Puzzle & Dragons: Super Mario Bros. Edition damage calculations: Difference between revisions

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{{italic title|''Puzzle & Dragons: Super Mario Bros. Edition'' damage calculations}}
{{italic title|''Puzzle & Dragons: Super Mario Bros. Edition'' damage calculations}}
{{construction}}
The following is a list of damage calculations for clearing [[Orb (Puzzle & Dragons: Super Mario Bros. Edition)|Orbs]] from the game ''[[Puzzle & Dragons: Super Mario Bros. Edition]]''.
The following is a list of damage calculations for clearing [[Orb (Puzzle & Dragons: Super Mario Bros. Edition)|Orbs]] from the game ''[[Puzzle & Dragons: Super Mario Bros. Edition]]''.


==Combos==
==Combos==
[[File:PDSMBE-Combo.jpg|250px|thumb|right|A Fire Combo made.]]
[[File:PDSMBE-Combo.jpg|250px|thumb|A Fire Combo made.]]
When the player clears three Orbs or more on the Orb field, it counts as a single Combo, marked by the sound of a [[Coin]] being collected in the ''[[Super Mario (series)|Super Mario]]'' games, as well as the amount of damage to be dealt on the teammates' cards. Teammates attack only when the Combo of the elemental Orbs just cleared matches with their attribute, as indicated by their cards glowing that color briefly (e.g., when a Fire Combo is cleared, all teammates with Fire as their main/sub-attributes will attack). Likewise, Heart Orbs recover HP only when Heart Combos are cleared.
When the player clears three Orbs or more on the Orb field, it counts as a single Combo, marked by the sound of a [[Coin]] being collected in the ''[[Super Mario (series)|Super Mario]]'' games, as well as the amount of damage to be dealt displayed on the teammates' cards. Teammates attack only when the Combo of the elemental Orbs just cleared matches with their attribute, as indicated by their cards glowing that color briefly (e.g., when a Fire Combo is cleared, all teammates with Fire as their main/sub-attributes will attack). Likewise, Heart Orbs recover HP only when Heart Combos are cleared.


The ATK for a single combo is 100% of the teammates' base ATK. For every additional Orb in the Combo, the damage is increased by 25% (e.g., four Orbs cleared is 125% damage, five Orbs is 150%, six Orbs is 175%, and so on). This also applies to the teammates' RCV when clearing Heart Orbs. The more Combos of a certain Orb type are cleared, the more damage/healing power will be dealt.
The ATK for a single combo is 100% of the teammates' base ATK. For every additional Orb in the Combo, the damage is increased by 25% (e.g., four Orbs cleared is 125% damage, five Orbs is 150%, six Orbs is 175%, and so on). This also applies to the teammates' RCV when clearing Heart Orbs. The more Combos of a certain Orb type are cleared, the more damage/healing power will be dealt. The player can clear up to 30 Orbs at once.


;Orb multiplier formula
;Orb multiplier formula


100% + (N-3) * 25%.
100% + (N-3) * 25%. N = Number of connected Orbs.


*N = Number of connected Orbs.
*3 Orbs connected: 100% + (3-3) * 25% = 100% = x1
*4 Orbs connected: 100% + (4-3) * 25% = 125% = x1.25
*10 Orbs connected: 100% + (10-3) * 25% = 275% = x2.75
*30 Orbs connected: 100% + (30-3) * 25% = 775% = x7.75


===Additional Combos===
===Additional Combos===
[[File:PDSMBE-Combos.jpg|250px|thumb|left|Twelve Combos made.]]
[[File:PDSMBE-Combos.jpg|250px|thumb|left|Twelve Combos made.]]
Once all of the Combos have been made during the player's turn, including "skyfall combos", the damage to be dealt from the teammates' cards hop and rise in number for as many times the player has cleared Combos for. Likewise, the same also applies to the amount of HP to be recovered on the player's health bar after clearing Heart Combos. For every Combo made after the first increases the ATK/RCV by 25% (e.g., two Combos cleared is 125% damage, three Combos cleared is 150%, and so on), regardless whether the player has matching/available Orbs that turn. These multipliers are added after all damage/recovery from making the Combos has been calculated.
Once all of the Combos have been made during the player's turn, including "skyfall combos", the damage to be dealt from the teammates' cards hop and rise in number for as many times the player has cleared Combos for. Likewise, the same also applies to the amount of HP to be recovered on the player's health bar after clearing Heart Combos. For every Combo made after the first increases the ATK/RCV by 25% (e.g., two Combos cleared is 125% damage, three Combos cleared is 150%, and so on), regardless of whether the player has matching/available Orbs that turn. These multipliers are added after all damage/recovery from making the Combos has been calculated.


