Donkey Kong Country 3: Dixie Kong's Double Trouble!: Difference between revisions

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| align="center" |[[File:StarB65.gif]]
| align="center" |[[File:StarB65.gif]]
![[Star Barrel]]
![[Star Barrel]]
|As with the prequels, these barrels act as checkpoints whenever the player loses a life.
|tHese barrels return from the first two ''Donkey Kong Country'' games, doing exactly as before. They appear at the middle of every level, and when hit, sparkle, signaling that a checkpoint has been activated. If both Kongs are lost, or they fall into a pit, the apes will be returned to the Star Barrel.
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| align="center" |[[File:WarpBarrel65.gif]]
| align="center" |[[File:WarpBarrel65.gif]]
![[Warp Barrel]]
![[Warp Barrel]]
|These barrels are well hidden, but if any of the Kongs find it, they'll be transported to the goal.
|These rare, invible barrels hide in every level in the first two worlds. All but two require a team throw to reach, and most of them require Kiddy to throw Dixie. The ones in [[Springin' Spiders]] and [[Barrel Shield Bust-Up]] can be reached by both Kiddy and Dixie.
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| align="center" |[[File:EllieBarrel.gif]]
| align="center" |[[File:EllieBarrel.gif]]
![[Animal Barrel]]
![[Animal Barrel]]
|Returning from ''[[Donkey Kong Country 2]]'', these barrels transform the Kongs into the Animal Buddy shown on the barrel.
|These common barrels return from ''Donkey Kong Country 2'', and they do the exact same function. They will transform the apes into the Animal Buddy pictured. The bottom left side of the screen should hold a picture of the animal buddy, signaling that the helper can take two hits before dying.
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| align="center" |[[File:BarrelCannon65.gif]]
| align="center" |[[File:BarrelCannon65.gif]]