Super Mario Bros. 3: Difference between revisions

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{{about|the game for the [[Nintendo Entertainment System]]|other uses|[[Super Mario Bros. 3 (disambiguation)]]}}
{{about|the game for the [[Nintendo Entertainment System]]|other uses|[[Super Mario Bros. 3 (disambiguation)]]}}
{{game infobox
{{game infobox
|image=[[File:SMB3 Boxart.png|250px]]
|image=[[File:Mario3rightbros.png|230px]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
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|input={{input|nes=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiu=1|wiiuclassic=1|wiiupro=1|wiiusideways=1|nesclassic=1|joy-con=1|switchpro=1|switchnes=1}}
|input={{input|nes=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiu=1|wiiuclassic=1|wiiupro=1|wiiusideways=1|nesclassic=1|joy-con=1|switchpro=1|switchnes=1}}
}}
}}
'''''Super Mario Bros. 3''''' is a 2D action-adventure [[Genre#Platform games|platform game]] for the [[Family Computer|Famicom]] and [[Nintendo Entertainment System|NES]] and is the fourth installment in the ''[[Super Mario (series)|Super Mario]]'' series.<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8.</ref> It was released for consoles in Japan on October 23, 1988; in North America on February 12, 1990; and in Europe and Australia on August 29, 1991. Prior to its North American release on the NES, ''Super Mario Bros. 3'' was ported to the [[Nintendo PlayChoice-10]].<ref name=PlayChoice/> Being the first game in the series since ''[[Super Mario Bros.]]'' not to derive its gameplay from another game, ''Super Mario Bros. 3'' retains the same [[level]]-based platformer mechanics of previous titles. These core mechanics are iterated upon, featuring greatly expanded levels, several new power-ups, new enemies and bosses, a more fleshed-out multiplayer mode, a [[world]] map, and many optional levels and secrets. The game has gone on to become one of the most influential titles for the ''[[Mario (franchise)|Mario]]'' franchise, and several elements introduced in this title have since become franchise mainstays, including landscape-themed worlds, the [[Koopalings]], [[airship]]s, and [[Toad House]]s.
'''''Super Mario Bros. 3''''' is a 2D action-adventure [[Genre#Platform games|platform game]] for the [[Family Computer|Famicom]] and [[Nintendo Entertainment System|NES]] and is the fourth installment in the ''[[Super Mario (series)|Super Mario]]'' series.<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8.</ref> It was released for consoles in Japan on October 23, 1988; in North America on February 12, 1990; and in Europe and Australia on August 29, 1991. Prior to its North American release on the NES, ''Super Mario Bros. 3'' was ported to the [[Nintendo PlayChoice-10]].<ref name=PlayChoice/> Being the first game in the series since ''[[Super Mario Bros.]]'' not to derive its gameplay from another game, ''Super Mario Bros. 3'' retains the same [[level]]-based platformer mechanics of previous titles. These core mechanics are iterated upon, featuring greatly expanded levels, several new power-ups, new enemies and bosses, a more fleshed-out multiplayer mode, a [[world]] map, and many optional levels and secrets. The game has gone on to become one of the most influential titles for the ''[[Super Mario (franchise)|Super Mario]]'' franchise, and several elements introduced in this title have since become franchise mainstays, including landscape-themed worlds, the [[Koopalings]], [[airship]]s, and [[Toad House]]s.


The game features a unique stage play-esque aesthetic, with objects being bolted to the background or suspended by ropes and casting {{wp|drop shadow}}s. Additionally, the ends of most levels feature [[Mario]] traveling "offstage" on a black backdrop to complete them. This led to a [[List of rumors and urban legends about Mario#Super Mario Bros. 3 is a stage play|long-standing rumor]] that the game was stage play put on by the ''Mario'' cast, an idea later confirmed by series creator [[Shigeru Miyamoto]].<ref name="Mithyamoto">Nintendo UK (September 10, 2015). [https://www.youtube.com/watch?v=uu2DnTd3dEo "Mario Myths with Mr Miyamoto"]. ''YouTube''. Retrieved September 10, 2015.</ref> Some of these aesthetic choices were changed or removed in remakes of the game.
The game features a unique stage play-esque aesthetic, with objects being bolted to the background or suspended by ropes and casting {{wp|drop shadow}}s. Additionally, the ends of most levels feature [[Mario]] traveling "offstage" on a black backdrop to complete them. This led to a [[List of rumors and urban legends#Super Mario Bros. 3 is a stage play|long-standing rumor]] that the game was a stage play put on by the ''Super Mario'' cast, an idea later confirmed by series creator [[Shigeru Miyamoto]].<ref name="Mithyamoto">Nintendo UK (September 10, 2015). [https://www.youtube.com/watch?v=uu2DnTd3dEo "Mario Myths with Mr Miyamoto"]. ''YouTube''. Retrieved September 10, 2015.</ref> Some of these aesthetic choices were changed or removed in remakes of the game.


''Super Mario Bros. 3'' has received near-universal critical acclaim since its release, and it is one of the best-selling NES and ''Super Mario'' games of all time.<ref>[https://www.installbaseforum.com/forums/threads/nintendo-software-and-hardware-sales-data-from-1983-to-present.170/ Nintendo software and hardware sales data from 1983 to present]. Retrieved November 19, 2021.</ref> The game has received several rereleases on other platforms, including full remakes for the [[Super Nintendo Entertainment System|SNES]] compilation game ''[[Super Mario All-Stars]]'' and on the [[Game Boy Advance]] as ''[[Super Mario Advance 4: Super Mario Bros. 3]]''. It is also featured on all of [[Nintendo]]'s [[Virtual Console]] services, as well as [[Nintendo Switch Online]].
''Super Mario Bros. 3'' has received near-universal critical acclaim since its release, and it is one of the best-selling NES and ''Super Mario'' games of all time.<ref>[https://www.installbaseforum.com/forums/threads/nintendo-software-and-hardware-sales-data-from-1983-to-present.170/ Nintendo software and hardware sales data from 1983 to present]. Retrieved November 19, 2021.</ref> The game has received several rereleases on other platforms, including full remakes for the [[Super Nintendo Entertainment System|SNES]] compilation game ''[[Super Mario All-Stars]]'' and on the [[Game Boy Advance]] as ''[[Super Mario Advance 4: Super Mario Bros. 3]]''. It is also featured on all of [[Nintendo]]'s [[Virtual Console]] services, as well as [[Nintendo Switch Online]].