;Combo multiplier formula
;Combo multiplier formula


100% + (N-1) * 25%.
100% + (N-1) * 25%. N = Total combo count.


*N = Total combo count.
*3-Combo multiplier: 100% + (3-1) * 25% = 150% = x1.5
*5-Combo multiplier: 100% + (5-1) * 25% = 200% = x2
*10-Combo multiplier: 100% + (10-1) * 25% = 325% = x3.25
{{br}}
{{br}}
===Super Orbs===
===Super Orbs===
[[File:PDSMBE-SuperOrb.jpg|250px|thumb|right|A Super Wood Orb.]]
[[File:PDSMBE-SuperOrb.jpg|250px|thumb|A Super Wood Orb.]]
If a Super Orb is cleared within a Combo, it triples the damage output of that Combo. For every Super Orb in the Combo, the damage increases another three times (e.g., two Super Orbs increases damage by x9, three Super Orbs increases it to x27, and so on). Teammates of the attribute that matched any Super Orbs glow in multi-color within their cards.
If a Super Orb is cleared within a Combo, it triples the damage output of that Combo. For every Super Orb in the Combo, the damage increases another three times (e.g., two Super Orbs increases damage by x9, three Super Orbs increases it to x27, and so on). Teammates of the attribute that matched any Super Orbs glow in multi-color within their cards.


;Super Orb multiplier formula
;Super Orb multiplier formula


100% * (N*3)
100% * (3<sup>N</sup>). N = Amount of Super Orbs in a Combo.


*N = Amount of Super Orbs in a Combo.
*1-Super Orb Combo: 100% * (3<sup>1</sup>) = 300% = x3
*2-Super Orb Combo: 100% * (3<sup>2</sup>) = 900% = x9
*3-Super Orb Combo: 100% * (3<sup>3</sup>) = 2700% = x27
{{br}}
{{br}}
===Twin Attack===
===Twin Attack===
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At Lv. 1, Twin Attack increases the base ATK for the teammate with this Awoken Skill by approximately 25%; approximately 30% at Lv. 2; approximately 35% at Lv. 3; approximately 40% at Lv. 4; and approximately 45% at Lv. 5.
At Lv. 1, Twin Attack increases the base ATK for the teammate with this Awoken Skill by approximately 25%; approximately 30% at Lv. 2; approximately 35% at Lv. 3; approximately 40% at Lv. 4; and approximately 45% at Lv. 5.


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|-
|-
!Awoken Skill Lv.
!Awoken Skill Lv.
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|}
|}


The damage multiplier for Twin Attack is applied at the same time the player clears four Orbs, then rounded to the nearest whole number. For instance, a teammate with a base ATK of 200 will have their ATK raised to 250 when clearing four Orbs, and with a Lv. 1 Twin Attack in effect, the damage is increased even further to approximately 312.95 or 313 damage.  
The damage multiplier for Twin Attack is applied at the same time the player clears four Orbs, then rounded to the nearest whole number. For instance, a teammate with a base ATK of '''200''' will have their ATK raised to '''250''' when clearing four Orbs, and with a Lv. 1 Twin Attack in effect, the damage is increased even further to approximately 312.95 or '''313''' damage.  


The multiplier is also applied to any additional 4-Orb Combos the player clears of that teammate's attribute. For instance, if the teammate's base ATK is 200 and player manages to clear two 4-Orb Combos of that's teammate's attribute with a Lv. 1 Twin Attack in effect, the ATK value is doubled from 313 to 626 -- before Combo multipliers for more than one Combo is applied.
The multiplier is also applied to any additional 4-Orb Combos the player clears of that teammate's attribute. For instance, if the teammate's base ATK is '''200''' and the player manages to clear two 4-Orb Combos of that's teammate's attribute with a Lv. 1 Twin Attack in effect, the ATK value is doubled from 313 to '''626''' -- before Combo multipliers for more than one Combo are applied.


;Twin Attack formula
;Twin Attack formula
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Some Skills raise the ATK of the player's teammates, whether for the entire team, or for teammates of certain attributes. Several of these also have drawbacks such as reducing the player's team's HP to 1 or lowering their RCV to 0.
Some Skills raise the ATK of the player's teammates, whether for the entire team, or for teammates of certain attributes. Several of these also have drawbacks such as reducing the player's team's HP to 1 or lowering their RCV to 0.


