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{{italic title}}
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{{game infobox
{{game infobox
|image=[[File:NSLU NA Box Art.png|250px]]<br>North American box cover.
|image=[[File:NSLU NA Box Art.png|250px]]<br>North American box cover.
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}}
'''''New Super Luigi U''''' (stylized as '''''New Super Luigi <s>Bros.</s> U''''') is an expansion game for ''[[New Super Mario Bros. U]]'', released as part of the [[Year of Luigi]], celebrating the thirtieth anniversary of Luigi's initial debut. It features [[Luigi]] as the main player, with [[Yellow Toad (character)|Yellow Toad]], [[Blue Toad (character)|Blue Toad]], and, notably, [[Nabbit]] (who replaces [[Mario]] from the original game) playable in multiplayer mode.<ref name="Nintendo Direct"></ref> Although it refers to him, the game does not feature Mario himself at all.
'''''New Super Luigi U''''' (stylized as '''''New Super Luigi <s>Bros.</s> U''''') is an expansion game for ''[[New Super Mario Bros. U]]'', released as part of the [[Year of Luigi]], celebrating the thirtieth anniversary of Luigi's initial debut. It features [[Luigi]] as the main player, with [[Yellow Toad (character)|Yellow Toad]], [[Blue Toad (character)|Blue Toad]], and, notably, [[Nabbit]] (who replaces [[Mario]] from the original game) playable in multiplayer mode.<ref name="Nintendo Direct"></ref> Although it refers to him, the game does not feature Mario himself at all.
The title was first released on the [[Nintendo eShop]] on [[Wii U]] for region price as downloadable content for ''New Super Mario Bros. U''; the game must be updated to version 1.3.0 before ''New Super Luigi U'' can be accessed in-game, and requires 731.4 MB of memory to be installed. Once downloaded, the prompt to access the Nintendo eShop to download the expansion is replaced with a prompt to go to the main menu for ''New Super Luigi U''. Support for the Wii U Pro Controller is also included in addition to {{button|wii|Wiimote}} and the {{button|wiiu|GamePad}} controls in ''New Super Mario Bros. U''. The game was later released at retail as a standalone game for region price, not requiring ''New Super Mario Bros. U'' to play. Both games were later released in a compilation known as ''[[New Super Mario Bros. U + New Super Luigi U]]'', initially included exclusively in the Mario & Luigi Wii U Deluxe Set bundle, but later released as a standalone [[Nintendo Selects]] disc at a price cheaper than either game individually (the precise price is dependent on the region). This game was also included in ''[[New Super Mario Bros. U Deluxe]]'' for the [[Nintendo Switch]]. The DLC was later removed from the Wii U eShop due to its discontinuation on March 27th, 2023, making it no longer possible for players to purchase it. However, players who purchased the DLC before this date can still play it as long as it is on their Wii U device.
The title was first released on the [[Nintendo eShop]] on [[Wii U]] for region price as downloadable content for ''New Super Mario Bros. U''; the game must be updated to version 1.3.0 before ''New Super Luigi U'' can be accessed in-game, and requires 731.4 MB of memory to be installed. Once downloaded, the prompt to access the Nintendo eShop to download the expansion is replaced with a prompt to go to the main menu for ''New Super Luigi U''. Support for the Wii U Pro Controller is also included in addition to {{button|wii|Wiimote}} and the {{button|wiiu|GamePad}} controls in ''New Super Mario Bros. U''. The game was later released at retail as a standalone game for region price, not requiring ''New Super Mario Bros. U'' to play. Both games were later released in a compilation known as ''[[New Super Mario Bros. U + New Super Luigi U]]'', initially included exclusively in the Mario & Luigi Wii U Deluxe Set bundle, but later released as a standalone [[Nintendo Selects]] disc at a price cheaper than either game individually (the precise price is dependent on the region). This game was also included in ''[[New Super Mario Bros. U Deluxe]]'' for the [[Nintendo Switch]]. The DLC was later removed from the Wii U eShop due to its discontinuation on March 27, 2023, making it no longer possible for players to purchase it. However, players who purchased the DLC before this date can still play it as long as it is on their Wii U device.
 
==Gameplay==
==Gameplay==
[[File:NSMBU and NSLU Physics Comparison.jpg|thumb|left|upright=1.1|Comparison of the jump physics in both games.]]
[[File:NSMBU and NSLU Physics Comparison.jpg|thumb|left|upright=1.1|Comparison of the jump physics in both games.]]
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===Controls===
===Controls===
====Stages====
====Stages====
{|class="wikitable"style="width:60%; text-align:center"
{|class="wikitable"style="width:60%;text-align:center"
!width=40%|Action(s)
!width=40%|Action(s)
!Wii U GamePad
!Wii U GamePad
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====Map/menus====
====Map/menus====
{|class="wikitable"style="width:60%; text-align:center"
{|class="wikitable"style="width:60%;text-align:center"
!width=40%|Action(s)
!width=40%|Action(s)
!width=30%|Wii U GamePad/Pro Controller
!width=30%|Wii U GamePad/Pro Controller
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!width=5%|Enemy
!width=5%|Enemy
!width=40%|Description
!width=40%|Description
!width=10%|Locations
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
|align=center|[[File:MegaEepCheep.png|100px]]<br>[[Big Eep Cheep]]s
|align=center|[[File:MegaEepCheep.png|100px]]<br>[[Big Eep Cheep]]s
|Larger variants of [[Eep Cheep]]s.
|align=center|Larger variants of [[Eep Cheep]]s.
|[[Cheep Chomp Chase]]<br>[[Urchin Reef Romp]]
|align=center|[[Cheep Chomp Chase]]
|align=center|[[Urchin Reef Romp]]
|}
|}


===Returning===
===Returning===
Enemies with an asterisk (*) are enemies that first appeared in ''[[New Super Mario Bros. U]]''.
Enemies with an asterisk (*) are enemies that first appeared in ''[[New Super Mario Bros. U]]''.
{|
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-valign="top"
|-style=background:#ccc
|
!width=5%|Image
*[[Banzai Bill]]s
!width=5%|Enemy
*[[Banzai Bill Cannon]]s
!width=40%|Description
*[[Bill Blaster]]s
!width=10%|First appearance
*[[Big Boo]]s
!width=10%|Last appearance
*[[Big Cheep Cheep]]s
|-
*[[Big Deep Cheep]]s
|align=center|[[File:NSMBW Banzai Bill Model.png|100px]]
*[[Big Dry Bones]]
|[[Banzai Bill]]
*[[Big Fire Piranha]]s
|align=center|Large Bullet Bills that fly straight forward.
*[[Big Fuzzy|Big Fuzzies]]
|align=center|[[Larry's Trigger-Happy Castle]]
*[[Big Goomba]]s
|align=center|[[Para-Beetle Parade]]
*[[Big Koopa Troopa]]s
|-
*[[Big Piranha Plant]]s
|align=center|[[File:Banzai Bill Blaster NSMBW.png|100px]]
*[[Big Pokey]]s
|[[Banzai Bill Cannon]]
*[[Big Thwomp]]s
|align=center|Cannons that shoot Banzai Bills.
*[[Big Urchin]]s
|colspan="2"align=center|[[Weighty Waddlewings]]
*[[Big Wiggler]]s
|-
*[[Blooper]]s
|align=center|[[File:NSMBW Big Boo Model.png|100px]]
*[[Bob-omb]]s
|[[Big Boo]]
*[[Bony Beetle]]s
|align=center|Bigger variants of Boos that have the same behavior.