A cartoon adaptation of the game known as ''[[The Adventures of Super Mario Bros. 3]]'' started airing shortly after release of the game. In the cartoon, [[Bowser|King Koopa]] and the Koopalings attempt to take over both the [[Earth|real world]] and the [[Mushroom Kingdom]]. The series was produced by [[DIC Entertainment]] in association with Nintendo.
A cartoon adaptation of the game known as ''[[The Adventures of Super Mario Bros. 3]]'' started airing shortly after release of the game. In the cartoon, [[Bowser|King Koopa]] and the Koopalings attempt to take over both the [[Earth|real world]] and the [[Mushroom Kingdom]]. The series was produced by [[DIC Entertainment]] in association with Nintendo.
==Story==
==Story==
The following text is taken directly from the instruction booklet.
The following text is taken directly from the instruction booklet.
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</blockquote>
</blockquote>


Peace has returned to the [[Mushroom Kingdom]] thanks to the efforts of [[Mario]] and [[Luigi]]; however, [[Bowser]] sent his own seven children ([[Larry Koopa|Larry]], [[Morton Koopa Jr.|Morton]], [[Wendy O. Koopa|Wendy]], [[Iggy Koopa|Iggy]], [[Roy Koopa|Roy]], [[Lemmy Koopa|Lemmy]], and [[Ludwig von Koopa|Ludwig]]) to the other countries of the [[Mushroom World]]. The Mushroom Kingdom forms a gateway to these lands, and the [[Koopalings]] have stolen the respective royal [[magic wand]]s of the seven [[kings]], using them to transform the kings into various helpless creatures. [[Mario]] and [[Luigi]] vow to go and stop the Koopalings' mischief, and change the kings back into their normal form. At the end of each world, Mario and Luigi fight one of the Koopalings, and after the match is over, retrieve the wand from the Koopaling to turn the king back to normal. While the brothers are out in their adventure, Bowser kidnaps [[Princess Peach|Princess Toadstool]] and takes her to [[Bowser's Castle|his lair]] in [[Dark Land]]. The brothers go to Dark Land and fight Bowser. After defeating Bowser, they save the princess and restore peace once again.
Peace has returned to the [[Mushroom Kingdom]] thanks to the efforts of [[Mario]] and [[Luigi]]; however, [[Bowser]] sent his own seven children ([[Larry Koopa|Larry]], [[Morton Koopa Jr.|Morton]], [[Wendy O. Koopa|Wendy]], [[Iggy Koopa|Iggy]], [[Roy Koopa|Roy]], [[Lemmy Koopa|Lemmy]], and [[Ludwig von Koopa|Ludwig]]) to the other countries of the [[Mushroom World]], which the Mushroom Kingdom forms a gateway to. The [[Koopalings]] stole the royal [[magic wand]]s of the seven [[kings]], using them to transform the kings into various helpless creatures. [[Mario]] and [[Luigi]] vow to go and stop the Koopalings' mischief, and change the kings back into their normal form. At the end of each world, Mario and Luigi fight one of the Koopalings, and after the match is over, retrieve the wand from the Koopaling to turn the king back to normal. While the brothers are out in their adventure, Bowser kidnaps [[Princess Peach|Princess Toadstool]] and takes her to [[Bowser's Castle|his lair]] in [[Dark Land]]. The brothers go to Dark Land and fight Bowser. After defeating Bowser, they save the princess and restore peace once again.


==Gameplay==
==Gameplay==
''Super Mario Bros. 3'' plays similarly to ''[[Super Mario Bros.]]'', with several additions. The game features a world map where the player can choose which path to take and which level to play. Toad Houses and Spade Panels are also found on the world map. Midway through each world, Mario or Luigi enter a [[fortress]], where they fight [[Boom Boom]]. At the end of each world, they enter the world's [[airship]], where one of the seven [[Koopalings]] is fought. After defeating the Koopaling, Mario or Luigi restores the [[Kings|king]] back to his normal state and moves onto the next world.
''Super Mario Bros. 3'' plays similarly to ''[[Super Mario Bros.]]'', with several additions. The game features a world map where the player can choose which path to take and which level to play. Toad Houses and Spade Panels are also found on the world map. Midway through each world, Mario or Luigi enter a [[fortress]], where they fight [[Boom Boom]]. At the end of each world, they enter the world's [[airship]], where one of the seven [[Koopalings]] is fought. After defeating the Koopaling, Mario or Luigi restores the [[Kings|king]] back to his normal state and moves onto the next world.


The first player controls Mario, while the second player controls his brother, Luigi, with the two players taking turns. New moves include picking up objects and kicking them, as well as [[slide|sliding]] down hills, moves which have carried over in future ''Mario'' games. The [[Fire Flower]] returns in this game, where it acts as it does in ''Super Mario Bros.'', allowing Mario or Luigi to transform into their [[Fire Mario|Fire forms]] and shoot [[fireball]]s. Several new power-ups are also introduced, including the [[Super Leaf]], a leaf power-up that transforms Mario or Luigi into their [[Raccoon Mario|Raccoon forms]], allowing them to fly into the sky, and the [[Hammer Suit]], which transforms the brothers into their [[Hammer Mario|Hammer forms]], letting them throw hammers at enemies.
The first player controls Mario, while the second player controls his brother, Luigi, with the two players taking turns. New moves include picking up objects and kicking them, as well as [[slide|sliding]] down hills, moves which have carried over in future ''Super Mario'' games. The [[Fire Flower]] returns in this game, where it acts as it does in ''Super Mario Bros.'', allowing Mario or Luigi to transform into their [[Fire Mario|Fire forms]] and shoot [[fireball]]s. Several new power-ups are also introduced, including the [[Super Leaf]], a leaf power-up that transforms Mario or Luigi into their [[Raccoon Mario|Raccoon forms]], allowing them to fly into the sky, and the [[Hammer Suit]], which transforms the brothers into their [[Hammer Mario|Hammer forms]], letting them throw hammers at enemies.


==Controls==
==Controls==
{|class="wikitable"
{|class="wikitable"
!System
!Controller
!In a level
!In a level
!On the [[Map|world map]]
!On the [[Map|world map]]
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*{{button|switch|jc-right}}: Jump / Fly or glide (as Raccoon or Tanooki Mario) / Swim
*{{button|switch|jc-right}}: Jump / Fly or glide (as Raccoon or Tanooki Mario) / Swim
*{{button|switch|jc-top}}/{{button|switch|jc-bottom}}: Dash / Pick up and throw items / Shoot fireballs (as Fire Mario) / Throw hammers (as Hammer Mario)
*{{button|switch|jc-top}}/{{button|switch|jc-bottom}}: Dash / Pick up and throw items / Shoot fireballs (as Fire Mario) / Throw hammers (as Hammer Mario)
*{{button|switch|minus}}/{{button|switch|plus}}+{{button|switch|SR}}: Pause
*{{button|switch|PlusMinus}}+{{button|switch|SR}}: Pause
|
|
*{{button|switch|stick}}: Move Mario around the map
*{{button|switch|stick}}: Move Mario around the map
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Super Mario SMB3.png|[[Mario]]
Super Mario SMB3.png|[[Mario]]
Super Luigi SMB3 sprite.png|[[Luigi]]
Super Luigi SMB3 sprite.png|[[Luigi]]
Super Toad SMB3.png [[Toad]]
</gallery>
</gallery>
===Supporting characters===
===Supporting characters===
<gallery>
<gallery>
SMB3Peach.gif|[[Princess Peach|Princess Toadstool]]
SMB3Peach.gif|[[Princess Peach|Princess Toadstool]]
ToadSMB3.png|[[Toad (species)|Toads]]
ToadSMB3.png|[[Toad (species)|Toads]]
GrassLandKing.png|Grass Land [[kings|king]]
GrassLandKing.png|[[Grass Land]] [[kings|king]]
SMB3-NES-DesertKing.png|Desert Land king
SMB3-NES-DesertKing.png|[[Desert Land]] king
SMB3-NES-WaterKing.png|Water Land king
SMB3-NES-WaterKing.png|[[Water Land]] king
SMB3-NES-GiantKing.png|Giant Land king
SMB3-NES-GiantKing.png|[[Giant Land]] king
SMB3-NES-SkyKing.png|Sky Land king
SMB3-NES-SkyKing.png|[[Sky Land]] king
SMB3-NES-IceKing.png|Ice Land king
SMB3-NES-IceKing.png|[[Ice Land]] king
SMB3-NES-PipeKing.png|Pipe Land king
SMB3-NES-PipeKing.png|[[Pipe Land]] king
</gallery>
</gallery>