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|-
|-
!Teammate(s)
!Teammate(s)
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|Raises ATK for relevant attribute teammates.
|Raises ATK for relevant attribute teammates.
|-
|-
|[[File:PDSMBE-FireMarioCard.png|Fire Mario|link=Fire Mario]] [[File:PDSMBE-WigglerFlameChompCard.png|Wiggler & Flame Chomp|link=Wiggler]] [[File:PDSMBE-IceMarioCard.png|Ice Mario|link=Ice Mario]] [[File:PDSMBE-BlooperCheepCheepCard.png|Blooper & Cheep Cheep|link=Blooper]] [[File:PDSMBE-RaccoonMarioCard.png|Raccoon Mario|link=Raccoon Mario]] [[File:PDSMBE-2GoombaTowerCard.png|2-Goomba Tower|link=Goomba Tower]] [[File:PDSMBE-SuperMarioCard.png|Super Mario|link=Super Mario]] [[File:PDSMBE-CatMarioCard.png|Cat Mario|link=Cat Mario]]
|[[File:PDSMBE-FireMarioCard.png|Fire Mario|link=Fire Mario]] [[File:PDSMBE-WigglerFlameChompCard.png|Wiggler & Flame Chomp|link=Wiggler]] [[File:PDSMBE-IceMarioCard.png|Ice Mario|link=Ice Mario]] [[File:PDSMBE-BlooperCheepCheepCard.png|Blooper & Cheep Cheep|link=Blooper]] [[File:PDSMBE-RaccoonMarioCard.png|Raccoon Mario|link=Raccoon Mario]] [[File:PDSMBE-2GoombaTowerCard.png|2-Goomba Tower|link=Goomba Tower]] [[File:PDSMBE-SuperMarioCard.png|Super Mario|link=Super Mario (form)]] [[File:PDSMBE-CatMarioCard.png|Cat Mario|link=Cat Mario]]
|x1.5
|x1.5
|1
|1
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The Awoken Skill, '''Attack Boost''', from [[Big Paragoomba]]s and [[King Bill]]s, raise ATK for every team member.  
The Awoken Skill, '''Attack Boost''', from [[Big Paragoomba]]s and [[King Bill]]s, raise ATK for every team member.  


{|width=30% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black; margin:auto"
{|width=30% border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black; margin:auto"
|-
|-
!Awoken Skill Lv.
!Awoken Skill Lv.
!Damage output
!Multiplier
|-
|-
|1
|1
|?
|x1.02
|-
|-
|2
|2
|?
|x1.06
|-
|-
|3
|3
|?
|x1.1
|-
|-
|4
|4
|?
|x1.14
|-
|-
|5
|5
|118%
|x1.18
|}
|}


===Attribute Boost===
===Attribute Boost===
[[File:PDSMBE-AttributeBoost.jpg|250px|thumb|right|Water Boost activated.]]
[[File:PDSMBE-AttributeBoost.jpg|250px|thumb|Water Boost activated.]]
Also with the digital update to version 2.0, some teammates can use Awoken Skills -- '''Fire Boost''', '''Water Boost''', '''Wood Boost''', '''Light Boost''', and '''Dark Boost''' -- to increase the damage output of other teammates when clearing a horizontal row of six Orbs of their attribute (e.g, Water Boost raises ATK of all Water-attribute teammates).  
Also with the digital update to version 2.0, some teammates can use Awoken Skills -- '''Fire Boost''', '''Water Boost''', '''Wood Boost''', '''Light Boost''', and '''Dark Boost''' -- to increase the damage output of other teammates when clearing a horizontal row of six Orbs of their attribute (e.g, Water Boost raises ATK of all Water-attribute teammates).  


At Lv. 1, these Awoken Skills increases damage by 10%; 13% at Lv. 2; 16% at Lv. 3; 18.8% at Lv. 4; and 22% at Lv. 5.
At Lv. 1, these Awoken Skills increases damage by 10%; 13% at Lv. 2; 16% at Lv. 3; 18.8% at Lv. 4; and 22% at Lv. 5.


