy-Con|Joy-Con]] can be used to play in two-player mode.<ref>GameXplain. (September 13, 2017). [https://youtu.be/fqq6rAFwlns Arcade Archives for Nintendo Switch Announced (Mario Bros. more)]. ''YouTube''. Retrieved September 13, 2017.</ref>
In 1993, Nintendo released a European-exclusive NES version of the game called the Classic Series version. It was based on the aforementioned ''Kaettekita Mario Bros.'', and retained all the arcade features from it, while removing everything else. This version was perhaps the closest port of the arcade game, and was one of only two ports to have the original arcade intermissions (the other being the Atari XE version). Of note is that while the enemies use their sprites and colors from ''Kaettekita Mario Bros.'', Mario & Luigi use theirs from the first NES port.


===''Super Mario Bros. 3''===
===Ports===
[[File:SMB3BattleMode.png|thumb|left|"Battle Mode" in ''Super Mario Bros. 3''.]]
''Mario Bros.'' received three ports for the [[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]]/[[Family Computer Disk System|FDS]] consoles:
''Mario Bros.'' is included as a separate [[minigame]], called "Battle Mode", in ''[[Super Mario Bros. 3]]'' for the [[Nintendo Entertainment System|NES]] and as part of the game's remake included in ''[[Super Mario All-Stars]]'', utilizing ''Super Mario Bros. 3''{{'}}s physics and a variation of its graphics. This was the first version where Spinies replaced Shellcreepers, making it more obvious not to jump on the enemy, which would become standard in later remakes to avoid confusion with the ubiquitous [[Koopa Troopa]]s of later games.
[[File:MB NES 2P.png|thumb|1983 NES port]]
*The first port was released in Japan in 1983 for the Famicom and abroad as part of the NES' [[Arcade Classics Series]] in 1986. It follows the international arcade phases up to Phase 11. This version introduced two difficulty settings: game A (beginner) and game B (expert). Due to hardware limitations, cutscenes have been removed, enemies have much simpler animations, fireballs are made smaller, and [[icicle]]s do not appear. The bonus rounds appear on different stages and none of them have invisible floors. Mario and Luigi's clothes are colored differently. This port has been re-released many times (see [[#Ports of 1983 NES version|below]]).
*The second port was released in 1988 for the [[Family Computer Disk System]], a Japan-exclusive accessory to the Famicom, under the title ''[[Kaettekita Mario Bros.]]'' It is based on the previously released Famicom/NES version, but adds several elements to make the game more arcade-accurate such as icicles. It follows the Japanese arcade phases. In addition, a new mode titled "Nagatanien World" has been added, and the player can now change direction in mid-air.
*The third port is the European-exclusive "Classic Series" version released in 1993. It was based on the aforementioned ''Kaettekita Mario Bros.'', and retained all the arcade features from it, while removing everything else except for the mid-air change in direction. This version was perhaps the closest port of the arcade game, and was one of only two ports to have the original arcade intermissions (the other being the 1988 {{wp|Atari 8-bit family|Atari 8-bit}} version). Of note is that while the enemies use their sprites and colors from ''Kaettekita Mario Bros.'', Mario & Luigi use theirs from the first NES port. It also restores the game A and B difficulty modes that were missing in the 1988 version. Along with the above version, they are the only two ports to use the Japanese arcade phase system.


It includes two bonus levels - a fountain that sprays out coins, and a series of kickable [[? Block]]s.
Previously, Nintendo split the rights for ''[[Donkey Kong (game)|Donkey Kong]]'' and ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' between {{wp|Coleco}} and {{wp|Atari, Inc.}} with the former publishing for home consoles and the latter for home computers outside of Japan. Coleco's demonstration of ''Donkey Kong'' on their upcoming {{wp|Coleco Adam}} computer at the June 1983 Consumer Electronic Show scuttled a deal between Nintendo and Atari, Inc. to distribute a localized version of the Famicom to North America.<ref>[https://www.nintendolife.com/news/2020/02/feature_remember_when_atari_turned_down_nintendo_and_sega Remember When Atari Turned Down Nintendo And Sega?] at NintendoLife. Retrieved March 20, 2021.</ref> One week after the incident, Nintendo awarded rights to Atari, Inc. to publish ''Mario Bros.'' for both consoles and computers outside of Japan, which they did for the {{wp|Atari 2600}} for the Christmas '83 season.<ref>[https://mcurrent.name/atarihistory/wci_games.html#1983 A History of WCI Games / Atari / Atari Games / Atari Holdings] Retrieved March 20, 2021.</ref> The {{wp|Atari 5200}} port missed the intended shopping season and was released the following February.<ref>[https://retrocdn.net/images/f/f9/ComputerEntertainer_US_Vol.2_11.pdf The Video Game Update, February 2014. Pages 166 & 176.]</ref> A port for the {{wp|Atari 8-bit family|Atari 8-bit computers}} was planned to be released in April 1984 as a straight port of the Atari 5200 version, but was canceled for unknown reasons. {{wp|Atarisoft}}, the division which handled ports to competing computers, completed but did not release ports for the {{wp|Apple II}} and {{wp|Commodore 64}} but they were leaked anyway.


