Super Mario Bros. Wonder: Difference between revisions

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{{Redirect|SMBW|the game often abbreviated as "NSMBW"|[[New Super Mario Bros. Wii]]}}
{{italic title}}
{{italic title}}
{{game infobox
{{game infobox
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|developer=[[Nintendo Entertainment Planning and Development|Nintendo EPD]]
|developer=[[Nintendo Entertainment Planning and Development|Nintendo EPD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{release|Japan|October 20, 2023<ref name=JPDirect>Nintendo 公式チャンネル (June 21, 2023). [https://youtu.be/nnCt1HUIqHo スーパーマリオブラザーズ ワンダー <nowiki>[Nintendo Direct 2023.6.21]</nowiki>]. ''YouTube''. Retrieved June 21, 2023.</ref>|USA|October 20, 2023<ref name=Direct/>|Mexico|October 20, 2023<ref name=MXWebsite>[https://www.nintendo.com/es-mx/store/products/super-mario-bros-wonder-switch/ Super Mario Bros.™ Wonder para Nintendo Switch - Sitio oficial de Nintendo]. ''Nintendo Mexico''. Retrieved June 21, 2023.</ref>|Brazil|October 20, 2023<ref>[https://www.nintendo.com/pt-br/store/products/super-mario-bros-wonder-switch/ Super Mario Bros.™ Wonder para Nintendo Switch - Site Oficial da Nintendo]. ''Nintendo Brasil''. Retrieved June 21, 2023.</ref>|Europe|October 20, 2023<ref name=EU>@NintendoEurope (June 21, 2023). [https://twitter.com/NintendoEurope/status/1671529694385041412 "''Join Mario and friends on a new 2D side-scrolling adventure through a world of wonder – either solo or in local co-op with friends! #SuperMarioBrosWonder comes to #NintendoSwitch 20/10.''"] ''Twitter''. Retrieved June 21, 2023.</ref>|Australia|October 20, 2023<ref>NintendoAU (June 22, 2023). [https://youtu.be/IkbYA3eIW84 Super Mario Bros. Wonder hits Nintendo Switch October 20th!]. ''YouTube''. Retrieved June 22, 2023.</ref>|South Korea|October 20, 2023<ref>[https://www.youtube.com/watch?v=oWfrjqA-6c8 슈퍼 마리오브라더스 원더 Direct 2023.8.31]. Retrieved October 30, 2023.</ref>|HK|October 20, 2023<ref>[https://ec.nintendo.com/HK/zh/titles/70010000068691 超級瑪利歐兄弟 驚奇]. ''Nintendo HK''. Retrieved October 31, 2023.</ref>}}
|release={{release|Japan|October 20, 2023<ref name=JPDirect>Nintendo 公式チャンネル (June 21, 2023). [https://youtu.be/nnCt1HUIqHo スーパーマリオブラザーズ ワンダー <nowiki>[Nintendo Direct 2023.6.21]</nowiki>]. ''YouTube''. Retrieved June 21, 2023.</ref>|USA|October 20, 2023<ref name=Direct/>|Mexico|October 20, 2023<ref name=MXWebsite>[https://www.nintendo.com/es-mx/store/products/super-mario-bros-wonder-switch/ Super Mario Bros.™ Wonder para Nintendo Switch - Sitio oficial de Nintendo]. ''Nintendo Mexico''. Retrieved June 21, 2023.</ref>|Brazil|October 20, 2023<ref>[https://www.nintendo.com/pt-br/store/products/super-mario-bros-wonder-switch/ Super Mario Bros.™ Wonder para Nintendo Switch - Site Oficial da Nintendo]. ''Nintendo Brasil''. Retrieved June 21, 2023.</ref>|Europe|October 20, 2023<ref name=EU>@NintendoEurope (June 21, 2023). [https://twitter.com/NintendoEurope/status/1671529694385041412 "''Join Mario and friends on a new 2D side-scrolling adventure through a world of wonder – either solo or in local co-op with friends! #SuperMarioBrosWonder comes to #NintendoSwitch 20/10.''"] ''Twitter''. Retrieved June 21, 2023.</ref>|Australia|October 20, 2023<ref>NintendoAU (June 22, 2023). [https://youtu.be/IkbYA3eIW84 Super Mario Bros. Wonder hits Nintendo Switch October 20th!]. ''YouTube''. Retrieved June 22, 2023.</ref>|South Korea|October 20, 2023<ref>[https://www.youtube.com/watch?v=oWfrjqA-6c8 슈퍼 마리오브라더스 원더 Direct 2023.8.31]. Retrieved October 30, 2023.</ref>|HK|October 20, 2023<ref>[https://ec.nintendo.com/HK/zh/titles/70010000068691 超級瑪利歐兄弟 驚奇]. ''Nintendo HK''. Retrieved October 31, 2023.</ref>|ROC|October 20, 2023}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|pt_br=y|jp=y|kr=y|zh_simp=y|zh_trad=y}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|pt_br=y|jp=y|kr=y|zh_simp=y|zh_trad=y}}
|genre=[[Genre#Platform games|Platformer]]
|genre=[[Genre#Platform games|Platformer]]
|modes=Single player, multiplayer
|modes=Single player, multiplayer
|ratings={{ratings|cero=A|esrb=E|pegi=3|acb=G|grac=All|cadpa= |usk=6|dejus=L|gsrr=P|rars= |fpb=13|gcam=3|nmc=7}}
|ratings={{ratings|cero=A|esrb=E|pegi=3|acb=G|grac=All|cadpa= |usk=6|dejus=L|smeccv=A|gsrr=P|rars= |fpb=13|gcam=3|nmc=7}}
|platforms=[[Nintendo Switch]]
|platforms=[[Nintendo Switch]]
|media={{media|switch=1|switchdl=1}}
|media={{media|switch=1|switchdl=1}}
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A dedicated Nintendo Direct for the game titled the "''Super Mario Bros. Wonder'' Direct" broadcasted on August 31, 2023 at 7:00 a.m. PT / 10:00 a.m. ET.<ref>@NintendoAmerica (August 29, 2023). [https://twitter.com/NintendoAmerica/status/1696523235138158892 "''Join us for an in-depth look at Mario's latest 2D side-scrolling adventure in the livestreamed Super Mario Bros. Wonder Direct!''"] ''Twitter''. Retrieved August 29, 2023.</ref>
A dedicated Nintendo Direct for the game titled the "''Super Mario Bros. Wonder'' Direct" broadcasted on August 31, 2023 at 7:00 a.m. PT / 10:00 a.m. ET.<ref>@NintendoAmerica (August 29, 2023). [https://twitter.com/NintendoAmerica/status/1696523235138158892 "''Join us for an in-depth look at Mario's latest 2D side-scrolling adventure in the livestreamed Super Mario Bros. Wonder Direct!''"] ''Twitter''. Retrieved August 29, 2023.</ref>
==Story==
==Story==
{{construction|section=yes}}
[[File:Flower_Kingdom_SMBW.jpg|thumb|left|upright=1.4|The main playable characters, Poplins, and Prince Florian in the [[Flower Kingdom]] in the opening cutscene.]]
[[File:Flower_Kingdom_SMBW.jpg|thumb|left|upright=1.4|The main playable characters, Poplins, and Prince Florian in the [[Flower Kingdom]] in the opening cutscene.]]
[[Mario]], [[Luigi]], [[Princess Peach]], [[Princess Daisy]], [[Yellow Toad and Blue Toad|Yellow Toad]], [[Yellow Toad and Blue Toad|Blue Toad]], and [[Toadette]] are invited to the [[Flower Kingdom]], a neighbor to the [[Mushroom Kingdom]] ruled by [[Prince Florian]]. Florian shows off the [[Wonder Flower]] to his visitors, when suddenly, [[Bowser]], [[Bowser Jr.]], and [[Kamek]] arrive. Bowser takes hold of the Wonder Flower, merging him, his [[Koopa Clown Car]], and Florian's castle, the [[Flower Castle]], to become [[Castle Bowser]]; he proceeds to spread havoc across the entire kingdom, including trapping the kingdom's inhabitants, the [[Poplin]]s, in their homes. Not wanting to let this stand, Mario and company eagerly decide to help save the Flower Kingdom, and set off with Florian to stop Bowser's plans once again. The group is closely followed by four [[Yoshi (species)|Yoshi]]s and [[Nabbit]].
[[Mario]], [[Luigi]], [[Princess Peach]], [[Princess Daisy]], [[Yellow Toad and Blue Toad|Yellow Toad]], [[Yellow Toad and Blue Toad|Blue Toad]], and [[Toadette]] are invited to the [[Flower Kingdom]], a neighbor to the [[Mushroom Kingdom]] ruled by [[Prince Florian]]. Florian shows off the [[Wonder Flower]] to his visitors, when suddenly, [[Bowser]], [[Bowser Jr.]], and [[Kamek]] arrive. Bowser takes hold of the Wonder Flower, merging him, his [[Koopa Clown Car]], and Florian's castle, the [[Flower Castle]], to become [[Castle Bowser]]; he proceeds to spread havoc across the entire kingdom, including trapping the kingdom's inhabitants, the [[Poplin]]s, in their homes. Not wanting to let this stand, Mario and company eagerly decide to help save the Flower Kingdom, and set off with Florian, who opts to be the gang's guide, to stop Bowser's plans once again. The group is closely followed by four [[Yoshi (species)|Yoshi]]s and [[Nabbit]].


Mario and his allies journey through [[Pipe-Rock Plateau]], [[Fluff-Puff Peaks]], [[Shining Falls]], [[Sunbaked Desert]], [[Fungi Mines]], and [[Deep Magma Bog]], collecting the [[Royal Seed]] from each in order to remove the [[Cloud Piranha]]s protecting Castle Bowser, defeating [[Wonder Bowser Jr.|an enhanced Bowser Jr.]] three times and disabling three flying battleships summoned by Kamek in the process, before confronting Bowser within the castle from [[Petal Isles]]. After getting through some more of his defenses, Mario and his allies eventually defeat Castle Bowser, [[The Final Battle! Bowser's Rage Stage|preventing him from using Wonder powers to terrorize the universe]], and saving the Flower Kingdom, leaving the heroes, along with Florian and the Poplins, to celebrate.
Mario and his allies journey through [[Pipe-Rock Plateau]], [[Fluff-Puff Peaks]], [[Shining Falls]], [[Sunbaked Desert]], [[Fungi Mines]], and [[Deep Magma Bog]], collecting the [[Royal Seed]] from each in order to remove the [[Cloud Piranha]]s protecting Castle Bowser, defeating [[Wonder Bowser Jr.|an enhanced Bowser Jr.]] in four [[Castle|corrupted palace]]s and disabling three [[Airship|flying battleship]]s summoned by Kamek in the process, before confronting Bowser within the castle from [[Petal Isles]]. After getting through some more of his defenses, Mario and his allies eventually defeat Castle Bowser, [[The Final Battle! Bowser's Rage Stage|preventing him from using Wonder powers to terrorize the universe]], and saving the Flower Kingdom, leaving the heroes, along with Florian and the Poplins, to celebrate.


Meanwhile, a post-credits scene shows Kamek attempting to carry Bowser Jr. and Bowser, who has reverted to his normal form, in the Koopa Clown Car; however, the weight is too heavy for Kamek and he sinks, causing them to crash into some hills near the Flower Castle.
Meanwhile, a post-credits scene shows Kamek attempting to carry Bowser Jr. and Bowser, who has reverted to his normal form, in the Koopa Clown Car; however, the weight is too heavy for Kamek and he sinks, causing them to crash into some hills near the Flower Castle.
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Unlike every other 2D side-scrolling ''Super Mario'' game except ''[[Super Mario Bros. 2]]'', there is no score or [[Time Limit]] in this game, allowing players to explore levels for as long as they wish. When a character bounces off enemies or other objects repeatedly, ratings appear in the order "Good", "Great", "Super", "Fantastic", "Excellent", "Incredible", and "Wonderful"; from then on, any further action that continues the chain awards the player a [[Extra life|1-Up]].
Unlike every other 2D side-scrolling ''Super Mario'' game except ''[[Super Mario Bros. 2]]'', there is no score or [[Time Limit]] in this game, allowing players to explore levels for as long as they wish. When a character bounces off enemies or other objects repeatedly, ratings appear in the order "Good", "Great", "Super", "Fantastic", "Excellent", "Incredible", and "Wonderful"; from then on, any further action that continues the chain awards the player a [[Extra life|1-Up]].
===Controls===
===Controls===
All actions using {{button|switch|leftstick}} can also be done with {{button|switch|pad}}. Selecting the "{{button|switch|B}} Dash · {{button|switch|A}} Jump" option in the Settings menu will rotate all face buttons once to the left, with {{button|switch|X}} functioning as {{button|switch|A}} and {{button|switch|Y}} functioning as {{button|switch|X}}.