===Enemies===
===Enemies===
{|class=sortable width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
{|class="wikitable sortable"width=100%
|-
|-
!Image  
!Image  
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|align="center"|[[File:BobOmbSMB3.gif]] [[File:SMB3 BobOmb Keyless.gif]]
|align="center"|[[File:BobOmbSMB3.gif]] [[File:SMB3 BobOmb Keyless.gif]]
|align="center"|[[Bob-omb]]
|align="center"|[[Bob-omb]]
|Bob-ombs are living bombs. They typically appear walking on the ground. If Mario stomps on one, it will become stationary and capable of being picked up and used as a weapon. However, it will explode in a few seconds, even if Mario is still holding it. Keyless Bob-ombs are launched from cannons, and explode on their own after a few seconds.
|Bob-ombs are living bombs. They typically appear walking on the ground. If Mario stomps on one, it will become stationary and capable of being picked up and used as a weapon. However, it will explode in a few seconds, even if Mario is still holding it. Keyless Bob-ombs are launched from certain cannons, and explode on their own after a few seconds.
|align=center|[[World 3-9 (Super Mario Bros. 3)|World 3-9]]
|align=center|[[World 3-9 (Super Mario Bros. 3)|World 3-9]]
|align=center|{{world-link|8|tank3|World 8-Super Tank}}
|align=center|{{world-link|8|tank3|World 8-Super Tank}}
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|align="center"|[[File:BusterBeetleSMB3.gif]]
|align="center"|[[File:BusterBeetleSMB3.gif]]
|align="center"|[[Buster Beetle]]
|align="center"|[[Buster Beetle]]
|Buster Beetles are Buzzy Beetles that can pick up [[Ice Block]]s and throw them at Mario. However, they can be beaten by any attack, even by fireballs.
|Buster Beetles are Buzzy Beetles that can pick up [[White Block]]s and throw them at Mario. However, they can be beaten by any attack, even by fireballs.
|align=center|[[World 5-1 (Super Mario Bros. 3)|World 5-1]]
|align=center|[[World 5-1 (Super Mario Bros. 3)|World 5-1]]
|align=center|[[World 6-10]]
|align=center|[[World 6-10]]
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|align="center"|[[File:SMB3 Cannon.png]]
|align="center"|[[File:SMB3 Cannon.png]]
|align="center"|[[Cannon]]
|align="center"|[[Cannon]]
|Cannons shoot cannonballs.
|Cannons usually shoot cannonballs, but some fire Bob-ombs. There are several different types of cannons, including [[quartet-cannon|quartet]], [[diagonal cannon|diagonal]], and [[giant cannon|giant]] varieties.
|align=center|{{world-link|1|airship3|World 1-Airship (Super Mario Bros. 3)}}
|align=center|{{world-link|1|airship3|World 1-Airship (Super Mario Bros. 3)}}
|align=center|{{world-link|8|tank3|World 8-Super Tank}}
|align=center|{{world-link|8|tank3|World 8-Super Tank}}
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|Hot Foots are animated candle flames. Their behavior is similar to Boos. If Mario faces one, it will stand still. Once Mario looks away, it will resume walking towards him.
|Hot Foots are animated candle flames. Their behavior is similar to Boos. If Mario faces one, it will stand still. Once Mario looks away, it will resume walking towards him.
|align=center|{{world-link|4|fort|World 4-Fortress 1}}
|align=center|{{world-link|4|fort|World 4-Fortress 1}}
|align=center|{{world|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}
|align=center|{{world|8|bowser3}}
|-
|-
|align="center"|[[File:SMB3 GiantCannonBall.png]]
|align="center"|[[File:SMB3 GiantCannonBall.png]]
|align="center"|[[Giant cannonball|Huge bullet]]
|align="center"|[[Giant cannonball|Huge bullet]]
|Huge bullets are big metal spheres that are launched from cannons at high speeds.
|Huge bullets are big metal spheres that are launched from giant cannons at high speeds.
|align=center|{{world-link|8|tank3|World 8-Big Tanks}}
|align=center|{{world-link|8|tank3|World 8-Big Tanks}}
|align=center|{{world-link|8|navy|World 8-Battleships}}
|align=center|{{world-link|8|navy|World 8-Battleships}}
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===Bosses===
===Bosses===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
{|class="wikitable"width=100%
|-
|-
!Image  
!Image  
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==Power-ups and items==
==Power-ups and items==
===Power-ups===
===Power-ups===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
{|class="wikitable"width=100%
!Power-up
!Power-up
!Form
!Form
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|align="center"|[[File:SMB3 Star.gif]] <br> [[Super Star|Starman]]
|align="center"|[[File:SMB3 Star.gif]] <br> [[Super Star|Starman]]
|align="center"|[[File:SMB3-InvincibleMarioSprite.gif]] <br> [[Invincible Mario]]
|align="center"|[[File:SMB3-InvincibleMarioSprite.gif]] <br> [[Invincible Mario]]
|After getting a Starman, Mario will become invincible, and thus cannot be harmed by any enemies or obstacles; he can also defeat most enemies without jumping on or throwing projectiles at them. This will only last for a short period of time (considerably shorter than in most other ''Mario'' games), and Mario will still lose a life if he falls into a pit, a pool of lava, or runs out of time. If Mario is not Small, he will frontflip as he jumps.
|After getting a Starman, Mario will become invincible, and thus cannot be harmed by any enemies or obstacles; he can also defeat most enemies without jumping on or throwing projectiles at them. This will only last for a short period of time (considerably shorter than in most other ''Super Mario'' games), and Mario will still lose a life if he falls into a pit, a pool of lava, or runs out of time. If Mario is not Small, he will frontflip as he jumps.
|}
|}


