Super Mario 3D Land: Difference between revisions

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The levels of ''Super Mario 3D Land'' are much more linear and compact than the other 3D titles, more along the lines of the side-scrolling games. Levels rather have a [[Time Limit|time limit]] and even feature [[Goal Pole]]s, a staple of the original ''[[Super Mario Bros.]]'' and the ''[[New Super Mario Bros.]]'' games, as opposed to [[Power Star]]s or [[Shine Sprite]]s, as the level goals. When Mario loses a life, the "Too Bad" banner from every 3D ''Mario'' platformer since ''[[Super Mario Sunshine]]'' appears near the top of the screen and falls to the bottom of the screen, but a circle covers the screen instead of a Bowser emblem. Also, when the timer reaches zero, the "Time's Up" banner appears at the top of the screen. To enter vertical pipes, the player must press {{button|3ds|L}} or {{button|3ds|R}}; for the first time in the series, the player can re-enter areas through pipes at will (for example, after being transported to the above-ground Goal Pole in World 2-2, the player can go back down the pipe to go underground). The graphics of the game greatly resemble those of the ''Super Mario Galaxy'' games, while the levels show visual similarities to the ''New Super Mario Bros.'' titles. Game-play also takes cues from ''Super Mario Sunshine'', notably tight-rope walking. Unlike the 2D ''Mario'' games, the level themes in a world tend to be more random, like the galaxies of  the ''Super Mario Galaxy'' games, instead of focusing on a particular setting per world.
The levels of ''Super Mario 3D Land'' are much more linear and compact than the other 3D titles, more along the lines of the side-scrolling games. Levels rather have a [[Time Limit|time limit]] and even feature [[Goal Pole]]s, a staple of the original ''[[Super Mario Bros.]]'' and the ''[[New Super Mario Bros.]]'' games, as opposed to [[Power Star]]s or [[Shine Sprite]]s, as the level goals. When Mario loses a life, the "Too Bad" banner from every 3D ''Mario'' platformer since ''[[Super Mario Sunshine]]'' appears near the top of the screen and falls to the bottom of the screen, but a circle covers the screen instead of a Bowser emblem. Also, when the timer reaches zero, the "Time's Up" banner appears at the top of the screen. To enter vertical pipes, the player must press {{button|3ds|L}} or {{button|3ds|R}}; for the first time in the series, the player can re-enter areas through pipes at will (for example, after being transported to the above-ground Goal Pole in World 2-2, the player can go back down the pipe to go underground). The graphics of the game greatly resemble those of the ''Super Mario Galaxy'' games, while the levels show visual similarities to the ''New Super Mario Bros.'' titles. Game-play also takes cues from ''Super Mario Sunshine'', notably tight-rope walking. Unlike the 2D ''Mario'' games, the level themes in a world tend to be more random, like the galaxies of  the ''Super Mario Galaxy'' games, instead of focusing on a particular setting per world.


Due to the merging of the 2D and 3D play styles, Mario's moveset is slightly more limited than in previous ''Super Mario'' games; he jumps lower than in past games, and cannot [[Double Jump]], [[Triple Jump]], [[Spin Jump]], [[Fly (move)|Fly]] (in Tanooki form, unlike in ''Super Mario Bros. 3''), or grab and/or throw objects, like [[Green Shell]]s. However, he can still [[Wall Jump]], [[Long Jump (move)|Long Jump]], [[Ground Pound]], [[Somersault|Sideways Somersault, and Backwards Somersault]]. Other controls take cues from the 2D titles; Mario can crouch and slide while running, which now requires the use of a run button, like in the 2D games. In addition, the Backwards Somersault works like the [[Power Squat Jump]] does in ''[[Super Mario Bros. 2]]''. Finally, Mario has a new roll move that can be used to hit blocks from the side and fit through small gaps.
Due to the merging of the 2D and 3D play styles, Mario's moveset is slightly more limited than in previous ''Super Mario'' games; he jumps lower than in past games, and cannot [[Double Jump]], [[Triple Jump]], [[Spin Jump]], [[Fly (move)|Fly]] (in Tanooki form, unlike in ''Super Mario Bros. 3''), or grab and/or throw objects, like [[Green Shell]]s. However, he can still [[Wall Jump]], [[Long Jump (move)|Long Jump]], [[Ground Pound]], [[Somersault|Sideways Somersault, and Backwards Somersault]]. Other controls take cues from the 2D titles; Mario can crouch and slide while running, which now requires the use of a run button, like in the 2D games. In addition, the Backwards Somersault works like the [[Power Squat Jump]] does in ''[[Super Mario Bros. 2]]''. Finally, Mario has [[Roll|a new roll move]] that can be used to hit blocks from the side and fit through small gaps.


[[File:3DS SuperMario 1 scrn01 E3.png|thumb|right|230px|Tanooki Mario in {{world|2|airship}}.]]
[[File:3DS SuperMario 1 scrn01 E3.png|thumb|right|230px|Tanooki Mario in {{world|2|airship}}.]]
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