Alleyway: Difference between revisions

updated terminology, add links
(Moving to gallery)
(updated terminology, add links)
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'''''Alleyway''''' is a video game for the [[Game Boy]]. It was developed by [[Intelligent Systems]] and published by [[Nintendo]] in [[List of games by date#1989|1989]]. It is a classic ''{{wp|Breakout (video game)|Breakout}}''-style game that requires the player to clear out all of the blocks above, without allowing the ball to go below the paddle. The intro of the game (as well as the box art) depicts [[Mario]] controlling the paddle.
'''''Alleyway''''' is a video game for the [[Game Boy]]. It was developed by [[Intelligent Systems]] and published by [[Nintendo]] in [[List of games by date#1989|1989]]. It is a classic ''{{wp|Breakout (video game)|Breakout}}''-style game that requires the player to clear out all of the [[breakable block]]s above, without allowing the [[ball (Alleyway)|ball]] to go below the [[paddle]]. The intro of the game (as well as the box art) depicts [[Mario]] controlling the paddle.


''Alleyway'' was re-released on the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in [[List of games by date#2011|2011]].
''Alleyway'' was re-released on the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in [[List of games by date#2011|2011]].
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==Gameplay==
==Gameplay==
[[File:MarioAlleyway.png|thumb|left|160px|Intro]]
[[File:MarioAlleyway.png|thumb|left|160px|Intro]]
The goal of the game is that the player must control the paddle to break all the remaining bricks in the playfield by using a ball. When the player successfully breaks the breakable bricks, the player moves onto the next level. In the next level, there is the same block structure as from the previous level. The main difference is that there are three different types of gimmicks that make the levels challenging, though using the same level.
The goal of the game is that the player must control the paddle to break all the remaining bricks in the playfield by using a ball. When the player successfully breaks the breakable bricks, the player moves onto the next level. In the next level, there is the same block structure as from the previous level. The main difference is that there are three different types of patterns that make the levels challenging, though using the same level.
*'''Gimmick 1:''' Nothing at all. The bricks simply stay in place.
*'''[[Normal Block Screen]]:''' Nothing at all. The bricks simply stay in place.
*'''Gimmick 2:''' The rows of bricks move either left or right depending on the level the player is in.
*'''[[Scrolling Block Screen]]:''' The rows of bricks move either left or right depending on the level the player is in.
*'''Gimmick 3:''' The rows of bricks push down towards the paddle after a few bricks are destroyed. Additionally, the top of the screen will sometimes either reveal more bricks for the player to destroy with the same brick pattern; or the steel bricks the player cannot break.
*'''[[Advancing Block Screen]]:''' The rows of bricks push down towards the paddle after a few bricks are destroyed. Additionally, the top of the screen will sometimes either reveal more bricks for the player to destroy with the same brick pattern; or the steel bricks the player cannot break.


Every fourth round the player goes into a Bonus level; the bonus levels feature various sprite pieces from ''[[Super Mario Bros.]]'' Here is a list of bonus levels that contain objects related to the ''[[Mario (franchise)|Mario]]'' franchise.
Every fourth round the player goes into a [[Bonus]] level; the bonus levels feature various sprite pieces from ''[[Super Mario Bros.]]'' Here is a list of bonus levels that contain objects related to the ''[[Mario (franchise)|Mario]]'' franchise.


*[[Mario]]
*[[Mario]]
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