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==Appearance in ''Mario Kart Wii''== | ==Appearance in ''Mario Kart Wii''== | ||
[[File:D.K.'s Jungle_Parkway.PNG|thumb|left|215px|DK's Jungle Parkway in ''Mario Kart Wii''.]] | [[File:D.K.'s Jungle_Parkway.PNG|thumb|left|215px|DK's Jungle Parkway in ''Mario Kart Wii''.]] | ||
The course returns in ''[[Mario Kart Wii]]'' as the third race of the [[Leaf Cup]]. Hammer Bros., Toads, Goombas, and Shy Guys are now riding the cruise boat (only in single player mode), the water is yellowish-orange instead of blue (to reflect the color of the sunset sky), and the jungle has been pushed back, with the stone-throwing "natives" being removed. Another change is that there's mud inside the cave, which will slow down racers that try to cross it, unless using a [[Mushroom]], [[Golden Mushroom]], [[Star]], or [[Mega Mushroom]] to cut ahead without slowing down. The [[Dash Panel]] at the jump has been modified. In the N64 version, if the player is shrunk by a lightning bolt when approaching the jump, it is possible for the player not to make it over the river. In the Wii version, the Dash Panel acts similar to the [[Barrel Cannon]] where the player will always make it across, even when shrunk, also the Dash Panel now forces the drivers to go straight and prevents them from cutting ahead and/or any going anywhere else. Also, the Arrow Signs are now brown with blue arrows instead of cream with red arrows. The course map has been rotated 90° counterclockwise. Also, if | The course returns in ''[[Mario Kart Wii]]'' as the third race of the [[Leaf Cup]]. Hammer Bros., Toads, Goombas, and Shy Guys are now riding the cruise boat (only in single player mode), the water is yellowish-orange instead of blue (to reflect the color of the sunset sky), and the jungle has been pushed back, with the stone-throwing "natives" being removed. Another change is that there's mud inside the cave, which will slow down racers that try to cross it, unless using a [[Mushroom]], [[Golden Mushroom]], [[Star]], or [[Mega Mushroom]] to cut ahead without slowing down. The [[Dash Panel]] at the jump has been modified. In the N64 version, if the player is shrunk by a lightning bolt when approaching the jump, it is possible for the player not to make it over the river. In the Wii version, the Dash Panel acts similar to the [[Barrel Cannon]] where the player will always make it across, even when shrunk, also the Dash Panel now forces the drivers to go straight and prevents them from cutting ahead and/or any going anywhere else. Also, the Arrow Signs are now brown with blue arrows instead of cream with red arrows. The course map has been rotated 90° counterclockwise. Also, if the player goes off the track, the coconuts that usually hit the player have been removed. | ||
{{right|[[File:TournamentAugust1.jpg|thumb|200px|An image of the '''<small>N64</small> DK's Jungle Parkway''' tournament.]]}} | {{right|[[File:TournamentAugust1.jpg|thumb|200px|An image of the '''<small>N64</small> DK's Jungle Parkway''' tournament.]]}} |
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