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[[File:SM64 Asset Model Chair.png|thumb|right|The model of a chair]] | [[File:SM64 Asset Model Chair.png|thumb|right|The model of a chair]] | ||
'''Chairs'''<ref>''Super Mario 64 DS'' internal object name (<tt>CHAIR</tt>)</ref> are enemies found in ''[[Super Mario 64]]'' and its remake, ''[[Super Mario 64 DS]]'', in the course [[Big Boo's Haunt]]. They are wooden chairs, animated through unknown means. There are only two total in the game, and they can be found in only one room: the second door on the left, when [[Mario]] (or [[Luigi]] or [[Wario]] in the remake) enters the mansion from the front. When Mario enters the room and approaches one of them, the chair rises into the air, rapidly rotates, comes to a stop, and then hurls itself at him. The chair will continue flying in its projected direction until it hits the floor or a wall, at which point it will disappear. If it collides with Mario, he will lose two wedges of his [[Health Meter|health]]. Unlike biting [[Bookend]]s, | '''Chairs'''<ref>''Super Mario 64 DS'' internal object name (<tt>CHAIR</tt>)</ref> are enemies found in ''[[Super Mario 64]]'' and its remake, ''[[Super Mario 64 DS]]'', in the course [[Big Boo's Haunt]]. They are wooden chairs, animated through unknown means. There are only two total in the game, and they can be found in only one room: the second door on the left, when [[Mario]] (or [[Luigi]] or [[Wario]] in the remake) enters the mansion from the front. When Mario enters the room and approaches one of them, the chair rises into the air, rapidly rotates, comes to a stop, and then hurls itself at him. The chair will continue flying in its projected direction until it hits the floor or a wall, at which point it will disappear. If it collides with Mario, he will lose two wedges of his [[Health Meter|health]]. Unlike with biting [[Bookend]]s, [[jump]]ing into chairs does not destroy them and instead hurts him. | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names |
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