===Items===
===Items===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
{|class="wikitable"width=100%
!Item
!Item
!Description
!Description
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|-
|-
|align="center"|[[File:SMB3 Mushroom card.png]] [[File:SMB3 Flower card.png]] [[File:SMB3 Star card.png]] <br> [[Card]]
|align="center"|[[File:SMB3 Mushroom card.png]] [[File:SMB3 Flower card.png]] [[File:SMB3 Star card.png]] <br> [[Card]]
|Players are given a card for touching the [[goal (Super Mario Bros. 3)|goal]]. Collecting three cards award an extra life. If the cards are identical, more extra lives are awarded. Cards can be exchanged or lost in the 2-player battle mode.
|Players are given a card for touching the [[goal (Super Mario Bros. 3)|goal]]. Collecting three cards award an extra life. If the cards are identical, more extra lives are awarded. Cards can be exchanged or lost in the 2-player Battle Mode.
|-
|-
|align="center"|[[File:SMB3 Coin Sprite.gif]] <br> [[Coin]]
|align="center"|[[File:SMB3 Coin Sprite.gif]] <br> [[Coin]]
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==Objects==
==Objects==
===Blocks===
===Blocks===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
{|class="wikitable"width=100%
!Block
!Block
!Description
!Description
|-
|-
|align="center"|[[File:Ani smb3qblock.gif]] <br> [[? Block]]
|align="center"|[[File:Ani smb3qblock.gif]] <br> [[? Block]]
|Contains a coin or item when hit.
|Produces coins or an item when hit.
|-
|-
|align="center"|[[File:SMB3 Brick Block Sprite.png]] <br> [[Brick Block]]
|align="center"|[[File:SMB3 Brick Block Sprite.png]] <br> [[Brick Block|Brick]]
|Breaks or contains coins when hit.
|When a brick is hit, it either breaks or produces coins.
|-
|-
|align="center"|[[File:SMB3 Empty Block.png]] <br> [[Empty Block]]
|align="center"|[[File:SMB3 Empty Block.png]] <br> [[Empty Block]]
|A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block.
|A block that cannot be broken. When ? Blocks or certain bricks are hit, they turn into Empty Blocks.
|-
|-
|align="center"|[[File:Big Block SMB3.png]] <br> [[Mega ? Block]]
|align="center"|[[File:Big Block SMB3.png]] <br> [[Mega ? Block]]
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|A block that contains up to 10 coins.
|A block that contains up to 10 coins.
|-
|-
|align="center"|[[File:Nocoverart.png|50px]] <br> [[Hidden Block]]
|align="center"|[[File:Ani smb3qblock.gif]] <br> [[Hidden Block]]
|An invisible ? Block.
|A ? Block that remains invisible until it is hit.
|-
|-
|align="center"|[[File:SMB3 Ice Block.png]] <br> [[Ice Block]]
|align="center"|[[File:SMB3 Ice.png]] [[File:SMB3 Ice Large.png]] <br> [[Ice Block]]
|A block made of ice that can make the player slide. Some ice blocks can be throwable.
|A block made of ice that can make the player slide when walking over it. They appear in small and large sizes.
|-
|align="center"|[[File:SMB3 Ice Block.png]] [[File:SMB3 Active White Block.gif]] <br> [[White Block]]
|A white Brick made of ice that can be carried and thrown.
|-
|-
|align="center"|[[File:SMB3 FrozenCoin.png]] <br> [[Frozen Coin]]
|align="center"|[[File:SMB3 FrozenCoin.png]] <br> [[Frozen Coin]]
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|-
|-
|align="center"|[[File:Ani smb3noteblock.gif]] <br> [[Note Block|Jump Block]]
|align="center"|[[File:Ani smb3noteblock.gif]] <br> [[Note Block|Jump Block]]
|A block that, when Mario jumps on it, makes him jump higher.
|A block that makes the player jump higher. The player can also time their jump to reach greater heights.
|-
|-
|align="center"|[[File:SMB3 Pink Note Block.png]] <br> [[Super Note Block|Magic Note Block]]
|align="center"|[[File:SMB3 Pink Note Block.png]] <br> [[Super Note Block|Magic Note Block]]
|A block that, when Mario jumps on it, transports him to [[Coin Heaven]].
|A block that transports the player to [[Coin Heaven]] when jumped on.
|-
|-
|align="center"|[[File:SMM-SMB3-CloudPlatform.png]] <br> [[Cloud Block]]
|align="center"|[[File:SMM-SMB3-CloudPlatform.png]] <br> [[Cloud Block]]
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|-
|-
|align="center"|[[File:SMB3 Donut Lift.png]] <br> [[Donut Block|Donut Lift]]
|align="center"|[[File:SMB3 Donut Lift.png]] <br> [[Donut Block|Donut Lift]]
|A platform that falls under weight if Mario stays there for too long.
|A platform that falls under weight if the player stays there for too long.
|-
|-
|align="center"|[[File:SMB3 Wood Block Sprite.png]] <br> [[Hard Block|Wood Block]]
|align="center"|[[File:SMB3 Wood Block Sprite.png]] <br> [[Hard Block|Wood Block]]
|A block that cannot be destroyed.
|A block that cannot be destroyed. Some of these blocks release items if hit from the side.
|}
|}


===Transportation objects===
===Transportation objects===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
{|class="wikitable"width=100%
!Transportation
!Transportation
!Description
!Description
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|Pipes going through the ground that transport the player to new areas.
|Pipes going through the ground that transport the player to new areas.
|-
|-
|align="center"|[[File:Nocoverart.png|50px]] <br> [[Warp Door]]
|align="center"|[[File:SMB3 Warp Door.png]] <br> [[Warp Door]]
|A door found in fortresses and castles that take the player to another portion of the level.
|A door found in fortresses and castles that take the player to another portion of the level.
|-
|-
|align="center"|[[File:Nocoverart.png|50px]] <br> [[Magic Door]]
|align="center"|[[File:SMB3 Magic Door Sprite.png]] <br> [[Magic Door]]
|Special doors that appear only in [[World 4-6 (Super Mario Bros. 3)|World 4-6]]. Teleports players to explore different segments of the level in both sizes to find additional bonuses.
|Special doors that appear only in [[World 4-6 (Super Mario Bros. 3)|World 4-6]]. Teleports players to explore different segments of the level in both sizes to find additional bonuses.
|-
|-
|align="center"|[[File:Nocoverart.png|50px]] <br> [[P Warp Door]]
|align="center"|[[File:SMB3 Magic Door Sprite.png]] [[File:SMB3 Warp Door.png]] <br> [[P Warp Door]]
|A door that is visible only if a Switch Block is active.
|A door that is visible only if a Switch Block is active. Black P Warp Doors are always invisible, but can always be entered, while red P Warp Doors do not appear until a Switch Block is pressed and cannot be entered otherwise.
|}
|}


===Platforms===
===Platforms===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
{|class="wikitable"width=100%
!Platform
!Platform
!Description
!Description
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|Lifts that fall once stepped on.
|Lifts that fall once stepped on.
|-
|-
|align="center"|[[File:Nocoverart.png|50px]] <br> [[Cloud Lift]]
|align="center"|[[File:SMB3 Cloud Lift.png]] <br> [[Cloud Lift]]
|Clouds that serve as platforms. They only appear in [[World 6-2 (Super Mario Bros. 3)|World 6-2]] and move to the left.
|Clouds that serve as platforms. They only appear in [[World 6-2 (Super Mario Bros. 3)|World 6-2]] and move to the left.
|-
|-
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|A set of nuts that are screwed onto a very long bolt that serve as platforms. The player must continually jump to avoid falling.
|A set of nuts that are screwed onto a very long bolt that serve as platforms. The player must continually jump to avoid falling.
|-
|-
|align="center"|[[File:Nocoverart.png|50px]] <br> [[Conveyor Belt]]
|align="center"|[[File:SMB3 Conveyor Belt.gif]] <br> [[Conveyor Belt|Conveyor belt]]
|Moving platforms that carry the player from one place to another without them having to move at all.
|Moving platforms that carry the player from one place to another without them having to move at all.
|-
|-
|align="center"|[[File:WarpPipeSMB3.png]] <br> [[Small pipe]]
|align="center"|[[File:SMB3 Small Pipe.png]] <br> [[Small pipe]]
|A small wariant of a Warp Pipe that serve as platforms.
|A small variant of a Warp Pipe that serves as a platform, rather than transporting the player.
|-
|-
|align="center"|[[File:MegaPipeSMB3.png]] <br> [[Warp Pipe|Giant pipe]]
|align="center"|[[File:MegaPipeSMB3.png]] <br> [[Warp Pipe|Giant pipe]]
|A large wariant of a Warp Pipe that serve as platforms.
|A large variant of a Warp Pipe that serves as a platform, rather than transporting the player.
|-
|-
|align="center"|[[File:Nocoverart.png|50px]] <br> [[Track]]
|align="center"|[[File:SMB3 Rail Motor.gif]][[File:SMB3 Rail.png]][[File:SMB3 Rail.png]][[File:SMB3 Rail Motor.gif]] <br> [[Track|Rail]]
|Rails that carry lifts.
|Rails carry lifts along a set track.
|}
 