A battle can also be entered in two-player mode in the main game, by the active player on the map opening the Ⓜ or Ⓛ that represents the inactive player. This allows the players to fight over the "cards", obtained by finishing a normal level, that give one to five extra lives when three are collected.
For the Japanese home computer market, Westside Soft House published a port for the {{wp|PC-8000 series|PC-8001}} in 1984.<ref>https://www.gamepres.org/pc88/library/1984/1984_2.htm (Warning: NSFW images of other games)</ref> It is noted to be extremely loud with screeching sound effects, along with low-quality visuals and animation.<ref>[https://www.youtube.com/watch?v=MhJ1ZirkCNU PC-8001 Footage] (Warning: Loud Noises)</ref> This may have been the result of a poorly done conversion. However, it does include icicles which are missing from most ports.
{{br|left}}


===Game Boy Advance remakes===
After the partition of Atari, Inc., {{wp|Ocean Software}} published home computer ports for the European market on the {{wp|Amstrad CPC}}, {{wp|ZX Spectrum}}, and Commodore 64 in 1987. The latter is unrelated to the unreleased port by Atarisoft and is noted for strange visuals and music.
[[File:SMA Mario Bros.png|thumb|left|Title screen of the remake.]]
A remake of ''Mario Bros.'' is included in every ''[[Super Mario Advance (series)|Super Mario Advance]]'' game, as well as the RPG ''[[Mario & Luigi: Superstar Saga]]'' (though it does not reappear in the [[Mario & Luigi: Superstar Saga + Bowser's Minions|3DS remake]]). All of these games can connect to each other to play Classic or Battle mode with up to four players. Classic is based on the co-op mode from the original. Battle is based on the Battle Game from ''[[Super Mario All-Stars]]''. The remake also uses the GBA's Single-Pak multiplayer feature. It can connect and play with other GBA systems without the game, although Battle is the only multiplayer mode that can be played in this way.


The GBA remake of ''Mario Bros.'' enhances the graphics to take advantage of the GBA's 32-bit capabilities, including adding backgrounds to the stages. Music is added where it was originally absent, and voice clips are added in single-player mode. Jumping onto platforms has been made easier; mid-air turning is allowed, as opposed to the original where Mario or Luigi had to stay in one direction during jumping. The POW Block resets every few stages, and two such blocks appear now as opposed to just one. The [[Charge jump|Power Squat Jump]] from ''[[Super Mario Bros. 2]]'' has been added, and the Bonus Stages are now noticeably easier than they were originally. There are also two POW Blocks per phase set, and they can be picked up much like in ''Super Mario Bros. 2''.
In 1988, {{wp|Atari Corporation}} published ports for the {{wp|Atari 7800}}, and Atari 8-bit computers such as the {{wp|Atari XEGS|Atari XE Game System}}. The latter is completely unrelated to the unreleased port and is noted to be very arcade-accurate.
{{br|left}}
====Ports of 1983 NES version====
 
===''Arcade Archives: Mario Bros.''===
A port of the original arcade version of ''Mario Bros.'' was released on the [[Nintendo Switch]] on September 27, 2017 as part of {{wp|Hamster Corporation}}'s ''[[Arcade Archives]]'' series, under the name '''''Arcade Archives: Mario Bros.''''' The [[Nintendo Switch#Joy-Con|Joy-Con]] can be used to play in two-player mode.<ref>GameXplain. (September 13, 2017). [https://youtu.be/fqq6rAFwlns Arcade Archives for Nintendo Switch Announced (Mario Bros. more)]. ''YouTube''. Retrieved September 13, 2017.</ref>
 
===Ports of NES version===
{{multiple image
{{multiple image
|align=left
|align=right
|direction=horizontal
|direction=horizontal
|footer=
|header=Game Boy Advance ports
|width1=80
|width1=100
|width2=110
|width2=140
|image1=Box_mb-e.jpg
|image1=Box_mb-e.jpg
|alt1=''Mario Bros.-e''
|caption1=''Mario Bros.-e''
|image2=Famicom Mini Mario Bros cover.jpg
|image2=Famicom Mini Mario Bros cover.jpg
|alt2=''Famicom Mini: Mario Bros.''
|caption2=''Famicom Mini: Mario Bros.''
}}
}}
Several direct ports of the NES version, running under emulation, have been released on later consoles. First was ''Mario Bros.-e'', a game for the [[e-Reader]], released on November 11, 2002 in the [[United States of America]] only, which omitted the two-player support. Japan next got an exclusive release in the [[Classic NES Series|Famicom Mini]] series for [[Game Boy Advance]], unconnected with the remade version described [[#Game Boy Advance remakes|above]], on May 21, 2004.
Several direct ports of the 1983 NES version, running under emulation, have been released on later consoles. The first was on the [[Nintendo PlayChoice-10]], an arcade machine that played NES titles.