*[[Boo]]s
|colspan="2"align=center|[[Peek-a-Boo Ghost House]]
|
|-
*[[Boo Buddies]]
|align=center|[[File:NSMBW Mega Cheep Cheep Render.png|100px]]
*[[Boomerang Bro]]s.
|[[Big Cheep Cheep]]
*[[Bowser Stunner]]s*
|align=center|Large variants of Cheep Cheeps that are found in underwater levels.
*[[Bramball]]s
|align=center|[[Cheep Chomp Chase]]
*[[Broozer]]s
|align=center|[[Star Coin Deep Dive]]
*[[Bullet Bill]]s
|-
*[[Buzzy Beetle]]s
|align=center|[[File:NSMBW Deep Cheep Render.png|100px]]
*[[Chain Chomp]]s
|[[Big Deep Cheep]]
*[[Cheep Cheep]]s
|align=center|Large variants of Deep Cheeps that are found in underwater levels.
*[[Cheep Chomp]]s
|colspan="2"align=center|[[Cheep Chomp Chase]]
*[[Cooligan]]s
|-
*[[Deep Cheep]]s
|align=center|[[File:NSMBW Big Dry Bones Sprite.png|100px]]
*[[Dragoneel]]s*
|[[Big Dry Bones]]
*[[Dry Bones]]
|align=center|Large variants of Dry Bones that appear in castle levels.
*[[Eep Cheep]]s
|colspan="2"align=center|[[Iggy's Swinging-Chains Castle]]
*[[Fire Bro]]s
|-
*[[Fire Piranha Plant]]s
|align=center|[[File:NSMBW Big Fire Piranha Plant.png|100px]]
*[[Fire Snake]]s
|[[Big Fire Piranha]]
*[[Fish Bone]]s
|align=center|Large variants of Fire Piranha Plants.
*[[Flame Chomp]]s
|align=center|[[Piranhas in the Dark]]
|
|align=center|[[Rising Piranhas]]
*[[Fliprus]]es*
|-
*[[Foo]]s
|align=center|[[File:NSMBW Big Fuzzy Render.png|100px]]
*[[Fuzzy|Fuzzies]]
|[[Big Fuzzy]]
*[[Ghost Block]]s
|align=center|Large variants of Fuzzies.
*[[Goomba]]s
|align=center|[[Frozen Fuzzies]]
*[[Goombrat]]s*
|align=center|[[Spine Coaster Connections]]
*[[Grrrol]]s*
|-
*[[Hammer Bro]]s.
|align=center|[[File:NSMBU Jungle of the Giants Screenshot.png|100px]]
*[[Heavy Para-Beetle]]s
|[[Big Koopa Troopa]]
*[[Hefty Goomba]]s
|align=center|Large variants of Koopa Troopas.
*[[Huckit Crab]]s
|colspan="2"align=center|[[Giant Swing-Along]]
*[[Huge Fire Bar]]s*
|-
*[[Ice Bro]]s.
|align=center|[[File:NSMBW Super Piranha Plant Render.png|100px]]
*[[Ice Piranha Plant]]s*
|[[Big Piranha Plant]]
*[[King Bill]]s
|align=center|Large variants of Piranha Plants.
*[[Koopa Troopa]]s
|align=center|[[Piranha Heights]]
*[[Lakitu]]s
|align=center|[[Flame Chomp Ferris Wheel]]
*[[Lava Bubble]]s
|-
*[[Magmaargh]]s
|align=center|[[File:MariovsMortonNSMBU.png|100px]]
*[[Magmaw]]s
|[[Big Pokey]]
|
|align=center|Large variants of Pokeys.
*[[Mechakoopa]]s
|colspan="2"align=center|[[Morton's Lava-Block Castle]]
*[[Mega Grrrol]]s*
|-
*[[Mini Goomba]]s
|align=center|[[File:SuperThwomp NSMBW.png|100px]]
*[[Monty Mole]]s
|[[Big Thwomp]]
*[[Muncher]]s
|align=center|Large Thwomps that can break through stone tiles.
*[[Nabbit]]*
|colspan="2"align=center|[[Wendy's Thwomp Castle]]
*[[Para-Beetle]]s
|-
*[[Parabomb]]s
|align=center|[[File:Mega Urchin.png|100px]]
*[[Koopa Paratroopa|Paratroopa]]s
|[[Big Urchin]]
*[[Piranha Plant]]s
|align=center|A gigantic [[Urchin]] that can be defeated only with a Star.
*[[Piranha Pod]]s*
|colspan="2"align=center|[[Urchin Reef Romp]]
*[[Pokey]]s
|-
*[[Porcupuffer]]s
|align=center|[[File:MegaWiggler.png|100px]]
*[[River Piranha Plant]]s
|[[Big Wiggler]]
*[[Sledge Bro]]s.
|align=center|Large variants of Wigglers.
*[[Spike]]s
|colspan="2"align=center|[[Wiggler Floodlands]]
*[[Spike Top]]s
|-
*[[Spiny|Spinys]]
|align=center|[[File:Skull Blaster.png|100px]]
*[[Spiny Cheep Cheep]]s
|[[Bill Blaster]]
*[[Stalking Piranha Plant]]s
|align=center|Cannons that shoot Bullet Bills.
|
|align=center|[[Larry's Trigger-Happy Castle]]
*[[Stone Spike]]s
|align=center|[[Rainbow Skywalk]]
*[[Sumo Bro]]s.
|-
*[[Targeting Ted]]s*
|align=center|[[File:Multi Bill Blaster NSMBU Sprite.png|100px]]
*[[Thwomp]]s
|[[Bill Blaster Turret]]
*[[Torpedo Base]]s
|align=center|Stacks of Bill Blasters that rotate and shoot Bullet Bills.
*[[Torpedo Ted]]s
|colspan="2"align=center|[[Larry's Trigger-Happy Castle]]
*[[Urchin]]s
|-
*[[Waddlewing]]s*
|align=center|[[File:NSMBW Blooper Sprite.png|100px]]
*[[Wiggler]]s
|[[Blooper]]
|align=center|Underwater enemies that move in an erratic pattern.
|colspan="2"align=center|[[Star Coin Deep Dive]]
|-
|align=center|[[File:NSMBW Bob-omb Render.png|100px]]
|[[Bob-omb]]
|align=center|Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after.
|align=center|[[Bowser Jr. Showdown]]
|align=center|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|-
|align=center|[[File:NSMBU Bony Beetle Artwork.png|100px]]
|[[Bony Beetle]]
|align=center|Skeleton variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes.
|align=center|[[Icicle Tower]]
|align=center|[[Impossible Pendulums]]
|-
|align=center|[[File:NSMBW Boo Render.png|100px]]
|[[Boo]]
|align=center|Ghosts that follow players when their back is turned, but hide their face when they look at them.
|align=center|[[Peek-a-Boo Ghost House]]
|align=center|[[Vanishing Ghost House]]
|-
|align=center|[[File:NSMBW Boomerang Bro Render.png|100px]]
|[[Boomerang Bro]]
|align=center|Hammer Bros. that use boomerangs, which return to them after being thrown.
|align=center|[[All Aboard!]]
|align=center|[[Above the Bouncy Clouds]]
|-
|align=center|[[File:BowserAmp.png|100px]]
|[[Bowser Stunner]]*
|An electric statue that resembles [[Bowser]]'s head and carries electrical currents.
|colspan="2"align=center|[[Current Event]]
|-
|align=center|[[File:NSMBW Bramball Render.png|100px]]
|[[Bramball]]
|align=center|An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below.
|colspan="2"align=center|[[Heart of Bramball Woods]]
|-
|align=center|[[File:Broozer.png|100px]]
|[[Broozer]]
|align=center|A walking, boxing Boo. Can break [[Brick Block|brick]]s and other blocks that are normally indestructible. A player can defeat it by jumping on it three times, or hitting him with a fireball.
