Donkey Kong Country 2: Diddy's Kong Quest: Difference between revisions

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{{Quote|Arrrrgh! This story's even worse than DKC! They're really scraping the bottom of the barrel this time!|Cranky Kong}}
{{Quote|Arrrrgh! This story's even worse than DKC! They're really scraping the bottom of the barrel this time!|Cranky Kong}}
[[File:DKC2 GBA intro screenshot.png|thumb|left|240px|Donkey Kong relaxing on the beach, as Cranky rambles about how he never took rest when he was younger.]]
[[File:DKC2 GBA intro screenshot.png|thumb|left|240px|Donkey Kong relaxing on the beach, as Cranky rambles about how he never took rest when he was younger.]]
Some time after the events of ''Donkey Kong Country'', [[Donkey Kong]] is relaxing at a beach, sitting on a chair while drinking a banana milkshake. [[Funky Kong]] is busy surfing waves among the seagulls. [[Cranky Kong]] walks up to Donkey Kong and hits him on the head with his cane. Cranky asks Donkey Kong why he is sitting around if he's a "big star". Donkey Kong replies that even stars need time off. Cranky says that he never took breaks, "[[Donkey Kong (game)|whisking off maidens and throwing barrels seven days a week]]". Donkey Kong asks Cranky to leave him alone and stop pestering him, so Cranky leaves. Donkey Kong then goes to sleep in his chair.
Some time after the events of [[''Donkey Kong Country'']], [[Donkey Kong]] is relaxing at a beach, sitting on a chair when drinking a banana milkshake. [[Funky Kong]] is busy surfing waves among the seagulls. [[Cranky Kong]] walks up to Donkey Kong and hits him on the head with his cane. Cranky asks Donkey Kong why he is sitting around if he's a "big star". Donkey Kong replies that even stars need time off. Cranky says that he never took breaks, "[[Donkey Kong (game)|whisking off maidens and throwing barrels seven days a week]]". Donkey Kong asks Cranky to leave him alone and stop pestering him, so Cranky leaves. Donkey Kong then goes to sleep in his chair.


At night, [[Diddy Kong]] and his girlfriend, [[Dixie Kong]], are worried because Donkey Kong has not returned. They go to the beach to investigate, and the [[Kong]]s find many footprints surrounding Donkey Kong's broken chair. They find a note in the chair which reads:
At night, [[Diddy Kong]] and his little sister, [[Dixie Kong]], are worried because a mean Kremling pirate as King K. Rool’s brother, Kaptain K. Rool, kidnaps Donkey Kong. He is held captive because Donkey Kong has not returned. They go to the beach to investigate, and the [[Kong]]s find many footprints surrounding Donkey Kong's broken chair. They find a note in the chair which reads:


:''Hah-arrrrh! We have got the big monkey! If you want him back, you scurvy dogs, you'll have to hand over the banana hoard! Kaptain K. Rool''
:''Hah-arrrrh! We have got the big monkey! If you want him back, you scurvy dogs, you'll have to hand over the banana hoard! Kaptain K. Rool''
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Cranky suggests handing over the banana hoard to K. Rool. Diddy refuses because of how much effort he and Donkey Kong went through to retrieve the [[banana]]s, and that he would be very upset if his bananas were stolen again. Cranky asks if they have any better suggestions, and Diddy and Dixie both say that they want to rescue Donkey Kong themselves. The two get in a brief argument with Cranky, who does not believe Diddy qualifies as a video game hero. Thus, it's up to Diddy to save his uncle, and alongside Dixie, who insisted on joining him, starts his journey.
Cranky suggests handing over the banana hoard to K. Rool. Diddy refuses because of how much effort he and Donkey Kong went through to retrieve the [[banana]]s, and that he would be very upset if his bananas were stolen again. Cranky asks if they have any better suggestions, and Diddy and Dixie both say that they want to rescue Donkey Kong themselves. The two get in a brief argument with Cranky, who does not believe Diddy qualifies as a video game hero. Thus, it's up to Diddy to save his uncle, and alongside Dixie, who insisted on joining him, starts his journey.
[[File:DKC2 GBA intro DK kidnapped.png|thumb|left|240px|Donkey Kong is held captive in Kaptain K. Rool's airship, the Flying Krock]]
[[File:DKC2 GBA intro DK kidnapped.png|thumb|left|240px|Donkey Kong is held captive in Kaptain K. Rool's airship, the Flying Krock]]
The two Kongs travel through [[Crocodile Isle]], the hometown of the [[Kremling]]s. They defeat numerous enemies and collect items on their way. Diddy and Dixie first travel aboard [[Gangplank Galleon (world)|Gangplank Galleon]], a large pirate ship docked at the coast. After completing the world, Diddy and Dixie move on to the volcanic world, [[Crocodile Cauldron]], then the swampy [[Krem Quay]], then the abandoned amusement park [[Krazy Kremland]], and a spooky woods, [[Gloomy Gulch]]. Diddy and Dixie eventually reach the end of the sixth world, [[K. Rool's Keep]], where they find Donkey Kong tied up in a chamber. Just as they celebrate, Donkey Kong is pulled up into K. Rool's personal airship, [[The Flying Krock]].
The two Kongs travel through [[Crocodile Isle]], the hometown of the [[Kremling]]s. They defeat numerous enemies and collect items on their way. Diddy and Dixie first travel aboard [[Gangplank Galleon (world)|Gangplank Galleon]], a large pirate ship docked at the coast. After completing the world, Diddy and Dixie move on to the volcanic world, [[Crocodile Cauldron]], then the swampy [[Krem Quay]], then the abandoned amusement park [[Krazy Kremland]] and a spooky woods, [[Gloomy Gulch]]. Diddy and Dixie eventually reach the end of the sixth world, [[K. Rool's Keep]], where they find Donkey Kong tied up in a chamber. Just as they celebrate, Donkey Kong is pulled up into K. Rool's personal airship, [[The Flying Krock]].