It was also re-released on Virtual Console for Wii for 500 [[Virtual Console#Wii Points|Wii Points]] in November/December 2006, and for 3DS on May 8, 2013 (Japan), January 9, 2014 (Europe and Australia), and January 30, 2014 (North America, US$4.99). It has also been released on the [[Wii U]] for the same price.
For the [[Game Boy Advance]], ''Mario Bros.-e'' is a US exclusive released as part of Series Two for the [[e-Reader]] on November 11, 2002, which omitted the two-player support. Japan next got an exclusive release in the [[Classic NES Series|Famicom Mini]] series, unconnected with the remade version described [[#Game Boy Advance remake|below]], on May 21, 2004.


The NES and Famicom version is also one of the 30 titles included in the [[Nintendo Entertainment System#NES Classic Edition|NES Classic Edition]] and [[Family Computer#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]], respectively.
''Mario Bros.'' is included in ''[[nookipedia:Animal Crossing (GCN)|Animal Crossing]]'' on the [[Nintendo GameCube]]. Excluding hacks, the only way to access the game is through an e-Reader card released only in North America on May 12, 2003.<ref>[[nookipedia:E-Reader card/Series 4 (Animal Crossing)|''Animal Crossing'' series 4 cards]]. ''Nookipedia''. Retrieved November 7, 2021.</ref> The e-Reader and Game Boy Advance must be connected to the GameCube during the scan.<ref>[https://www.youtube.com/watch?v=JoW-NWzCCRo Animal Crossing - Unlock Mario Bros. and Ice Climber without cheats]. ''YouTube''. Retrieved November 7, 2021.</ref>


''Mario Bros.'' was made available as one of the 20 NES titles at the [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] subscription service's launch in September 2018, and features online play.<ref>[https://www.nintendo.com/switch/online-service/nes/ Nintendo Entertainment System – Nintendo Switch Online]. ''Nintendo''. Retrieved May 8, 2018.</ref>
It was also re-released on [[Virtual Console]] for Wii for 500 [[Virtual Console#Wii Points|Wii Points]] in November/December 2006, and for 3DS on May 8, 2013 (Japan), January 9, 2014 (Europe and Australia), and January 30, 2014 (North America, US$4.99). It has also been released on the [[Wii U]] for the same price.
{{br|left}}


====''Mario Bros.-e''====
The NES and Famicom version is also one of the 30 titles included in the [[Classics#NES Classic Edition|NES Classic Edition]] and [[Classics#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]], respectively.
=====Cards=====
======Card 1 of 5/codes 1-2======
English flavor text: There are pests in the plumbing and Mario has arrived to flush them out. Test your skills as a beginner or expert exterminator.
'''+ Control Pad'''
Moves player (Up & Down not used)


'''L Button + R Button'''
''Mario Bros.'' was made available as one of the 20 NES titles at the [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] subscription service's launch in September 2018, and features online play.<ref>[https://www.nintendo.com/switch/online-service/nes/ Nintendo Entertainment System – Nintendo Switch Online]. ''Nintendo''. Retrieved May 8, 2018.</ref>
Resets game to Title Screen


'''START'''
===Minigame remakes===
Start/Pause
====''Super Mario Bros. 3''====
[[File:SMB3BattleMode.png|thumb|left|The battle mode in ''Super Mario Bros. 3''.]]
A form of ''Mario Bros.'' is included as a separate battle mode [[minigame]], called '''Classic Mario Bros.'''<ref>''Super Mario All-Stars'' English instruction booklet, page 36. "''If Mario and Luigi are in the same place on the 2 player mode map, or if either of the players choose battle mode, you can play the CLASSIC MARIO BROS. game.''"</ref> or simply '''Mario Bros.'''<ref>''Super Mario Bros. 3'' English instruction booklet, page 28. "''HOW TO PLAY THE 'MARIO BROS.' GAME''"</ref>, in ''[[Super Mario Bros. 3]]'' for the [[Nintendo Entertainment System|NES]] and as part of the game's remake included in ''[[Super Mario All-Stars]]'', utilizing ''Super Mario Bros. 3''{{'}}s physics and a variation of its graphics. This was the first version where Spinies replaced Shellcreepers, making it more obvious not to jump on the enemy, which would become standard in later remakes to avoid confusion with the ubiquitous [[Koopa Troopa]]s of later games.


'''SELECT'''
It includes two new bonus levels - a fountain that sprays out coins, and a series of kickable [[? Block]]s. Unlike all other versions, players will automatically get a coin for defeating an enemy instead of having to scramble for it from the top pipes.
Selects game mode
*Game A is beginner mode
*Game B is expert mode


'''A Button'''
A battle can be entered in two-player mode in the main game, by the active player on the map opening the Ⓜ or Ⓛ that represents the inactive player. This allows the players to fight over the [[card]]s, obtained by finishing a normal level, that give one to five extra lives when three are collected. The player that wins gets to continue the main game.
Jumps
{{br|left}}


