Swim: Difference between revisions

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Tag: Mobile edit
Tag: Mobile edit
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In the 3D games from ''[[Super Mario 64]]'' through ''[[Super Mario Galaxy 2]]'', the swimming mechanics are different. Mario is aimed in any direction by using the Control Stick, with the jump button propelling Mario forward in that direction. He does not naturally sink in the water when not actively swimming. Additionally, an air meter is added, which causes Mario to take damage and eventually drown if he is underwater for too long without collecting an [[bubble|air bubble]]. In ''[[Super Mario Galaxy]]'' and its sequel, Mario is able to use the [[Spin|Star-Spin]] to propel through the water faster than normal swimming. When the player plays as [[Luigi]], he loses air with every Star-Spin. Both brothers can also quickly dive directly downwards while underwater when the player uses {{button|wii|z}}.
In the 3D games from ''[[Super Mario 64]]'' through ''[[Super Mario Galaxy 2]]'', the swimming mechanics are different. Mario is aimed in any direction by using the Control Stick, with the jump button propelling Mario forward in that direction. He does not naturally sink in the water when not actively swimming. Additionally, an air meter is added, which causes Mario to take damage and eventually drown if he is underwater for too long without collecting an [[bubble|air bubble]]. In ''[[Super Mario Galaxy]]'' and its sequel, Mario is able to use the [[Spin|Star-Spin]] to propel through the water faster than normal swimming. When the player plays as [[Luigi]], he loses air with every Star-Spin. Both brothers can also quickly dive directly downwards while underwater when the player uses {{button|wii|z}}.


Starting in ''[[Super Mario 3D Land]]'', the swimming mechanics are changed to imitate the mechanics of the 2D games. Mario gains the ability to [[Ground Pound|ground-pound]] underwater, replacing the ''Super Mario Galaxy'' games' diving move. ''[[Super Mario Odyssey]]'' maintains the rising-and-sinking swimming, but it includes the air meter. Mario can also use the new [[Quick Swim]] move with {{button|NS|ZL}} + {{button|NS|Y}}, which propels Mario forward similar to the Star Spin in ''Super Mario Galaxy''.
Starting in ''[[Super Mario 3D Land]]'', the swimming mechanics are changed to imitate the mechanics of the 2D games. Mario gains the ability to [[Ground Pound|ground-pound]] underwater, replacing the ''Super Mario Galaxy'' games' diving move. ''[[Super Mario Odyssey]]'' maintains the rising-and-sinking swimming, but it includes the air meter. Mario can also use the new [[Quick Swim]] move with {{button|NS|ZL}} + {{button|NS|Y}}, which propels him forward similar to the Star-Spin in ''Super Mario Galaxy''.


Several items and power-ups allow Mario to swim faster or with more control. The [[Frog Suit]] in ''[[Super Mario Bros. 3]]'' and ''[[Super Mario Maker 2]]'' and the [[Penguin Suit]] in ''[[New Super Mario Bros. Wii]]'' and ''[[New Super Mario Bros. U]]'' allow Mario to automatically swim much faster when the player holds down a direction and/or the jump button, akin to the early 3D games. The [[Blue Shell]] in ''[[New Super Mario Bros.]]'' increases Mario's swimming speed and precision. In the 2D games from ''[[Super Mario World]]'' onwards, ''Super Mario 64'', ''Super Mario Galaxy'', and ''Super Mario Galaxy 2'', grabbing a [[shell]] allows Mario to automatically swim forward in the water very quickly. In ''[[Super Mario Sunshine]]'', using the [[F.L.U.D.D.#Hover Nozzle|Hover Nozzle]] underwater will propel Mario forward. In ''Super Mario Odyssey'', [[capture|capturing]] a [[Cheep Cheep]] allows Mario to swim through the water quicker and without regard for the air meter.
Several items and power-ups allow Mario to swim faster or with more control. The [[Frog Suit]] in ''[[Super Mario Bros. 3]]'' and ''[[Super Mario Maker 2]]'' and the [[Penguin Suit]] in ''[[New Super Mario Bros. Wii]]'' and ''[[New Super Mario Bros. U]]'' allow Mario to automatically swim much faster when the player holds down a direction and/or the jump button, akin to the early 3D games. The [[Blue Shell]] in ''[[New Super Mario Bros.]]'' increases Mario's swimming speed and precision. In the 2D games from ''[[Super Mario World]]'' onwards, ''Super Mario 64'', ''Super Mario Galaxy'', and ''Super Mario Galaxy 2'', grabbing a [[shell]] allows Mario to automatically swim forward in the water very quickly. In ''[[Super Mario Sunshine]]'', using the [[F.L.U.D.D.#Hover Nozzle|Hover Nozzle]] underwater will propel Mario forward. In ''Super Mario Odyssey'', [[capture|capturing]] a [[Cheep Cheep]] allows Mario to swim through the water quicker and without regard for the air meter.
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