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{|width=30% border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black; margin:auto"
|-
|-
!Awoken Skill Lv.
!Awoken Skill Lv.
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|}
|}


The multiplier for an Attribute Boost Awoken Skill is applied in addition to the damage increase of 175% for clearing six Orbs. For example, a teammate with a base ATK of 200 will have their ATK raised to 350 when clearing an entire row of matching Orbs, and with a Lv. 1 Attribute Boost in effect, the damage is increased even further to 385 damage.  
The multiplier for an Attribute Boost Awoken Skill is applied in addition to the damage increase of 175% for clearing six Orbs. For example, a teammate with a base ATK of '''200''' will have their ATK raised to '''350''' when clearing an entire row of matching Orbs, and with a Lv. 1 Attribute Boost in effect, the damage is increased even further to '''385''' damage.  


For any additional rows the player clears of a certain attribute with this Awoken Skill active, the multiplier is multiplied by the amount of rows of that attribute cleared (e.g., if the player clears two rows with a Lv. 1 Attribute Boost, the multiplier of 1.1X increases to 2.2X, 3.3X with three rows). Rows that are separated only count for the increased multiplier -- any rows touching each other or connected by other Orbs count as one.
For any additional rows the player clears of a certain attribute with this Awoken Skill active, the multiplier is multiplied by the amount of rows of that attribute cleared (e.g., if the player clears two rows with a Lv. 1 Attribute Boost, the multiplier of x1.1 increases to x2.2, x3.3 with three rows). Rows that are separated only count for the increased multiplier -- any rows touching each other or connected by other Orbs count as one.


;Attribute Boost formula
;Attribute Boost formula
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==Leader/Helper Skill multipliers==
==Leader/Helper Skill multipliers==
ATK raising multipliers from Leader and Helper Skills take effect at the same time as any ATK raising Skills, after combo calculations have been made, if the player satisfies any conditions associated with them. Multipliers from Leader or Helper Skills that raise ATK for certain attribute teammates take effect as any other Leader or Helper Skill -- it does not automatically increase before then.  
ATK raising multipliers from Leader and Helper Skills take effect at the same time as any ATK raising Skills, after combo calculations have been made, if the player satisfies any conditions associated with them (making a sound resembling a [[Magic wand|magic wand]] conjuring up magic). Multipliers from Leader or Helper Skills that raise ATK for certain attribute teammates take effect as any other Leader or Helper Skill -- it does not automatically increase before then. Multipliers from Leader and Helper Skills stack with one another.  


Multipliers from Leader and Helper Skills stack with one another. For instance, a Leader Skill that doubles the ATK of all Wood attribute teammates (x2), and a Helper Skill that raises ATK by x3 when clearing Orbs, results in the Wood attribute teammates earning the bonus multiplier of x6, while the rest of the team receives the multiplier of x3.
;Examples:
*A Leader Skill that raises ATK by '''x1.4''' when clearing three Combos or more, and a Helper Skill that's identical to it (x1.4), results in the multiplier stacking to '''x1.96'''.
*A Leader Skill that doubles the ATK of all Wood attribute teammates ('''x2'''), and a Helper Skill that raises ATK by '''x3''' when clearing Orbs, results in the Wood attribute teammates earning the bonus multiplier of '''x6''', while the rest of the player's team receives the multiplier of x3.


