Action Command: Difference between revisions

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==Paper Mario: The Thousand Year Door==
==Paper Mario: The Thousand Year Door==
In ''[[Paper Mario: The Thousand-Year Door]]'', Action Commands reappear, and [[Stylish Move]]s are introduced. These allow Mario to recharge his [[Star Power]] faster. They can be performed from the start of the game, but have no effect until the first time an [[audience]] appears to watch Mario's battles. While Action Commands are not used in ''[[Super Paper Mario]]'', Stylish Moves do appear.
In ''[[Paper Mario: The Thousand-Year Door]]'', Action Commands reappear, and [[Stylish Move]]s are introduced. These allow Mario to recharge his [[Star Power]] faster. They can be performed from the start of the game, but have no effect until the first time an [[audience]] appears to watch Mario's battles. While Action Commands are not used in ''[[Super Paper Mario]]'', Stylish Moves do appear. Mario's basic [[Jump]] requires the player to press "A" at the moment when Mario lands on the enemy. This prompts a second jump which also can be strengthened by pressing "A". His [[Hammer]] requires the player to hold the control stick to the left until a meter fills for all Hammer skills.


==Super Paper Mario==
==Super Paper Mario==
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