|colspan="2"align=center|[[Broozers and Barrels]]
|-
|align=center|[[File:NSMBW Bullet Bill Render.png|100px]]
|[[Bullet Bill]]
|align=center|Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets.
|align=center|[[Larry's Trigger-Happy Castle]]
|align=center|[[Rainbow Skywalk]]
|-
|align=center|[[File:Rocketengine.png|100px]]
|[[Burner]]
|align=center|Constant streams of fire that rotate and are found on airships.
|colspan="2"align=center|[[Flame-Gear Tower]]
|-
|align=center|[[File:NSMBW Buzzy Beetle Render.png|100px]]
|[[Buzzy Beetle]]
|align=center|Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings.
|colspan="2"align=center|[[Ice-Slide Expressway]]
|-
|align=center|[[File:NSMBW Bob-omb Cannon Render.png|100px]]
|[[Cannon]]
|align=center|Cannons that shoot cannonballs or [[Bob-omb]]s. Giant cannons shoot giant cannonballs.
|colspan="2"align=center|[[Bowser Jr. Showdown]]
|-
|align=center|[[File:NSMBW Cannonball Screenshot.png|100px]]
|[[Cannonball]]
|align=center|Heavy metal spheres launched by cannons.
|colspan="2"align=center|[[Bowser Jr. Showdown]]
|-
|align=center|[[File:NSMBW Chain Chomp Render.png|100px]]
|[[Chain Chomp]]
|align=center|Enemies tied to posts that lunge at the player. If someone [[Ground Pound]]s their post, they are set free.
|colspan="2"align=center|[[Wiggler Rodeo]]
|-
|align=center|[[File:NSMBW Cheep Cheep Render.png|100px]]
|[[Cheep Cheep]]
|align=center|Fish that are found swimming aimlessly in underwater levels.
|align=center|[[Cheep Chomp Chase]]
|align=center|[[Star Coin Deep Dive]]
|-
|align=center|[[File:NSMBW Cheep-Chomp Render.png|100px]]
|[[Cheep Chomp]]
|align=center|Large fish that attempt to eat the player(s).
|align=center|[[Cheep Chomp Chase]]
|align=center|[[Star Coin Deep Dive]]
|-
|align=center|[[File:Boo Circle NSMBW.png|100px]]
|[[Boo Buddies|Circling Boo Buddies]]
|align=center|Boos flying in a circle formation.
|align=center|[[Haunted Cargo Hold]]
|align=center|[[Under Construction]]
|-
|align=center|[[File:NSMBW Cooligan Model.png|100px]]
|[[Cooligan]]
|align=center|An enemy that slides on ice and slows down when hit.
|colspan="2"align=center|[[Cooligan Shrooms]]
|-
|align=center|[[File:NSMBW Deep Cheep Render.png|100px]]
|[[Deep Cheep]]
|align=center|Cheep Cheeps that chase the player(s) as they swim.
|colspan="2"align=center|[[Cheep Chomp Chase]]
|-
|align=center|[[File:NSMBU Dragoneel Screenshot.jpg|180px]]<br>[[File:LittleDragoneels.png|100px]]
|[[Dragoneel]]*
|align=center|A dragon-like eel that attacks by chasing the player(s). Shorter, purple ones also exist that move slower, but make sharper turns.
|colspan="2"align=center|[[Dragoneel Depths]]<br>(red/purple)
|-
|align=center|[[File:DryBones NSMBW.png|100px]]
|[[Dry Bones]]
|align=center|Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves.
|align=center|[[Flame-Gear Tower]]
|align=center|[[Stonecrush Tower]]
|-
|align=center|[[File:NSMBW Eep Cheep Render.png|100px]]
|[[Eep Cheep]]
|align=center|A [[Cheep Cheep]] that swims away when the player comes near it. Mostly appears in schools.
|colspan="2"align=center|[[Cheep Chomp Chase]]
|-
|align=center|[[File:FireBarNSMBW.png|100px]]
|[[Fire Bar]]
|align=center|A series of fireballs that spins in a circular motion.
|align=center|[[Sumo Bro's Spinning Tower]]
|align=center|[[Ludwig's Block-Press Castle]]
|-
|align=center|[[File:NSMBW Fire Bro Sprite.png|100px]]
|[[Fire Bro]]
|align=center|Hammer Bros. that throw fireballs.
|align=center|[[Piranhas in the Dark]]
|align=center|[[Magmaw River Cruise]]
|-
|align=center|[[File:FirePiranhaPlantNSMBW.png|100px]]
|[[Fire Piranha Plant]]
|align=center|Piranha Plants that aim at the player and shoot fireballs.
|align=center|[[Slippery Rope Ladders]]
|align=center|[[Spine Coaster Stowaways]]
|-
|align=center|[[File:FireSnakeAttack.png|100px]]
|[[Fire Snake]]
|align=center|Flames that jump in a high arc.
|colspan="2"align=center|[[Light-Up-Lift Tower]]
|-
|align=center|[[File:Fishy Bone.png|100px]]
|[[Fish Bone]]
|align=center|Skeletal fish that charge towards players.
|align=center|[[Haunted Cargo Hold]]
|align=center|[[Deepsea Stone-Eyes]]
|-
|align=center|[[File:FlameChompNSMBW.png|100px]]
|[[Flame Chomp]]
|align=center|Black spheres that hurl a giant fireball at players, then explode shortly afterward.
|colspan="2"align=center|[[Flame Chomp Ferris Wheel]]
|-
|align=center|[[File:Fliprus.png|100px]]
|[[Fliprus]]*
|align=center|A walrus-like creature that throws snowballs that can be jumped on.
|align=center|[[Fliprus Floes]]
|align=center|[[Hammerswing Hangout]]
|-
|align=center|[[File:NSMBW Foo Render.png|100px]]
|[[Foo]]
|align=center|An enemy that blows fog in order to obscure the player's view.
|colspan="2"align=center|[[Three-Headed Snake Block]]
|-
|align=center|[[File:Ice PiranhaNSMBU.png|100px]]
|[[Frost Piranha]]*
|align=center|A [[Piranha Plant]] that can shoot [[Ice Ball|ice ball]]s from its mouth, like [[Fire Piranha Plant]]s.
|colspan="2"align=center|[[Broozers and Barrels]]
|-
|align=center|[[File:NSMBW Fuzzy Sprite.png|100px]]
|[[Fuzzy]]
|align=center|Enemies that follow tracks and hurt players upon contact, but can be walked on by [[Yoshi]].
|align=center|[[Mount Fuzzy]]
|align=center|[[Cloudy Capers]]
|-
|align=center|[[File:GhostQuestionBlock.png|100px]]
|[[Ghost Block]]
|align=center|A ? Block that floats and charges at the player, breaking if it hits a floor or a platform.
|colspan="2"align=center|[[Vanishing Ghost House]]
|-
|align=center|[[File:NSMBW Giant Cannonball Screenshot.png|100px]]
|[[Giant cannonball]]
|align=center|Large variants of cannonballs launched by large cannons.
|colspan="2"align=center|[[Bowser Jr. Showdown]]
|-
|align=center|[[File:NSMBW Goomba Artwork.png|100px]]
|[[Goomba]]
|align=center|Common enemies that can be defeated by jumping on them.
|align=center|[[Stonecrush Tower]]
|align=center|[[Magmaw River Cruise]]
|-
|align=center|[[File:Goombrat.png|100px]]
|[[Goombrat]]*
|align=center|A [[Goomba]] that resembles a {{wp|persimmon#Fruit|persimmon}} and turns at ledges.
