Super Mario World 2: Yoshi's Island: Difference between revisions

→‎Remakes and Ports: Replacing the logo image, because we already have the box art which shows the logo.
(→‎Remakes and Ports: Replacing the logo image, because we already have the box art which shows the logo.)
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[[File:Yoshis island logo.png‎|thumb|left|The logo for ''Yoshi's Island: Super Mario Advance 3''.]]
[[File:SMA2-Japanese Flyer.jpg‎|thumb|left|A Japanese flyer for ''Yoshi's Island: Super Mario Advance 3''.]]
'''''Yoshi's Island: Super Mario Advance 3''''' is a remake of ''Yoshi's Island'' for the [[Game Boy Advance]] as part of the ''[[Super Mario Advance (series)|Super Mario Advance‎]]'' series. It was released in 2002 and has a number of differences from the original surrounding gameplay, content and graphics, as listed below.
'''''Yoshi's Island: Super Mario Advance 3''''' is a remake of ''Yoshi's Island'' for the [[Game Boy Advance]] as part of the ''[[Super Mario Advance (series)|Super Mario Advance‎]]'' series. It was released in 2002 and has a number of differences from the original surrounding gameplay, content and graphics, as listed below.


====New Features====
====New Features====
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====List of Changes====
====List of Changes====
[[File:YIGBAMAP.PNG|thumb|left|The World Map of Yoshi's Island when beginning the game.]]
*The Pause Menu has changed. Instead of one menu handling all functions, there are now two. One allows the player to put their Game Boy Advance into sleep mode, or return to the overworld map. The other, which is a redesigned version of the original's pause screen, allows the use of items, and displays the player's current score for the level.
*The Pause Menu has changed. Instead of one menu handling all functions, there are now two. One allows the player to put their Game Boy Advance into sleep mode, or return to the overworld map. The other, which is a redesigned version of the original's pause screen, allows the use of items, and displays the player's current score for the level.
*The Yoshi's Island [[Mini Battle]] code was changed (because the Game Boy Advance didn't have {{button|snes|X}} and {{button|snes|Y}} buttons) to {{button|gba|L}}, {{button|gba|L}}, {{button|gba|B}}, {{button|gba|A}}, {{button|gba|R}} (while holding the {{button|gba|select}} button).
*The Yoshi's Island [[Mini Battle]] code was changed (because the Game Boy Advance didn't have {{button|snes|X}} and {{button|snes|Y}} buttons) to {{button|gba|L}}, {{button|gba|L}}, {{button|gba|B}}, {{button|gba|A}}, {{button|gba|R}} (while holding the {{button|gba|select}} button).


;Level Changes
;Level Changes
[[File:YIGBAMAP.PNG|thumb|left|The World Map of Yoshi's Island when beginning the game.]]
*A new room has been added to the level 1-8 ([[Salvo the Slime's Castle]]). It is between what were the second and third rooms in the original game. It has one [[Shy Guy]]-spawning pipe.
*A new room has been added to the level 1-8 ([[Salvo the Slime's Castle]]). It is between what were the second and third rooms in the original game. It has one [[Shy Guy]]-spawning pipe.
*The original version had 21 red coins in More Monkey Madness (Extra 3), but the remake has the usual 20. There was a red coin under a [[Tap-Tap]] on a ground pound stake. This has been removed from the remake.
*The original version had 21 red coins in More Monkey Madness (Extra 3), but the remake has the usual 20. There was a red coin under a [[Tap-Tap]] on a ground pound stake. This has been removed from the remake.