All actions using {{button|switch|leftstick}} can also be done with {{button|switch|pad}}. Selecting the "{{button|switch|B}} Dash · {{button|switch|A}} Jump" option in the Settings menu will rotate all face buttons once to the left, with {{button|switch|X}} functioning as {{button|switch|A}} and {{button|switch|Y}} functioning as {{button|switch|X}}.<ref>In-game Action Guide.</ref>
{|class="wikitable"style="width:60%;text-align:center"
{|class="wikitable"style="width:60%;text-align:center"
!width=20%|Action
!width=20%|Action
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|{{button|switch|jc-left}}
|{{button|switch|jc-left}}
|-
|-
|Deploy [[Item Balloon]]
|Deploy [[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]]
|Hold {{button|switch|A}}
|Hold {{button|switch|A}}
|Hold {{button|switch|jc-right}}
|Hold {{button|switch|jc-right}}
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|-
|-
|Menu
|Menu
|{{button|switch|plus}}  
|{{button|switch|plus}}
|{{button|switch|minus}} ( {{button|switch|joy-con-l}} ) or {{button|switch|plus}} ( {{button|switch|joy-con-r}} )
|{{button|switch|minus}} ( {{button|switch|joy-con-l}} ) or {{button|switch|plus}} ( {{button|switch|joy-con-r}} )
|-
|-
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!colspan=3|[[Badge (Super Mario Bros. Wonder)|Badges]]
!colspan=3|[[Badge (Super Mario Bros. Wonder)|Badges]]
|-
|-
|[[File:Badge Parachute Cap.png|30px]] Open cap
|[[File:Badge Parachute Cap.png|30px]] Open parachute cap
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake while in midair
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake while in midair
|Press {{button|switch|SR}} / Shake while in midair
|Press {{button|switch|SR}} / Shake while in midair
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|Press {{button|switch|SR}} / Shake while underwater
|Press {{button|switch|SR}} / Shake while underwater
|-
|-
|[[File:Badge Crouching High Jump.png|30px]] High jump
|[[File:Badge Crouching High Jump.png|30px]] Crouching high jump
|Press {{button|switch|B}} after crouching for a short period of time
|Press {{button|switch|B}} after crouching for a short period of time
|Press {{button|switch|jc-bottom}} after crouching for a short period of time
|Press {{button|switch|jc-bottom}} after crouching for a short period of time
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|Press {{button|switch|SR}} / Shake while in midair
|Press {{button|switch|SR}} / Shake while in midair
|-
|-
|[[File:Badge Boosting Spin Jump.png|30px]] Spinning boost
|[[File:Badge Boosting Spin Jump.png|30px]] Boosting spin jump
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake while in midair
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake while in midair
|Press {{button|switch|SR}} / Shake while in midair
|Press {{button|switch|SR}} / Shake while in midair
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===Playable characters===
===Playable characters===
[[File:Character Select - Super Mario Bros Wonder.png|thumb|300px|All 12 playable characters in the game]]
[[File:Character Select - Super Mario Bros Wonder.png|thumb|300px|All 12 playable characters in the game]]
Counting the colored Toads and Yoshis separately, ''Super Mario Bros. Wonder'' features 12 playable characters, the most playable characters in a mainline ''Super Mario'' game. Among them, Daisy and the Yoshis are playable for the first time in a home console ''Super Mario'' game after being previously playable in ''[[Super Mario Run]]''. Most characters have the same attributes and play identically aside from revealing different [[Hidden Character Block]]s. The Yoshis and Nabbit do not take damage from most obstacles and enemies, but cannot transform using power-ups. Additionally, Nabbit does not flinch from attacks, while the Yoshis retain their ability to [[Flutter Jump]], use their tongues, and allow other characters to ride them. The random option on the selection screen can only choose from Mario, Luigi, Peach, Daisy, the Toads, or Toadette.
Counting the colored Toads and Yoshis separately, ''Super Mario Bros. Wonder'' features 12 playable characters, the most playable characters in a mainline ''Super Mario'' game. Among them, Daisy and the Yoshis are playable for the first time in a home console ''Super Mario'' game after being previously playable in ''[[Super Mario Run]]''. Most characters have the same attributes and play identically aside from revealing different [[Hidden Character Block]]s. The Yoshis and Nabbit do not take damage from most obstacles and enemies, but cannot transform using power-ups. Additionally, Nabbit does not flinch from attacks, while the Yoshis retain their ability to [[Flutter Jump]], use their tongues, and allow other characters to ride them. The random option on the selection screen cannot select the Yoshis or Nabbit.


The following descriptions of the playable characters are taken from the loading screens.
The following descriptions of the playable characters are taken from the loading screens.
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===Supporting characters===
===Supporting characters===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
|-style="background:#FF2400;color:#fff;"
!width=12%|Character
!width=12%|Character
!width=88%|Description
!width=88%|Description
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===Main antagonists===
===Main antagonists===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
|-style="background:#FF2400;color:#fff;"
!width=12%|Character
!width=12%|Character
!width=88%|Description
!width=88%|Description
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===Returning enemies===
===Returning enemies===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
|-style="background:#FF2400;color:#fff;"
!width=10%|Enemy
!width=10%|Enemy
!width=70%|Description
!width=70%|Description
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|align=center|[[The Sharp Trial: Launch to Victory]]
|align=center|[[The Sharp Trial: Launch to Victory]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|align=center|[[File:SMBW Big Goombrat Walking.jpg|100px]][[File:Big Goombrat SMBW.jpg|100px]]<br>[[Big Goombrat]]
|Larger variants of [[Goombrat]]s that split into two regular Goombrats when stomped on. They can also be seen floating down using dandelion pappi as parachutes.
|colspan="2"align=center|[[Bloomps of the Desert Skies]]
|-
|-
|align=center|[[File:Big Piranha Plant SMBW.jpg|100px]]<br>[[Big Piranha Plant]]
|align=center|[[File:Big Piranha Plant SMBW.jpg|100px]]<br>[[Big Piranha Plant]]
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|colspan="2"align=center|[[Fluff-Puff Peaks Flying Battleship]]
|colspan="2"align=center|[[Fluff-Puff Peaks Flying Battleship]]
|-
|-
|align=center|[[File:SMBW Bone Goomba.png|100px]]<br>[[Bone Goomba]]
|align=center|[[File:SMBW Bone Goomba.png|100px]][[File:BoneGoombaUnmasked.jpg|100px]]<br>[[Bone Goomba]]
|Teal-colored Goombas wearing skulls as headgear. It now takes two stomps to defeat one if the player is not in Elephant form.
|Teal-colored Goombas wearing skulls as headgear.
|align=center|[[Pipe-Rock Plateau Palace]]
|align=center|[[Pipe-Rock Plateau Palace]]
|align=center|[[Sunbaked Desert Palace]]
|align=center|[[Sunbaked Desert Palace]]
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|align=center|[[The Sharp Trial: Launch to Victory]]
|align=center|[[The Sharp Trial: Launch to Victory]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|align=center|[[File:SMBW Big Goombrat Walking.jpg|100px]][[File:Big Goombrat SMBW.jpg|100px]]<br>[[Hefty Goombrat]]
|Larger variants of [[Goombrat]]s that split into two regular Goombrats when stomped on. They can also be seen floating down using dandelion pappi as parachutes.
|colspan="2"align=center|[[Bloomps of the Desert Skies]]
|-
|-
|align=center|[[File:Hothead SMBW.png|100px]]<br>[[Hothead]]
|align=center|[[File:Hothead SMBW.png|100px]]<br>[[Hothead]]
|Larger variants of Lil Sparkies originally from ''[[Super Mario World]]''.
|Larger variants of Lil Sparkies.
|align=center|[[Color-Switch Dungeon]]
|align=center|[[Color-Switch Dungeon]]
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[The Final-Final Test Badge Marathon]]
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|Koopas that travel in [[Lakitu's Cloud|clouds]] and throw Spiny Eggs down onto the ground.
|Koopas that travel in [[Lakitu's Cloud|clouds]] and throw Spiny Eggs down onto the ground.
|align=center|[[Countdown to Drop Down]]
|align=center|[[Countdown to Drop Down]]
|align=center|[[Shining Falls Special Triple Threat Deluge]]
|align=center|[[Expert Badge Challenge Invisibility II]]
|-
|-
|align=center|[[File:SMBW Screenshot Lava Bubble.png|100px]]<br>[[Lava Bubble]]
|align=center|[[File:SMBW Screenshot Lava Bubble.png|100px]]<br>[[Lava Bubble]]
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|-
|-
|align=center|[[File:Lil' Sparky SMBW.png|100px]]<br>[[Lil Sparky]]
|align=center|[[File:Lil' Sparky SMBW.png|100px]]<br>[[Lil Sparky]]
|Small spark-like enemies originally from ''Super Mario World'' that travel along the sides of platforms. They light up a small area around themselves and shock the player on contact like [[Amp]]s.
|Small spark-like enemies that travel along the sides of platforms. They light up a small area around themselves and shock the player on contact like [[Amp]]s.
|align=center|[[Color-Switch Dungeon]]
|align=center|[[Color-Switch Dungeon]]
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[The Final-Final Test Badge Marathon]]
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|align=center|[[Petal Isles Special Way of the Goomba]]
|align=center|[[Petal Isles Special Way of the Goomba]]
|-
|-
|align=center|[[File:Urchin model SMBW.png|100px]]<br>[[Urchin]]
|align=center|[[File:SMBW Urchin.png|100px]]<br>[[Urchin]]
|Spiked creatures that float in water.
|Spiked creatures that float in water.
|align=center|[[Robbird Cove]]
|align=center|[[Robbird Cove]]
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===New enemies===
===New enemies===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
|-style="background:#FF2400;color:#fff;"
!width=10%|Enemy
!width=10%|Enemy
!width=70%|Description
!width=70%|Description
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!width=10%|Last appearance
!width=10%|Last appearance
|-
|-
|align=center|[[File:SMBW Screenshot Anglefish.png|100px]]<br>[[Anglefish]]
|align=center|[[File:AnglefishIdle.jpg|100px]][[File:SMBW Screenshot Anglefish.png|100px]]<br>[[Anglefish]]
|Teal, triangular enemies with white wings and red feet that jump out of water pools to attack the player(s).
|Teal, triangular fish enemies with white wings and red feet that jump out of water pools to attack the player(s).
|align=center|[[The Anglefish Trial: Ready, Aim, Fly!]]
|align=center|[[The Anglefish Trial: Ready, Aim, Fly!]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:ArmadSMBW.png|100px]]<br>[[Armad]]
|align=center|[[File:ArmadSMBW.png|100px]][[File:SMBW Armad Ball.png|100px]]<br>[[Armad]]
|Armadillo-like enemies that curl into balls and roll down slopes.
|Armadillo-like enemies that can curl into balls and roll down slopes.
|align=center|[[Armads on the Roll]]
|align=center|[[Armads on the Roll]]
|align=center|[[Sunbaked Desert Special Pole Block Allure]]
|align=center|[[Sunbaked Desert Special Pole Block Allure]]
|-
|align=center|[[File:Firework-Bobomb.png|100px]]<br>[[Baboom]]
|[[Bob-omb]]-like enemies that release three fireworks one by one when hit, which can break blocks and defeat enemies.
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[KO Arena Magma Flare-Up]]
|-
|align=center|[[File:WonderEffectHoppycat.jpg|100px]]<br>{{conjectural|[[Big Hoppycat]]}}
|Large [[Hoppycat]]s that appear during certain Wonder Effects. They jump through ground, destroying it.
|align=center|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|align=center|[[File:Giant Konk SMBW.jpg|100px]]<br>{{conjectural|[[Big Konk]]}}
|A large [[Konk]] that appears from above during the Wonder Effect in [[Jewel-Block Cave]], crushing anything directly below it.
|colspan="2"align=center|[[Jewel-Block Cave]]
|-
|-
|align=center|[[File:Giant Note Piranha.png|100px]]<br>{{conjectural|[[Big Note Piranha Plant]]}}
|align=center|[[File:Giant Note Piranha.png|100px]]<br>{{conjectural|[[Big Note Piranha Plant]]}}
|A large variant of {{conjectural|Note Piranha Plant}}.
|Larger variants of {{conjectural|Note Piranha Plants}}.
|colspan="2"align=center|[[The Final Battle! Bowser's Rage Stage]]
|colspan="2"align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:sMBW Big Snootle.png|100px]]<br>[[Big Korobu]]
|align=center|[[File:SMBW Big Snootle.png|100px]]<br>{{conjectural|[[Big Snootle]]}}
|Larger variants of Snootles. Referred to as "KorobuBig" in the internal files.
|A larger variant of Snootles.
|colspan="2"align=center|[[Valley Fulla Snootles]]
|colspan="2"align=center|[[Valley Fulla Snootles]]
|-
|-
|align=center|[[File:SMBWScreenshotUnknownSnailEnemy.png|100px]]<br>[[Big Swirlypod]]
|align=center|[[File:SMBWScreenshotUnknownSnailEnemy.png|100px]]<br>{{conjectural|[[Big Swirlypod]]}}
|Larger variants of Swirlypods.
|Larger variants of Swirlypods.
|align=center|[[Swamp Pipe Crawl]]
|align=center|[[Swamp Pipe Crawl]]
|align=center|[[The Anglefish Trial: Ready, Aim, Fly!]]
|align=center|[[The Anglefish Trial: Ready, Aim, Fly!]]
|-
|-
|align=center|[[File:SMBW Big Trottin' Piranha Plant.png|100px]]<br>[[Big Trottin' Piranha Plant]]
|align=center|[[File:SMBW Big Trottin' Piranha Plant.png|100px]]<br>{{conjectural|[[Big Trottin' Piranha Plant]]}}
|Larger Trottin' Piranha Plants that act like their smaller counterparts, though they only emerge from and retreat into big [[Warp Pipe]]s.  Referred to as "BigRunRunPackun" in the internal files.