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{|width=80% border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black; margin:auto"
|-
|-
!Teammate(s)
!Teammate(s)
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|Automatically takes effect for the relevant attribute teammates only.
|Automatically takes effect for the relevant attribute teammates only.
|-
|-
|[[File:PDSMBE-SuperMarioCard.png|Super Mario|link=Super Mario]] [[File:PDSMBE-SuperLuigiCard.png|Super Luigi|link=Super Luigi]]
|[[File:PDSMBE-SuperMarioCard.png|Super Mario|link=Super Mario (form)]] [[File:PDSMBE-SuperLuigiCard.png|Super Luigi|link=Super Mario (form)]]
|x1.4
|x1.4
|Attack with three Combos or more.
|Attack with three Combos or more.
|-
|-
|[[File:PDSMBE-FireMarioCard.png|Fire Mario|link=Fire Mario]] [[File:PDSMBE-FireLuigiCard.png|Fire Luigi|link=Fire Luigi]] [[File:PDSMBE-IceMarioCard.png|Ice Mario|link=Ice Mario]] [[File:PDSMBE-IceLuigiCard.png|Ice Luigi|link=Ice Luigi]] [[File:PDSMBE-RaccoonMarioCard.png|Raccoon Mario|link=Raccoon Mario]] [[File:PDSMBE-FoxLuigiCard.png|Fox Luigi|link=Fox Luigi]]
|[[File:PDSMBE-FireMarioCard.png|Fire Mario|link=Fire Mario]] [[File:PDSMBE-FireLuigiCard.png|Fire Luigi|link=Fire Mario]] [[File:PDSMBE-IceMarioCard.png|Ice Mario|link=Ice Mario]] [[File:PDSMBE-IceLuigiCard.png|Ice Luigi|link=Ice Mario]] [[File:PDSMBE-RaccoonMarioCard.png|Raccoon Mario|link=Raccoon Mario]] [[File:PDSMBE-FoxLuigiCard.png|Fox Luigi|link=Raccoon Mario]]
|x1.5
|x1.5
|Automatically takes effect for the relevant attribute teammates only.
|Automatically takes effect for the relevant attribute teammates only.
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|'''Boo Mario/Luigi:''' Attack with three or more attributes at once.<br>'''Double Mario/Luigi:''' Attack with one Combo of the relevant attribute.<br>'''Boomerang Mario/Luigi:''' Attack with three attributes at once (or two attributes and Heart Orbs).
|'''Boo Mario/Luigi:''' Attack with three or more attributes at once.<br>'''Double Mario/Luigi:''' Attack with one Combo of the relevant attribute.<br>'''Boomerang Mario/Luigi:''' Attack with three attributes at once (or two attributes and Heart Orbs).
|-
|-
|[[File:PDSMBE-RedYoshiCard.png|Red Yoshi|link=Red Yoshi]] [[File:PDSMBE-LightBlueYoshiCard.png|Light-Blue Yoshi|link=Light Blue Yoshi]] [[File:PDSMBE-GreenYoshiCard.png|Green Yoshi|link=Green Yoshi]] [[File:PDSMBE-YellowYoshiCard.png|Yellow Yoshi|link=Yellow Yoshi]] [[File:PDSMBE-PurpleYoshiCard.png|Purple Yoshi|link=Purple Yoshi]] [[File:PDSMBE-PeachCard.png|Peach|link=Peach]] [[File:PDSMBE-StatueMarioCard.png|Statue Mario|link=Statue Mario]] [[File:PDSMBE-BowserCard.png|Bowser|link=Bowser]] [[File:PDSMBE-MetalMarioCard.png|Metal Mario|link=Metal Mario (form)]] [[File:PDSMBE-MetalLuigiCard.png|Metal Luigi|link=Metal Mario (form)]] [[File:PDSMBE-GoldMarioCard.png|Gold Mario|link=Gold Mario]] [[File:PDSMBE-GoldLuigiCard.png|Gold Luigi|link=Gold Luigi]]
|[[File:PDSMBE-RedYoshiCard.png|Red Yoshi|link=Yoshi (species)]] [[File:PDSMBE-LightBlueYoshiCard.png|Light-blue Yoshi|link=Yoshi (species)]] [[File:PDSMBE-GreenYoshiCard.png|Green Yoshi|link=Yoshi (species)]] [[File:PDSMBE-YellowYoshiCard.png|Yellow Yoshi|link=Yoshi (species)]] [[File:PDSMBE-PurpleYoshiCard.png|Purple Yoshi|link=Yoshi (species)]] [[File:PDSMBE-PeachCard.png|Peach|link=Peach]] [[File:PDSMBE-StatueMarioCard.png|Statue Mario|link=Statue Mario]] [[File:PDSMBE-MetalMarioCard.png|Metal Mario|link=Metal Mario]] [[File:PDSMBE-MetalLuigiCard.png|Metal Luigi|link=Metal Mario]] [[File:PDSMBE-GoldMarioCard.png|Gold Mario|link=Gold Mario]] [[File:PDSMBE-GoldLuigiCard.png|Gold Luigi|link=Gold Luigi]]
|x3
|x3
|'''Yoshis:''' Attack with three relevant attributes.<br>'''Peach/Statue Mario:''' Maintain 50% HP.<br>'''Bowser/Cat Mario:''' Attack with six Combos or more.<br>'''Gold/Metal Mario/Luigi:''' Attack with two Combos of the relevant attribute.
|'''Yoshis:''' Attack with three relevant attributes.<br>'''Peach/Statue Mario:''' Maintain 50% HP or more.<br>'''Gold/Metal Mario/Luigi:''' Attack with two Combos of the relevant attribute.
|-
|-
