Hammer Throw (event)

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Hammer Throw (event)
Hammerthrow.PNG
Type Athletics-Field
Info Take the hammer in hand, spin on the spot to build up momentum, and release the hammer in the direction of the landing area before the countdown runs out. The further away it lands, the better your score. The best of three attempts is recorded.
Controls A Button - Pick up hammer
Wii Remote - Spin Hammer
B Button - Let go of hammer
Circuits Mercury Circuit
Stardust Circuit
Meteorite Circuit

Hammer Throw is an event in the game, Mario & Sonic at the Olympic Games. This event is available when the game is started. It is found in the "Field" half of the "Athletics" category in the game. The objective of the event is to throw the hammer as far away from the player, while the hammer stays within the boundaries. This event mainly requires power.

Controls[edit]

Wii Version[edit]

This event is played using the Wii Remote held vertically. The player presses the A button to start spinning the hammer, and builds up power by rotating the Wii Remote. The color of the hammer's arc represents the amount of power. Bronze represents the least amount of power. The color will become more silver-ish, when there is a higher amount of power. The highest amount of power is represented with silver-ish blue. Once the countdown is close to zero, the player presses the B Button button to throw the hammer, press A Button right after that to make a shout. Timing and power is the key to this event. If the player presses the B Button button too late, throws it past the foul line or hits the cage behind them; one of the judges will call a foul! Each player gets three tries and their best try counts as their final score, the player with the best final score wins!

DS Version[edit]

For the DS version, the Stylus is used for this event. Just like the Wii version, the player gets three throws to get the best score. To pick up the hammer, just tap on the Stylus. Then circle it around to give it a boost. More spinning means more power. When the countdown is close to the "!", let go of the Stylus and give that hammer a toss. The player can shout into the microphone after the toss for more power.

Missions[edit]

DS Version[edit]

Knuckles[edit]

Knuckles the Echidna' first mission in the DS version of Mario & Sonic at the Olympic Games is Hammer Throw. In it Knuckles must throw the Hammer three times and each time he must throw the hammer any length as long as the length is further than the previous length that he threw it. A good strategy for Knuckles is to first throw it softly, then throw it hard and then throw it like it is the end of the world.

Mario charging the Hammer

Bowser[edit]

Bowser's second mission in the DS version is Hammer Throw. To win this mission Bowser must throw the Hammer as far as he can every single time that he throws it, a total of three, and in each of those throws, he must throw it very far as the end result of all of his throws added together must be at least 220m or more.

Vector[edit]

Vector the Crocodile's second mission in the DS version is Hammer Throw. To win this mission Vector must throw the Hammer as far as he can and with the perfect timing to get a "Great" throw. If Vector misses the timing by one second or does not throw the Hammer as hard as he could, the throw will not be great and he will not win the mission.

Dr. Eggman[edit]

Dr. Eggman's third mission in the DS version is also Hammer Throw. To win this mission Dr. Eggman must throw the Hammer just normally not caring about how far it goes because that does not matter. The real point of this event is for Dr. Eggman to throw the Hammer three times and each time he must let out a yell (in other words, pressing the A button after he lets go) after every throw.

Wii Version[edit]

Princess Peach in the cage

Bowser[edit]

In this mission, (Bowser's fourth mission in the Wii version of Mario & Sonic at the Olympic Games) Bowser has a total of three tries to get the Hammer to fly in a specified distance. He has three tries to throw the Hammer between 50 and 55 metres or he will lose.

Yoshi[edit]

This is Yoshi's first mission in the Wii version. To win it, Yoshi has only one try to throw the Hammer perfectly in the center of the screen. The game will provide an exclamation mark to show Yoshi where to throw it but it is all up to Yoshi to throw it there.

Princess Peach[edit]

Peach's second mission in the Wii version is Hammer Throw. This mission is the same as Dr. Eggman's third mission in the DS version. To win it Peach must let out a shout by pressing the A button a total of three times right after she releases the hammer or she will lose the challenge. It does not matter how far the Hammer flies unless it is a foul in which case Peach will lose the mission.

Knuckles the Echidna about to throw the Hammer

Tails[edit]

Miles "Tails" Prower' third mission in the Wii version is Hammer Throw. To win this mission Tails must do the same thing as Vector had to do in the DS version except this time, Tails must throw the Hammer perfectly with correct timing and strength not only one time but for a total of three perfect times straight through the middle.

Dr. Eggman[edit]

Dr. Eggman's third mission in the Wii version is the same as Bowser's fourth mission in the wii version and not only because they are both Hammer Throw. To win his mission, Dr. Eggman will have to throw the Hammer to a length of fifty to fifty-five metres a total of three times. This should not be too hard as that is how far Dr. Eggman usually throws.

Description[edit]

Take the hammer in hand, spin on the spot to build up momentum, and release the hammer in the direction of the landing area before the countdown runs out. The further away it lands, the better your score. The best of three attempts is recorded.