|Larger Trottin' Piranha Plants that act like their smaller counterparts, though they only emerge from and retreat into big [[Warp Pipe]]s.
|align=center|[[Piranha Plants on Parade]]
|align=center|[[Piranha Plants on Parade]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|align=center|[[File:JumpTogeJump.jpg|100px]]<br>[[Biripyon]]
|Little sparks in clouds that jump.
|colspan="2"align=center|[[Cruising with Linking Lifts]]
|-
|-
|align=center|[[File:SMBW Bubble Bird Enemy.png|100px]]<br>[[Blewbird]]
|align=center|[[File:SMBW Bubble Bird Enemy.png|100px]]<br>[[Blewbird]]
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|align=center|[[The Final-Final Test Badge Marathon]] (green/pink)<br>[[Bloomps of the Desert Skies]] (blue/teal/silver)<br>[[Sunbaked Desert Special Pole Block Allure]] (light blue)
|align=center|[[The Final-Final Test Badge Marathon]] (green/pink)<br>[[Bloomps of the Desert Skies]] (blue/teal/silver)<br>[[Sunbaked Desert Special Pole Block Allure]] (light blue)
|-
|-
|align=center|[[File:Fryguy-like Enemy.png|100px]]<br>[[Bōbō]]
|align=center|[[File:SMBW Trottin' Bone Piranha.png|50px]][[File:SMBW Long Trottin' Bone Piranha.png|50px]]<br>[[Bone Trottin' Piranha Plant]]
|Lava Bubble-like enemies resembling [[Fryguy]] that spit fireballs.
|Skeletal variants of [[Trottin' Piranha Plant]]s. They are resistant to fireballs, and grow taller during their sole appearance's [[Wonder Effect]].
|colspan="2"align=center|[[Deep Magma Bog Palace]]
|-
|align=center|[[File:SMBW Trottin' Bone Piranha.png|50px]][[File:SMBW Long Trottin' Bone Piranha.png|50px]]<br>[[Bone Run Run Packun]]
|Skeletal variants of [[Trottin' Piranha Plant]]s. They are resistant to fireballs and bubbles, and grow taller during their sole appearance's [[Wonder Effect]]. Referred to as "BoneRunRunPackun" in the internal files.
|colspan="2"align=center|[[Fluff-Puff Peaks Palace]]
|colspan="2"align=center|[[Fluff-Puff Peaks Palace]]
|-
|-
|align=center|[[File:Robo-Bowser Head.png|100px]]<br>{{Conjectural|[[Bowser cannon]]}}
|align=center|[[File:Robo-Bowser Head.png|100px]]<br>{{Conjectural|[[Bowser cannon]]}}
|A giant [[Bowser]] robot that appears in the background, firing lasers at the player during every flying battleship's [[Wonder Effect]].
|A giant [[Bowser]] robot that appears in the background, firing lasers at the player during every flying battleship's [[Wonder Effect]].
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|rowspan="2" align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Deep Magma Bog Flying Battleship]]
|rowspan="2"align=center|[[Deep Magma Bog Flying Battleship]]
|-
|-
|align=center|[[File:SMBW Bowser machine.png|100px]]<br>{{Conjectural|[[Bowser generator]]}}
|align=center|[[File:SMBW Bowser machine.png|100px]]<br>{{Conjectural|[[Bowser generator]]}}
|A mechanical [[Bowser]] robot that produces enemies and objects, with a red button on top that causes it to self-destruct when pressed.
|A mechanical [[Bowser]] robot that produces enemies and objects, with a red button on top that causes it to self-destruct when pressed.
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Deep Magma Bog Flying Battleship]]
|-
|-
|align=center|[[File:BulrushArtworkWonder2.png|100px]]<br>[[Bulrush]]
|align=center|[[File:BulrushArtworkWonder2.png|100px]]<br>[[Bulrush]]
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|align=center|[[Condarts Away!]]
|align=center|[[Condarts Away!]]
|align=center|[[The Desert Mystery]]
|align=center|[[The Desert Mystery]]
|-
|align=center|[[File:Purple Bird.png|100px]]<br>[[Condrop]]
|Purple birds wearing helmets that fly in one direction and drop items.
|align=center|[[Cruising with Linking Lifts]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:Dark Nokonoko.jpg|81px]]<br>[[Dark Nokonoko]]
|align=center|[[File:Dark Nokonoko.jpg|81px]]<br>[[Dark Nokonoko]]
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|colspan="2"align=center|[[Evade the Seeker Bullet Bills!]]
|colspan="2"align=center|[[Evade the Seeker Bullet Bills!]]
|-
|-
|align=center|[[File:SMBW screenshot Fire Spike.png|100px]]<br>[[Fire Gabon]]
|align=center|[[File:SMBW screenshot Fire Spike.png|100px]]<br>[[Fire Spike]]
|Red [[Spike]]s that spit and throw fireballs.
|Red [[Spike]]s that spit and throw fireballs.
|align=center|[[Wavy Ride through the Magma Tube]]
|align=center|[[Wavy Ride through the Magma Tube]]
|align=center|[[KO Arena Magma Flare-Up]]
|align=center|[[KO Arena Magma Flare-Up]]
|-
|align=center|[[File:Flying Mechakoopa.png|100px]]<br>[[Flying Mechakoopa]]
|Red [[Mechakoopa]]s with propellers.
|align=center|[[Deep Magma Bog Flying Battleship]]
|align=center|[[High-Voltage Gauntlet]]
|-
|-
|align=center|[[File:SMBW screenshot Takebo.png|50px]][[File:TakeboPurple.png|50px]]<br>[[Gamboo]]
|align=center|[[File:SMBW screenshot Takebo.png|50px]][[File:TakeboPurple.png|50px]]<br>[[Gamboo]]
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|align=center|[[The Semifinal Test Piranha Plant Reprise]] (green)<br>[[The Final Test Wonder Gauntlet]] (purple)
|align=center|[[The Semifinal Test Piranha Plant Reprise]] (green)<br>[[The Final Test Wonder Gauntlet]] (purple)
|-
|-
|align=center|[[File:SMBW screenshot Cloud Menace big.png|100px]]<br>[[Giant Mokumokumo]]
|align=center|[[File:SMBW screenshot Cloud Menace big.png|100px]]<br>[[Giant Smogrin]]
|Larger dark purple variants of Smogrins. They move back and forth similar to normal Smogrins, but are not followed by smaller clouds. Referred to as "MokumokumoGiant" in the internal files.
|Larger dark purple variants of Smogrins. They move back and forth similar to normal Smogrins, but are not followed by smaller clouds.
|align=center|[[KO Arena Fluff-Puff Kerfuff]]
|align=center|[[KO Arena Fluff-Puff Kerfuff]]
|align=center|[[Expert Badge Challenge Spring Feet II]]
|align=center|[[Expert Badge Challenge Spring Feet II]]
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|align=center|[[Gnawsher Lair]]
|align=center|[[Gnawsher Lair]]
|align=center|[[The Final Test Wonder Gauntlet]] (normal)<br>[[KO Arena Magma Flare-Up]] (red)
|align=center|[[The Final Test Wonder Gauntlet]] (normal)<br>[[KO Arena Magma Flare-Up]] (red)
|-
|align=center|[[File:Purple Bird.png|100px]]<br>[[Hakondoru]]
|Purple birds wearing helmets that fly in one direction and drop items.
|align=center|[[Cruising with Linking Lifts]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|align=center|[[File:Firework-Bobomb.png|100px]]<br>[[Hanabihei]]
|[[Bob-omb]]-like enemies that release three fireworks one by one when hit, which can break blocks and defeat enemies.
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[KO Arena Magma Flare-Up]]
|-
|-
|align=center|[[File:SMBW Hoppo.png|100px]]<br>[[Hoppo]]
|align=center|[[File:SMBW Hoppo.png|100px]]<br>[[Hoppo]]
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|colspan="2"align=center|[[The Midway Trial: Hop to It]] (red)
|colspan="2"align=center|[[The Midway Trial: Hop to It]] (red)
|-
|-
|align=center|[[File:SMBWScreenshotHot-HotRockSentient.png|100px]]<br>[[File:SMBWScreenshotHot-HotRockEmitingMagma.png|100px]]<br>[[Hot-Hot Rock]]
|align=center|[[File:SMBWScreenshotUnknownCorn KernelEnemy.png|50px]][[File:SMBW Screenshot Popcorn Enemy.png|50px]]<br>[[Kerpop]]
|Sentient stone blocks of varying sizes that occasionally emit magma that can be put out with water.
|Corn kernel-like enemies that transform into high-jumping popcorn when they come into contact with fire.
|align=center|[[Hot-Hot Hot!]]
|align=center|[[Hot-Hot Hot!]]
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[KO Arena Magma Flare-Up]]
|-
|align=center|[[File:SMBWScreenshotUnknownOwlEnemy.png|100px]]<br>[[Houhou]]
|Owl enemies that swoop down from nests on the ceiling.
|colspan="2"align=center|[[Pokipede Pass]]
|-
|-
|align=center|[[Kodeka Mokumokumo]]
|align=center|[[Kodeka Mokumokumo]]
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|align=center|[[Expert Badge Challenge Spring Feet II]]
|align=center|[[Expert Badge Challenge Spring Feet II]]
|-
|-
|align=center|[[File:Konk Direct.png|100px]][[File:Blue Konk.png|100px]]<br>[[Konk]]<ref name=SMBWDirect/>
|align=center|[[File:Konk Direct.png|100px]][[File:Blue Konk.png|100px]]<br>[[Konk]]
|Metallic, gray and yellow rectangle enemies that slide along ceilings before trying to slam down on the player(s). Cyan-colored variants instead move along the floor and attack upwards to crush the player(s).
|Metallic, gray and yellow rectangle enemies that slide along ceilings before trying to slam down on the player(s). Cyan-colored variants instead move along the floor and attack upwards to crush the player(s).
|align=center|[[Jewel-Block Cave]]
|align=center|[[Jewel-Block Cave]]
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|align=center|[[Cruising with Linking Lifts]]
|align=center|[[Cruising with Linking Lifts]]
|align=center|[[Shining Falls Special Triple Threat Deluge]]
|align=center|[[Shining Falls Special Triple Threat Deluge]]
|-
|align=center|[[File:Track-riding Lava Bubble.png|100px]]<br>[[Lava Blobble]]
|Large [[Lava Bubble]]-like enemies that ride on tracks.
|colspan="2"align=center|[[Deep Magma Bog Flying Battleship]]
|-
|align=center|[[File:Fryguy-like Enemy.png|100px]]<br>[[Li'l Scorcher]]
|Lava Bubble-like enemies resembling [[Fryguy]] that spit fireballs.
|colspan="2"align=center|[[Deep Magma Bog Palace]]
|-
|-
|align=center|[[File:MawmawIdle.jpg|100px]]<br>[[Maw-Maw]]
|align=center|[[File:MawmawIdle.jpg|100px]]<br>[[Maw-Maw]]
Line 723: Line 730:
|align=center|[[Maw-Maw Mouthful]]
|align=center|[[Maw-Maw Mouthful]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|align=center|[[File:Flying Mechakoopa.png|100px]]<br>[[Mecha Koopa Mk 2]]
|Red [[Mechakoopa]]s with propellers.
|align=center|[[Deep Magma Bog Flying Battleship]]
|align=center|[[High-Voltage Gauntlet]]
|-
|-
|align=center|[[File:Melon Piranha.png|100px]]<br>[[Melon Piranha Plant]]<ref name=SMBWDirect/>
|align=center|[[File:Melon Piranha.png|100px]]<br>[[Melon Piranha Plant]]<ref name=SMBWDirect/>
Line 744: Line 746:
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:SMBWScreenshotUnknownCorn KernelEnemy.png|50px]][[File:SMBW Screenshot Popcorn Enemy.png|50px]]<br>[[Morocon]]
|align=center|[[File:Mumsie.png|100px]]<br>[[Mumsy]]<ref name=SMBWDirect/>
|Corn kernel-like enemies that transform into high-jumping popcorn when they come into contact with fire.
|Mummy-like enemies with loose wrappings on their backsides that can be pulled to defeat them.
|align=center|[[Hot-Hot Hot!]]
|align=center|[[KO Arena Magma Flare-Up]]
|-
|align=center|[[File:Mumsie.png|100px]]<br>[[Mumsy]]<ref name=SMBWDirect/>
|Mummy-like enemies with loose wrappings on their backsides that can be pulled to defeat them.
|align=center|[[The Desert Mystery]]
|align=center|[[The Desert Mystery]]
|align=center|[[Sunbaked Desert Special Pole Block Allure]]
|align=center|[[Sunbaked Desert Special Pole Block Allure]]
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|align=center|[[File:SMBWScreenshotUnknownWheelChainLeashDryBones-likeEnemy.png|100px]]<br>[[Revver]]
|align=center|[[File:SMBWScreenshotUnknownWheelChainLeashDryBones-likeEnemy.png|100px]]<br>[[Revver]]
|Wheeled, [[Dry Bones]]-like enemies that wear a chain leash that can be grabbed and pulled, sending them rushing forward like [[Chain Chomplet]]s from ''[[Super Mario Sunshine]]''.