'''B Button'''
====''Super Mario All-Stars''====
Not used
{{main|Battle Game (Super Mario All-Stars)}}
[[File:SMAS Battle Game.png|thumb|The Battle Game in ''Super Mario All-Stars''.]]
In ''[[Super Mario All-Stars]]'', a competitive Battle Game was added with different gameplay, selectable on the title screen for ''Super Mario Bros. 3''. This version removed all bonus stages and introduced a single green [[Koopa Troopa]] to each stage whose shell can hurt the bros. but not enemies. This is the only version where the sprites for the Fireballs are replaced with [[Boo]]s. The sprites for the Koopa Troopa and the Boos are different than those used in the main game. This is also the only version where enemies change color if the brothers flip them back up except for the Koopa Troopa but it will still speed up. The POW block can also randomly regenerate. Both brothers start off in [[Super Mario (form)|Super form]] and [[Super Mushroom]]s will sometimes come out of the top pipes or are hidden in the platform blocks. This minigame also features the [[? Kinoko]] which can swap the players position if they are the same form or switch their forms if they are different.


======Card 2 of 5/codes 3-4======
This version serves as the inspiration for the [[Game Boy Advance]] remake below.
'''HOW TO PLAY'''
As bad guys fly out of the pipes, punch them from below to stun them. After a short time, they get up faster than before, so kick them while they're down to finish them off.


Eliminate all the pests to complete each round. The rounds get progressively harder with new enemies as you go along.
====Game Boy Advance remake====
{{Main|Mario Bros. (Game Boy Advance)}}
[[File:SMA MB Battle 4P.png|thumb|left|4 Player Battle in ''Super Mario Advance'']]
A remake of ''Mario Bros.'' is included in every ''[[Super Mario Advance (series)|Super Mario Advance]]'' game, as well as ''[[Mario & Luigi: Superstar Saga]]'' (only in the original Game Boy Advance iteration, making it no longer included the [[Mario & Luigi: Superstar Saga + Bowser's Minions|3DS remake]]). All of these games can connect to each other to play Classic or Battle mode with up to four players. Classic is based on the co-op mode from the original and uses the Japanese arcade phase system. Battle is based on the Battle Game from ''[[Super Mario All-Stars]]''. The remake also uses the GBA's Single-Pak multiplayer feature. It can connect and play with other GBA systems without the game, although Battle is the only multiplayer mode that can be played in this way.


You only have a limited time to finish a round before Fireballs show up&ndash;don't waste a second!
The GBA remake of ''Mario Bros.'' enhances the graphics to take advantage of the GBA's 32-bit capabilities, including adding backgrounds to the stages. Music is added where it was originally absent, and voice clips are added in single-player mode. Jumping onto floors has been made easier; mid-air turning is allowed, as opposed to the original where Mario or Luigi had to stay in one direction during jumping. The [[Crouching High Jump|Power Squat Jump]] from ''[[Super Mario Bros. 2]]'' has been added, and the Bonus Stages are now noticeably easier than they were originally. There are also two POW Blocks per phase set, and they can be picked up much like in ''Super Mario Bros. 2''. Players can also pick each other up and throw them.
{{br|left}}


======Card 3 of 5/codes 5-6======
====''Luigi Bros.''====
'''ENEMIES'''
{{main|Luigi Bros.}}
There are five types of enemies in the game: Turtles, Crabs, Fighter Flies, Fireballs, and Freezies.
{{multiple image
 
|align=right
Turtles need one hit to flip, while crabs require two. Fighter Flies can only be flipped when they touch the surface.
|direction=horizontal
 
|image1=SM3DW Luigi Bros Title Screen.jpg
Freezies come along later in the game to freeze the beam and make life slippery! Two types of Fireballs, red and green will heat you up. Only the POW can get rid of the green ones.
|width1=200
 
|caption1=The title screen of ''Luigi Bros.''
======Card 4 of 5/codes 7-8======
|image2=SM3DW Luigi Bros gameplay screen.jpg
'''SCORING'''
|width2=200
Punch the fireballs when they hit the floor to get higher scores. But beware&ndash;revived red fireballs are dangerous!
|caption2=Gameplay of ''Luigi Bros.''
 
}}
When you exterminate a pest, a coin appears. Hit it to add points to your score. You get special high scores for kicking down several baddies in a row. When your score passes 20,000, you get an extra life.
'''''Luigi Bros.''''', a remake of the 1983 [[Nintendo Entertainment System|NES]] port of ''Mario Bros.'', is included in ''[[Super Mario 3D World]]'' and its [[Nintendo Switch]] port ''[[Super Mario 3D World + Bowser's Fury]]'' as unlockable content. The only difference is that Mario is replaced by Luigi with his modern color scheme (a green hat and shirt with blue overalls); player 2's Luigi retains his original appearance (a white hat and shirt with green overalls, similar to [[Fire Mario|Fire Luigi]]'s color scheme in later ''Super Mario'' games). Unlike ''[[Super Mario 3D World]]'' itself, which uses a 16:9 aspect ratio, ''Luigi Bros.'' uses a 4:3 aspect ratio like the NES port on which it is based.
 
Periodic bonus rounds let you earn more bonus points. Collect 10 within a limited time for a perfect score.
 