|[[File:PDSMBE-StatueLuigiCard.png|Statue Luigi|link=Statue Luigi]] [[File:PDSMBE-RosalinaCard.png|Rosalina|link=Rosalina]] [[File:PDSMBE-BoomerangMarioCard.png|Boomerang Mario|link=Boomerang Mario]] [[File:PDSMBE-BoomerangLuigiCard.png|Boomerang Luigi|link=Boomerang Luigi]]
|[[File:PDSMBE-StatueLuigiCard.png|Statue Luigi|link=Statue Luigi]] [[File:PDSMBE-RosalinaCard.png|Rosalina|link=Rosalina]] [[File:PDSMBE-BoomerangMarioCard.png|Boomerang Mario|link=Boomerang Mario]] [[File:PDSMBE-BoomerangLuigiCard.png|Boomerang Luigi|link=Boomerang Luigi]] [[File:PDSMBE-BowserCard.png|Bowser|link=Bowser]] [[File:PDSMBE-CatMarioCard.png|Cat Mario|link=Cat Mario]]
|x3.5
|x3.5
|'''Statue Luigi/Rosalina:''' Attack with four or more attributes at once.<br>'''Boomerang Mario/Luigi:''' Attack with four attributes at once (or three attributes and Heart Orbs).
|'''Statue Luigi/Rosalina:''' Attack with four or more attributes at once.<br>'''Boomerang Mario/Luigi:''' Attack with four attributes at once (or three attributes and Heart Orbs)<br>'''Bowser/Cat Mario:''' Attack with six Combos or more.
|-
|-
|[[File:PDSMBE-WingedRedYoshiCard.png|Red Winged Yoshi|link=Winged Yoshi]] [[File:PDSMBE-WingedLightBlueYoshiCard.png|Light-Blue Winged Yoshi|link=Winged Yoshi]] [[File:PDSMBE-WingedGreenYoshiCard.png|Green Winged Yoshi|link=Winged Yoshi]] [[File:PDSMBE-WingedYellowYoshiCard.png|Yellow Winged Yoshi|link=Winged Yoshi]] [[File:PDSMBE-WingedPurpleYoshiCard.png|Purple Winged Yoshi|link=Winged Yoshi]] [[File:PDSMBE-DryBowserCard.png|Dry Bowser|link=Dry Bowser]] [[File:PDSMBE-MetalMarioCard.png|Metal Mario|link=Metal Mario (form)]] [[File:PDSMBE-MetalLuigiCard.png|Metal Luigi|link=Metal Mario (form)]] [[File:PDSMBE-GoldMarioCard.png|Gold Mario|link=Gold Mario]] [[File:PDSMBE-GoldLuigiCard.png|Gold Luigi|link=Gold Luigi]] [[File:PDSMBE-DoubleMarioCard.png|Double Mario|link=Double Mario]] [[File:PDSMBE-DoubleLuigiCard.png|Double Luigi|link=Double Luigi]]
|[[File:PDSMBE-WingedRedYoshiCard.png|Red Winged Yoshi|link=Winged Yoshi]] [[File:PDSMBE-WingedLightBlueYoshiCard.png|Light-blue Winged Yoshi|link=Winged Yoshi]] [[File:PDSMBE-WingedGreenYoshiCard.png|Green Winged Yoshi|link=Winged Yoshi]] [[File:PDSMBE-WingedYellowYoshiCard.png|Yellow Winged Yoshi|link=Winged Yoshi]] [[File:PDSMBE-WingedPurpleYoshiCard.png|Purple Winged Yoshi|link=Winged Yoshi]] [[File:PDSMBE-DryBowserCard.png|Dry Bowser|link=Dry Bowser]] [[File:PDSMBE-MetalMarioCard.png|Metal Mario|link=Metal Mario]] [[File:PDSMBE-MetalLuigiCard.png|Metal Luigi|link=Metal Mario]] [[File:PDSMBE-GoldMarioCard.png|Gold Mario|link=Gold Mario]] [[File:PDSMBE-GoldLuigiCard.png|Gold Luigi|link=Gold Luigi]] [[File:PDSMBE-DoubleMarioCard.png|Double Mario|link=Double Mario]] [[File:PDSMBE-DoubleLuigiCard.png|Double Luigi|link=Double Luigi]]
|x4
|x4
|'''Winged Yoshis:''' Attack with four relevant attributes.<br>'''Dry Bowser:''' Attack with seven Combos or more.<br>'''Gold/Metal Mario/Luigi:''' Attack with three Combos of the relevant attribute.<br>'''Double Mario/Luigi:''' Attack with two Combos of the relevant attribute.
|'''Winged Yoshis:''' Attack with four relevant attributes.<br>'''Dry Bowser:''' Attack with seven Combos or more.<br>'''Gold/Metal Mario/Luigi:''' Attack with three Combos or more of the relevant attribute.<br>'''Double Mario/Luigi:''' Attack with two Combos or more of the relevant attribute.
|-
|-
|[[File:PDSMBE-BowserKoopaKingCard.png|Bowser the Koopa King|link=Bowser]] [[File:PDSMBE-SuperPeachCard.png|Super Peach|link=Peach]] [[File:PDSMBE-BoomerangMarioCard.png|Boomerang Mario|link=Boomerang Mario]] [[File:PDSMBE-BoomerangLuigiCard.png|Boomerang Luigi|link=Boomerang Luigi]]
|[[File:PDSMBE-BowserKoopaKingCard.png|Bowser the Koopa King|link=Bowser]] [[File:PDSMBE-SuperPeachCard.png|Super Peach|link=Peach]] [[File:PDSMBE-BoomerangMarioCard.png|Boomerang Mario|link=Boomerang Mario]] [[File:PDSMBE-BoomerangLuigiCard.png|Boomerang Luigi|link=Boomerang Luigi]]
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|'''Cat Luigi/Super Rosalina:''' Attack with all five attributes at once.<br>'''Boomerang Mario/Luigi:''' Attack with all five attributes plus Heart Orbs.
|'''Cat Luigi/Super Rosalina:''' Attack with all five attributes at once.<br>'''Boomerang Mario/Luigi:''' Attack with all five attributes plus Heart Orbs.
|}
|}
===Multiplier chart===
 