|Wheeled, [[Dry Bones]]-like enemies that wear a chain leash that can be grabbed and pulled, sending them rushing forward like [[Chain Chomplet]]s from ''[[Super Mario Sunshine]]''.
|align=center|[[Rolling Ball Hall]]
|align=center|[[Rolling-Ball Hall]]
|align=center|[[Hot-Hot Hot!]]
|align=center|[[Hot-Hot Hot!]]
|-
|-
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|{{wp|Armadillidiidae|Pillbug}}-like creatures with large, breakable [[boulder]]-like shells. They attempt to roll at the player when they get near, and will also roll down slopes.
|{{wp|Armadillidiidae|Pillbug}}-like creatures with large, breakable [[boulder]]-like shells. They attempt to roll at the player when they get near, and will also roll down slopes.
|colspan="2"align=center|[[Where the Rrrumbas Rule]]
|colspan="2"align=center|[[Where the Rrrumbas Rule]]
|-
|align=center|[[File:Track-riding Lava Bubble.png|100px]]<br>[[Rumble]]
|Large [[Lava Bubble]]-like enemies that ride on tracks.
|colspan="2"align=center|[[Deep Magma Bog Flying Battleship]]
|-
|-
|align=center|[[File:Smallseeker.jpg|100px]]<br>[[Seeker Bullet Bill]]
|align=center|[[File:Smallseeker.jpg|100px]]<br>[[Seeker Bullet Bill]]
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|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|-
|align=center|[[File:Giga Bloomp.png|100px]]<br>[[Wonder Būsuke]]
|align=center|[[File:SMBWScreenshotUnknownOwlEnemy.png|100px]]<br>[[Whohoo]]
|Large [[Bloomp]]s that appears during the [[Wonder Effect]]s in [[Flight of the Bloomps]] and [[Sunbaked Desert Special Pole Block Allure]].
|Owl enemies that swoop down from nests on the ceiling.
|colspan="2"align=center|[[Pokipede Pass]]
|-
|align=center|[[File:Giga Bloomp.png|100px]]<br>[[Wonder Bloomp]]
|Large [[Bloomp]]s filled with confetti that appear during certain Wonder Effects.
|align=center|[[Flight of the Bloomps]]
|align=center|[[Flight of the Bloomps]]
|align=center|[[Sunbaked Desert Special Pole Block Allure]]
|align=center|[[Sunbaked Desert Special Pole Block Allure]]
|-
|-
|align=center|[[File:Giga Smackerel.png|100px]]<br>[[Wonder Haiden]]
|align=center|[[File:Red Hoppycat screenshot.png|100px]]<br>[[Wonder Hoppycat]]
|A large [[Smackerel]] that appears during the Wonder Effect in [[Leaping Smackerel]] and chomps through ground, destroying it.
|colspan="2"align=center|[[Leaping Smackerel]]
|-
|align=center|[[File:Red Hoppycat model SMBW.png|100px]]<br>[[Wonder Hoppin]]
|An orange Hoppycat that can jump extremely high.
|An orange Hoppycat that can jump extremely high.
|colspan="2"align=center|[[The Midway Trial: Hop to It]]
|colspan="2"align=center|[[The Midway Trial: Hop to It]]
|-
|-
|align=center|[[File:WonderEffectHoppycat.jpg|100px]]<br>{{conjectural|[[Wonder Hoppycat]]}}
|align=center|[[File:SMBW screenshot Hippo Fat roll big.png|100px]]<br>[[Wonder Hoppo]]
|Large [[Hoppycat]]s that appears during the Wonder Effects of [[The Hoppycat Trial: Hop, Hop, and Awaaay]] and [[The Final Test Wonder Gauntlet]]. They jump through ground, destroying it.
|A large [[Hoppo]] that appears during certain [[Wonder Effect]]s.
|align=center|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|align=center|[[File:Giant Konk SMBW.jpg|100px]]<br>{{conjectural|[[Wonder Konk]]}}
|A large [[Konk]] that appears from above during the Wonder Effect in [[Jewel-Block Cave]] that crushes anything directly below it.
|colspan="2"align=center|[[Jewel-Block Cave]]
|-
|align=center|[[File:SMBW screenshot Hippo Fat roll big.png|100px]]<br>[[Wonder Koronporin]]
|A large [[Hoppo]] that appears during the [[Wonder Effect]]s in [[Here Come the Hoppos]] and [[The Final Test Wonder Gauntlet]]. Referred to as "WonderKoronporin" in the internal files.
|align=center|[[Here Come the Hoppos]]
|align=center|[[Here Come the Hoppos]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Final Test Wonder Gauntlet]]
Line 914: Line 898:
|Piranha Plants with long stalks that appeared after Bowser collected the Wonder Flower at the start of the game. They guard locked levels and can be eliminated by collecting enough Wonder Seeds, reverting to normal [[Piranha Plant]]s.
|Piranha Plants with long stalks that appeared after Bowser collected the Wonder Flower at the start of the game. They guard locked levels and can be eliminated by collecting enough Wonder Seeds, reverting to normal [[Piranha Plant]]s.
|colspan="2"align=center|Overworld
|colspan="2"align=center|Overworld
|-
|align=center|[[File:Giga Smackerel.png|100px]]<br>[[Wonder Smackerel]]
|A large [[Smackerel]] that appears during the Wonder Effect in [[Leaping Smackerel]] and chomps through ground, destroying it.
|colspan="2"align=center|[[Leaping Smackerel]]
|-
|-
|align=center|[[File:SMBW Screenshot Wubba.png|100px]]<br>[[Wubba]]
|align=center|[[File:SMBW Screenshot Wubba.png|100px]]<br>[[Wubba]]
Line 919: Line 907:
|align=center|[[An Uncharted Area: Wubba Ruins]]
|align=center|[[An Uncharted Area: Wubba Ruins]]
|align=center|[[KO Arena Fungi Funk]]
|align=center|[[KO Arena Fungi Funk]]
|-
|align=center|[[File:JumpTogeJump.jpg|100px]]<br>[[Zip-Zap]]
|Little sparks in clouds that jump.
|colspan="2"align=center|[[Cruising with Linking Lifts]]
|}
|}


===Obstacles===
===Obstacles===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
|-style="background:#FF2400;color:#fff;"
!width=10%|Enemy
!width=10%|Enemy
!width=70%|Description
!width=70%|Description
Line 933: Line 925:
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|align=center|[[File:SMBW Thundercloud.jpg|63px]]<br>Biribiri Kumo<ref name=NintendoDREAM/>
|Thunder clouds that damage the player when touched. They appear exclusively in their level's [[Wonder Effect]].
|colspan="2"align=center|[[Downpour Uproar]]
|-
|-
|align=center|[[File:Bowser Burner.png|100px]]<br>{{Conjectural|Bowser Burner}}
|align=center|[[File:Bowser Burner.png|100px]]<br>{{Conjectural|Bowser Burner}}
Line 955: Line 943:
|colspan="2"align=center|[[Petal Isles Flying Battleship]]
|colspan="2"align=center|[[Petal Isles Flying Battleship]]
|-
|-
|align=center|[[File:Bloomp Blaster.png|54px]][[File:Bloompblaster.png|54px]]<br>Būsuke Hōdai<ref name=NintendoDREAM>Official Japanese name found in ''Super Mario Bros. Wonder Kanzen Kōryakubon'', Nintendo DREAM, 2023.</ref>
|align=center|[[File:Bloomp Blaster.png|54px]][[File:Bloompblaster.png|54px]]<br>[[Būsuke Hōdai]]<ref name=NintendoDREAM>''Super Mario Bros. Wonder Kanzen Kōryakubon'', Nintendo DREAM, 2023.</ref>
|[[Bill Blaster]]- and [[cannon]]-like devices that pump out [[Bloomp]]s.
|[[Bill Blaster]]- and [[cannon]]-like devices that pump out [[Bloomp]]s.
|align=center|[[Bloomps of the Desert Skies]]
|align=center|[[Bloomps of the Desert Skies]]
Line 961: Line 949:
|-
|-
|align=center|[[File:SMBW Cannon.png|100px]]<br>[[Cannon]]
|align=center|[[File:SMBW Cannon.png|100px]]<br>[[Cannon]]
|Cannons that fire [[Bob-omb]]s.
|Cannons that fire [[Bob-omb]]s and [[Bullet Bill]]s.
|colspan="2"align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Petal Isles Flying Battleship]]
|-
|-
|align=center|[[File:SMBW skydiving level.jpg|100px]]<br>Cloud
|align=center|[[File:SMBW skydiving level.jpg|100px]]<br>Cloud
Line 974: Line 963:
|align=center|[[Downpour Uproar]]
|align=center|[[Downpour Uproar]]
|-
|-
|align=center|[[File:DarknessSMBW.png|100px]][[File:Dark Cave SMBW.png|100px]]<br>[[Dark]]
|align=center|[[File:DarknessSMBW.png|120px]]<br>[[Dark]]
|One type of darkness can be toggled on and off by [[ON/OFF Switch]]es and completely obscures level elements. Another type merely reduces the brightness of an area.
|One type of darkness can be toggled on and off by [[ON/OFF Switch]]es and completely obscures level elements. Another type merely reduces the brightness of an area.
|align=center|[[Sproings in the Twilight Forest]]
|align=center|[[Sproings in the Twilight Forest]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:Fire Bar SMBW.jpg|100px]]<br>[[Fire Bar]]
|align=center|[[File:SMBW Lightning Block 1.jpg|46px]]<br>[[File:SMBW Lightning Block 2.jpg|46px]]<br>[[File:SMBW Lightning.jpg|100px]]<br>[[Electricity Block]]
|Voltage blocks that emit electricity.
|align=center|[[High-Voltage Gauntlet]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|align=center|[[File:SMBW Thundercloud.jpg|63px]]<br>Electricity Cloud<ref>''Super Mario Bros. Wonder'' internal filename (<tt>ObjectCloudElectricity.bfres.zs</tt>)</ref>
|Thunder clouds that damage the player when touched. They appear exclusively in their level's [[Wonder Effect]].
|colspan="2"align=center|[[Downpour Uproar]]
|-
|align=center|[[File:Fire Bar SMBW.jpg|100px]]<br>[[Fire Bar]]
|Bars of [[fireball]]s that rotate around an axis. Multiple bars can appear on one axis.
|Bars of [[fireball]]s that rotate around an axis. Multiple bars can appear on one axis.
|align=center|[[Sunbaked Desert Palace]] (single/triple)<br>[[Shining Falls Special Triple Threat Deluge]] (double)
|align=center|[[Sunbaked Desert Palace]] (single/triple)<br>[[Shining Falls Special Triple Threat Deluge]] (double)
Line 989: Line 987:
|align=center|[[Deep Magma Bog Palace]]
|align=center|[[Deep Magma Bog Palace]]
|-
|-
|align=center|[[File:Flaming Fist.png|100px]]<br>[[Fire Knuckle]]<ref name=NintendoDREAM/>
|align=center|[[File:Flaming Fist.png|100px]]<br>[[Fire Knuckle]]<ref>''Super Mario Bros. Wonder'' internal filename (<tt>Model/ObjectFireKnuckle.bfres.zs</tt>)</ref>
|Large, fiery fists that attempt to crush the player(s), similar to [[Skewer]]s. They can also destroy blocks.
|Large, fiery fists that attempt to crush the player(s), similar to [[Skewer]]s. They can also destroy blocks.
|align=center|[[KnuckleFest Bowser's Blazing Beats]]
|align=center|[[KnuckleFest Bowser's Blazing Beats]]
Line 1,000: Line 998:
|align=center|[[File:SMBW screenshot Giant Spiked Ball.png|50px]][[File:SMBW bigger Giant Spiked Ball.jpg|50px]]<br>[[Giant Spiked Ball]]
|align=center|[[File:SMBW screenshot Giant Spiked Ball.png|50px]][[File:SMBW bigger Giant Spiked Ball.jpg|50px]]<br>[[Giant Spiked Ball]]
|Giant, golden [[Spike Ball]]s covered in white spikes. A larger one also appears during Rolling Ball Hall's [[Wonder Effect]].
|Giant, golden [[Spike Ball]]s covered in white spikes. A larger one also appears during Rolling Ball Hall's [[Wonder Effect]].
|align=center|[[Rolling Ball Hall]]
|align=center|[[Rolling-Ball Hall]]
|align=center|[[The Final Battle! Bowser's Rage Stage]] (normal)<br>[[Rolling Ball Hall]] (giant)
|align=center|[[The Final Battle! Bowser's Rage Stage]] (normal)<br>[[Rolling-Ball Hall]] (giant)
|-
|-
|align=center|[[File:SMBW Goo.jpg|100px]]<br>[[Goo]]<ref>Talking Flower in An Uncharted Area: Wubba Ruins: "''How...uh... How's the goo taste?''"</ref>
|align=center|[[File:SMBW Goo.jpg|100px]]<br>[[Goo (obstacle)|Goo]]
|Slime that players and [[Wubba]]s can swim through.
|Slime that players and [[Wubba]]s can swim through.
|align=center|[[An Uncharted Area: Wubba Ruins]]
|align=center|[[An Uncharted Area: Wubba Ruins]]
|align=center|[[A Final Uncharted Area: Poison Ruins]]
|align=center|[[A Final Uncharted Area: Poison Ruins]]
|-
|-
|align=center|[[File:SMBW Lightning Block 1.jpg|46px]]<br>[[File:SMBW Lightning Block 2.jpg|46px]]<br>[[File:SMBW Lightning.jpg|100px]]<br>Hōden Block<ref name=NintendoDREAM/>
|align=center|[[File:SMBW Wonder Bowser Jr. second fight.jpg|120px]]<br>[[Honey]]
|Voltage blocks that emit electricity.