|align=center|[[Wiggler Rodeo]]
|align=center|[[Hot Cogs]]
|-
|align=center|[[File:NSMBU Grrrol Artwork.png|100px]]
|[[Grrrol]]*
|align=center|A sub-species of [[Thwomp]] that roll on the ground.
|align=center|[[Underground Grrrols]]
|align=center|[[Smashing-Stone Tower]]
|-
|align=center|[[File:NSMBW Hammer Bro Render.png|100px]]
|[[Hammer Bro]]
|align=center|Enemies that throw hammers and jump.
|align=center|[[Piranha Gardens]]
|align=center|[[All Aboard!]]
|-
|align=center|[[File:NSMBU Hammerswing Caverns Screenshot.jpg|100px]]
|[[Hammer Pendulum]]
|align=center|Hammer-like platforms that swing back and forth on a 180-degree arc.
|colspan="2"align=center|[[Hammerswing Hangout]]
|-
|align=center|[[File:Heavy Para-Beetle Side View.png|100px]]
|[[Heavy Para-Beetle]]
|align=center|A giant [[Para-Beetle]] that descends when stood on.
|colspan="2"align=center|[[Para-Beetle Parade]]
|-
|align=center|[[File:Huckit Crab.png|100px]]
|[[Huckit Crab]]
|align=center|A crab that throws rocks on loop. These balls can be jumped on and used as a temporary platform.
|align=center|[[Huckit Beach Resort]]
|align=center|[[Porcupuffer Cavern]]
|-
|align=center|[[File:NSMBU Fire Bar Cliffs Screenshot.jpg|100px]]
|[[Huge Fire Bar]]*
|align=center|A larger version of a [[Fire Bar]].
|colspan="2"align=center|[[Fire Bar Sprint]]
|-
|align=center|[[File:NSMBW Ice Bro Render.png|80px]]
|[[Ice Bro]]
|align=center|An enemy that throws [[Ice Ball|ice ball]]s at the ground, which can freeze the player and even other enemies.
|align=center|[[All Aboard!]]
|align=center|[[Frozen Fuzzies]]
|-
|align=center|[[File:IcicleLU.png|100px]]
|[[Icicle]]
|align=center|Icicles that fall when the player gets close underneath.
|align=center|[[Icicle Tower]]
|align=center|[[Wendy's Thwomp Castle]]
|-
|align=center|[[File:NSMBW King Bill Render.png|100px]]
|[[King Bill]]
|align=center|A nearly invincible enemy that charges forward, taking up most of the screen.
|align=center|[[Larry's Trigger-Happy Castle]]
|align=center|[[Para-Beetle Parade]]
|-
|align=center|[[File:GreenKoopaTroopa.png|100px]]
|[[Koopa Troopa]]
|align=center|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges, while Red Koopa Troopas turn around.
|align=center|[[Waddlewing Warning!]]<br>(green)<br>[[Crooked Cavern]]<br>(red)
|align=center|[[Magmaw River Cruise]]<br>(green)<br>[[Magma Moat]]<br>(red)
|-
|align=center|[[File:NSMBW Lakitu Artwork.jpg|100px]]
|[[Lakitu]]
|align=center|Enemies that throw Spiny Eggs. If a player defeats it, they can ride on its cloud until it disappears.
|align=center|[[Spinning Sandstones]]
|align=center|[[Cloudy Capers]]
|-
|align=center|[[File:NSMBW Lava Bubble Render.png|100px]]
|[[Lava Bubble]]
|align=center|Fireballs that jump out of lava.
|align=center|[[Roy's Ironclad Castle]]
|align=center|[[Hot Cogs]]
|-
|align=center|[[File:NSMBU Iggy Castle Battle.png|100px]]
|[[Magmaargh]]
|align=center|Lava monsters that attack by moving towards the player(s) in a wave-like movement.
|colspan="2"align=center|[[Iggy's Swinging-Chains Castle]]
|-
|align=center|[[File:MagmawNSMBU.png|100px]]
|[[Magmaw]]
|align=center|Lava monsters that lunges at the player, then dips back into the lava.
|align=center|[[Magmaw River Cruise]]
|align=center|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|-
|align=center|[[File:NewMechaKoopa.jpg|100px]]
|[[Mechakoopa]]
|align=center|A mechanical Koopa. After stomping it, a player can pick it up and use it as a weapon.
|colspan="2"align=center|[[All Aboard!]]
|-
|align=center|[[File:NSMBU Boarding the Airship Mecha Hand.jpg|100px]]
|[[Mecha Hand]]*
|align=center|A large mechanical hand modeled after Bowser's own hand that attempts to crush the players while they are on board.
|align=center|[[All Aboard!]]
|align=center|[[Bowser Jr. Showdown]]
|-
|align=center|[[File:NSMBU Dai Goro Screenshot.png|100px]]
|[[Mega Grrrol]]*
|align=center|A bigger [[Grrrol]] that rolls around.
|align=center|[[Underground Grrrols]]
|align=center|[[Smashing-Stone Tower]]
|-
|align=center|[[File:NSMBU Meteor Moat Screenshot.png|100px]]
|[[Meteor]]
|align=center|Rocks that fall slowly and break upon hitting either the ground or a block.
|align=center|[[Magma Moat]]
|align=center|[[Firefall Rising]]
|-
|align=center|[[File:NSMBW Mini Goomba Render.png|100px]]
|[[Mini Goomba]]
|align=center|Small Goombas that weigh players down until they either attack or walk for a few seconds.
|align=center|[[Stonecrush Tower]]
|align=center|[[Magmaw River Cruise]]
|-
|align=center|[[File:NSMBW Missle Bill Screenshot.png|100px]]
|[[Bull's-Eye Bill|Missile Bill]]
|align=center|Bullet Bills that target players.
|colspan="2"align=center|[[Roy's Ironclad Castle]]
|-
|align=center|[[File:NSMBW Monty Mole Render.png|100px]]
|[[Monty Mole]]
|align=center|A mole that pops out of mountains and the ground and gives chase.
|align=center|[[Rolling Yoshi Hills]]
|align=center|[[Stonecrush Tower]]
|-
|align=center|[[File:NSMBW Muncher Plant Screenshot.png|100px]]
|[[Muncher]]
|align=center|An invincible black plant.
|align=center|[[Lemmy's Lights-Out Castle]]
|align=center|[[Wiggler Rodeo]]
|-
|align=center|[[File:NSMBW Parabeetle Render.png|100px]]
|[[Para-Beetle]]
|align=center|Winged Buzzy Beetles. A player can hop on their back for a ride, unlike with other winged foes.
|colspan="2"align=center|[[Para-Beetle Parade]]
|-
|align=center|[[File:NSMBW Para-bomb Render.png|100px]]
|[[Parabomb]]
|align=center|Parachuting Bob-ombs that are sometimes shot out of cannons.
|align=center|[[Bowser Jr. Showdown]]
|align=center|[[Current Event]]
|-
|align=center|[[File:GreenParatroopa.png|100px]]
|[[Koopa Paratroopa|Paratroopa]]
|align=center|Winged Koopa Troopas that either jump in high arcs or fly up and down in the air.
|align=center|[[Dancing Blocks, Poison Swamp]]
|align=center|[[Stonecrush Tower]]
|-
|align=center|[[File:NSMBW Piranha Plant Render.png|100px]]
|[[Piranha Plant]]
|align=center|Plants that move in and out of Warp Pipes and some grounded.
|align=center|[[Waddlewing Warning!]]