===Obstacles===
{|class="wikitable sortable"style="text-align:center;"
|-
!Obstacle
!Description
!First appearance
!Last appearance
|-
|[[File:SMB3 Current.png]]<br>[[Current]]
|Currents that push the player.
|[[World 3-5 (Super Mario Bros. 3)|World 3-5]]
|[[World 6-9 (Super Mario Bros. 3)|World 6-9]]
|-
|[[File:SMB3 Bowser Fireball.gif]]<br>[[Fire Breath|Bowser's flames]]<ref>"''Not to make you nervous, but those are flames from Bowser's bad breath coming at you...''" &mdash; ''Nintendo Power Strategy Guide: Super Mario Bros. 3'', page 81.</ref>
|Fireballs from Bowser that are summoned offscreen.
|colspan="2"|{{world-link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}
|-
|[[File:SMB3 Lava.gif]]<br>[[Lava]]
|Molten rock that can cause the player to instantly lose a life.
|{{world-link|1|fort|World 1-Fortress}}
|{{world-link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}
|-
|[[File:Desert.gif]]<br>[[Quicksand]]
|Sand that sinks the player.
|[[World 2-2 (Super Mario Bros. 3)|World 2-2]]
|[[World 8-2 (Super Mario Bros. 3)|World 8-2]]
|-
|[[File:SMB3 Spike Trap.png]]<br>[[Spike Trap|Spikes]]
|Pointy obstacles that damage the player.
|{{world-link|2|fort|World 2-Fortress}}
|{{world-link|8|fort|World 8-Fortress}}
|-
|[[File:SMB3 Tide.gif]][[File:SMB3 Tide.gif]][[File:SMB3 Tide.gif]]<br>[[Water tide|Tide]]
|Water that rises up and down.
|[[World 3-3 (Super Mario Bros. 3)|World 3-3]]
|[[World 3-8 (Super Mario Bros. 3)|World 3-8]]
|}
|}


===Other objects===
===Other objects===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
{|class="wikitable"
!Other
!Object
!Description
!Description
|-
|-
|align="center"|[[File:SMB3 P Switch.gif]] <br> [[P Switch|Switch Block]]
|style="vertical-align:top; text-align:center;"|[[File:SMB3 P Switch.gif]]<br>[[P Switch|Switch Block]]
|Turns bricks into coins or vice versa, or it causes the revealing of [[Blue Coins]].
|When a Switch Block is pressed, Brick Blocks temporarily turn into coins, and vice versa. Pressing a Switch Block can also reveal [[Blue Coin]]s, which are hidden otherwise.
|-
|-
|align="center"|[[File:Nocoverart.png|50px]] <br> [[Beanstalk]]
|style="vertical-align:top; text-align:center;"|[[File:SMB3 Vine Top.png]]<br>[[File:SMB3 Vine.gif]]<br>[[Beanstalk|Vine]]
|Found hidden in blocks, Beanstalks grow out of blocks and give players access to upper parts of a level.
|Vines grow out of certain blocks after they are hit, giving players access to upper parts of a level.
|-
|-
|align="center"|[[File:Giant Green Shell SMB3 sprite.png]] <br> [[Giant Green Shell]]
|style="vertical-align:top; text-align:center;"|[[File:Giant Green Shell SMB3 sprite.png]]<br>[[Giant Green Shell]]
|Giant variant of a [[Green Shell]].
|A giant variant of a [[Green Shell]].
|-
|-
|align="center"|[[File:Giant Red Shell SMB3 sprite.png]] <br> [[Giant Red Shell]]
|style="vertical-align:top; text-align:center;"|[[File:Giant Red Shell SMB3 sprite.png]]<br>[[Giant Red Shell]]
|Giant variant of a [[Red Shell]].
|A giant variant of a [[Red Shell]].
|}
|}