|align=center|[[High-Voltage Gauntlet]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|align=center|[[Honey]]
|A sticky substance that slows the player's speed.
|A sticky substance that slows the player's speed.
|colspan="2"align=center|[[Fluff-Puff Peaks Palace]]
|colspan="2"align=center|[[Fluff-Puff Peaks Palace]]
|-
|align=center|[[File:SMBWScreenshotHot-HotRockSentient.png|100px]]<br>[[File:SMBWScreenshotHot-HotRockEmitingMagma.png|100px]]<br>[[Hot-Hot Rock]]
|Sentient stone blocks of varying sizes that occasionally emit magma that can be put out with water.
|align=center|[[Hot-Hot Hot!]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:LavaSMBW.png|120px]]<br>[[Lava]]
|align=center|[[File:LavaSMBW.png|120px]]<br>[[Lava]]
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|colspan="2"align=center|[[Expert Badge Challenge Jet Run II]]
|colspan="2"align=center|[[Expert Badge Challenge Jet Run II]]
|-
|-
|align=center|[[Lightning (obstacle)|Lightning]]
|align=center|[[File:DownpourUproar Wonder.jpg|100px]]<br>[[Lightning (obstacle)|Lightning]]
|Lightning strikes that damage the player when touched. It appears during [[Wonder Effect]]s.
|Lightning strikes that damage the player when touched. It appears during [[Wonder Effect]]s.
|align=center|[[Downpour Uproar]]
|align=center|[[Downpour Uproar]]
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|align=center|[[Sunbaked Desert Palace]]
|align=center|[[Sunbaked Desert Palace]]
|-
|-
|align=center|{{Conjectural|Slime}}
|align=center|[[File:SwayingRuins Wonder.jpg|100px]]<br>{{Conjectural|Slime}}
|A slime-like substance that makes the player slide.
|A slime-like substance that makes the player slide.
|colspan="2"align=center|[[Another Uncharted Area: Swaying Ruins]]
|colspan="2"align=center|[[Another Uncharted Area: Swaying Ruins]]
|-
|-
|align=center|[[File:SMBW Spike Ball Green.jpg|50px]][[File:SMBW Spike Ball Brown.jpg|50px]]<br>[[Spike Ball]]
|align=center|[[File:SMBW Spike Ball Green.jpg|50px]][[File:SMBW Spike Ball Brown.jpg|50px]][[File:Rolling-Ball Hall Thumbnail.png|100px]]<br>[[Spike Ball]]
|Spike-covered balls that damage the player on contact. Spike Balls of a different kind are produced by [[Spike]]s and [[Taily|Tailies]]. Spike-produced and normal Spike Balls roll along the ground, while Taily-produced ones break upon impact.
|Spike-covered balls that damage the player on contact. Spike Balls of a different kind are produced by [[Spike]]s and [[Taily|Tailies]]. Spike-produced and normal Spike Balls roll along the ground, while Taily-produced ones break upon impact.
|align=center|[[Up 'n' Down with Puffy Lifts]] (normal)<br>[[Angry Spikes and Sinkin' Pipes]] (Spike)<br>[[Taily's Toxic Pond]] (Taily)
|align=center|[[Up 'n' Down with Puffy Lifts]] (normal)<br>[[Angry Spikes and Sinkin' Pipes]] (Spike)<br>[[Taily's Toxic Pond]] (Taily)
|align=center|[[Petal Isles Special Way of the Goomba]] (normal)<br>[[The Semifinal Test Piranha Plant Reprise]] (Spike)<br>[[KO Arena Fungi Funk]] (Taily)
|align=center|[[Petal Isles Special Way of the Goomba]] (normal)<br>[[The Final Test Wonder Gauntlet]] (Spike)<br>[[KO Arena Fungi Funk]] (Taily)
|-
|-
|align=center|[[File:Spike Statue.png|100px]]<br>{{Conjectural|Spike statue}}
|align=center|[[File:Spike Statue.png|100px]]<br>{{Conjectural|Spike statue}}
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|-
|-
|align=center|[[File:SpikeTrapSMBW.png|46px]][[File:Spike Trap 1 SMBW.jpg|46px]][[File:Spike Trap 2 SMBW.jpg|46px]]<br>[[Spike Trap]]
|align=center|[[File:SpikeTrapSMBW.png|46px]][[File:Spike Trap 1 SMBW.jpg|46px]][[File:Spike Trap 2 SMBW.jpg|46px]]<br>[[Spike Trap]]
|Various forms return. Some are spike balls, commonly found in clusters that damage the player(s) when touched. Others are spikes found in rows; in their [[Goomba]] form, players can walk, unharmed, on these Spike Traps in [[Maw-Maw Mouthful]].
|Various forms return. Some are Spike Balls, commonly found in clusters that damage the player(s) when touched. Others are spikes found in rows; in their [[Goomba]] form, players can walk, unharmed, on these Spike Traps in [[Maw-Maw Mouthful]].
|align=center|[[Bulrush Coming Through!]]
|align=center|[[Bulrush Coming Through!]]
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[The Final-Final Test Badge Marathon]]
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|&mdash;
|&mdash;
|-
|-
|rowspan=21 bgcolor=#FFF689|[[File:Sunbaked Desert.png|300px]]<br>[[File:SMBW Icon Sunbaked Desert.png|35px]]'''World 4: [[Sunbaked Desert]]'''<br>'''36 Wonder Seeds'''<br>A desert world with white sand.
|rowspan=21 bgcolor=#FFF689|[[File:Sunbaked Desert.png|300px]]<br>[[File:SMBW Icon Sunbaked Desert.png|35px]]'''World 4: [[Sunbaked Desert]]'''<br>'''36 Wonder Seeds'''<br>A desert world with white sand once filled with [[water]] before [[Bowser Jr.]] took it all.
|[[Armads on the Roll]]
|[[Armads on the Roll]]
|2
|2
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|&mdash;
|&mdash;
|-
|-
|rowspan=11 bgcolor=#BDEBB8|[[File:FungiMine.png|300px]]<br>[[File:SMBW Icon Fungi Mines.png|35px]]'''World 5: [[Fungi Mines]]'''<br>'''21 Wonder Seeds'''<br>A forest world with giant mushrooms.
|rowspan=11 bgcolor=#BDEBB8|[[File:FungiMine.png|300px]]<br>[[File:SMBW Icon Fungi Mines.png|35px]]'''World 5: [[Fungi Mines]]'''<br>'''21 Wonder Seeds'''<br>A [[Poison (obstacle)|poison]]- and mushroom-filled mine where the [[Loyal Poplin]]'s crew become trapped.
|[[Upshroom Downshroom]]
|[[Upshroom Downshroom]]
|2
|2
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|&mdash;
|&mdash;
|-
|-
|rowspan=17 bgcolor=#DBC6E5|[[File:6 Deep Magma Bog.png|300px]]<br>[[File:SMBW Icon Deep Magma Bog.png|35px]]'''World 6: [[Deep Magma Bog]]'''<br>'''30 Wonder Seeds'''<br>A volcanic world.
|rowspan=17 bgcolor=#DBC6E5|[[File:6 Deep Magma Bog.png|300px]]<br>[[File:SMBW Icon Deep Magma Bog.png|35px]]'''World 6: [[Deep Magma Bog]]'''<br>'''30 Wonder Seeds'''<br>An underground bog filled with [[lava]] that contains many paths.  
|[[Where the Rrrumbas Rule]]
|[[Where the Rrrumbas Rule]]
|3
|3
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==Items and objects==
==Items and objects==
New items and objects are indicated by an asterisk (*).
New items and objects are indicated by an asterisk (*).
===Items===
===Items===
====Power-ups====
====Power-ups====
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
|-style="background:#FF2400;color:#fff;"
!width=12%|Power-up
!width=12%|Power-up
!width=88%|Description
!width=88%|Description
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====Collectibles====
====Collectibles====
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
|-style="background:#FF2400;color:#fff;"
!width=12%|Item
!width=12%|Item
!width=88%|Description
!width=88%|Description
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|-
|-
|align=center|[[File:SMBW Blue Key.png|54px]]<br>[[File:SMBW Red Key.png|54px]]<br>[[Key]]
|align=center|[[File:SMBW Blue Key.png|54px]]<br>[[File:SMBW Red Key.png|54px]]<br>[[Key]]
|Keys are required to unlock [[Key Door]]s.
|Keys that are required to unlock [[Key Door]]s.
|-
|-
|align=center|[[File:Royal Seed model SMBW.png|100px]]<br>[[Royal Seed]]*
|align=center|[[File:Royal Seed model SMBW.png|100px]]<br>[[Royal Seed]]*
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|align=center|[[File:SMBW WonderFlowerCoin.png|100px]]<br>[[Wonder Token]]*
|align=center|[[File:SMBW WonderFlowerCoin.png|100px]]<br>[[Wonder Token]]*
|Large coins with a Wonder Flower engraved on them, five of which must be collected in a series similar to [[Star Chip]]s and [[Key Coin]]s.
|Large coins with a Wonder Flower engraved on them, five of which must be collected in a series similar to [[Star Chip]]s and [[Key Coin]]s.
|-
|}
|}


===Blocks===
===Blocks===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
|-style="background:#FF2400;color:#fff;"
!width=12%|Block
!width=12%|Block
!width=88%|Description
!width=88%|Description
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|Yellow blocks bearing scrolling white question marks. They may contain power-ups or [[coin]]s.
|Yellow blocks bearing scrolling white question marks. They may contain power-ups or [[coin]]s.
|-
|-
|align=center|[[File:SMBW Atchi Muite Block.png|70px]]<br>Atchi Muite Block*<ref name=NintendoDREAM/>
|align=center|[[File:SMBW Atchi Muite Block.png|70px]]<br>[[Atchi Muite Block]]*<ref name=NintendoDREAM/>
|Blue blocks that turn visible when the player approaches one within close range.
|Blue blocks that turn visible when the player approaches one within close range.
|-
|-
|align=center|[[File:BrickBlockSMBW.png|46px]][[File:BrickBlock3SMBW.png|45px]][[File:BrickBlock4.png|49px]]<br>[[Brick Block]]
|align=center|[[File:SMBW Artwork Brick Block.png|46px]][[File:BrickBlock3SMBW.png|45px]][[File:BrickBlock4.png|49px]]<br>[[Brick Block]]
|Blocks that can only be broken by players in at least their [[Super Mario (form)|Super form]].
|Blocks that can only be broken by players in at least their [[Super Mario (form)|Super form]].
|-
|align=center|[[File:HardBlock5SMBW.png|70px]]<br>{{Conjectural|Bump block}}*
|Solid, unbreakable blocks with a wavy, dark-gray stripe that, when hit from below, defeat enemies on top of it.
|-
|-
|align=center|[[File:Blue Block SMBW.jpg|70px]]<br>[[Bumper (Super Mario series)|Bumper]]
|align=center|[[File:Blue Block SMBW.jpg|70px]]<br>[[Bumper (Super Mario series)|Bumper]]
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|align=center|[[File:PN Block.png|70px]]<br>[[Empty Block]]
|align=center|[[File:PN Block.png|70px]]<br>[[Empty Block]]
|Left behind after a block containing an item has been emptied.
|Left behind after a block containing an item has been emptied.
|-
|align=center|[[File:Frozen Coin SMBW.jpg|70px]]<br>[[Frozen Coin]]
|A coin encased in solid ice that can be melted by fire to be collected.
|-
|-
|align=center|[[File:HardBlockSMBW.png|50px]][[File:HardBlock2SMBW.png|50px]][[File:HardBlock3SMBW.png|50px]][[File:HardBlock4SMBW.png|50px]][[File:HardBlock6SMBW.png|50px]][[File:Golden Block SMBW.jpg|50px]]<br>[[Hard Block]]
|align=center|[[File:HardBlockSMBW.png|50px]][[File:HardBlock2SMBW.png|50px]][[File:HardBlock3SMBW.png|50px]][[File:HardBlock4SMBW.png|50px]][[File:HardBlock6SMBW.png|50px]][[File:Golden Block SMBW.jpg|50px]]<br>[[Hard Block]]
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|Large blocks of varying sizes made of crystal. They can contain items or [[Talking Flower|Talking Flowers]], and take several hits to break, although [[Drill Mario|drilling]] them can destroy them easily.
|Large blocks of varying sizes made of crystal. They can contain items or [[Talking Flower|Talking Flowers]], and take several hits to break, although [[Drill Mario|drilling]] them can destroy them easily.
|-
|-
|align=center|[[File:Green Timer Block.jpg|47px]]<br>[[Light switch]]*
|align=center|[[File:Green Timer Block.jpg|47px]]<br>[[Light-Switch]]*
|A blocks with a clock that activates lights for a limited time.
|A blocks with a clock that activates lights for a limited time.
|-
|-
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|-
|-
|align=center|[[File:Rock Block SMBW.jpg|70px]]<br>[[Rock Block]]
|align=center|[[File:Rock Block SMBW.jpg|70px]]<br>[[Rock Block]]
|Blocks that can be destroyed by the giant [[Konk]].