|align=center|[[Above the Bouncy Clouds]]
|-
|align=center|[[File:NSMBU Lakitu and Piranha Pod Artwork.jpg|100px]]
|[[Piranha Pod]]*
|align=center|A projectile thrown by a [[Lakitu]] that turns into a [[Piranha Plant]].
|align=center|[[Spinning Sandstones]]
|align=center|[[Beanstalk Jungle]]
|-
|align=center|[[File:NSMBW Pokey Render.png|100px]]
|[[Pokey]]
|align=center|Living cacti that appear in desert levels and move slowly.
|colspan="2"align=center|[[Underground Grrrols]]
|-
|align=center|[[File:NSMBW Porcupuffer Render.png|100px]]
|[[Porcupuffer]]
|align=center|Fish that jump out of the water and follows the player(s).
|colspan="2"align=center|[[Porcupuffer Cavern]]
|-
|align=center|[[File:Pricklygoomba.png|100px]]
|[[Prickly Goomba]]
|align=center|A Goomba that hides inside a spiked chestnut shell until it is hit with a [[fireball]], which is when it turns into a regular Goomba.
|colspan="2"align=center|[[Fire and Ice]]
|-
|align=center|[[File:RiverPiranhaPlantNSMBW.png|35px]]
|[[River Piranha Plant]]
|align=center|A stationary [[Piranha Plant]] that blows a green spiked ball up and down, similar to a [[Ptooie]].
|align=center|[[Spinning Sandstones]]
|align=center|[[Fliprus Floes]]
|-
|align=center|[[File:Pillar NSMBW.png|100px]]
|[[Skewer]]
|align=center|Spiked Pillars that move up and down.
|colspan="2"align=center|[[Shish-Kebab Tower]]
|-
|align=center|[[File:SledgebrosNSMBW.png|100px]]
|[[Sledge Bro]]
|align=center|Hammer Bro variants that stun players after they jump.
|colspan="2"align=center|[[All Aboard!]]
|-
|align=center|[[File:Spike NSMBW Artwork.png|100px]]
|[[Spike]]
|align=center|A green Koopa which will pull spiked balls out of their mouths, and throw them directly downwards from the ledges on which they stand.
|align=center|[[Spike's Tumbling Desert]]
|align=center|[[Spike's Seesaws]]
|-
|align=center|[[File:Spike Top.png|100px]]
|[[Spike Top]]
|align=center|Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on.
|colspan="2"align=center|[[Switch-Lift Express]]
|-
|align=center|[[File:NSMBW Spike Ball Artwork.png|100px]]
|[[Spike Ball|Spiked ball]]
|align=center|Spike balls that appear in fortress and castle levels.
|align=center|[[Spike's Tumbling Desert]]
|align=center|[[Spike's Seesaws]]
|-
|align=center|[[File:NSLU Impossible Pendulums Screenshot.png|100px]]
|[[Spinner]]
|align=center|A large spiked ball on a chain that cannot be defeated.
|align=center|[[Stone-Snake Tower]]<br>(regular)<br>[[Impossible Pendulums]]<br>(large)
|align=center|[[Impossible Pendulums]]<br>(regular)<br>[[Impossible Pendulums]]<br>(large)
|-
|align=center|[[File:NSMBW Spiny Render.png|100px]]
|[[Spiny]]
|align=center|Enemies that hatch from Spiny Eggs and cannot be jumped on.
|colspan="2"align=center|[[Cloudy Capers]]
|-
|align=center|[[File:SpinyCheep-CheepNSMBW.png|100px]]
|[[Spiny Cheep Cheep]]
|align=center|Fast-swimming fish that chase players.
|align=center|[[Haunted Cargo Hold]]
|align=center|[[Star Coin Deep Dive]]
|-
|align=center|[[File:NSMBW Stalking Piranha Plant Sprite.png|50px]]
|[[Stalking Piranha Plant]]
|align=center|A Piranha Plant that walks around and stretches up and down on a regular basis.
|align=center|[[Spinning Sandstones]]
|align=center|[[Rising Piranhas]]
|-
|align=center|[[File:NSMBW Stone Spike Render.png|50px]]
|[[Stone Spike]]
|align=center|A [[Spike]] that throws stone rocks downwards.
|colspan="2"align=center|[[Stone Spike Conveyors]]
|-
|align=center|[[File:NSMBU Sumo Bro Artwork.png|50px]]
|[[Sumo Bro]]
|align=center|Giant Koopas that stomp the ground and create electric waves in two directions.
|align=center|[[Sumo Bro Bridge]]
|align=center|[[Sumo Bro's Spinning Tower]]
|-
|align=center|[[File:Missile TorpedoNSMBU.png|100px]]
|[[Targeting Ted]]*
|align=center|Red Torpedo Teds that home into their target, much like [[Bull's-Eye Bill|Missile Bill]]s.
|align=center|[[Larry's Trigger-Happy Castle]]
|align=center|[[All Aboard!]]
|-
|align=center|[[File:Thwomp NSMBW.png|100px]]
|[[Thwomp]]
|align=center|Large rocks that fall when someone gets close.
|colspan="2"align=center|[[Wendy's Thwomp Castle]]
|-
|align=center|[[File:NSMBU Red Torpedo Base Screenshot.png|100px]]
|[[Torpedo Base (Targeting Ted)|Torpedo Base]]*
|align=center|Red [[torpedo tube]]s that fire [[Targeting Ted]]s instead of [[Torpedo Ted]]s.
|align=center|[[Larry's Trigger-Happy Castle]]
|align=center|[[All Aboard!]]
|-
|align=center|[[File:NSMBU Asset Model Torpedo Ted.png|100px]]
|[[Torpedo Ted]]
|align=center|A slow-moving torpedo that flies in one direction.
|align=center|[[Larry's Trigger-Happy Castle]]
|align=center|[[All Aboard!]]
|-
|align=center|[[File:NSMBU Torpedo Base Model.png|100px]]
|[[Torpedo tube]]
|align=center|An indestructible box that fires Torpedo Teds.
|align=center|[[Larry's Trigger-Happy Castle]]
|align=center|[[All Aboard!]]
|-
|align=center|[[File:UrchinNSMBW.png|100px]]
|[[Urchin]]
|align=center|Stationary enemies that appear in underwater levels.
|colspan="2"align=center|[[Urchin Reef Romp]]
|-
|align=center|[[File:NSMBU Gliding Waddlewing Artwork.png|100px]]
|[[Waddlewing]]*
|align=center|Orange flying-squirrel enemies that glide through stages.
|align=center|[[Waddlewing Warning!]]
|align=center|[[Flying Squirrel Ovation]]
|-
|align=center|[[File:NSMBW Wiggler Sprite.png|100px]]
|[[Wiggler]]
|align=center|Caterpillars that move faster after being jumped on.
|colspan="2"align=center|[[Wiggler Rodeo]]
|}
 
===Obstacles===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style=background:#ccc
!width=5%|Image
!width=5%|Enemy
!width=40%|Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|align=center|[[File:NSLU Flame-Gear Tower Screenshot.png|100px]]
|[[Cog (obstacle)|Cog]]
|align=center|Gear-like platforms that the player must go under to pass. If they remain under one, they are squished and lose a life.
|align=center|[[Flame-Gear Tower]]
|align=center|[[Hot Cogs]]
|-
|align=center|[[File:CurrentLU.png|100px]]
|[[Current]]
|align=center|Currents that push the player.
|align=center|[[Cheep Chomp Chase]]
|align=center|[[Star Coin Deep Dive]]
|-
|align=center|[[File:DarknessNSLU.png|100px]]
|[[Dark]]
|align=center|Block the player's view.