==Worlds==
==Worlds==
Unlike ''Super Mario Bros.'' and ''Super Mario Bros. 2'', this game has a world map, a feature that has been carried over into every subsequent title in the series. Like ''Super Mario Bros.'', the game features eight total worlds spread out across eight different maps, each one featuring a different name, theme, and boss; the inclusion of thematic worlds would also be carried over into future titles in the series. In the original NTSC release of this game, most of the worlds were given different names (indicated in parentheses in the table below), which are largely carried over to remakes. According to the Japanese manual, the map designs were deliberately modeled after that of a board game.<ref>Shesez (December 23, 2021). [https://www.youtube.com/watch?v=VdOt_uXuS2Q&t=680s Japanese Mario 3 is VERY Different - Region Break]. ''YouTube''. Retrieved December 25, 2021.</ref>
Unlike ''Super Mario Bros.'' and ''Super Mario Bros. 2'', this game has a world map, a feature that has been carried over into every subsequent title in the series. Like ''Super Mario Bros.'', the game features eight total worlds spread out across eight different maps, each one featuring a different name, theme, and boss; the inclusion of thematic worlds would also be carried over into future titles in the series. In the original NTSC release of this game, most of the worlds were given different names (indicated in parentheses in the table below), which are largely carried over to remakes. According to the Japanese manual, the map designs were deliberately modeled after that of a board game.<ref>Shesez (December 23, 2021). [https://www.youtube.com/watch?v=VdOt_uXuS2Q&t=680s Japanese Mario 3 is VERY Different - Region Break]. ''YouTube''. Retrieved December 25, 2021.</ref>
{{br}}
{|class="wikitable"style="text-align:center;"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse; background:#ffffff; text-align: center"
!World
|-style="background:#808080; color:white;"
!width="10%"|World
!Image
!Image
!colspan=4|Levels
!colspan="4"|Levels
!Boss
|-
|-
|rowspan=2|World 1<br>'''[[Grass Land]]'''
|rowspan="2"|World 1<br>'''[[Grass Land]]'''
|rowspan=2|[[File:World1SMB3.png|200px]]
|rowspan="2"|[[File:World1SMB3.png|frameless]]
|[[World 1-1 (Super Mario Bros. 3)|World 1-1]]
|[[World 1-1 (Super Mario Bros. 3)|World 1-1]]
|[[World 1-2 (Super Mario Bros. 3)|World 1-2]]
|[[World 1-2 (Super Mario Bros. 3)|World 1-2]]
|[[World 1-3 (Super Mario Bros. 3)|World 1-3]]
|[[World 1-3 (Super Mario Bros. 3)|World 1-3]]
|[[World 1-4 (Super Mario Bros. 3)|World 1-4]]
|[[World 1-4 (Super Mario Bros. 3)|World 1-4]]
|rowspan="2"|[[Larry Koopa]]
|-
|-
|{{world-link|1|fort|World 1-Fortress}}
|{{world-link|1|fort|World 1-Fortress}}
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|[[World 1-6 (Super Mario Bros. 3)|World 1-6]]
|[[World 1-6 (Super Mario Bros. 3)|World 1-6]]
|{{world-link|1|airship3|World 1-Airship (Super Mario Bros. 3)}}
|{{world-link|1|airship3|World 1-Airship (Super Mario Bros. 3)}}
|-
|-style="background-color:#e9e9e9;"
|rowspan=3 style="background:#e9e9e9"|World 2<br>'''[[Desert Land]]'''<br>(Desert Hill)
|rowspan="3"|World 2<br>'''[[Desert Land]]'''<br>(Desert Hill)
|rowspan=3 style="background:#e9e9e9"|[[File:World2SMB3.png|300px]]
|rowspan="3"|[[File:World2SMB3.png|frameless]]
|style="background:#e9e9e9"|[[World 2-1 (Super Mario Bros. 3)|World 2-1]]
|[[World 2-1 (Super Mario Bros. 3)|World 2-1]]
|style="background:#e9e9e9"|[[World 2-2 (Super Mario Bros. 3)|World 2-2]]
|[[World 2-2 (Super Mario Bros. 3)|World 2-2]]
|style="background:#e9e9e9"|{{world-link|2|fort|World 2-Fortress}}
|{{world-link|2|fort|World 2-Fortress}}
|style="background:#e9e9e9"|[[World 2-3 (Super Mario Bros. 3)|World 2-3]]
|[[World 2-3 (Super Mario Bros. 3)|World 2-3]]
|-
|rowspan="3"|[[Morton Koopa Jr.]]
|style="background:#e9e9e9"|{{world-link|2|desert|World 2-Desert}}
|-style="background-color:#e9e9e9;"
|style="background:#e9e9e9"|[[World 2-4 (Super Mario Bros. 3)|World 2-4]]
|{{world-link|2|desert|World 2-Desert}}
|style="background:#e9e9e9"|[[World 2-5 (Super Mario Bros. 3)|World 2-5]]
|[[World 2-4 (Super Mario Bros. 3)|World 2-4]]
|style="background:#e9e9e9"|{{world-link|2|pyramid|World 2-Pyramid}}
|[[World 2-5 (Super Mario Bros. 3)|World 2-5]]
|-
|{{world-link|2|pyramid|World 2-Pyramid}}
|colspan=4 style="background:#e9e9e9"|{{world-link|2|airship3|World 2-Airship (Super Mario Bros. 3)}}
|-style="background-color:#e9e9e9;"
|colspan="4"|{{world-link|2|airship3|World 2-Airship (Super Mario Bros. 3)}}
|-
|-
|rowspan=3|World 3<br>'''[[Water Land]]'''<br>(Ocean Side)
|rowspan=3|World 3<br>'''[[Water Land]]'''<br>(Ocean Side)
|rowspan=3|[[File:World3SMB3.png|350px]]
|rowspan=3|[[File:World3SMB3.png|frameless]]
|[[World 3-1 (Super Mario Bros. 3)|World 3-1]]
|[[World 3-1 (Super Mario Bros. 3)|World 3-1]]
|[[World 3-2 (Super Mario Bros. 3)|World 3-2]]
|[[World 3-2 (Super Mario Bros. 3)|World 3-2]]
|[[World 3-3 (Super Mario Bros. 3)|World 3-3]]
|[[World 3-3 (Super Mario Bros. 3)|World 3-3]]
|{{world-link|3|fort|World 3-Fortress 1}}
|{{world-link|3|fort|World 3-Fortress 1}}
|rowspan=3|[[Wendy O. Koopa]]
|-
|-
|[[World 3-4 (Super Mario Bros. 3)|World 3-4]]
|[[World 3-4 (Super Mario Bros. 3)|World 3-4]]
Line 830: Line 872:
|[[World 3-9 (Super Mario Bros. 3)|World 3-9]]
|[[World 3-9 (Super Mario Bros. 3)|World 3-9]]
|{{world-link|3|airship3|World 3-Airship (Super Mario Bros. 3)}}
|{{world-link|3|airship3|World 3-Airship (Super Mario Bros. 3)}}
|-
|-style="background-color:#e9e9e9;"
|rowspan=3 style="background:#e9e9e9"|World 4<br>'''[[Giant Land]]'''<br>(Big Island)
|rowspan=3|World 4<br>'''[[Giant Land]]'''<br>(Big Island)
|rowspan=3 style="background:#e9e9e9"|[[File:World4SMB3.png|350px|]]
|rowspan=3|[[File:World4SMB3.png|frameless]]
|style="background:#e9e9e9"|[[World 4-1 (Super Mario Bros. 3)|World 4-1]]
|[[World 4-1 (Super Mario Bros. 3)|World 4-1]]
|style="background:#e9e9e9"|[[World 4-2 (Super Mario Bros. 3)|World 4-2]]
|[[World 4-2 (Super Mario Bros. 3)|World 4-2]]
|style="background:#e9e9e9"|[[World 4-3 (Super Mario Bros. 3)|World 4-3]]
|[[World 4-3 (Super Mario Bros. 3)|World 4-3]]
|style="background:#e9e9e9"|{{world-link|4|fort|World 4-Fortress 1}}
|{{world-link|4|fort|World 4-Fortress 1}}
|-
|rowspan=3|[[Iggy Koopa]]
|style="background:#e9e9e9"|[[World 4-4 (Super Mario Bros. 3)|World 4-4]]
|-style="background:#e9e9e9"
|style="background:#e9e9e9"|[[World 4-5 (Super Mario Bros. 3)|World 4-5]]
|[[World 4-4 (Super Mario Bros. 3)|World 4-4]]
|style="background:#e9e9e9"|[[World 4-6 (Super Mario Bros. 3)|World 4-6]]
