Super Mario World 2: Yoshi's Island: Difference between revisions

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[[File:YIGBAMAP.PNG|thumb|left|The World Map of Yoshi's Island when beginning the game.]]
[[File:YIGBAMAP.PNG|thumb|left|The World Map of Yoshi's Island when beginning the game.]]
*The Pause Menu has changed. Instead of one menu handling all functions, there are now two. One allows the player to put his/her Game Boy Advance into sleep mode, or return to the overworld map. The other, which is a redesigned version of the original's pause screen, allows the use of items, and displays the player's current score for the level.
*The Pause Menu has changed. Instead of one menu handling all functions, there are now two. One allows the player to put his/her Game Boy Advance into sleep mode, or return to the overworld map. The other, which is a redesigned version of the original's pause screen, allows the use of items, and displays the player's current score for the level.
*The Yoshi's Island [[Mini Battle]] code was changed (because the Game Boy Advance didn't have {{button|snes|X}} and {{button|snes|Y}} buttons) to {{button|gba|L}}, {{button|gba|L}}, {{button|gba|B}}, {{button|gba|A}}, {{button|gba|R}} (while holding the {{button|long|Select}} button).
*The Yoshi's Island [[Mini Battle]] code was changed (because the Game Boy Advance didn't have {{button|snes|X}} and {{button|snes|Y}} buttons) to {{button|gba|L}}, {{button|gba|L}}, {{button|gba|B}}, {{button|gba|A}}, {{button|gba|R}} (while holding the {{button|gba|select}} button).


;Level Changes
;Level Changes
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