|align=center|[[Lemmy's Lights-Out Castle]]
|align=center|[[Light-Up-Lift Tower]]
|-
|align=center|[[File:Lemmy's Swingback Castle.png|100px]]
|[[Lava]]
|align=center|Molten rock that can cause the player to instantly lose a life.
|align=center|[[Morton's Lava-Block Castle]]
|align=center|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|-
|align=center|[[File:NSMBU Iggy's Volcanic Castle Screenshot.jpg|100px]]
|[[Lava swell]]
|align=center|Lava that moves up in waves.
|colspan="2"align=center|[[Iggy's Swinging-Chains Castle]]
|-
|align=center|[[File:PoisonLU.png|100px]]
|[[Poison (obstacle)|Poison]]
|align=center|A liquid hazard that can cause the player to instantly lose a life.
|align=center|[[Giant Swing-Along]]
|align=center|[[Under Construction]]
|-
|align=center|[[File:QuicksandLU.png|100px]]
|[[Quicksand]]
|align=center|Sand that sinks the player.
|align=center|[[Spike's Tumbling Desert]]
|align=center|[[Spinning Sandstones]]
|-
|align=center|[[File:NSMBU Rising Tides of Lava Screenshot.jpg|100px]]
|[[Lava tide|Rising lava]]
|align=center|Lava that rises up.
|colspan="2"align=center|[[Current Event]]
|-
|align=center|[[File:SandGeyserLU.png|100px]]
|[[Sand Geyser]]
|align=center|Sand that rises up from pits.
|colspan="2"align=center|[[Spinning Sandstones]]
|-
|align=center|[[File:NSLU Dragoneel Depths Screenshot.png|100px]]
|[[Water]]
|align=center|Large bodies of harmless liquid that the player(s) can [[Swim|swim]] through.
|align=center|[[Cheep Chomp Chase]]
|align=center|[[Star Coin Deep Dive]]
|-
|align=center|[[File:WaterGeyserLU.png|100px]]
|[[Water Geyser]]
|align=center|[[Water]] that rises up from pits.
|align=center|[[Huckit Beach Resort]]
|align=center|[[The Great Geysers]]
|}
|}


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{{NSMBU map}}
{{NSMBU map}}
There are 82 new courses replacing the original courses from ''New Super Mario Bros. U'' with different level names, while the world names are retained.
There are 82 new courses replacing the original courses from ''New Super Mario Bros. U'' with different level names, while the world names are retained.
 
{|border="1"cellspacing=0 cellpadding=2 align="center"bgcolor=#B7BBD9 style="text-align:center;color:black"width=98%
{|border="1"cellspacing=0 cellpadding=2 align="center" bgcolor=#B7BBD9 style="text-align:center; color:black" width=98%
!colspan=8 bgcolor=#ABC|<big>Worlds</big>
!colspan=8 bgcolor=#ABC|<big>Worlds</big>
|- bgcolor=#B0BBD2
|-bgcolor=#B0BBD2
|colspan="2"|[[File:NSMBU Acorn Plains Map.png|250px]]<br>'''World 1: [[Acorn Plains#New Super Luigi U|Acorn Plains]]'''<br>A grassy world with plenty of shrubs, slanted mountains, and the [[Acorn Tree]].
!colspan=2 width=25% style="background:limegreen"|World 1: {{Color-link|Acorn Plains|black}}
|colspan="2"|[[File:Layer Cake Desert.png|250px]]<br>'''World 2: [[Layer-Cake Desert#New Super Luigi U|Layer-Cake Desert]]'''<br>A desert world with various desserts, such as melting ice creams, giant cakes, and a sea of sand with Moai-like statues called [[Stone-Eye]]s.
!colspan=2 width=25% style="background:orange"|World 2: {{Color-link|Layer-Cake Desert|Black}}
|colspan="2"|[[File:NSMBU Sparkling Waters World Map Screenshot.png|250px]]<br>'''World 3: [[Sparkling Waters#New Super Luigi U|Sparkling Waters]]'''<br>A tropical world with multiple islands, bubbling water geysers, and a sunken ship. This world can be entirely skipped for Frosted Glacier.
!colspan=2 width=25% style="background:cyan"|World 3: {{Color-link|Sparkling Waters|Black}}
|colspan="2"|[[File:NSMBU Frosted Glacier Map.png|250px]]<br>'''World 4: [[Frosted Glacier#New Super Luigi U|Frosted Glacier]]'''<br>A snowy world that takes place at night filled with stars and constellations. This world can be entirely skipped for Sparkling Waters.
!colspan=2 width=25% style="background:indigo"|{{Color|World 4:|White}} {{Color-link|Frosted Glacier|white}}
|- bgcolor=#B4BBD6
|-
|colspan=2|[[File:NSMBU Acorn Plains Map.png|250px]]
|colspan="2"|[[File:Layer Cake Desert.png|250px]]
|colspan="2"|[[File:NSMBU Sparkling Waters World Map Screenshot.png|250px]]
|colspan="2"|[[File:NSMBU Frosted Glacier Map.png|250px]]
|-
|colspan="2"align=center|A grassy world with plenty of shrubs, slanted mountains, and the [[Acorn Tree]]. This world is similar to many other first worlds in the ''Super Mario'' series.
|colspan="2"align-center|A desert world with various desserts, such as melting ice creams, giant cakes, and a sea of sand with Moai-like statues called [[Stone-Eye]]s.
|colspan="2"align-center|A tropical world with multiple islands and bubbling water geysers, similar to [[World 4 (New Super Mario Bros. Wii)|World 4]] from ''[[New Super Mario Bros. Wii]]''. This world can be entirely skipped for Frosted Glacier.
|colspan="2"align-center|A snowy world that takes place at night filled with stars and constellations. This world can be entirely skipped for Sparkling Waters.
|-bgcolor=#B4BBD6
!width=2%|#
!width=2%|#
!width="5%"|Level
!width="5%"|Level
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|[[File:NSMBU Fliprus Icon.png|x22px|Secret|link=]]
|[[File:NSMBU Fliprus Icon.png|x22px|Secret|link=]]
|[[Fliprus Floes]]
|[[Fliprus Floes]]
|- bgcolor=#B0BBD2
|-bgcolor=#B0BBD2
|colspan="2"|[[File:NSMBU Soda Jungle Main Map.png|250px]]<br>[[File:NSMBU Soda Jungle Haunted.png|250px]]<br>'''World 5: [[Soda Jungle#New Super Luigi U|Soda Jungle]]'''<br>A rainforest flooded by purple [[Poison (obstacle)|poison]], based on the [[Forest of Illusion]] and [[World 4 (New Super Mario Bros.)|World 4]] from ''[[Super Mario World]]'' and ''[[New Super Mario Bros.]]'', respectively.
!colspan=2 width=25% style="background:green"|{{Color|World 5:|white}} {{Color-link|Soda Jungle|white}}
|colspan="2"|[[File:NSMBU Rock-Candy Mines World Map Screenshot.png|250px]]<br>'''World 6: [[Rock-Candy Mines#New Super Luigi U|Rock-Candy Mines]]'''<br>A mountainous world with tall, pillar like mountains. A cloud train seems to separate this world from the next world.
!colspan=2 width=25% style="background:purple"|{{Color|World 6:|white}} {{Color-link|Rock-Candy Mines|white}}
|colspan="2"|[[File:Meringue Clouds.png|250px]]<br>'''World 7: [[Meringue Clouds#New Super Luigi U|Meringue Clouds]]'''<br>A sky world resembling the foreground of levels in [[World 7 (New Super Mario Bros.)|World 7]] from ''New Super Mario Bros.''
