Luigi: Difference between revisions

→‎Super Jump Punch: Jumped this custom variants in fire.
(→‎Green Missile: Added the flying custom variants.)
(→‎Super Jump Punch: Jumped this custom variants in fire.)
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If done perfectly in the original ''Super Smash Bros.'', the opponent flies away into the background and might get KO'd as a result. Luigi's helpless falling state is the same as Mario's in the first two games, but the helpless animation is completely different in ''Super Smash Bros. Brawl''. Luigi will become seemingly top-heavy, and get his head stuck in the ground momentarily after performing his Super Jump Punch in ''Super Smash Bros. Brawl''. This leaves Luigi defenseless and wide open for an attack for a short period of time. Fortunately, Luigi has more horizontal control with his Super Jump Punch in ''Super Smash Bros. Brawl'' than in ''Super Smash Bros. Melee''. If used correctly, the Super Jump Punch could be a [[Meteor Smash]].
If done perfectly in the original ''Super Smash Bros.'', the opponent flies away into the background and might get KO'd as a result. Luigi's helpless falling state is the same as Mario's in the first two games, but the helpless animation is completely different in ''Super Smash Bros. Brawl''. Luigi will become seemingly top-heavy, and get his head stuck in the ground momentarily after performing his Super Jump Punch in ''Super Smash Bros. Brawl''. This leaves Luigi defenseless and wide open for an attack for a short period of time. Fortunately, Luigi has more horizontal control with his Super Jump Punch in ''Super Smash Bros. Brawl'' than in ''Super Smash Bros. Melee''. If used correctly, the Super Jump Punch could be a [[Meteor Smash]].
In ''Super Smash Bros. for Nintendo 3DS / Wii U'', Luigi's Super Jump Punch can be altered into either one of the two custom variants, if they are unlocked first. The '''Fiery Jump Punch''' makes him easier to cloak enemies in fire, but reduces vertical recovery. The '''Burial Header''' removes his Fire Jump Punch, but causes him to descend rapidly, damaging and burying ground opponents.


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