List of Super Mario 64 pre-release and unused content: Difference between revisions

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{{italic title|List of ''Super Mario 64'' pre-release and unused content}}
{{italic title|List of ''Super Mario 64'' pre-release and unused content}}
This is a list of pre-release and unused content for the game ''[[Super Mario 64]]''.
This is a list of pre-release and unused content for the game ''[[Super Mario 64]]''.
==Early ideas==
==Early ideas==
Thirty-two courses were initially planned for the game, but only 15 of them made it into the final product. In some sketch-ups of the game's early development in ''[[Super Mario History 1985-2010|Super Mario History]]'', Mario is seen jumping on a piano with the phrase ピアノの上をあるく (Walk atop a piano). He is also seen climbing a ladder, swinging around a pole, and pushing a door and a block of ice.<ref>{{media link|SM64 - Concept Arts.jpg}}</ref>
Thirty-two courses were initially planned for the game, but only 15 of them made it into the final product. In some sketch-ups of the game's early development in ''[[Super Mario History 1985-2010|Super Mario History]]'', Mario is seen jumping on a piano with the phrase ピアノの上をあるく (Walk atop a piano). He is also seen climbing a ladder, swinging around a pole, and pushing a door and a block of ice.<ref>{{media link|SM64 - Concept Arts.jpg}}</ref>
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During an interview between [[Satoru Iwata]] and [[Shigeru Miyamoto]] regarding ''[[New Super Mario Bros. Wii]]'', Iwata stated that there used to be a multiplayer function that was scrapped from ''Super Mario 64'', likely due to hardware limitations. It was also stated that one could see [[Mario]] and [[Luigi]] meet in the corridor. This, apparently, inspired the multiplayer function of ''New Super Mario Bros. Wii''.
During an interview between [[Satoru Iwata]] and [[Shigeru Miyamoto]] regarding ''[[New Super Mario Bros. Wii]]'', Iwata stated that there used to be a multiplayer function that was scrapped from ''Super Mario 64'', likely due to hardware limitations. It was also stated that one could see [[Mario]] and [[Luigi]] meet in the corridor. This, apparently, inspired the multiplayer function of ''New Super Mario Bros. Wii''.
<blockquote>'''Iwata:''' Ever since Mario Bros., you've had your heart set on making a multiplayer Mario game. You've tried each time, but it's never quite come together… Even with Mario 64, it started with Mario and Luigi running around together, didn't it?
<blockquote>'''Iwata:''' Ever since Mario Bros., you've had your heart set on making a multiplayer Mario game. You've tried each time, but it's never quite come together… Even with Mario 64, it started with Mario and Luigi running around together, didn't it?
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'''Miyamoto:''' That was a remnant of an experiment we did where Mario and Luigi would run away from each other but you could still see them both. But we were unable to pull it off...</blockquote>
'''Miyamoto:''' That was a remnant of an experiment we did where Mario and Luigi would run away from each other but you could still see them both. But we were unable to pull it off...</blockquote>
In an interview between Iwata and Koichi Hayashida regarding ''[[Super Mario 3D Land]]'', it was mentioned during a discussion about the [[Goal Pole|flagpole]] that it was once considered to be incorporated into ''[[Super Mario 64]]''.
In an interview between Iwata and Koichi Hayashida regarding ''[[Super Mario 3D Land]]'', it was mentioned during a discussion about the [[Goal Pole|flagpole]] that it was once considered to be incorporated into ''[[Super Mario 64]]''.
<blockquote>'''Iwata:''' The impression the goal pole makes has a big influence over the impression that the game makes. I suppose [[Shigeru Miyamoto|he]] thought this was an area that deserved effort.
<blockquote>'''Iwata:''' The impression the goal pole makes has a big influence over the impression that the game makes. I suppose [[Shigeru Miyamoto|he]] thought this was an area that deserved effort.
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'''Hayashida:''' But at the time, when they thought about what was the most fun about playing in 3D, it was going to all sorts of places and looking for something, so they decided on players getting a Star. </blockquote>
'''Hayashida:''' But at the time, when they thought about what was the most fun about playing in 3D, it was going to all sorts of places and looking for something, so they decided on players getting a Star. </blockquote>
According to [[Yoshiaki Koizumi]], [[Luigi]] was dropped from the game because technical limitations prevented from having both him and more elaborate levels.<ref>[http://iwataasks.nintendo.com/interviews/#/wiiu/super-mario-3d-world/0/6 Iwata Asks: Super Mario 3D World]</ref>
According to [[Yoshiaki Koizumi]], [[Luigi]] was dropped from the game because technical limitations prevented from having both him and more elaborate levels.<ref>[http://iwataasks.nintendo.com/interviews/#/wiiu/super-mario-3d-world/0/6 Iwata Asks: Super Mario 3D World]</ref>
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[[File:SM64 Motos right.png|thumb|150px|left|Motos in [[Bob-omb Battlefield]]]]
[[File:SM64 Motos right.png|thumb|150px|left|Motos in [[Bob-omb Battlefield]]]]
An unused enemy named "Motos" was discovered in 2020 from assembled source code.<ref name=motos>Yoshi Milkman (July 26, 2020). [https://twitter.com/YoshiMilkman/status/1287548144151142400 Twitter post featuring screenshots of an enemy implemented by AWiseguyEh on Discord]. ''Twitter''. Retrieved July 27, 2020.</ref> Its method of attack was to pick up Mario and throw him and only weakness was to be thrown into lava themselves. The textures for Lethal Lava Land and Bowser in the Fire Sea have "motos" in the names, indicating they were meant to be staple enemies there. [[Bully|Bullies]] also have the early name "Otos" in the source code and use sounds meant for Motos, suggesting a connection, although they also have similarities to [[Chuck-Ya|Chuckya]] and the [[King Bob-omb|Big Bob-omb]]. [[Heave-Ho]] appears to have based its code on Motos. References to other objects such as [[Blooper|Bloober]]<ref>''Super Mario 64'' source code assets: <tt>TAGCODE_e_gesso</tt> referenced by <tt>include/tagdecode.h</tt></ref> and "Ice Motos"<ref>''Super Mario 64'' source code assets: <tt>TAGCODE_e_icemotos</tt> referenced by <tt>include/tagdecode.h</tt></ref> are also present in source code assets.
An unused enemy named "Motos" was discovered in 2020 from assembled source code.<ref name=motos>Yoshi Milkman (July 26, 2020). [https://twitter.com/YoshiMilkman/status/1287548144151142400 Twitter post featuring screenshots of an enemy implemented by AWiseguyEh on Discord]. ''Twitter''. Retrieved July 27, 2020.</ref> Its method of attack was to pick up Mario and throw him and only weakness was to be thrown into lava themselves. The textures for Lethal Lava Land and Bowser in the Fire Sea have "motos" in the names, indicating they were meant to be staple enemies there. [[Bully|Bullies]] also have the early name "Otos" in the source code and use sounds meant for Motos, suggesting a connection, although they also have similarities to [[Chuckya]] and the [[King Bob-omb|Big Bob-omb]]. [[Heave-Ho]] appears to have based its code on Motos. References to other objects such as [[Blooper|Bloober]]<ref>''Super Mario 64'' source code assets: <tt>TAGCODE_e_gesso</tt> referenced by <tt>include/tagdecode.h</tt></ref> and "Ice Motos"<ref>''Super Mario 64'' source code assets: <tt>TAGCODE_e_icemotos</tt> referenced by <tt>include/tagdecode.h</tt></ref> are also present in source code assets.
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