!colspan=2 width=25% style="background:lightblue"|World 7: {{Color-link|Meringue Clouds|black}}
|colspan="2"|[[File:NSMBU Peach's Castle World Map.png|250px]]<br>'''World 8: [[Peach's Castle (world)#New Super Luigi U|Peach's Castle]]'''<br>A grassland area, similar to [[World 1 (New Super Mario Bros. Wii)|World 1]] from the previous ''New Super Mario Bros.'' games, containing mushroom hills and the castle of the princess. It has been taken over by the [[Koopa Troop]] and is slowly transformed into Bowser's image until eventually being surrounded by a tornado. By the time the player reaches the castle grounds, it has been transformed into a lava-based area. Princess Peach's castle remains mostly unchanged on the outside but on the inside it is similar to [[Bowser's Castle]] from the previous installments. This world must be completed to beat the game.
!colspan=2 width=25% style="background:maroon"|{{Color|World 8:|white}} {{Color-link|Peach's Castle (world)|white|Peach's Castle}}
|- bgcolor=#B4BBD6
|-
|colspan="2"|[[File:NSMBU Soda Jungle Main Map.png|250px]]<br>[[File:NSMBU Soda Jungle Haunted.png|250px]]
|colspan="2"|[[File:NSMBU Rock-Candy Mines World Map Screenshot.png|250px]]
|colspan="2"|[[File:Meringue Clouds.png|250px]]
|colspan="2"|[[File:NSMBU Peach's Castle World Map.png|250px]]
|-
|colspan="2"align=center|A rainforest flooded by purple [[Poison (obstacle)|poison]], based on the [[Forest of Illusion]] from ''[[Super Mario World]]'' and [[World 4 (New Super Mario Bros.)|World 4]] from ''[[New Super Mario Bros.]]''
|colspan="2"align=center|A mountainous world with tall, pillar-like mountains, similar to [[Chocolate Island]] from ''Super Mario World'' or [[World 6 (New Super Mario Bros. Wii)|World 6]] from ''New Super Mario Bros. Wii''. Several red and blue switches similar to [[! Switch]]es appear in this world, and pressing them activates [[Stretch Block]]s with their corresponding color.
|colspan="2"align=center|A sky world resembling the foreground of levels in [[World 7 (New Super Mario Bros.)|World 7]] from ''New Super Mario Bros.'' Two levels take place at sunset, and this world's [[Castle]] takes place near the tornado surrounding the next world, as marked by different cloud coloration.
|colspan="2"align=center|A grassland area, similar to [[World 1 (New Super Mario Bros. Wii)|World 1]] from the previous ''New Super Mario Bros.'' games, containing mushroom hills and the castle of the princess. It has been taken over by the [[Koopa Troop]] and is slowly transformed into Bowser's image until eventually being surrounded by a tornado. By the time the player reaches the castle grounds, it has been transformed into a lava-based area. Princess Peach's castle remains mostly unchanged on the outside but on the inside it is similar to [[Bowser's Castle]] from the previous installments. This world must be completed to beat the game.
|-bgcolor=#B4BBD6
!width=2%|#
!width=2%|#
!width="5%"|Level
!width="5%"|Level
Line 483: Line 1,053:
|[[File:NSMBU Parabeetle Icon.png|x22px|Secret|link=]]
|[[File:NSMBU Parabeetle Icon.png|x22px|Secret|link=]]
|[[Para-Beetle Parade]]
|[[Para-Beetle Parade]]
|- bgcolor=#B0BBD2
|-bgcolor=#B0BBD2
|colspan="4"|[[File:NSMBU Superstar Road World Map Screenshot.png|250px]]<br>'''World 9: [[Superstar Road#New Super Luigi U|Superstar Road]]'''<br>A secret world unlocked after beating Bowser's final battle. Its levels must be unlocked with the Star Coins collected from all the levels of the previous worlds.
!colspan=4 width="100%"style="background:Gold"|World 9: {{Color-link|Superstar Road|Black}}
|colspan="4"|[[File:NSMBU Secret Island World Map.png|250px]]<br>'''[[Secret Island]]'''<br>A small area between Acorn Plains and Sparkling Waters that houses a [[Toad House|Purple Toad House]]. It must be unlocked as the same way as Superstar Road.
!colspan=4 width="200%"style="background:lavender"|{{Color-link|Secret Island|Black}}
|-
|colspan="4"|[[File:NSMBU Superstar Road World Map Screenshot.png|250px]]
|colspan="4"|[[File:NSMBU Secret Island World Map.png|250px]]
|-
|colspan="4"align=center|A secret world unlocked after beating Bowser's final battle. Its levels must be unlocked with the Star Coins collected from all the levels of the previous worlds.
|colspan="4"align=center|A small area between Acorn Plains and Sparkling Waters that houses a [[Toad House|Purple Toad House]]. It must be unlocked as the same way as Superstar Road.
|-
|-
!colspan="2" bgcolor=#B4BBD6 width=2%|#
!colspan="2"bgcolor=#B4BBD6 width=2%|#
!colspan="2" bgcolor=#B4BBD6 width="5%"|Level
!colspan="2"bgcolor=#B4BBD6 width="5%"|Level
!colspan="4" rowspan="10"|
!colspan="4"rowspan="10"|
|-
|-
|colspan="2"|1
|colspan="2"|1
Line 520: Line 1,096:


==Power-ups and transformations==
==Power-ups and transformations==
{|align=center border=1 cellspaing=0 cellpadding=4 style="border-collapse:collapse; text-align:center"
{|align=center border=1 cellspaing=0 cellpadding=4 style="border-collapse:collapse;text-align:center"
|[[File:NSLU Small Luigi Artwork.png|60px|center]]
|[[File:NSLU Small Luigi Artwork.png|60px|center]]
|[[File:NSMBU Luigi Jumping Artwork.png|100px|center]]
|[[File:NSMBU Luigi Jumping Artwork.png|100px|center]]
Line 563: Line 1,139:
Illustrationartwork NSLU.png|Group artwork (with [[Soda Jungle]] background art)
Illustrationartwork NSLU.png|Group artwork (with [[Soda Jungle]] background art)
</gallery>
</gallery>
==Media==
{{more media|Are the musical tracks the same as ''[[New Super Mario Bros. U]]''?|section=yes}}


==Development==
==Development==
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Conversely, Chris Shilling of Eurogamer gave the content a 6/10, criticizing that, "It's not a bad game by any stretch of the imagination: the level design is still a cut above so many of Nintendo's peers. But by the series' consistently high standards, it qualifies as a disappointment."<ref>[http://www.eurogamer.net/articles/2013-06-24-new-super-luigi-u-review]</ref>. Edge also gave the game a 6, criticizing the game's stages by saying, "the quality of the level design is mixed: some stages feel claustrophobic yet others are surprisingly baggy, and few are considerate enough to accommodate four players." The writer goes on to say that, "At its best, New Super Luigi U is an exhilarating test of skill," but also criticizes the game by saying that, "on occasion it dangerously approximates a fan-made ROM hack," in the end saying that, "Some will undoubtedly find its challenge inviting, but others will rightly expect more ingenuity from Nintendo than this."<ref>[http://www.edge-online.com/review/new-super-luigi-u-review/]</ref> GamesRadar writer Henry Gilbert, giving the game 3/5 stars, also says that, "If you’re ready for the heightened difficulty of solo play in New Super Luigi U, then you’ll find it rewarding. Otherwise, it’s a taxing platformer that’s only made more rage-inducing in multiplayer."<ref>[http://www.gamesradar.com/new-super-luigi-u-review/]</ref>
Conversely, Chris Shilling of Eurogamer gave the content a 6/10, criticizing that, "It's not a bad game by any stretch of the imagination: the level design is still a cut above so many of Nintendo's peers. But by the series' consistently high standards, it qualifies as a disappointment."<ref>[http://www.eurogamer.net/articles/2013-06-24-new-super-luigi-u-review]</ref>. Edge also gave the game a 6, criticizing the game's stages by saying, "the quality of the level design is mixed: some stages feel claustrophobic yet others are surprisingly baggy, and few are considerate enough to accommodate four players." The writer goes on to say that, "At its best, New Super Luigi U is an exhilarating test of skill," but also criticizes the game by saying that, "on occasion it dangerously approximates a fan-made ROM hack," in the end saying that, "Some will undoubtedly find its challenge inviting, but others will rightly expect more ingenuity from Nintendo than this."<ref>[http://www.edge-online.com/review/new-super-luigi-u-review/]</ref> GamesRadar writer Henry Gilbert, giving the game 3/5 stars, also says that, "If you’re ready for the heightened difficulty of solo play in New Super Luigi U, then you’ll find it rewarding. Otherwise, it’s a taxing platformer that’s only made more rage-inducing in multiplayer."<ref>[http://www.gamesradar.com/new-super-luigi-u-review/]</ref>
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
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|align="left"|"''New Super Luigi U is a terrific title for capable platform gamers, with intense and exciting bursts of momentum to put those thumbs to the test. What that does do, however, is make multiplayer even more awkward than before, and possibly puts the title beyond the reach of less experienced gamers, even with the indestructible Nabbit. The sense of the old is thankfully tempered by a fresh feel and clever level design, however, and even if the adventure won't last long for those without completionist instincts, it's fun while it lasts.''"
