Super Mario World 2: Yoshi's Island: Difference between revisions

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{{Infobox
{{Infobox
|title=Super Mario World 2: Yoshi's Island
|title=Super Mario World 2: Yoshi's Island
|image=[[File:SMW2.jpg|300px|''Super Mario World 2'' Box Art.]]
|image=[[File:SMW2.jpg|300px]]
|developer=[[Nintendo Entertainment Analysis and Development]]
|developer=[[Nintendo Entertainment Analysis and Development]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
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|input={{input|snes=1}}
|input={{input|snes=1}}
}}
}}
'''''Super Mario World 2: Yoshi's Island''''', titled '''''Super Mario: Yossy Island''''' (スーパーマリオ ヨッシーアイランド ''Sūpā Mario: Yosshī Airando'') in Japan, is a video game developed by the [[Nintendo Entertainment Analysis and Development]] division for the [[Super Nintendo Entertainment System]] in 1995. It is the first video game to take place in the [[Mario (series)|''Mario'' series]] chronology. Although its English title suggests that it was intended to be a sequel to the 1991 video game ''[[Super Mario World]]'', it is a prequel and its Japanese title may indicate that it belongs to a separate lineage. It stars [[Yoshi]] and his [[Yoshi (species)|Yoshi friends]] who, while carrying [[Baby Mario]], travel across [[Yoshi's Island (place)|Yoshi's Island]] to reclaim the kidnapped [[Baby Luigi]] from [[Baby Bowser]] and his [[Magikoopa]] minion, [[Kamek]].
'''''Super Mario World 2: Yoshi's Island''''', titled '''''Super Mario: Yossy Island''''' (スーパーマリオ ヨッシーアイランド ''Sūpā Mario: Yosshī Airando'') in Japan, is a video game developed by the [[Nintendo Entertainment Analysis and Development]] division for the [[Super Nintendo Entertainment System]] in 1995. It is the first video game in the [[Mario (series)|''Mario'' series]] chronology. Although its English title suggests that it was intended to be a sequel to the 1991 video game ''[[Super Mario World]]'', it is a prequel and its Japanese title may indicate that it belongs to a separate lineage. It stars [[Yoshi]] and his [[Yoshi (species)|Yoshi friends]] who, while carrying [[Baby Mario]], travel across [[Yoshi's Island (place)|Yoshi's Island]] to reclaim the kidnapped [[Baby Luigi]] from [[Baby Bowser]] and his [[Magikoopa]] minion, [[Kamek]].


''Super Mario World 2: Yoshi's Island'' is the first platforming video game in the [[Yoshi (series)|''Yoshi'' series]], and the fourth entry overall. It was followed by a loose sequel, ''[[Yoshi's Story]]'', in 1998 for the [[Nintendo 64]]. In 2002, ''Super Mario World 2: Yoshi's Island'' was remade as part of the [[Super Mario Advance (series)|''Super Mario Advance'' series]] for the [[Game Boy Advance]] as ''[[#Yoshi's Island: Super Mario Advance 3|Yoshi's Island: Super Mario Advance 3]]''. A sequel for the [[Nintendo DS]], ''[[Yoshi's Island DS]]'', was released in 2006. ''[[Tetris Attack]]'' and ''[[Yoshi Touch & Go]]'' borrowed the characters and settings from ''Super Mario World 2: Yoshi's Island''.
''Super Mario World 2: Yoshi's Island'' is the first [[Genre#Platform|platform game]] in the [[Yoshi (series)|''Yoshi'' series]], and the fourth entry overall. It was followed by a loose sequel, ''[[Yoshi's Story]]'', in 1998 for the [[Nintendo 64]]. In 2002, ''Super Mario World 2: Yoshi's Island'' was remade as part of the [[Super Mario Advance (series)|''Super Mario Advance'' series]] for the [[Game Boy Advance]] as ''[[#Yoshi's Island: Super Mario Advance 3|Yoshi's Island: Super Mario Advance 3]]''. A sequel for the [[Nintendo DS]], ''[[Yoshi's Island DS]]'', was released in 2006. ''[[Tetris Attack]]'' and ''[[Yoshi Touch & Go]]'' borrowed the characters and settings from ''Super Mario World 2: Yoshi's Island''.


''Super Mario World 2: Yoshi's Island'' was one of three completed games to utilize the Super FX 2 chip, which handled sprite scaling and rotation (advertised as "Morphmation" technology in a television commercial and a promotional VHS), basic polygonal rendering, and advanced parallax scrolling.  
''Super Mario World 2: Yoshi's Island'' was one of three completed games to utilize the Super FX 2 chip, which handled sprite scaling and rotation (advertised as "Morphmation" technology), basic polygonal rendering, and advanced parallax scrolling.  


The music was composed by [[Koji Kondo]] and was released in Japan on November 25, 1995 in Compact Disc format as ''[[Super Mario: Yoshi Island Original Sound Version]]''.
The music was composed by [[Koji Kondo]] and was released in Japan on November 25, 1995 in Compact Disc format as ''[[Super Mario: Yoshi Island Original Sound Version]]''.
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===Controls===
===Controls===
====Patient====
====Patient====
====Hasty====
====Hasty====
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*{{button|snes|X}}
*{{button|snes|X}}
*{{button|snes|Y}}
*{{button|snes|Y}}


==Worlds and Levels==
==Worlds and Levels==
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File:Manga1.jpg|Mangas by Motoyama Kazuki. Includes volumes 1 and 2 of ''Super Mario: Yoshi Island''.
File:Manga1.jpg|Mangas by Motoyama Kazuki. Includes volumes 1 and 2 of ''Super Mario: Yoshi Island''.
File:Manga2.jpg|Mangas by Motoyama Kazuki. Includes volumes 1 and 2 of ''Super Mario: Yoshi Island''.
File:Manga2.jpg|Mangas by Motoyama Kazuki. Includes volumes 1 and 2 of ''Super Mario: Yoshi Island''.


File:Guide2.jpg|The official guide from ''Nintendo Power''.
File:Guide2.jpg|The official guide from ''Nintendo Power''.