|Blocks that can be destroyed by the [[Big Konk]].
|-
|-
|align=center|[[File:Rolly Block.jpg|70px]][[File:Rolly Block 2.jpg|70px]]<br>{{Conjectural|Roller block}}*
|align=center|[[File:Rolly Block.jpg|70px]][[File:Rolly Block 2.jpg|70px]]<br>{{Conjectural|Roller block}}*
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|-
|-
|align=center|{{conjectural|Springboard block}}*
|align=center|{{conjectural|Springboard block}}*
|Red and blue springboards with double springs that can bounce a [[Hoppo]] up in [[Break Time! Pop Up, Hoppo!]] when hit from below.
|Red and blue springboards with double springs that can bounce projectiles up when hit from below.
|-
|-
|align=center|[[File:Purple Timer Block.jpg|47px]]<br>[[Timer switch]]*
|align=center|[[File:Purple Timer Block.jpg|47px]]<br>[[Timer switch]]*
|A block with a clock that activates [[Dotted-Line Block]]s for a limited time.
|A block with a clock that activates [[Dotted-Line Block]]s for a limited time.
|-
|align=center|[[File:HardBlock5SMBW.png|70px]]<br>{{Conjectural|Wavy Block}}*
|Solid blocks with a wavy, dark-gray stripe that, when hit from below, defeat enemies on top of it.
|-
|-
|align=center|[[File:Symbol Block SMBW.jpeg|70px]]<br>{{Conjectural|Wonder block}}*
|align=center|[[File:Symbol Block SMBW.jpeg|70px]]<br>{{Conjectural|Wonder block}}*
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===Transportation objects===
===Transportation objects===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
|-style="background:#FF2400;color:#fff;"
!width=12%|Object
!width=12%|Object
!width=88%|Description
!width=88%|Description
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===Platforms===
===Platforms===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
|-style="background:#FF2400;color:#fff;"
!width=12%|Platform
!width=12%|Platform
!width=88%|Description
!width=88%|Description
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|align=center|[[File:BridgeSMBW.png|120px]]<br>[[Bridge]]
|align=center|[[File:BridgeSMBW.png|120px]]<br>[[Bridge]]
|Thin, semisolid platforms made up of smaller sections.
|Thin, semisolid platforms made up of smaller sections.
|-
|align=center|[[File:Disappearing Platform SMBW.jpg|120px]]<br>{{Conjectural|Carpet}}*
|Floating platforms that momentarily disappear in rhythm during [[Ninji Jump Party]]'s Wonder Effect.
|-
|-
|align=center|[[File:Chandelier SMBW.jpg|120px]]<br>{{conjectural|Chandelier}}*
|align=center|[[File:Chandelier SMBW.jpg|120px]]<br>{{conjectural|Chandelier}}*
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|align=center|[[Conveyor Belt]]
|align=center|[[Conveyor Belt]]
|Moving platforms that carry the player from one place to another without them having to move at all.
|Moving platforms that carry the player from one place to another without them having to move at all.
|-
|align=center|[[File:CountdownPlatformSMBW.png|120px]]<br>[[Countdown Lift]]<ref name=NintendoDREAM/>
|A platform bearing a number that decreases when a player or object touches it. It wobbles and falls once the counter reaches zero, but it will replenish after a short while.
|-
|-
|align=center|[[File:SemisolidAngryCloudSMBW.png|150px]]<br>[[Downpour Cloud]]
|align=center|[[File:SemisolidAngryCloudSMBW.png|150px]]<br>[[Downpour Cloud]]
|Large, angry-eyed, top-flatted, semisolid cloud platforms that rains a waterfall that player(s) can swim up. They switch between a neutral and angry expression, similar to [[Rotating Block]]s containing items, when idle or raining, respectively. Localized as "Downpour Cloud" in the internal files.  
|Large, angry-eyed, top-flatted, semisolid cloud platforms that rains a waterfall that player(s) can swim up. They switch between a neutral and angry expression, similar to [[Rotating Block]]s containing items, when idle or raining, respectively.
|-
|-
|align=center|[[File:Fossil Wheel.jpg|100px]]<br>{{conjectural|Dragon fossil wheel}}*
|align=center|[[File:Fossil Wheel.jpg|100px]]<br>{{conjectural|Dragon fossil wheel}}*
|A giant, rolling wheel with an [[Ancient Dragon]] fossil and a gap.
|A giant, rolling wheel with an [[Ancient Dragon]] fossil and a gap.
|-
|align=center|[[File:CountdownPlatformSMBW.png|120px]]<br>[[Dropdown Countdown Lift]]
|A platform bearing a number that decreases when a player or object touches it. It wobbles and falls once the counter reaches zero, but it will replenish after a short while.
|-
|-
|align=center|[[File:SavannaTreeSMBW.png|100px]]<br>Hip Tree*<ref name=NintendoDREAM/>
|align=center|[[File:SavannaTreeSMBW.png|100px]]<br>Hip Tree*<ref name=NintendoDREAM/>
|Semisolid tree platforms that rise or lower when [[Ground Pound|ground-pounded]].
|Semisolid tree platforms that rise or lower when [[Ground Pound|ground-pounded]].
|-
|align=center|[[File:Unknown Hoppycat Lift.png|130px]]<br>{{conjectural|Hoppycat lift}}*
|A lift variant that releases [[Hoppycat]]s.
|-
|-
|align=center|Jump stage*
|align=center|Jump stage*
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|align=center|[[File:Linking Lift.png|130px]]<br>[[Linking Lift]]
|align=center|[[File:Linking Lift.png|130px]]<br>[[Linking Lift]]
|Green lifts that can be extended using puzzle piece-like blocks.
|Green lifts that can be extended using puzzle piece-like blocks.
|-
|align=center|[[File:Unknown Hoppycat Lift.png|130px]]<br>{{conjectural|Log lift}}*
|A lift variant that releases [[Hoppycat]]s.
|-
|-
|align=center|[[File:MushroomPlatformSMBW.png|120px]]<br>[[Mushroom Platform]]
|align=center|[[File:MushroomPlatformSMBW.png|120px]]<br>[[Mushroom Platform]]
Line 1,944: Line 1,940:
|Mushroom platforms that bounce the player. They largely retain their design from ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]''.
|Mushroom platforms that bounce the player. They largely retain their design from ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]''.
|-
|-
|align=center|[[File:ON-OFF platform SMBW.png|120px]]<br>{{Conjectural|ON/OFF platform}}*
|align=center|[[File:ON-OFF platform SMBW.png|120px]]<br>{{Conjectural|ON/OFF bridge}}*
|Red and blue semisolid bridge-like platforms that are activated by an ON/OFF Switch. Blue ones function normally while red ones can be passed through from above but not below.
|Red and blue semisolid bridge-like platforms that are activated by an ON/OFF Switch. Blue ones function normally while red ones can be passed through from above but not below.
|-
|-
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|Elongated platforms that players slowly fall through unless they jump out, much like [[quicksand]].
|Elongated platforms that players slowly fall through unless they jump out, much like [[quicksand]].
|-
|-
|align=center|[[File:(Unknown name)Harmonica platform.png|120px]]<br>Pump Lift*<ref name=NintendoDREAM/>
|align=center|[[File:(Unknown name)Harmonica platform.png|120px]]<br>Pump Lift*<ref>''Super Mario Bros. Wonder'' internal filename (<tt>Model/ObjectLiftPump.bfres.zs</tt>)</ref>
|An accordion-like lift that moves when the player lands on it.
|An accordion-like lift that moves when the player lands on it.
|-
|-
|align=center|[[File:Pushable wall.png|120px]]<br>{{conjectural|Pushable wall}}*
|align=center|[[File:Pushable wall.png|120px]]<br>{{conjectural|Pushable wall}}*
|Walls that can be pushed while the player is in [[Elephant Mario|Elephant form]] to avoid being crushed.
|Walls that can be pushed while the player is in [[Elephant Mario|Elephant form]] to avoid being crushed.
|-
|align=center|{{conjectural|Ruined pillar}}*
|Pillars that move when interacted by a [[Wow Bud]].
|-
|align=center|[[File:Bounce pad.png|120px]]<br>{{conjectural|Rhythm platform}}*
|Platforms with arrows that give the player a jump boost when launched at the beat.
|-
|-
|align=center|[[File:SemisolidPlatformGrassSMBW.png|70px]][[File:SMW Platform SMBW.jpg|70px]]<br>[[File:Walking Platform.jpg|100px]]<br>[[Semisolid Platform]]
|align=center|[[File:SemisolidPlatformGrassSMBW.png|70px]][[File:SMW Platform SMBW.jpg|70px]]<br>[[File:Walking Platform.jpg|100px]]<br>[[Semisolid Platform]]
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|align=center|[[File:SMBW Conveyor Belt.png|60px]]<br>[[Zip Track]]*
|align=center|[[File:SMBW Conveyor Belt.png|60px]]<br>[[Zip Track]]*
|A conveyor belt that causes the player(s) to slide in the direction its arrows are pointing. It can be hung on from below, or ridden on top of.
|A conveyor belt that causes the player(s) to slide in the direction its arrows are pointing. It can be hung on from below, or ridden on top of.
|-
|align=center|[[File:Disappearing Platform SMBW.jpg|120px]]<br>*
|Floating platforms that momentarily disappear in rhythm during [[Ninji Jump Party]]'s Wonder Effect.
|-
|align=center|[[File:Bounce pad.png|120px]]<br>*
|Platforms with arrows that gives the player jump boost when launched at the beat.
|-
|align=center|*
|Pillars that move when interacted by a [[Wow Bud]].
|}
|}


===Other objects===
===Other objects===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
|-style="background:#FF2400;color:#fff;"
!width=12%|Object
!width=12%|Object
!width=88%|Description
!width=88%|Description
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|[[Bill Blaster]]-like devices found in [[Bonus: Coins Galore!]] They spew [[coin]]s and [[flower coin]]s.
|[[Bill Blaster]]-like devices found in [[Bonus: Coins Galore!]] They spew [[coin]]s and [[flower coin]]s.
|-
|-
|align=center|[[File:UnknownPillarSMBW.png|50px]]<br>[[Domino Iwa]]*<ref name=NintendoDREAM/>
|align=center|[[File:UnknownPillarSMBW.png|50px]]<br>[[Domino Stone]]*<ref>''Super Mario Bros. Wonder'' internal filename (<tt>Model/ObjectDominoStone.bfres.zs</tt>)</ref>
|Pillars that can be pushed over to create domino-like chain reactions. Spike-Ball Mario and [[Rrrumba]]s can roll into them and destroy them.
|Pillars that can be pushed over to create domino-like chain reactions. Spike-Ball Mario and [[Rrrumba]]s can roll into them and destroy them.
|-
|-
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|-
|-
|align=center|[[File:Door knocker SMBW.jpg|80px]]<br>[[Handle (Super Mario Bros. Wonder)|Handle]]*<ref>Talking Flower in Deep Magma Bog Observatory #1: "''All guests are required to pull that handle.''"</ref>
|align=center|[[File:Door knocker SMBW.jpg|80px]]<br>[[Handle (Super Mario Bros. Wonder)|Handle]]*<ref>Talking Flower in Deep Magma Bog Observatory #1: "''All guests are required to pull that handle.''"</ref>
|Grapples on ropes that can be pulled to reveal collectibles like [[coin]]s and [[10-flower coin]]s. They resemble those found on [[Mumsy|Mumsies]].
|Grapples on ropes that can be pulled to reveal collectibles like [[coin]]s and [[Hatena Capsule]]s. They resemble those found on [[Mumsy|Mumsies]].
|-
|align=center|[[Hatena Capsule]]*<ref name=NintendoDREAM/>
|? Block-like capsules that pop open, revealing a power-up. They are hidden within handles.
|-
|-
|align=center|[[File:Super Mario Wonder Invisible Coin.png|50px]]<br>[[File:UnknownDottedFlowersSMBW.png|110px]]<br>[[Hidden Coin]]
|align=center|[[File:Super Mario Wonder Invisible Coin.png|50px]]<br>[[File:UnknownDottedFlowersSMBW.png|110px]]<br>[[Hidden Coin]]
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|Activates [[Blue Coin]]s.
|Activates [[Blue Coin]]s.
|-
|-
|align=center|[[File:UnknownBreakableYellowBlockSmallSMBW.png|50px]][[File:UnknownBreakableYellowBlockSMBW.png|80px]]<br>Peanut Box*<ref name=NintendoDREAM/>
|align=center|[[File:UnknownBreakableYellowBlockSmallSMBW.png|50px]][[File:UnknownBreakableYellowBlockSMBW.png|80px]]<br>Peanut box*<ref name=NintendoDREAM/><ref>{{cite| quote = As Elephant Mario, you can smash through blocks and peanut boxes. | author = [[Play Nintendo]] | date = March 9, 2024 | title =  [https://youtu.be/GuxaMEOFEKU?t=118 Meet Mario and Donkey Kong: Fierce Rivals or Best Buddies? 😎🤝 <nowiki>|</nowiki> @playnintendo] (1:58) | publisher = YouTube | accessdate = March 17, 2024 }}</ref>
|Small and large yellow containers that can be broken through means such as [[Elephant Mario]]'s trunk and may release items. They resemble peanuts, a reference to a real world connection between them and elephants.
