King Bowser's Castle (Super Mario World 2: Yoshi's Island): Difference between revisions

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{{articleabout|the final castle in ''[[Super Mario World 2: Yoshi's Island]]''|the place|[[Bowser's Castle]]}}
TUCAYO SUCKS
{{level
|title = King Bowser's Castle
|image = [[Image:BowsersCastleSMW2.png]]
|code = 6-8
|game = ''[[Super Mario World 2: Yoshi's Island]]'', ''[[Yoshi's Island: Super Mario Advance 3]]''
|difficulty = Hard
|notes = This is the final normal level in the game, and is quite long.  The player uses [[Green Yoshi]] instead of [[Blue Yoshi]].  It has two consecutive boss battles, although both are the same character.
|before = [[KEEP MOVING!!!!|<<]]
|after = [[Endless World of Yoshis|>>]]
}}
'''King Bowser's Castle''' is the final level in ''[[Super Mario World 2: Yoshi's Island]]'' and ''[[Yoshi's Island: Super Mario Advance 3]]'' (excluding Extras and Secrets).
==Layout==
When [[Yoshi]] starts the level, he will be in an outdoor fortress area with a huge moon, hills and skinny trees in the background. He will then need to cross a long gap as the [[Helicopter]]. Along the way, Yoshi must avoid the [[Skeleton Goonie]]s; crashing into them will cause him to fall (usually leading to losing a life). [[Kamek]] will also fly in, trying to knock Yoshi out of the sky. If Yoshi makes it to the [[Yoshi Block]] (followed by a [[Middle Ring]]), Kamek will fly in for the last time in the area and look at Yoshi grimly.
 
The hallway inside the castle consists of four areas to choose from (doors on a roulette wheel). Four doors which are numbered 1, 2, 3 and 4 spin on the wheel, and Yoshi must pelt one with a [[Yoshi Egg]], which will then drop to the floor and allow him to progress.
 
===Door 1===
Door 1 contains generic obstacles, and is a somewhat difficult area. We call this path "arguably the hardest" ("very hard difficulty").
 
===Door 2===
Door 2 includes nearly every [[Shy Guy]] species, and at the end of that area is a door containing [[Salvo the Slime]], who holds the key to another door that leads to the final room. This area is the 2nd to easiest. This path is "normal difficulty".
 
===Door 3===
Door 3 is notable for the appearance of [[Tap-Tap the Golden]]. He will chase Yoshi through a lava-filled cave path that autoscrolls. If Yoshi is lucky, he will be able to knock [[Tap-Tap the Golden]] back and into a pit with eggs, buying him some time. Eventually, Yoshi will reach a [[Warp Pipe]] to get away from him. This path is "hard difficulty".
 
===Door 4===
Door 4 is an incredibly easy area (and is in fact the area you probably will want to get). If you choose Door 4, it consists mostly of moving platforms that hold [[Coin]]s (being a [[coin]] path where you can get a lot of extra lives). The only possible threats are a few [[Gusty|Gusties]] that fly through the stage and two [[Fly Guy]]s at the end who carry [[Extra life|1-Ups]]. This path is "easy difficulty".
 
===Final Room===
[[Image:FinalBattleSMW2.png|thumb|left|Yoshi and the gigantic Baby Bowser are seen here fighting.]]
All four areas lead to the final room. The final room before the boss battle is an autoscrolling playroom. Kamek will appear, desperately trying to blast Yoshi with his magic wand. If Kamek hits any of the blocks in the level, they will turn into a [[Fang]], a [[Milde]], a Shy Guy, or a [[Star]]. If Yoshi makes it past Kamek's final shots, he will be awarded with a Middle Ring and a huge door that leads to [[Baby Bowser]]'s room.
 
Kamek will greet Yoshi, demanding he hand over [[Baby Mario]]. Soon, however, Baby Bowser will awake, aggravated that Kamek "woke" him. He will repeatedly [[Ground Pound]] Kamek and then kick him aside, before noticing Yoshi and acknowledging him as a "gween donkey". He will attack Yoshi, trying to push Baby Mario off and ride Yoshi. Yoshi must dodge Baby Bowser's Ground Pounds and Ground Pound the floor himself, creating a shockwave that can damage the young Koopa King.
 
Once Baby Bowser is defeated, Kamek will return, fully healed from his beating, and put his magic to its full power. Yoshi then finds himself in the now-destroyed room, and a giant Baby Bowser will appear in the background. Yoshi must nab red [[Giant Yoshi Egg]]s from the Balloons that fly in, while avoiding both falling rocks that destroy the stadium and [[fireball]] blasts from the gigantic Baby Bowser. If Yoshi hits him enough times, Baby Bowser is returned to his normal self, and Kamek will fly off with him. Then, Yoshi jumps up to a small area where the [[stork]] and [[Baby Luigi]] are kidnapped. After that, a message says:
 
'''Thus, due to the marvelous team work of the Yoshi clan, the twins are reunited.'''
 
'''The captured stork is freed by Yoshi, and sets about his duty and finally makes the long awaited delivery!'''
 
'''Thank you, Yoshi! The twins will meet the parents soon!'''
 
The Stork can then make his delivery to Baby Mario and Luigi's [[Mama Mario|mother]] and [[Papa|father]], and the credits roll.
 
==Names in other languages==
{{foreignname
|Jap=いよいよ クッパじょうだ
|JapR=Iyoiyo Kuppa Jō Da
|JapM=At Last, it's Bowser's Castle!
|Chi=沖向酷霸王城堡!/冲向酷霸王城堡!
|ChiR=Chōng xiàng Kùbàwáng chéngbǎo!
|ChiM=Storming Bowser's Castle!
|Spa=Castillo del Rey Bowser
|SpaM=King Bowser's Castle
|Ger=Bowsers Schloß (''Super Mario World 2: Yoshi's Island'')<br>Bowsers Schloss (''Yoshi's Island: Super Mario Advance 3'')
|GerM=Bowser's Castle
|Fra=Le Château de Bowser !!
|FraM=Bowser's Castle!!
|Ita=Il castello di Re Bowser
|ItaM=King Bowser's castle}}
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{{YoshiLevels}}
[[Category: Yoshi Places]]
[[Category: Yoshi Levels]]
[[Category: Volcanic Areas]]
[[Category:Super Mario World 2: Yoshi's Island]]
[[Category:Yoshi's Island: Super Mario Advance 3]]
[[Category:Yoshi's Island]]
[[Category:Castles]]
[[Category:Bowser's Castles]]