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====''WarioWare: Get It Together!''==== | ====''WarioWare: Get It Together!''==== | ||
5-Volt appears in ''[[WarioWare: Get It Together!]]'' | 5-Volt appears in ''[[WarioWare: Get It Together!]]'' In the game's story mode, she appears in the opening cutscene, serving food to the others. She, along with the rest of the WarioWare, Inc. employees, gets sucked in the game world due to [[Wario]]'s actions. | ||
5-Volt appears in the intro of 9-Volt's stage. After seeing 9-Volt go to bed, she comments on how adorable her son is before leaving the room, allowing 9-Volt and [[Fronk]] to show off his new "[[Epic Augmented Reality Game]]". Fronk's over-eagerness, however, causes 5-Volt to return, forcing the pair to hurry back to bed and pretend they are both asleep as she checks on them before leaving once more. | |||
5-Volt | In the pre-stage cutscene of the Remix 2.0 stage, the gang finds a minecart, and as 9-Volt suspects that something is off with the minecart, suggests that the gang proceed without the minecart. As he attempts to advance, he is suddenly scared by 5-Volt, who was hiding in the minecart, and immediately reprimands him for wandering away by himself, before admitting that getting upset makes her very tired, revealing her ability. [[Jimmy T]] asks what is going on with her, to which 9-Volt explains that, while she is unconscious, 5-Volt is capable of out-of-body experiences and uses that power to keep an eye on things. After the stage is cleared, 5-Volt joins the gang, believing the experience to be quite fun. | ||
After beating Anything Goes, 5-Volt goes back to the real world alongside most of the other WarioWare, Inc. employees and chases after Wario after it is revealed their predicament was caused by his poor programming. However, they soon remember other people were left behind in the game world, and they immediately return to rescue them. | |||
As a playable character, 5-Volt herself does not move, but the {{button|ns|leftstick}} moves a ghostly apparition of herself while she in a state of deep sleep. Pressing {{button|ns|a}} makes her teleport to the area of her spirit, which also creates a shockwave around her destination. After teleporting, she drops downward until she reaches solid footing and falls asleep again, allowing the player to use her teleportation ability again. 5-Volt cannot teleport in front of solid objects, but can teleport through walls and solid objects. This ability makes her excel in many microgames that prioritize movement, especially ones that involve reaching a destination (such as in [[Great Escape]]), escaping narrow areas (such as in [[Garbage Day]]), or reaching safe areas (such as in [[Bad Vegetables]]), without dealing with the obstacles that other characters would normally have to deal with. She also excels at time-based or choice-based games, such as in [[Flee the Flashlight]] or [[Wanted]]. The shockwaves from her teleportation are also effective in forcing objects to move quickly (such as in [[Stop the Stopper]] and [[Pit Stop (WarioWare: Get It Together!)|Pit Stop]], where objects can be removed with just one or two attacks). However, despite her ability to teleport anywhere, games that prioritize precise or constant movement are not a good fit for her, as evidenced in [[Family Reunion (WarioWare: Get It Together!)|Family Reunion]] and [[Hot Hoops]] (two of 7 microgames considered a bad fit). Also, despite the power of the shockwaves, the game is inconsistent with detecting the shockwaves and 5-Volt herself when dealing with loose objects, with a prime example being [[Ocean Hero]] (another bad-fit microgame). Owing to her fair share of advantages and disadvantages, 5-Volt has a wide range of suitability levels across all microgames, with 36 below-average fits, 60 average fits, 69 above-average fits, and 40 good fits. | |||
===''Super Smash Bros.'' series=== | ===''Super Smash Bros.'' series=== |
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