|Small and large yellow containers that can be broken through means such as [[Elephant Mario]]'s trunk and may release items. They resemble peanuts, a reference to a real world connection between them and elephants.
|-
|-
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==Update history==
==Update history==
{|cellspacing="0" cellpadding="3" border="1" bgcolor="#f7f8ff" style="font-size: 91%; border: gray solid 1px; border-collapse: collapse;"
{|cellspacing="0"cellpadding="3"border="1"style="background:#f7f8ff"style="font-size:91%;border:gray solid 1px;border-collapse:collapse;"
!Version||Release date<br><small>({{wp|UTC+00:00}})</small>||Official notes<ref>[https://en-americas-support.nintendo.com/app/answers/detail/a_id/63384/kw/super%20mario%20wonder "How to Update Super Mario Bros. Wonder"] ''Nintendo Support''. Nintendo. [https://web.archive.org/web/20240108021657/https://en-americas-support.nintendo.com/app/answers/detail/a_id/63384/kw/super%20mario%20wonder Archived] from the original on January 8, 2024. Retrieved January 7, 2024.</ref>||Unlisted changes||Additional information
!Version||Release date<br><small>({{wp|UTC+00:00}})</small>||Official notes<ref>[https://en-americas-support.nintendo.com/app/answers/detail/a_id/63384/kw/super%20mario%20wonder "How to Update Super Mario Bros. Wonder"] ''Nintendo Support''. Nintendo. [https://web.archive.org/web/20240108021657/https://en-americas-support.nintendo.com/app/answers/detail/a_id/63384/kw/super%20mario%20wonder Archived] from the original on January 8, 2024. Retrieved January 7, 2024.</ref>||Unlisted changes||Additional information
|-
|-
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===Sales===
===Sales===
''Super Mario Bros. Wonder'' sold 4.3 million units worldwide within the first two weeks, making it the "biggest release" and "fastest-selling" ''[[Super Mario (franchise)|Super Mario]]''-related title ever.<ref>https://www.nintendo.co.jp/ir/pdf/2023/231108e.pdf Pg. 18</ref><ref>Nintendo Life. [https://www.nintendolife.com/news/2023/11/super-mario-bros-wonder-is-officially-the-fastest-selling-super-mario-title-ever Super Mario Bros. Wonder is officially the "fastest-selling" Super Mario title ever].</ref>
''Super Mario Bros. Wonder'' sold 4.3 million units worldwide within the first two weeks, making it the "biggest release" and "fastest-selling" ''[[Super Mario (franchise)|Super Mario]]''-related title ever.<ref>https://www.nintendo.co.jp/ir/pdf/2023/231108e.pdf Pg. 18</ref><ref>Nintendo Life. [https://www.nintendolife.com/news/2023/11/super-mario-bros-wonder-is-officially-the-fastest-selling-super-mario-title-ever Super Mario Bros. Wonder is officially the "fastest-selling" Super Mario title ever].</ref>
As of March 31, 2024, the game had sold 13.44 million units worldwide.<ref>Nintendo (May 7, 2024) [https://www.nintendo.co.jp/ir/pdf/2024/240507_3e.pdf]. ''Nintendo Japan''. Retrieved May 8, 2024. [https://web.archive.org/web/20240507081558/https://www.nintendo.co.jp/ir/pdf/2024/240507_3e.pdf Archived] from the original on May 7, 2024.</ref>


==Descriptions==
==Descriptions==
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|length4=0:28
|length4=0:28
|file5=SMBW Sleeping Goombas Promo.ogv
|file5=SMBW Sleeping Goombas Promo.ogv
|title5=Promotional animation of Elephant Mario popping the snot bubble of a sleeping Goomba
|title5=Promotional animation of Elephant Mario popping the bubble of a sleeping Goomba
|length5=0:26
|length5=0:26
|file6=SMBW Inchworm Pipe Promo.ogv
|file6=SMBW Inchworm Pipe Promo.ogv
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==References to other media==
==References to other media==
*''[[Mario Bros. (game)|Mario Bros.]]'': This game's demonstration cutscene music track (a snippet of Mozart's ''{{wp|Eine kleine Nachtmusik}}'') is rearranged for the introduction screen of KO Arena levels, and the phase start music track (phase 2 onward) is rearranged for the music tracks played during rounds in these levels.
*''[[Mario Bros. (game)|Mario Bros.]]'': This game's demonstration cutscene music track (a snippet of Mozart's ''{{wp|Eine kleine Nachtmusik}}'') is rearranged for the introduction screen of KO Arena levels, and the phase start music track (phase 2 onward) is rearranged for the music tracks played during rounds in these levels.
*''[[Super Mario Bros.]]'': Mario's jumping animation closely resembles the {{media link|Mario and mushroom SMB1 artwork.png|pose}} he makes on the Japanese box art from this game. Several notes from the ending fanfare are played at the beginning of the intro cutscene. The secret exit in [[Piranha Plants on Parade]], the second level of the game, shows a pipe configuration identical to the one in [[World 1-2 (Super Mario Bros.)|World 1-2]] shortly after the end-of-level fortress. [[Shining Falls Special Triple Threat Deluge]]'s first section remakes the beginning of [[World 1-1 (Super Mario Bros.)|World 1-1]] and the [[lift]] section of World 1-2. In [[The Sharp Trial: Launch to Victory]], during the Wonder Flower's effect, there is a block formation referencing the Fire Flower sprite from this game.
*''[[Super Mario Bros.]]'': Mario's [[jump]]ing animation closely resembles the {{media link|Mario and mushroom SMB1 artwork.png|pose}} he makes on the Japanese box art from this game. Several notes from the ending fanfare are played at the beginning of the intro cutscene. The secret exit in [[Piranha Plants on Parade]], the second level of the game, shows a pipe configuration identical to the one in [[World 1-2 (Super Mario Bros.)|World 1-2]] shortly after the end-of-level fortress. [[Shining Falls Special Triple Threat Deluge]]'s first section remakes the beginning of [[World 1-1 (Super Mario Bros.)|World 1-1]] and the [[lift]] section of World 1-2. In [[The Sharp Trial: Launch to Victory]], during the Wonder Flower's effect, there is a block formation referencing the Fire Flower sprite from this game.
*''[[Super Mario Bros. 2]]'': The [[Crouching High Jump|Power Squat Jump]] move reappears as the Crouching High Jump badge, and Luigi's high jump and [[Scuttle]] return as the Floating High Jump badge. The secret exit in [[Hot-Hot Hot!]] involves entering a door to access a silhouetted version of the level similar to [[Subspace]] (except not mirrored).
*''[[Super Mario Bros. 2]]'': The [[Crouching High Jump|Power Squat Jump]] move reappears as the Crouching High Jump badge, and Luigi's high jump and [[Scuttle]] return as the Floating High Jump badge. The secret exit in [[Hot-Hot Hot!]] involves entering a door to access a silhouetted version of the level similar to [[Subspace]] (except not mirrored).
*''[[Super Mario Bros. 3]]'': [[Nipper Plant]]s and lava on the ceiling return. [[Boo]]s are redesigned with smaller eyes and highly-raised eyebrows like in this game's artwork. The [[Enemy Course (theme)|Enemy Course]] theme is reused in the Trottin' Piranha Plants minigame. A cover of the [[P-Meter]] sound effect can faintly be heard behind the sound of an inflating [[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]]. The sound effect that plays when hitting a [[Hidden Character Block]] resembles the sound effect that plays when matching card pairs in a [[N-Mark Spade Panel|Matching Game]]. [[Muncher Fields]] is based on [[World 7-7 (Super Mario Bros. 3)|World 7-7]]. The minigame theme is reused for the Wonder Effect in [[Taily's Toxic Pond]] and a portion of the end credits.
*''[[Super Mario Bros. 3]]'': [[Nipper Plant]]s and lava on the ceiling return. [[Boo]]s are redesigned with smaller eyes and highly-raised eyebrows like in this game's artwork. The [[Enemy Course (theme)|Enemy Course]] theme is reused in the Trottin' Piranha Plants minigame. A cover of the [[P-Meter]] sound effect can faintly be heard behind the sound of an inflating [[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]]. The sound effect that plays when hitting a [[Hidden Character Block]] resembles the sound effect that plays when matching card pairs in a [[N-Mark Spade Panel|Matching Game]]. [[Muncher Fields]] is based on [[World 7-7 (Super Mario Bros. 3)|World 7-7]]. The minigame theme is reused for the Wonder Effect in [[Taily's Toxic Pond]] and a portion of the end credits.
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*''[[Yoshi Topsy-Turvy]]'': Red Yoshi's artwork from the character select screen has a similar pose to {{media link|Yoshi Topsy-Turvy - Yoshi artwork.png|Yoshi's artwork}} from this game.
*''[[Yoshi Topsy-Turvy]]'': Red Yoshi's artwork from the character select screen has a similar pose to {{media link|Yoshi Topsy-Turvy - Yoshi artwork.png|Yoshi's artwork}} from this game.
*[[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]: The "Super Mario Bros." part of the series' logo is used in this game's logo, with the design being based on its more three-dimensional appearance as of ''[[New Super Mario Bros. 2]]''. The sound that [[Yoshi (species)|Yoshi]]s make when stomping on enemies is reused.<ref name=NSMBW>Nintendo Life (September 28, 2023). [https://www.youtube.com/watch?v=QLF0FXcW25E&t=96s NEW Super Mario Bros. Wonder Gameplay]. ''YouTube''. Retrieved September 29, 2023.</ref> [[Goal Pole (secret)|Secret Goal Poles]] with red flags and black bases return. Bowser Jr.'s boss fights function similarly to the boss fights against himself and the [[Koopalings]] in this series.
*[[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]: The "Super Mario Bros." part of the series' logo is used in this game's logo, with the design being based on its more three-dimensional appearance as of ''[[New Super Mario Bros. 2]]''. The sound that [[Yoshi (species)|Yoshi]]s make when stomping on enemies is reused.<ref name=NSMBW>Nintendo Life (September 28, 2023). [https://www.youtube.com/watch?v=QLF0FXcW25E&t=96s NEW Super Mario Bros. Wonder Gameplay]. ''YouTube''. Retrieved September 29, 2023.</ref> [[Goal Pole (secret)|Secret Goal Poles]] with red flags and black bases return. Bowser Jr.'s boss fights function similarly to the boss fights against himself and the [[Koopalings]] in this series.
*''[[New Super Mario Bros.]]'': The new [[Bob-omb]]-esque enemies function similarly to [[Kab-omb]]s.
*''[[New Super Mario Bros.]]'': [[Baboom]]s function similarly to [[Kab-omb]]s.
*''[[Super Mario Galaxy]]'': Captain Toad's theme returns from this game. Pumpkins with a [[Jack O'Goomba]]'s face carving appear. The theme that plays when the [[Cosmic Clone]]-esque enemy is chasing the player is based on the [[Prankster Comet#Cosmic Comet|Cosmic Comet]] theme.
*''[[Super Mario Galaxy]]'': Captain Toad's theme returns from this game. Pumpkins with a [[Jack O'Goomba]]'s face carving appear. The theme that plays when the [[Cosmic Clone]]-esque enemy is chasing the player is based on the [[Prankster Comet#Cosmic Comet|Cosmic Comet]] theme.
*''[[Mario Party 8]]'': Peach's artwork from the character select screen has a similar pose to {{media link|PeachMP8a.png|her render}} from this game.
*''[[Mario Party 8]]'': Peach's artwork from the character select screen has a similar pose to {{media link|PeachMP8a.png|her render}} from this game.
*''[[New Super Mario Bros. Wii]]'': [[Invincible Mario]]'s artwork is reused from this game. The [[Goomba]] artwork is an updated version of one from this game. The last eight notes of the ''Super Mario Bros. 3'' Enemy Course theme are played when all enemies are defeated in the Trottin' Piranha Plants minigame, like in this game's Enemy Courses. Light-Blue Yoshi's artwork for this game has a very similar pose to {{media link|YellowToadLightBlueYoshi.jpg|its artwork}} from this game, but without Yellow Toad riding on him. The secret area containing the third [[10-flower coin]] of [[Downpour Uproar]] is based on the secret area containing the third [[Star Coin]] in [[World 4-3 (New Super Mario Bros. Wii)|World 4-3]].
*''[[New Super Mario Bros. Wii]]'': [[Invincible Mario]]'s artwork is reused from this game. The [[Goomba]] artwork is an updated version of one from this game. The last eight notes of the ''Super Mario Bros. 3'' Enemy Course theme are played when all enemies are defeated in the Trottin' Piranha Plants minigame, like in this game's Enemy Courses. Light-Blue Yoshi's artwork for this game has a very similar pose to {{media link|YellowToadLightBlueYoshi.jpg|its artwork}} from this game, but without Yellow Toad riding on him. The secret area containing the third [[10-flower coin]] of [[Downpour Uproar]] is based on the secret area containing the third [[Star Coin]] in [[World 4-3 (New Super Mario Bros. Wii)|World 4-3]].
*''[[Super Mario Galaxy 2]]'': The Drill Mushroom powerup resembles and functions similarly to the [[Spin Drill]] item from this game. Mario's [[Spike Ball]] form under the effects of the [[Wonder Flower]] functions similar to [[Rock Mario]]. The song that plays when the player enters outer space is similar to the [[Tip Network]] theme from this game.
