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==Development== | ==Development== | ||
After seeing the success of ''[[WarioWare, Inc.: Mega Microgame$!]]'', [[Satoru Iwata]] requested the development team to port the game to the [[Nintendo GameCube]] "as soon as possible"<ref>[http://iwataasks.nintendo.com/interviews/#/ds/dsi/4/0 Iwata Asks: WarioWare: Snapped]</ref>. To help with development, [[Goro Abe]] enlisted the help of [[Taku Sugioka]], a talented programmer he knew at [[Intelligent Systems]]. The game was developed in six months<ref>[http://iwataasks.nintendo.com/interviews/#/ds/diy/0/0 Iwata Asks: WarioWare; D.I.Y]</ref> | After seeing the success of ''[[WarioWare, Inc.: Mega Microgame$!]]'', [[Satoru Iwata]] requested the development team to port the game to the [[Nintendo GameCube]] "as soon as possible."<ref>[http://iwataasks.nintendo.com/interviews/#/ds/dsi/4/0 Iwata Asks: WarioWare: Snapped]</ref>. To help with development, [[Goro Abe]] enlisted the help of [[Taku Sugioka]], a talented programmer he knew at [[Intelligent Systems]]. The game was developed in six months<ref>[http://iwataasks.nintendo.com/interviews/#/ds/diy/0/0 Iwata Asks: WarioWare; D.I.Y]</ref> | ||
==Reception== | ==Reception== |
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