Grand World Map: Difference between revisions

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*When the player accesses the Grand World Map, additional echoing sound effects will be added to the background of the music for the particular [[World#Super Mario Galaxy 2|World]] that [[Starship Mario]] is in, until the player switches back to the regular World Map. This is similar to using the [[Pull Star]] in one of the [[dome]]s onboard the [[Comet Observatory]] to view galaxies in ''[[Super Mario Galaxy]]'', which would add echoing sound effects to the background music as well.  The separate echo sound channel for World 6 apparently has the main channel music combined in it, but quieter. If they combine together they make the main track slightly louder.<ref>http://www.brawlcustommusic.com/game/20</ref>
*When the player accesses the Grand World Map, additional echoing sound effects will be added to the background of the music for the particular [[World#Super Mario Galaxy 2|World]] that [[Starship Mario]] is in, until the player switches back to the regular World Map. This is similar to using the [[Pull Star]] in one of the [[dome]]s onboard the [[Comet Observatory]] to view galaxies in ''[[Super Mario Galaxy]]'', which would add echoing sound effects to the background music as well.  The separate echo sound channel for World 6 apparently has the main channel music combined in it, but quieter. If they combine together they make the main track slightly louder.<ref>http://www.brawlcustommusic.com/game/20</ref>
*When the player accesses the Grand World Map from a particular [[World#Super Mario Galaxy 2|World]], the music for that World will continue to play even if the player positions [[Starship Mario]] above another World on the Grand World Map; it is only when the player actually enters another World that the music for that World will begin to play.
*When the player accesses the Grand World Map from a particular [[World#Super Mario Galaxy 2|World]], the music for that World will continue to play even if the player positions [[Starship Mario]] above another World on the Grand World Map; it is only when the player actually enters another World that the music for that World will begin to play.
*Each world may be a different zoom out of World 1. World 1 represents Earth. World 2 represents the solar system. World 3 represents a small portion of the galaxy. World 4 respresents the whole galaxy. World 5 represents many galaxies, which the Milky Way is part of. World 6 represents the subermassive hold similar to the one in ''[[Super Mario Galaxy]]''. World S is an exception, however, since it is another planet on its own.
*Each world may be a different zoom out of World 1. World 1 represents Earth. World 2 represents the solar system. World 3 represents a small portion of the galaxy. World 4 respresents the whole galaxy. World 5 represents many galaxies, which the Milky Way is part of. World 6 represents the supermassive hold similar to the one in ''[[Super Mario Galaxy]]''. World S is an exception, however, since it is another planet on its own.


==References==
==References==
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