*''[[Super Mario Galaxy 2]]'': The Drill Mushroom powerup resembles and functions similarly to the [[Spin Drill]] item from this game. Mario's [[Spike Ball]] form under the effects of the [[Wonder Flower]] functions similar to [[Rock Mario]]. The song that plays when the player enters outer space is similar to the [[Tip Network]] theme from this game.
*''[[Donkey Kong Country Returns]]'': The course Sproings in the Twilight Forest resembles [[Sunset Shore]], with a similar background and silhouettes.
*''[[Super Mario 3D Land]]'': Fire Piranha Plants use their coloration from this game.
*''[[Super Mario 3D Land]]'': Fire Piranha Plants use their coloration from this game.
*''[[Mario Party 9]]'': Yellow Yoshi's artwork uses the same pose as an updated version of Yoshi's artwork from this game.
*''[[Mario Party 9]]'': Yellow Yoshi's artwork uses the same pose as an updated version of Yoshi's artwork from this game.
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*[[Super Mario Maker (disambiguation)|''Super Mario Maker'' series]]: After a [[Yoshi (species)|Yoshi]] eats [[Dry Bones]], [[Bone Goomba]]s, or [[Bone Piranha Plant]]s, it can spit out three bones that act as projectiles, like in this series' ''Super Mario World'' and ''New Super Mario Bros. U'' styles. [[List of power-ups|Power-ups]], items, or objects can appear out of pipes like in this series if they are inserted into pipes in editing mode. [[POW Block]]s can defeat [[Muncher]]s, like in this series. [[Bill Blaster]]s are affected by gravity, like in this series. Stand-alone [[Beanstalk|Vine]]s return. Players reappear in multiplayer with the same way and sound effect from ''Super Mario Maker 2''. An arrangement of the ''Super Mario Bros.''-style airship theme from this game plays in the Airship levels.
*[[Super Mario Maker (disambiguation)|''Super Mario Maker'' series]]: After a [[Yoshi (species)|Yoshi]] eats [[Dry Bones]], [[Bone Goomba]]s, or [[Bone Piranha Plant]]s, it can spit out three bones that act as projectiles, like in this series' ''Super Mario World'' and ''New Super Mario Bros. U'' styles. [[List of power-ups|Power-ups]], items, or objects can appear out of pipes like in this series if they are inserted into pipes in editing mode. [[POW Block]]s can defeat [[Muncher]]s, like in this series. [[Bill Blaster]]s are affected by gravity, like in this series. Stand-alone [[Beanstalk|Vine]]s return. Players reappear in multiplayer with the same way and sound effect from ''Super Mario Maker 2''. An arrangement of the ''Super Mario Bros.''-style airship theme from this game plays in the Airship levels.
*''[[Super Mario Run]]'': The playable character roster from this game returns, albeit with some color variations: [[Toad]] is replaced by Yellow Toad and Blue Toad while some Yoshi colors differ as well. The Jet Run badge functions similarly to the gameplay of this game, albeit at a faster pace. [[Invincible Mario]] can attract nearby coins like in this game.
*''[[Super Mario Run]]'': The playable character roster from this game returns, albeit with some color variations: [[Toad]] is replaced by Yellow Toad and Blue Toad while some Yoshi colors differ as well. The Jet Run badge functions similarly to the gameplay of this game, albeit at a faster pace. [[Invincible Mario]] can attract nearby coins like in this game.
*''[[Super Mario Odyssey]]'': [[Beacon (Super Mario Odyssey)|Beacon]]s return. The distinction between generic gold Coins and their [[Regional coin|purple setting-themed variants]] returns. The player can skip the [[Warp Pipe]]-entering animation by performing a [[Ground Pound]], like in this game.
*''[[Super Mario Odyssey]]'': The distinction between generic gold Coins and their [[Regional coin|purple setting-themed variants]] returns. The player can skip the [[Warp Pipe]]-entering animation by performing a [[Ground Pound]], like in this game.
*''[[Super Smash Bros. Ultimate]]'': [[Princess Daisy|Daisy]]'s artwork from the character select screen has a similar pose to {{media link|Daisy SSBUltimate.png|her render}} and her up taunt from this game.
*''[[Super Smash Bros. Ultimate]]'': [[Princess Daisy|Daisy]]'s artwork from the character select screen has a similar pose to {{media link|Daisy SSBUltimate.png|her render}} and her up taunt from this game.
*''[[New Super Mario Bros. U Deluxe]]'': [[Peachette]]'s ability of bouncing back out of bottomless pits, lava, and poison returns as the Safety Bounce badge.
*''[[New Super Mario Bros. U Deluxe]]'': [[Peachette]]'s ability of bouncing back out of bottomless pits, lava, and poison returns as the Safety Bounce badge.
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*''[[Tetris 99]]'': A theme based on ''Super Mario Bros. Wonder'' was made available during the 38th Maximus Cup.
*''[[Tetris 99]]'': A theme based on ''Super Mario Bros. Wonder'' was made available during the 38th Maximus Cup.
*''[[Super Mario Run]]'': An event based on ''Super Mario Bros. Wonder'' was held from November 20, 2023 to March 15, 2024, where the [[Coin Rush Star]] in Toad Rally is replaced by a Wonder Flower, which transforms all coins into [[Gold Goomba]]s and [[Pink Coin (Super Mario Run)|Pink Coins]] into flower coins. The Stamp Cards for the event use stamps based on the Elephant Fruit, Drill Mushroom, Wonder Flower, Wonder Seed, and flower coin.
*''[[Super Mario Run]]'': An event based on ''Super Mario Bros. Wonder'' was held from November 20, 2023 to March 15, 2024, where the [[Coin Rush Star]] in Toad Rally is replaced by a Wonder Flower, which transforms all coins into [[Gold Goomba]]s and [[Pink Coin (Super Mario Run)|Pink Coins]] into flower coins. The Stamp Cards for the event use stamps based on the Elephant Fruit, Drill Mushroom, Wonder Flower, Wonder Seed, and flower coin.
*''[[Super Smash Bros. Ultimate]]'': An event called "Showtime and Wonder Spirits" added two [[Spirit (Super Smash Bros. Ultimate)|spirit]]s: one for Elephant Mario and one with both the Wonder Flower and Talking Flower.


==Names in other languages==
==Names in other languages==
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|ChiTM=Super Mario Bros. Wonder
|ChiTM=Super Mario Bros. Wonder
|Dut=Super Mario Bros. Wonder<ref>[https://www.youtube.com/watch?v=ACKGvUtPZP0 ''"Super Mario Bros. Wonder komt op 20 oktober naar de Nintendo Switch!"''] - ''Nintendo Nederland''</ref>
|Dut=Super Mario Bros. Wonder<ref>[https://www.youtube.com/watch?v=ACKGvUtPZP0 ''"Super Mario Bros. Wonder komt op 20 oktober naar de Nintendo Switch!"''] - ''Nintendo Nederland''</ref>
|DutM=-
|Fre=Super Mario Bros. Wonder<ref>''"[https://twitter.com/NintendoCanada/status/1671545092203597825?s=20 Surprise et émerveillement vous attendent dans tous les recoins de la prochaine évolution des jeux Mario 2D à défilement horizontal! #SuperMarioBrosWonder sortira sur #NintendoSwitch le 20 octobre.]"'' - ''@NintendoCanada''</ref><ref>[https://www.youtube.com/watch?v=XRbi9VIdZGg ''"Super Mario Bros. Wonder arrive le 20 octobre sur Nintendo Switch !"''] - ''Nintendo France''</ref>
|Fre=Super Mario Bros. Wonder<ref>''"[https://twitter.com/NintendoCanada/status/1671545092203597825?s=20 Surprise et émerveillement vous attendent dans tous les recoins de la prochaine évolution des jeux Mario 2D à défilement horizontal! #SuperMarioBrosWonder sortira sur #NintendoSwitch le 20 octobre.]"'' - ''@NintendoCanada''</ref><ref>[https://www.youtube.com/watch?v=XRbi9VIdZGg ''"Super Mario Bros. Wonder arrive le 20 octobre sur Nintendo Switch !"''] - ''Nintendo France''</ref>
|FreM=-
|Ger=Super Mario Bros. Wonder<ref>[https://www.youtube.com/watch?v=BjRnEoNmpLk ''"Super Mario Bros. Wonder erscheint am 20. Oktober für Nintendo Switch!"''] - ''Nintendo DE''</ref>
|Ger=Super Mario Bros. Wonder<ref>[https://www.youtube.com/watch?v=BjRnEoNmpLk ''"Super Mario Bros. Wonder erscheint am 20. Oktober für Nintendo Switch!"''] - ''Nintendo DE''</ref>
|GerM=-
|Heb=Super Mario Bros. Wonder<ref>[https://www.nintendo.co.il/product/super-mario-bros-wonder/?attribute_pa_desc_price=physical Official Israel game page]</ref>
|Heb=Super Mario Bros. Wonder<ref>[https://www.nintendo.co.il/product/super-mario-bros-wonder/?attribute_pa_desc_price=physical Official Israel game page]</ref>
|HebM=-
|Ita=Super Mario Bros. Wonder<ref>[https://m.youtube.com/watch?v=GJ08kLvsbsk ''"Super Mario Bros. Wonder sbarcherà su Nintendo Switch il 20 ottobre!"''] - ''NintendoItalia''</ref>
|Ita=Super Mario Bros. Wonder<ref>[https://m.youtube.com/watch?v=GJ08kLvsbsk ''"Super Mario Bros. Wonder sbarcherà su Nintendo Switch il 20 ottobre!"''] - ''NintendoItalia''</ref>
|ItaM=-
|Kor=슈퍼 마리오브라더스 원더<ref>"[https://www.nintendo.co.kr/news/article/yH5AqBMPhiG5kJWcCxje4 『슈퍼 마리오브라더스 원더』, 『슈퍼 마리오 RPG』, 『끝내주게 춤춰라 메이드 인 와리오』, 「돌아온 명탐정 피카츄」등, Nintendo Switch로 발매되는 타이틀의 최신 정보를 전달!]" - ''Nintendo of Korea''. Retrieved June 21, 2023.</ref>
|Kor=슈퍼 마리오브라더스 원더<ref>"[https://www.nintendo.co.kr/news/article/yH5AqBMPhiG5kJWcCxje4 『슈퍼 마리오브라더스 원더』, 『슈퍼 마리오 RPG』, 『끝내주게 춤춰라 메이드 인 와리오』, 「돌아온 명탐정 피카츄」등, Nintendo Switch로 발매되는 타이틀의 최신 정보를 전달!]" - ''Nintendo of Korea''. Retrieved June 21, 2023.</ref>
|KorR=Syupeo Mario Beuradeoseu Wondeo
|KorR=Syupeo Mario Beuradeoseu Wondeo
|KorM=Super Mario Bros. Wonder
|KorM=Super Mario Bros. Wonder
|Por=Super Mario Bros. Wonder<ref>[https://www.youtube.com/watch?v=Kcqq1nPf220 ''"Super Mario Bros. Wonder chega à Nintendo Switch a 20 de outubro!"''] - Nintendo Portugal''</ref>
|Por=Super Mario Bros. Wonder<ref>[https://www.youtube.com/watch?v=Kcqq1nPf220 ''"Super Mario Bros. Wonder chega à Nintendo Switch a 20 de outubro!"''] - Nintendo Portugal''</ref>
|PorM=-
|Spa=Super Mario Bros. Wonder<ref name=MXWebsite/><ref>[https://www.youtube.com/watch?v=Og3ZKKnGoKk ''"¡Super Mario Bros. Wonder llegará a Nintendo Switch el 20 de octubre!"''] - ''Nintendo España''</ref>
|Spa=Super Mario Bros. Wonder<ref name=MXWebsite/><ref>[https://www.youtube.com/watch?v=Og3ZKKnGoKk ''"¡Super Mario Bros. Wonder llegará a Nintendo Switch el 20 de octubre!"''] - ''Nintendo España''</ref>
|SpaM=-
|Tha=Super Mario Bros. Wonder<ref>[https://www.nintendo.com/th/news/article/UCjLovzAfDnwbp7Q04eOW Official Thai game page]</ref>
|Tha=Super Mario Bros. Wonder<ref>[https://www.nintendo.com/th/news/article/UCjLovzAfDnwbp7Q04eOW Official Thai game page]</ref>
|ThaM=-
|Rus=Super Mario Bros. Wonder
|Rus=Super Mario Bros. Wonder
|RusM=-
}}
}}


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*[https://www.nintendo.it/Giochi/Giochi-per-Nintendo-Switch/Super-Mario-Bros-Wonder-2404150.html Official Italian game page]
*[https://www.nintendo.it/Giochi/Giochi-per-Nintendo-Switch/Super-Mario-Bros-Wonder-2404150.html Official Italian game page]
*[https://www.nintendo.ch/it/Giochi/Giochi-per-Nintendo-Switch/Super-Mario-Bros-Wonder-2404150.html Official Swiss (Italian) game page]
*[https://www.nintendo.ch/it/Giochi/Giochi-per-Nintendo-Switch/Super-Mario-Bros-Wonder-2404150.html Official Swiss (Italian) game page]
*[https://www.nintendo.co.kr/switch/aqmxa/ Official Korean site]
*[https://www.nintendo.com.hk/switch/aqmxa/ Official Hong Kong site]
*[https://www.nintendo.tw/switch/aqmxa/ Official Taiwanese site]


==References==
==References==