======Card 5 of 5/code 9-10======
'''TECHNIQUES AND HINTS'''
If a flipped enemy is hit again, it will be returned to full health and be faster and deadlier than ever! If left alone they can also flip themselves over. Try to eliminate them ASAP!
 
Using the POW delivers a hit to all pests that are touching a beam. A POW hit equals one hit, so crabs still need to be hit twice to flip. You only get three POW hits before it disappears.


Mario can walk through the left edge of the screen to reappear on the right, and vice versa. Use this to your advantage!
''Luigi Bros.'' is unlocked by defeating [[Meowser]] in [[The Great Tower of Bowser Land]], which completes the main story of ''Super Mario 3D World''. In the original Wii U version, if the player has save data for ''[[New Super Luigi U]]'' on their console, ''Luigi Bros.'' can be played straight away without having to be unlocked. The game is accessed on the title screen for the ''Super Mario 3D World'' campaign. In the Nintendo Switch version, there is an additional option to exit back to this title screen, rather than having to exit to the Home Menu and return to access functionality outside of ''Luigi Bros.''
 
====''Luigi Bros.''====
{{right|[[File:SM3DW Luigi Bros Title Screen.jpg|thumb|right|The title screen of ''Luigi Bros.'']]}}
An emulation of the game known as '''''Luigi Bros.''''' is included in ''[[Super Mario 3D World]]'' as unlockable content, with the only difference being that Mario is replaced by Luigi in his current appearance (green hat and shirt with blue overalls); player 2's Luigi retains his original appearance (white hat and shirt with green overalls, similar to [[Fire Mario|Fire Luigi]]'s color scheme in later ''Mario'' games). Unlike ''[[Super Mario 3D World]]'' itself, which is usually played using a 16:9 "Widescreen" aspect ratio, ''Luigi Bros.'' uses a 4:3 aspect ratio due to the original ''[[Mario Bros.]]'' [[Nintendo Entertainment System|NES]] game using it. ''Luigi Bros.'' is unlocked by defeating [[Meowser]] in [[The Great Tower of Bowser Land]] in [[World Bowser]]. If the player has save data of ''[[New Super Luigi U]]'', ''Luigi Bros.'' can be played straight away without having to be unlocked.
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==Sequels==
==Sequels==
The game had three obscure sequels: two direct 1984 follow-ups for Japanese home computers called ''[[Punch Ball Mario Bros.]]'' & ''[[Mario Bros. Special]]'', and a 1995 entry for the [[Virtual Boy]] called ''[[Mario Clash]]''.
The game had three obscure sequels: two direct 1984 follow-ups for Japanese home computers called ''[[Mario Bros. Special]]'' and ''[[Punch Ball Mario Bros.]]'', and a 1995 entry for the [[Virtual Boy]] called ''[[Mario Clash]]''.