{{construction|section=yes}}
;Multiplier chart
 
{|width=80% border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black; margin:auto"
|-style="background: #CDE"
|X
!1.2
!1.4
!1.5
!2
!2.5
!3
!3.5
!4
!4.5
!5.5
|-
!style="background: #CDE"|1.2
!1.44
|1.68
|1.8
|2.4
|3
|3.6
|4.2
|4.8
|5.4
|6.6
|-
!style="background: #CDE"|1.3
|1.56
|1.82
|1.95
|2.6
|3.25
|3.9
|4.55
|5.2
|5.85
|7.15
|-
!style="background: #CDE"|1.4
|1.68
!1.96
|2.1
|2.8
|3.5
|4.2
|4.9
|5.6
|6.3
|7.7
|-
!style="background: #CDE"|1.5
|1.8
|2.1
!2.25
|3
|3.75
|4.5
|5.25
|6
|6.75
|8.25
|-
!style="background: #CDE"|2
|2.4
|2.8
|3
!4
|5
|6
|7
|8
|9
|11
|-
!style="background: #CDE"|2.5
|3
|3.5
|3.75
|5
!6.25
|7.5
|8.75
|10
|11.25
|13.75
|-
!style="background: #CDE"|3
|3.6
|4.2
|4.5
|6
|7.5
!9
|10.5
|12
|13.5
|16.5
|-
!style="background: #CDE"|3.5
|4.2
|4.9
|5.25
|7
|8.75
|10.5
!12.25
|14
|15.75
|19.25
|-
!style="background: #CDE"|4
|4.8
|5.6
|6
|8
|10
|12
|14
!16
|18
|22
|-
!style="background: #CDE"|4.5
|5.4
|6.3
|6.75
|9
|11.25
|13.5
|15.75
|18
!20.25
|24.75
|-
!style="background: #CDE"|5.5
|6.6
|7.7
|8.25
|11
|13.75
|16.5
|19.25
|22
|24.75
!30.25
|}


==Results==
==Results==
{{construction|section=yes}}
Once all damage calculations have been made (from Orbs Combos, amount of Combos, and ATK-raising Skills), the player's team attacks by firing miniature Orbs at the enemies. Damage is displayed next to the enemy once an attack connects (with the color of that attribute), with the total damage listed underneath (in white numbers).
 
If an enemy has '''defense''', the damage of an attack against it is subtracted by its defense value, giving the final damage amount. If the enemy has more defense than the attack, it deals only 1 damage.
 
;Example
*A teammate's attack that will deal '''100''' damage against an enemy with '''20''' defense causes the attack to deal '''80''' damage instead.
*A teammate's attack that will deal '''50''' damage against an enemy with '''200''' defense causes the attack to deal '''1''' damage instead.
 
