Wall Jump: Difference between revisions

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===''Super Mario'' series===
===''Super Mario'' series===
[[File:Bump Jump.png|thumb|left|Mario performing a Wall Jump in ''Super Mario 64'']]
[[File:Bump Jump.png|thumb|left|Mario performing a Wall Jump in ''Super Mario 64'']]
[[File:SM3DL-Mario Wall Jump Artwork.png|thumb|right|Mario performing a Wall Jump in ''Super Mario 3D Land'']]
[[File:SM3DL-Mario Wall Jump Artwork.png|thumb|right|Mario performing a Wall Jump in ''[[Super Mario 3D Land]]'']]
In many early games, before the implementation of the actual wall-jumping mechanic, maneuvers similar to the Wall Jump exist as [[glitch]]es. For example, in ''[[Super Mario Bros.]]'', if Mario lands on a wall on a 16×16 boundary (so that his foot is on the top corner of a [[block]]), the player is able to jump from that point with frame-perfect timing. Similar glitches also exist in ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'', and ''[[Super Mario World 2: Yoshi's Island]]''.
In many early games, before the implementation of the actual wall-jumping mechanic, maneuvers similar to the Wall Jump exist as [[glitch]]es. For example, in ''[[Super Mario Bros.]]'', if Mario lands on a wall on a 16×16 boundary (so that his foot is on the top corner of a [[block]]), the player is able to jump from that point with frame-perfect timing. Similar glitches also exist in ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'', and ''[[Super Mario World 2: Yoshi's Island]]''.


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