==References in later games==
==References in later games==
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*''[[Mario & Luigi: Superstar Saga]]'': A ''Mario Bros.''-themed level appears in this game. A version of the game itself (as in the ''Advance'' ports) is also included. Fighter Flies appear as well as Sidesteppers only in the original version of the game.
*''[[Mario & Luigi: Superstar Saga]]'': A ''Mario Bros.''-themed level appears in this game. A version of the game itself (as in the ''Advance'' ports) is also included. Fighter Flies appear as well as Sidesteppers only in the original version of the game.
*''[[Mario Power Tennis]]'': A [[Mario Classic Court|court]] is named after the game, and features many elements from it, such as Shellcreepers, POW Blocks and even similar music.
*''[[Mario Power Tennis]]'': A [[Mario Classic Court|court]] is named after the game, and features many elements from it, such as Shellcreepers, POW Blocks and even similar music.
*''[[Dance Dance Revolution: Mario Mix]]'': The "Underground Mozart" music is based on the first "Stage Start" theme
*''[[Dance Dance Revolution: Mario Mix]]'': The "Underground Mozart" music is based on the first "Stage Start" theme with many of the sound effects from this game remixed in the song, which itself is Mozart's ''{{wp|Eine kleine Nachtmusik}}''.
*''[[WarioWare: Twisted!]]'': A [[Mario Brothers (WarioWare: Twisted!)|microgame]] based on this game appears in [[9-Volt]]'s stage.
*''[[WarioWare: Twisted!]]'': A [[Mario Brothers (WarioWare: Twisted!)|microgame]] based on this game appears in [[9-Volt]]'s stage.
*''[[WarioWare: Smooth Moves]]'': One of the songs played in [[Opening Night]] is an arrangement of this game's title screen music.
*''[[Super Smash Bros. Brawl]]'': There is a [[Mario Bros. (stage)|stage]] based on the first stages of the game, as well as an arranged version of the title's music.
*''[[Super Smash Bros. Brawl]]'': There is a [[Mario Bros. (stage)|stage]] based on the first stages of the game, as well as an arranged version of the title's music.
*''[[New Super Mario Bros.]]'': In the [[New Super Mario Bros.#Mario vs. Luigi|Mario vs. Luigi]] game, there is a jingle that goes off when the player exits the warp pipe, which is the same jingle that plays when the player respawns in ''Mario Bros.''
*''[[New Super Mario Bros.]]'': In the [[New Super Mario Bros.#Mario vs. Luigi|Mario vs. Luigi]] game, there is a jingle that goes off when the player exits the [[Warp Pipe]], which is the same jingle that plays when the player respawns in ''Mario Bros.''
*''[[Mario Kart Wii]]'': The POW Block is new to the ''[[Mario Kart (series)|Mario Kart]]'' series in this game.
*''[[WarioWare: D.I.Y. Showcase]]'': A [[Mario Bros. (WarioWare: D.I.Y. Showcase)|microgame]] based on this game appears in [[18-Volt]]'s stage.
*''[[WarioWare: D.I.Y. Showcase]]'': A [[Mario Bros. (WarioWare: D.I.Y. Showcase)|microgame]] based on this game appears in [[18-Volt]]'s stage.
*''[[New Super Mario Bros. Wii]]'': The beginning of {{world-link|coin|1|World Coin-1 (New Super Mario Bros. Wii)}} resemble the ''Mario Bros.'' arena.
*''[[New Super Mario Bros. Wii]]'': The beginning of {{world-link|coin|1|World Coin-1 (New Super Mario Bros. Wii)}} resembles the ''Mario Bros.'' arena.
*''[[New Super Mario Bros. 2]]'': The ''Mario Bros.'' arena was remade in the [[Second Course (Gold Classics Pack)|second level]] of the [[Gold Classics Pack]].
*''[[New Super Mario Bros. 2]]'': The ''Mario Bros.'' arena was remade in the [[Second Course (Gold Classics Pack)|second level]] of the [[Gold Classics Pack]].
*''[[New Super Mario Bros. U]]'': {{world-link|coin|2|World Coin-2 (New Super Mario Bros. U)}} overall resembles the ''Mario Bros.'' arena. The [[Mii]]s' cap and shirt colors match the player order of the colored Marios in the [[Game Boy Advance]] version of the game. Later in the [[Wii U]] re-releases of the ''Mario Bros.'' remake, the yellow Mario for player three wears purple overalls, the blue Mario for player four wears black overalls like the yellow and blue Miis' colored overalls, and the green Mario resembling Luigi wears dark blue overalls instead of the original purple.
*''[[New Super Mario Bros. U]]'': {{world-link|coin|2|World Coin-2 (New Super Mario Bros. U)}} overall resembles the ''Mario Bros.'' arena. The [[Mii]]s' cap and shirt colors match the player order of the colored Marios in the [[Game Boy Advance]] version of the game.
*''[[Super Mario 3D World]]'': ''Luigi Bros.'', a port starring Luigi instead of Mario, appears in this game. It is unlocked after the player completes [[The Great Tower of Bowser Land]] level. Alternatively, if the player has save data for ''[[New Super Luigi U]]'' on their Wii U, ''Luigi Bros.'' is available from the start of the game.
*''[[Super Mario 3D World]]'': ''Luigi Bros.'', a port starring Luigi instead of Mario, appears in this game. It is unlocked after the player completes [[The Great Tower of Bowser Land]] level. Alternatively, if the player has save data for ''[[New Super Luigi U]]'' on their Wii U, ''Luigi Bros.'' is available from the start of the game.
*''[[NES Remix]]'' / ''[[Ultimate NES Remix]]'': Several challenges are based on this game.
*''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': Mario's blue recolor resembles the colors Mario wears in the Japanese artwork of the game. In the "One Dog, One Bird, One Zapper" trailer announcing [[Duck Hunt (character)|Duck Hunt]], Mario's footsteps when walking in the classic portion were taken from the footfall sound effect from ''Mario Bros.''
*''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': Mario's blue recolor resembles the colors Mario wears in the Japanese artwork of the game. In the "One Dog, One Bird, One Zapper" trailer announcing [[Duck Hunt (character)|Duck Hunt]], Mario's footsteps when walking in the classic portion were taken from the footfall sound effect from ''Mario Bros.''
*''[[Super Mario Maker]]'': Four of the forms [[Costume Mario]] takes on are based on this game. The costumes for [[Costume Mario#20|Mario]], [[Costume Mario#19|Shellcreeper]] and [[Costume Mario#18|Sidestepper]] are earned as random rewards in 100 Mario Challenge's Expert mode, while the [[Costume Mario#101|Fighter Fly costume]] is unlocked upon clearing a harder version of the [[Gnat Attack]] minigame.
*''[[Super Mario Maker]]'': Four of the forms [[Costume Mario]] takes on are based on this game. The costumes for [[Costume Mario#20|Mario]], [[Costume Mario#19|Shellcreeper]] and [[Costume Mario#18|Sidestepper]] are earned as random rewards in 100 Mario Challenge's Expert mode, while the [[Costume Mario#101|Fighter Fly costume]] is unlocked upon clearing a harder version of the [[Gnat Attack]] minigame.
*''[[WarioWare Gold]]'': This game contains [[Mario Bros. (WarioWare Gold)|a microgame]] that is based on ''Mario Bros.'', which is similar to [[Wario Bros.]]
*''[[WarioWare Gold]]'': This game contains [[Mario Bros. (WarioWare Gold)|a microgame]] that is based on ''Mario Bros.'', which is similar to [[Wario Bros.]]
*''[[Super Smash Bros. Ultimate]]'': The Mario Bros. stage from ''Super Smash Bros. Brawl'' reappears in this game.
*''[[Super Smash Bros. Ultimate]]'': The Mario Bros. stage from ''Super Smash Bros. Brawl'' reappears in this game.
*''[[Mario Kart Tour]]'': There is a glider called the [[Mario Bros. Parafoil]] in this game.
*''[[Super Mario Bros. Wonder]]'': This game's demonstration cutscene music track is rearranged for the introduction screen of KO Arena levels, and the phase start music track (phase 2 onward) is rearranged for the music tracks played during rounds in these levels.