An '''attribute multiplier''' is applied when an attack hits an enemy: x1.5 if it's strong against the enemy's attribute, x0.5 if weak against it, and no additional multiplier if it's neither strong or weak to it. Defense is subtracted after attribute multipliers.
 
;Examples
*A Fire teammate's attack that will deal '''100''' damage against a Wood enemy with 0 defense causes the attack to deal '''150''' damage instead.
*A Fire teammate's attack that will deal '''100''' damage against a Wood enemy with '''20''' defense causes the attack to deal '''130''' damage instead.
*A Fire teammate's attack that will deal '''100''' damage against a Water enemy with '''10''' defense causes the attack to deal '''40''' damage instead.
 
Damage values for attacks that connect grow or shrink if they were strong or weak against the enemy: strong attacks expand and rise in damage, weak attacks shrink and lower in damage. Curiously, attacks that connect will display having the defense calculated in before the attribute multiplier is applied, then rise or lower to the final damage amount. The damage is calculated the same.
 
If an enemy can '''absorb''' damage from an attribute, the total damage from an attack will restore its HP that amount. Defense is also taken into account.
 
;Examples
*A Fire teammate's attack that will deal '''100''' damage against an enemy that absorbs Fire Damage with 0 defense causes the attack to heal '''100''' damage.
*A Fire teammate's attack that will deal '''100''' damage against an enemy that absorbs Fire Damage with '''20''' defense causes the attack to heal '''80''' damage.
 
If an enemy has a '''shield''' that '''nullifies''' damage from an attribute, damage from that attribute is reduced to 0.
 
===Total damage formula===
F = ((ATK * Orbs) * Combos * (Skill * Leader)) * Attribute - Defense
 
*F = Final damage, rounded to the nearest whole number. If a teammate has a sub-attribute, it will be calculated separately.
*ATK = The teammate's base ATK.
*Orbs = The multiplier for the amount of Orbs in a Combo (x1 for three Orbs, x1.25 for two, etc.).
**If there are any Super Orbs in the Combo, the Orb multiplier is tripled for every Super Orb (x3 for one, x9 for two, etc).
**If Twin Attack is activated, this multiplier stacks with the Orb multiplier.
*Combos = The multiplier for amount of Combos made before attacking (x1 for one Combo, x1.25 for two, etc.).
*Skill = Any ATK raising multipliers.
*Leader = Any Leader or Helper Skill multipliers.
*Attribute = Any attribute multipliers: x1 for normal damage, x1.5 if strong against, x0.5 if weak against.
*Defense = The enemy's defense, if any.
 
;Example
*If a Water/Wood teammate has a base ATK of '''500''' (with a sub-attribute ATK of '''167'''), makes a Combo with three Orbs (x1), makes another combo of a different color (x1.25), with a Leader Skill that raises ATK by x2.5 and a Helper Skill that raises it by x3 (both multipliers equaling x7.5), and attacks a Fire attribute enemy with '''250''' defense, it will inflict '''6781''' Water damage, and '''533''' Wood damage. In total, the Water/Wood teammate inflicts '''7314''' damage against that enemy.
**Water: ((500 * 1) * 1.25 * (2.5 * 2.5)) * 1.5 - 250 = 6781 damage.
**Wood: ((167 * 1) * 1.25 * (2.5 * 2.5)) * 0.5 - 250 = 533 damage.


==Notes==
==Notes==
{{construction|section=yes}}
*The attack power of a teammate's sub-attribute is one-third of their base ATK (or main attribute) if they differ, and 10% if both attributes match. Combo bonus and additional Orbs are calculated the same.
*Teammates with matched attributes attack once with their main attribute, and once more if their sub-attributes are also matched. All teammates attack one at a time, from left to right (Leader to Helper), starting with their main-attributes, then sub-attributes.
*When the players clears five Orbs of a certain attribute, each teammate of that attribute will attack all enemies at once.
*If the player does not target any enemies, their team will attack the weakest enemy with the attribute they're weak to.


==External link==
==External link==
[http://puzzledragonx.com/en/calculator1.asp Combo Damage Calculator]
[http://puzzledragonx.com/en/calculator1.asp Combo Damage Calculator]


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[[Category:Puzzle & Dragons: Super Mario Bros. Edition]]
[[Category:Puzzle & Dragons: Super Mario Bros. Edition]]