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[[Image:Counterattack.png|thumb|200px|Mario about to counterattack a Spiny.]] | [[Image:Counterattack.png|thumb|200px|Mario about to counterattack a Spiny.]] | ||
'''Counterattack''' is a type of attack in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series. When | '''Counterattack''' is a type of attack in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series. When some enemies attack, it can be countered by jumping on or hammering the enemy. This move is in all of the Mario & Luigi series. Almost every enemy as a hint of which character it is going to attack. Counterattack power is the same as a failed attack on the player's turn. [[Mario]] and [[Luigi]] counterattack moves are using their [[Hammers]] and their [[jump]] ability; in ''[[Mario & Luigi: Bowser's Inside Story]]'', [[Bowser|Bowser's]] counterattack moves are punching and ducking in his shell. When there is a Giant Bowser battle, Bowser's counterattacks are punches, as with his normal form, and fireballs. If the player has someone's attack powered up, it will also boost their counterattack's power. | ||
==Trivia== | ==Trivia== | ||
*In ''[[Paper Mario: The Thousand-Year Door]]'', there is also a move somewhat like counterattacking that is called [[Superguard|Superguarding]]. It also does damage to the enemy. Also, in ''Paper Mario: The Thousand-Year Door'', a status effect called [[Payback]] can deal half the amount of damage to the enemy the | *In ''[[Paper Mario: The Thousand-Year Door]]'', there is also a move somewhat like counterattacking that is called [[Superguard|Superguarding]]. It also does damage to the enemy. | ||
*Also, in ''Paper Mario: The Thousand-Year Door'', a status effect called [[Payback]] can deal half the amount of damage to the enemy attacking Mario. | |||
*In ''[[Mario & Luigi: Partners in Time]]'', there is a badge called the Counter Badge that raises counterattack power. | |||
[[Category:Moves]] | [[Category:Moves]] |
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