==Staff==
==Staff==
{{main|List of Mario Bros. staff}}
{{main|List of Mario Bros. staff}}
The Arcade and [[Nintendo Entertainment System|NES]] versions were directed by [[Hiroshi Yamauchi]], both versions were designed by [[Shigeru Miyamoto]]. The music of both versions was composed by Yukio Kaneoka. However, the Commodore 64 version music was composed by Fred Gray.
The arcade and [[Nintendo Entertainment System|NES]] versions were produced by [[Gunpei Yokoi]], both versions were designed by [[Shigeru Miyamoto]]. The music of both versions was composed by Yukio Kaneoka. However, the Commodore 64 version music was composed by Fred Gray.
 
==Gallery==
==Gallery==
{{main-gallery|Mario Bros. (game)}}
{{main-gallery|Mario Bros. (game)}}
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MB Luigi Artwork.png|[[Luigi]]
MB Luigi Artwork.png|[[Luigi]]
Shellcreeper MB.png|[[Shellcreeper]]
Shellcreeper MB.png|[[Shellcreeper]]
MB Fighter Fly Artwork.png|[[Fighter Fly]]
MB Sidestepper Artwork.png|[[Sidestepper]]
MB Sidestepper Artwork.png|[[Sidestepper]]
MB Fighter Fly Artwork.png|[[Fighter Fly|Fighterfly]]
</gallery>
</gallery>


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===Arcade===
===Arcade===
{{media table
{{media table
|type1=audio
|file1=MB Arcade Start Theme.oga
|name1=MB Start Theme
|title1=Start theme
|pipe1=Start theme
|description1=The theme that plays during the instruction video for the Shellcreeper when starting a new game.
|description1=The theme that plays when starting a new game.
|length1=0:05
|length1=0:05
|type2=audio
|file2=MB Arcade Level Clear Theme.oga
|name2=MB Level Clear Theme
|title2=Level Clear
|pipe2=Level Clear
|length2=0:03
|length2=0:03
|description2=Music that plays when completing a level.
|description2=Music that plays when completing a level.
|type3=audio
|file3=MB Arcade Level Start Theme.oga
|name3=MB Level Start Theme
|title3=Level Start
|pipe3=Level Start
|description3=Music that plays when starting any level.
|description3=Music that plays when starting any level after the first.
|length3=0:03
|length3=0:03
|type4=audio
|file4=Mario Bros Demo.oga
|name4=Mario Bros Demo
|title4=Demo (With SFX)
|pipe4=Demo (With SFX)
|description4=Music playing during the instruction videos for the Sidestepper, Fighter Fly, and Slipice.
|description4=Music playing during the instruction videos.
|length4=0:05
|length4=0:05
|type5=audio
|file5=Mario Bros Perfect.oga
|name5=Mario Bros Perfect
|title5=Perfect
|pipe5=Perfect
|description5=Music that plays when getting all coins on a bonus level.
|description5=Music that plays when getting all coins on a bonus level.
|length5=0:02
|length5=0:02
|type6=audio
|file6=MB Arcade Game Over Theme.oga
|name6=Game Over MB
|title6=Game Over
|pipe6=Game Over
|description6=The Game Over theme.
|description6=The Game Over theme.
|length6=0:06
|length6=0:06
}}
}}


===Famicom/NES===
===Famicom/NES===
{{media table
{{media table
|type1=audio
|file1=Title Theme MB NES.oga
|name1=Title Theme MB NES
|title1=Title Theme
|pipe1=Title Theme
|description1=The Title Screen's theme.
|description1=The Title Screen's theme.
|length1=0:11
|length1=0:11
|type2=audio
|file2=MB NES Start Theme.oga
|name2=MB NES Start Theme
|title2=Start Theme
|pipe2=Start Theme
|length2=0:05
|length2=0:05
|type3=audio
|file3=MB NES Level Clear Theme.oga
|name3=MB NES Level Clear Theme
|title3=Level Clear Theme
|pipe3=Level Clear Theme
|length3=0:02
|length3=0:02
|type4=audio
|file4=MB NES Level Start Theme.oga
|name4=MB NES Game Over Theme
|title4=Level Start Theme
|pipe4=Game Over Theme
|length4=0:02
|length4=0:05
|file5=MB NES Game Over Theme.oga
|title5=Game Over Theme
|length5=0:05
}}
}}