Aboard the giant airship, Diddy and Dixie find Donkey Kong tied up, and they battle Kaptain K. Rool. Donkey Kong eventually breaks free from his ropes, and he uppercuts K. Rool out of the roof. Kaptain K. Rool falls all the way down Crocodile Isle and into the surrounding water, where he is seemingly eaten up by sharks.
Aboard the giant airship, Diddy and Dixie find Donkey Kong tied up, and they battle Kaptain K. Rool. Donkey Kong eventually breaks free from his ropes, and he uppercuts K. Rool out of the roof. Kaptain K. Rool falls all the way down Crocodile Isle and into the surrounding water, where he is seemingly eaten up by sharks.
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During their adventures, Diddy and Dixie can also enter the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] by paying a [[Kremkoin]] fee to [[Klubba]] at [[Klubba's Kiosk|his kiosk]]. The Kongs eventually enter Crocodile Isle's power source, [[Krocodile Kore]], where they re-encounter Kaptain K. Rool. After a short battle, K. Rool's blunderbuss explodes, which propels him into the energy geyser powering Crocodile Isle. This blocks the power flow, which then destroys Crocodile Isle.
During their adventures, Diddy and Dixie can also enter the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] by paying a [[Kremkoin]] fee to [[Klubba]] at [[Klubba's Kiosk|his kiosk]]. The Kongs eventually enter Crocodile Isle's power source, [[Krocodile Kore]], where they re-encounter Kaptain K. Rool. After a short battle, K. Rool's blunderbuss explodes, which propels him into the energy geyser powering Crocodile Isle. This blocks the power flow, which then destroys Crocodile Isle.


From a cliff, Donkey Kong, Diddy, and Dixie watch as Crocodile Isle explodes while sinking into the ocean. Just before the isle sinks, K. Rool escapes on a boat, laughing as he sails off into the horizon.
Finally, from a cliff, Donkey, Diddy and and Dixie watch as Crocodile Isle explodes while sinking into the ocean. Just before the isle sinks, K. Rool escapes on a boat, laughing as he sails off into the horizon.


==Gameplay==
==Gameplay==
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|align="center"|[[File:Rattly DKC2 sprite.png]]
|align="center"|[[File:Rattly DKC2 sprite.png]]
|style="text-align:center"|[[Rattly]]
|style="text-align:center"|[[Rattly]]
|Rattly has a similar role to [[Winky]] from the previous game, as he has the ability to perform very high jumps. With this ability, Rattly can reach higher areas and items and [[Bonus Barrel]]s that the Kongs cannot reach themselves. With his [[super move|Superjump]] ability, Rattly can charge up and then perform an even higher jump.  
|Rattly has a similar role to [[Winky]] from the previous game, as he has the ability to perform very high jumps. With this ability, Rattly can reach higher areas and items and [[Bonus Barrel]]s that the Kongs cannot reach themselves. With his [[super move|Superjump]] ability, Rattly can charge up and then perform an even higher jump.
|align="center"|[[Topsail Trouble (Donkey Kong Country 2: Diddy's Kong Quest)|Topsail Trouble]]
|align="center"|[[Topsail Trouble (Donkey Kong Country 2: Diddy's Kong Quest)|Topsail Trouble]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
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|-
|-
|align="center"|[[File:DK Barrel.png]]
|align="center"|[[File:DK Barrel.png]]
|style="text-align:center"|[[DK Barrel]]s  
|style="text-align:center"|[[DK Barrel]]s
|If either Diddy or Dixie is missing, the other Kong can break a DK Barrel to free them. If both Kongs are present, the DK Barrels do not release anything. Regardless, it can be used like a normal barrel.
|If either Diddy or Dixie is missing, the other Kong can break a DK Barrel to free them. If both Kongs are present, the DK Barrels do not release anything. Regardless, it can be used like a normal barrel.
|-
|-
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*Wrinkly Kong gives a [[scrapbook]] to Diddy and Dixie as their "homework". Wrinkly asks them to fill every page with the [[photograph]]s that they find.
*Wrinkly Kong gives a [[scrapbook]] to Diddy and Dixie as their "homework". Wrinkly asks them to fill every page with the [[photograph]]s that they find.
*A new {{button|GBA|Start}} menu was added to the world map, allowing the player to save their game at anytime, review [[Wrinkly Kong|Wrinkly]]'s and [[Cranky Kong|Cranky]]'s hints, use the Gyrocopter, check the scrapbook, and check minigame high-scores.
*A new {{button|GBA|Start}} menu was added to the world map, allowing the player to save their game at anytime, review [[Wrinkly Kong|Wrinkly]]'s and [[Cranky Kong|Cranky]]'s hints, use the Gyrocopter, check the scrapbook, and check minigame high-scores.
*Swanky Kong charges ten [[Banana Coin|Banana Bunch Coin]]s for rematches against a boss. After Diddy and Dixie defeat the boss, Swanky rewards [[Blue Balloon]]s to them.  
*Swanky Kong charges ten [[Banana Coin|Banana Bunch Coin]]s for rematches against a boss. After Diddy and Dixie defeat the boss, Swanky rewards [[Blue Balloon]]s to them.
*In the original game, when Dixie does her Helicopter Spin, Diddy would float behind her, motionless. In the remake, he somersaults behind her.
*In the original game, when Dixie does her Helicopter Spin, Diddy would float behind her, motionless. In the remake, he somersaults behind her.
*The death and end-of-level music no longer changes depending on the level. It instead changes depending on which character is being used at the time.
*The death and end-of-level music no longer changes depending on the level. It instead changes depending on which character is being used at the time.
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