|align="left"|"''New Super Luigi U is a terrific title for capable platform gamers, with intense and exciting bursts of momentum to put those thumbs to the test. What that does do, however, is make multiplayer even more awkward than before, and possibly puts the title beyond the reach of less experienced gamers, even with the indestructible Nabbit. The sense of the old is thankfully tempered by a fresh feel and clever level design, however, and even if the adventure won't last long for those without completionist instincts, it's fun while it lasts.''"
|-
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!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
|colspan=2|Compiler
|colspan=2|Compiler
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*''[[Super Mario World: Super Mario Advance 2]]'': One of the Luigi sightings is a sprite of Luigi from this ''[[Super Mario World]]'' version.
*''[[Super Mario World: Super Mario Advance 2]]'': One of the Luigi sightings is a sprite of Luigi from this ''[[Super Mario World]]'' version.
*''[[Super Mario 64 DS]]'': The portrait used to enter Big Boo Battle is reused as a hidden Luigi.
*''[[Super Mario 64 DS]]'': The portrait used to enter Big Boo Battle is reused as a hidden Luigi.
*''[[New Super Mario Bros.]]'': The connection between [[Broozer]]s and snow levels returns in [[Broozers and Barrels]].
*''[[Luigi's Mansion: Dark Moon]]'': The Luigi sighting in [[Vanishing Ghost House]] is based on Luigi and [[King Boo]]'s artwork from this game.
*''[[Luigi's Mansion: Dark Moon]]'': The Luigi sighting in [[Vanishing Ghost House]] is based on Luigi and [[King Boo]]'s artwork from this game.


==References in later games==
==References in later games==
*''[[Super Mario 3D World]]'': Hidden 8-bit Luigis randomly appear in levels.
*''[[Super Mario 3D World]]'': Hidden 8-bit Luigis randomly appear in levels.
*[[Super Mario Maker (disambiguation)|''Super Mario Maker'' series]]: The main terrain of the [[Waddlewing Warning!]] and [[Piranha Gardens]] levels appears as one of alternate designs for semisolid platforms in ''New Super Mario Bros. U''-style ground levels. In ''[[Super Mario Maker 2]]'', the snowmen from some of [[Frosted Glacier]]'s levels, albeit much smaller, appear as a cosmetic feature in ''New Super Mario Bros. U''-style snow levels. Additionally, one of alternate designs for semisolid platforms in the forest levels, similarly to the ground theme, is based on the main terrain of the levels [[Sumo Bro Bridge]] and [[Wiggler Floodlands]].
*''[[NES Remix 2]]'': Hidden 8-bit Luigis appear in some of the stages.
*''[[NES Remix 2]]'': Hidden 8-bit Luigis appear in some of the stages.


==Trivia==
==Trivia==
[[File:Mariocap NSLU.png|thumb|Mario's cap seen on Peach's table.]]
[[File:Mariocap NSLU.png|thumb|Mario's cap seen on Peach's table]]
[[File:Promotional Pin - The Year of Luigi.png|thumb|100px|The Luigi pin.]]
[[File:Promotional Pin - The Year of Luigi.png|thumb|100px|The Luigi pin]]
*Even though [[Nabbit]] helps Luigi in multiplayer mode, Nabbit still steals items from the [[Toad House]]s, and the players will have to catch him. It will not work when Nabbit is playing in Co-op mode, and in single-player mode if the player does the trick to play as Nabbit in the level where Nabbit went, the player will still continue playing as Luigi.
*Even though [[Nabbit]] helps Luigi in multiplayer mode, Nabbit still steals items from the [[Toad House]]s, and the players will have to catch him. It will not work when Nabbit is playing in Co-op mode, and in single-player mode if the player does the trick to play as Nabbit in the level where Nabbit went, the player will still continue playing as Luigi.
*An in-game time unit in ''New Super Luigi U'' is 1 second, while in ''[[New Super Mario Bros. U]]'', an in-game time unit lasts only 0.75 seconds.
*An in-game time unit in ''New Super Luigi U'' is 1 second, while in ''[[New Super Mario Bros. U]]'', an in-game time unit lasts only 0.75 seconds.
*[[Mario]] himself is not seen, but he is referenced in three ways; in the intro, in which his hat is on the table, and in the level [[Broozers and Barrels]], which features a Mario-based snowman at the beginning of the stage. Finally, the Mario emblem appears on the [[Luigi Block]]. This makes ''New Super Luigi U'' the only game so far where Luigi appears, but Mario does not.  
*''New Super Luigi U'' is the only game in which Luigi appears, but [[Mario]] does not. However, Mario is referenced in the game in three ways; in the intro, in which [[Mario Cap|his hat]] is on the table, in the level [[Broozers and Barrels]], which features a Mario-based snowman at the beginning, and on the [[Luigi Block]], which has Mario's [[emblem]] on it.
*US and Canada Club Nintendo members who purchased ''New Super Luigi U'' from the Nintendo eShop by August 1, 2013 and completed the surveys within four weeks after downloading could receive double the amount of coins (for a total of 40 coins) compared to the original amount (20 coins). They also had a chance to win 1 of 980 Luigi pins.<ref>http://club2.nintendo.com/new-super-luigi-u-promo/</ref>
*US and Canada Club Nintendo members who purchased ''New Super Luigi U'' from the Nintendo eShop by August 1, 2013 and completed the surveys within four weeks after downloading could receive double the amount of coins (for a total of 40 coins) compared to the original amount (20 coins). They also had a chance to win 1 of 980 Luigi pins.<ref>http://club2.nintendo.com/new-super-luigi-u-promo/</ref>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap={{hover|New|ニュー}} スーパールイージ U
|Jap={{ruby|New|ニュー}} スーパールイージ U
|JapR=Nyū Sūpā Ruīji Yū
|JapR=Nyū Sūpā Ruīji Yū
|JapM=New Super Luigi U
|JapM=New Super Luigi U
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{{NSMBU}}
{{NSMBU}}
{{Mario games}}
{{Super Mario games}}
{{Wii U}}
{{Wii U}}
[[de:New Super Luigi U]]
[[de:New Super Luigi U]]
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