==Names in other languages==
==Names in other languages==
===''Mario Bros.''===
{{foreign names
{{foreign names
|Jap=マリオブラザーズ
|Jap=マリオブラザーズ
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|Spa=Mario Bros.
|Spa=Mario Bros.
|SpaM=-
|SpaM=-
|Chi=马力欧兄弟
|ChiS=马力欧兄弟
|ChiR=Mǎlìōu Xiōngdì
|ChiSR=Mǎlì'ōu Xiōngdì
|ChiM=Mario Brothers  
|ChiSM=Mario Brothers
|ChiT=瑪利歐兄弟
|ChiTR=Mǎlì'ōu Xiōngdì
|ChiTM=Mario Brothers
}}
 
===Classic Mario Bros.===
{{foreign names
|Jap=なつかしのマリオブロスゲーム<ref>''Super Mario Bros. 3'' Japanese instruction booklet, page 27. 「''「なつかしのマリオブロスゲーム」とは……''」</ref><ref>''Super Mario Collection'' Japanese instruction booklet. 「''マリオ3での{{hover|2人用|ふたりよう}}バトル、なつかしのマリオブロスゲーム''」</ref>
|JapR=Natsukashi no Mario Burosu Gēmu
|JapM=Nostalgic Mario Bros. Game
}}
}}


==Trivia==
==Trivia==
*The music that plays when the player begins Phase 1 is part of Mozart's ''{{wp|Eine kleine Nachtmusik}}'', which is also featured in ''[[Dance Dance Revolution: Mario Mix]]'' and ''[[Super Smash Bros. Brawl]]''.
*The [[Game Start A|music that plays]] when the player begins Phase 1 in the original NES port, and during the instruction cutscene for the Shellcreeper in the arcade version, is part of Mozart's ''{{wp|Eine kleine Nachtmusik}}'', which is also featured in ''[[Dance Dance Revolution: Mario Mix]]'', ''[[Super Smash Bros. Brawl]]'' and ''[[Super Mario Bros. Wonder]]''.
*Mario's outfit on the Japanese cover would later be used as an alternate costume for Mario in ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'' and an alternate costume for Wario in ''[[Super Smash Bros. Brawl]]'' and ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. The outfit also made a cameo during Mario's transformation into [[Fire Mario|Super Mario]] in the DIC cartoons. Additionally, Luigi's outfit on the Japanese cover would later be used as an alternate costume for Mario in the ''Super Smash Bros.'' series and an alternate costume for [[Wario]] in ''Super Smash Bros. Brawl'' and ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''.
*Mario's outfit on the Japanese cover would later be used as an alternate costume for Mario in ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'' and an alternate costume for Wario in ''[[Super Smash Bros. Brawl]]'' and ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. The outfit also made a cameo during Mario's transformation into [[Fire Mario|Super Mario]] in the DIC cartoons. Additionally, Luigi's outfit on the Japanese cover would later be used as an alternate costume for Mario in the ''Super Smash Bros.'' series and an alternate costume for [[Wario]] in ''Super Smash Bros. Brawl'' and ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''.
*Mario and Luigi have three different death sprites: A frozen one for colliding with [[Freezie|Slipice]] and [[Icicle]]s, a burnt one for [[Fireball (obstacle)|Fireballs]], and finally a generic one for all other enemies.
*Mario and Luigi have three different death sprites: A generic one for most enemies, a frozen one for colliding with [[Freezie|Slipice]] and [[Icicle]]s, and a burnt one for [[Fireball (obstacle)|fireball]]s.
*The music in the Atari commercial is sung to the tune of the theme song of the 1960s sitcom ''{{wp|Car 54, Where Are You?}}''<ref>GameConsoleTV (October 27, 2011). [https://www.youtube.com/watch?v=-G0PA7lDRO8 Atari 5200 Mario Bros TV Commercial]. ''YouTube''. Retrieved April 8, 2023.</ref>
 
==External links==
*[https://www.nintendo.com/jp/famicom/software/hvc-ma/index.html Official Japanese Site]
*[https://www.nintendo.co.jp/clv/manuals/ja/pdf/CLV-P-HAAWJ.pdf Japanese Famicom manual]
*[https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAWE.pdf North American NES manual]


==References==
==References==
{{NIWA|SmashWiki-p=Mario (universe)#Mario Bros.}}
{{NIWA|Nookipedia=Item:Mario Bros (Animal Crossing)|SmashWiki=Mario (universe)#Mario Bros.|StrategyWiki=Mario Bros.}}
<references/>
<references/>


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{{Super Mario games}}
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{{Virtual Console}}
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{{Switch}}
 
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[[Category:Mario Bros.|*]]
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[[Category:Super Mario series minigames]]
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[[it:Mario Bros. (gioco)]]