|[[World 4-5 (Super Mario Bros. 3)|World 4-5]]
|style="background:#e9e9e9"|{{world-link|4|fort|World 4-Fortress 2}}
|[[World 4-6 (Super Mario Bros. 3)|World 4-6]]
|-
|{{world-link|4|fort|World 4-Fortress 2}}
|colspan=4 style="background:#e9e9e9"|{{world-link|4|airship3|World 4-Airship (Super Mario Bros. 3)}}
|-style="background-color:#e9e9e9;"
|colspan=4|{{world-link|4|airship3|World 4-Airship (Super Mario Bros. 3)}}
|-
|-
|rowspan=4|World 5<br>'''[[Sky Land]]'''<br>(The Sky)
|rowspan=4|World 5<br>'''[[Sky Land]]'''<br>(The Sky)
|rowspan=4|[[File:World5SMB3.png|350px]]
|rowspan=4|[[File:World5SMB3.png|frameless]]
|[[World 5-1 (Super Mario Bros. 3)|World 5-1]]
|[[World 5-1 (Super Mario Bros. 3)|World 5-1]]
|[[World 5-2 (Super Mario Bros. 3)|World 5-2]]
|[[World 5-2 (Super Mario Bros. 3)|World 5-2]]
|[[World 5-3 (Super Mario Bros. 3)|World 5-3]]
|[[World 5-3 (Super Mario Bros. 3)|World 5-3]]
|{{world-link|5|fort|World 5-Fortress 1}}
|{{world-link|5|fort|World 5-Fortress 1}}
|rowspan=4|[[Roy Koopa]]
|-
|-
|{{world-link|5|skytower|World 5-Tower (Super Mario Bros. 3)}}
|{{world-link|5|skytower|World 5-Tower (Super Mario Bros. 3)}}
Line 863: Line 907:
|-
|-
|colspan=4|{{world-link|5|airship3|World 5-Airship (Super Mario Bros. 3)}}
|colspan=4|{{world-link|5|airship3|World 5-Airship (Super Mario Bros. 3)}}
|-
|-style="background-color:#e9e9e9;"
|rowspan=4 style="background:#e9e9e9"|World 6<br>'''[[Ice Land]]'''<br>(Iced Land)
|rowspan=4|World 6<br>'''[[Ice Land]]'''<br>(Iced Land)
|rowspan=4 style="background:#e9e9e9"|[[File:Iced Land NES.png|350px]]
|rowspan=4|[[File:Iced Land NES.png|frameless]]
|style="background:#e9e9e9"|[[World 6-1 (Super Mario Bros. 3)|World 6-1]]
|[[World 6-1 (Super Mario Bros. 3)|World 6-1]]
|style="background:#e9e9e9"|[[World 6-2 (Super Mario Bros. 3)|World 6-2]]
|[[World 6-2 (Super Mario Bros. 3)|World 6-2]]
|style="background:#e9e9e9"|[[World 6-3 (Super Mario Bros. 3)|World 6-3]]
|[[World 6-3 (Super Mario Bros. 3)|World 6-3]]
|style="background:#e9e9e9"|{{world-link|6|fort|World 6-Fortress 1}}
|{{world-link|6|fort|World 6-Fortress 1}}
|-
|rowspan=4|[[Lemmy Koopa]]
|style="background:#e9e9e9"|[[World 6-4 (Super Mario Bros. 3)|World 6-4]]
|-style="background-color:#e9e9e9;"
|style="background:#e9e9e9"|[[World 6-5 (Super Mario Bros. 3)|World 6-5]]
|[[World 6-4 (Super Mario Bros. 3)|World 6-4]]
|style="background:#e9e9e9"|[[World 6-6 (Super Mario Bros. 3)|World 6-6]]
|[[World 6-5 (Super Mario Bros. 3)|World 6-5]]
|style="background:#e9e9e9"|[[World 6-7 (Super Mario Bros. 3)|World 6-7]]
|[[World 6-6 (Super Mario Bros. 3)|World 6-6]]
|-
|[[World 6-7 (Super Mario Bros. 3)|World 6-7]]
|style="background:#e9e9e9"|{{world-link|6|fort|World 6-Fortress 2}}
|-style="background-color:#e9e9e9;"
|style="background:#e9e9e9"|[[World 6-8 (Super Mario Bros. 3)|World 6-8]]
|{{world-link|6|fort|World 6-Fortress 2}}
|style="background:#e9e9e9"|[[World 6-9 (Super Mario Bros. 3)|World 6-9]]
|[[World 6-8 (Super Mario Bros. 3)|World 6-8]]
|style="background:#e9e9e9"|[[World 6-10]]
|[[World 6-9 (Super Mario Bros. 3)|World 6-9]]
|-
|[[World 6-10]]
|colspan=2 style="background:#e9e9e9"|{{world-link|6|fort|World 6-Fortress 3}}
|-style="background-color:#e9e9e9;"
|colspan=2 style="background:#e9e9e9"|{{world-link|6|airship3|World 6-Airship (Super Mario Bros. 3)}}
|colspan=2|{{world-link|6|fort|World 6-Fortress 3}}
|colspan=2|{{world-link|6|airship3|World 6-Airship (Super Mario Bros. 3)}}
|-
|-
|rowspan=4|World 7<br>'''[[Pipe Land]]'''<br>(Pipe Maze)
|rowspan=4|World 7<br>'''[[Pipe Land]]'''<br>(Pipe Maze)
|rowspan=4|[[File:World7SMB3.png|350px]]
|rowspan=4|[[File:World7SMB3.png|frameless]]
|[[World 7-1 (Super Mario Bros. 3)|World 7-1]]
|[[World 7-1 (Super Mario Bros. 3)|World 7-1]]
|[[World 7-2 (Super Mario Bros. 3)|World 7-2]]
|[[World 7-2 (Super Mario Bros. 3)|World 7-2]]
|[[World 7-3 (Super Mario Bros. 3)|World 7-3]]
|[[World 7-3 (Super Mario Bros. 3)|World 7-3]]
|[[World 7-4 (Super Mario Bros. 3)|World 7-4]]
|[[World 7-4 (Super Mario Bros. 3)|World 7-4]]
|rowspan=4|[[Ludwig von Koopa]]
|-
|-
|[[World 7-5 (Super Mario Bros. 3)|World 7-5]]
|[[World 7-5 (Super Mario Bros. 3)|World 7-5]]
Line 903: Line 949:
|colspan=2|{{world-link|7|piranhaplant|World 7-Piranha Plant 2}}
|colspan=2|{{world-link|7|piranhaplant|World 7-Piranha Plant 2}}
|colspan=2|{{world-link|7|airship3|World 7-Airship (Super Mario Bros. 3)}}
|colspan=2|{{world-link|7|airship3|World 7-Airship (Super Mario Bros. 3)}}
|-
|-style="background-color:#e9e9e9;"
|rowspan=3 style="background:#e9e9e9"|World 8<br>'''[[Dark Land]]'''<br>(Castle of Koopa)
|rowspan=3|World 8<br>'''[[Dark Land]]'''<br>(Castle of Koopa)
|rowspan=3 style="background:#e9e9e9"|[[File:Castle of Koopa NES.png|350px|]]
|rowspan=3|[[File:Castle of Koopa NES.png|frameless]]
|style="background:#e9e9e9"|{{world-link|8|tank3|World 8-Big Tanks}}
|{{world-link|8|tank3|World 8-Big Tanks}}
|style="background:#e9e9e9"|{{world-link|8|navy|World 8-Battleships}}
|{{world-link|8|navy|World 8-Battleships}}
|style="background:#e9e9e9"|{{world-link|8|hand|World 8-Hand Traps}}
|{{world-link|8|hand|World 8-Hand Traps}}
|style="background:#e9e9e9"|{{world-link|8|airforce|World 8-Airship (Super Mario Bros. 3)}}
|{{world-link|8|airforce|World 8-Airship (Super Mario Bros. 3)}}
|-
|rowspan=3|[[Bowser]]
|style="background:#e9e9e9"|[[World 8-1 (Super Mario Bros. 3)|World 8-1]]
|-style="background:#e9e9e9"
|style="background:#e9e9e9"|[[World 8-2 (Super Mario Bros. 3)|World 8-2]]
|[[World 8-1 (Super Mario Bros. 3)|World 8-1]]
|style="background:#e9e9e9"|{{world-link|8|fort|World 8-Fortress}}
|[[World 8-2 (Super Mario Bros. 3)|World 8-2]]
|style="background:#e9e9e9"|{{world-link|8|tank3|World 8-Super Tank}}
|{{world-link|8|fort|World 8-Fortress}}
|-
|{{world-link|8|tank3|World 8-Super Tank}}
|colspan=4 style="background:#e9e9e9"|{{world-link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}
|-style="background-color:#e9e9e9;"
|colspan=4|{{world-link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}
|-
|-
|rowspan=2|World 9<br>'''[[Warp Zone (Super Mario Bros. 3)|Warp Zone]]'''
|rowspan=2|World 9<br>'''[[Warp Zone (Super Mario Bros. 3)|Warp Zone]]'''
|rowspan=2|[[File:SMB3 Warp Zone.png|200px]]
|rowspan=2|[[File:SMB3 Warp Zone.png|frameless]]
|[[Grass Land|World 1]]
|[[Grass Land|World 1]]
|[[Desert Land|World 2]]
|[[Desert Land|World 2]]
|[[Water Land|World 3]]
|[[Water Land|World 3]]
|[[Giant Land|World 4]]
|[[Giant Land|World 4]]
|rowspan=2|None
|-
|-
|[[Sky Land|World 5]]
|[[Sky Land|World 5]]
Line 932: Line 980:


==2 Player Game==
==2 Player Game==
{{main|Mario Bros. (Super Mario Bros. 3)}}
{{multiple image
{{multiple image
|align=right
|align=right
|direction=horizontal
|direction=horizontal
|footer=Bonus stages in battle mode
|footer=Bonus stages in Battle Mode
|width=180
|width=180
|image1=SMB3BattleMode-BonusFountain.png
|image1=SMB3BattleMode-BonusFountain.png
Line 942: Line 991:
|alt2=Ladders and boxes stage
|alt2=Ladders and boxes stage
}}
}}
In 2 Player Game, [[Mario]] (player one) and [[Luigi]] (player two) take turns to complete levels. After one brother completes a level or loses a life, the other brother plays. Also, if one brother picks a level that the other brother completed, they enter Battle Mode in their small forms. Whoever wins will be their turn to play the main game.
In 2 Player Game, [[Mario]] (player one) and [[Luigi]] (player two) take turns to complete levels. After one brother completes a level or loses a life, the other brother plays. If one brother interacts with the other brother's icon on the world map, they enter Battle Mode in their Small forms. Whoever wins is immediately given a turn to play in the main game.


Most Battle Mode stages are similar to ''[[Mario Bros. (game)|Mario Bros.]]'' In these stages, five enemies will emerge from the top pipes. The objective is to survive while defeating all five enemies with the one getting the most wins. Enemies to defeat are [[Spiny|Spinies]], [[Sidestepper]]s, and [[Fighter Fly|Fighter Flies]], but defeating a [[Fireball (obstacle)|Fireball]] does not count. Players can also indirectly kill each other by forcing the rival to collide with an enemy to gain victory. Players can also steal [[goal (Super Mario Bros. 3)|goal]] [[card]]s from each other by bumping from below, stomping, or using the [[POW Block]]. If a brother gets his third card, then he is instantly awarded extra lives in the main game equal to their combination. However, if a loose card is not grabbed before a round ends, it is lost. Any deaths incurred in the Battle Mode will not affect the player's lives in the main game.  
Most Battle Mode stages are similar to ''[[Mario Bros. (game)|Mario Bros.]]'' In these stages, five enemies will emerge from the top pipes. The objective is to survive while defeating all five enemies with the one getting the most wins. Enemies to defeat are [[Spiny|Spinies]], [[Sidestepper]]s, and [[Fighter Fly|Fighter Flies]], but defeating a [[Fireball (obstacle)|Fireball]] does not count. Players can also indirectly kill each other by forcing the rival to collide with an enemy to gain victory. Players can also steal [[goal (Super Mario Bros. 3)|goal]] [[card]]s from each other by bumping from below, stomping, or using the [[POW Block]]. If a brother gets his third card, then he is instantly awarded extra lives in the main game equal to their combination. However, if a loose card is not grabbed before a round ends, it is lost. Any deaths incurred in the Battle Mode will not affect the player's lives in the main game.  
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Every fourth match is a bonus stage of which there are three types. The first bonus stage is to simply grab at least three of the five coins. The second is a stage that has a vertical pipe that shoots out Fireballs and coins. The player that collects at least three coins or survives wins. The final bonus stage has the players climbing ladders to retrieve coins under boxes, some of which are empty. All five coins must be collected with the winner being the one who obtained the most.
Every fourth match is a bonus stage of which there are three types. The first bonus stage is to simply grab at least three of the five coins. The second is a stage that has a vertical pipe that shoots out Fireballs and coins. The player that collects at least three coins or survives wins. The final bonus stage has the players climbing ladders to retrieve coins under boxes, some of which are empty. All five coins must be collected with the winner being the one who obtained the most.


''[[Super Mario All-Stars]]'' also includes a different Battle Game in the main menu for ''Super Mario Bros. 3''.
''[[Super Mario All-Stars]]'' also includes a different [[Battle Game (Super Mario All-Stars)|Battle Game]] in the main menu for ''Super Mario Bros. 3''.


==Development==
==Development==
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When [[Takashi Tezuka]] was designing concepts for the game, he didn't want it to be like ''Super Mario Bros.: The Lost Levels'' where only the levels and difficulty was changed. Instead, he wanted to rework everything, from giving Mario an improved moveset to overhauling the character sprites. Programmers also had what they called a "Map Room", which was a long, narrow meeting room where they looked at sheet papers and programmed map data all day. There were 20 to 30 people working on ''Super Mario Bros. 3'', compared to ''Super Mario Bros.''{{'}}s seven or eight. However, [[Koji Kondo]] was completely alone on sound design, and he claims it was difficult to come up with music to fit the genre of the game. Additional sounds were possible to use during ''Super Mario Bros. 3''{{'}}s development which weren't able to be used during ''Super Mario Bros.''{{'}}s. The Japanese version of the game was originally planned to release in Spring of 1988, but because of the developers wanting to add so many new features, the game ended up getting pushed back another six months.<ref name=NESClassic />
When [[Takashi Tezuka]] was designing concepts for the game, he didn't want it to be like ''Super Mario Bros.: The Lost Levels'' where only the levels and difficulty was changed. Instead, he wanted to rework everything, from giving Mario an improved moveset to overhauling the character sprites. Programmers also had what they called a "Map Room", which was a long, narrow meeting room where they looked at sheet papers and programmed map data all day. There were 20 to 30 people working on ''Super Mario Bros. 3'', compared to ''Super Mario Bros.''{{'}}s seven or eight. However, [[Koji Kondo]] was completely alone on sound design, and he claims it was difficult to come up with music to fit the genre of the game. Additional sounds were possible to use during ''Super Mario Bros. 3''{{'}}s development which weren't able to be used during ''Super Mario Bros.''{{'}}s. The Japanese version of the game was originally planned to release in Spring of 1988, but because of the developers wanting to add so many new features, the game ended up getting pushed back another six months.<ref name=NESClassic />


The hard part of creating a video game with old characters is making the old characters seem fresh and new.<ref>https://web.archive.org/web/20030612010338/http://nintendope.iodized.net/smb3/smb3article2.php</ref><ref>[https://www.chrismcovell.com/secret/weekly/Stars_of_the_Family_Computer.html]</ref> In many ways, ''Super Mario Bros. 3'' revived the series and brought many new young and old fans back to the adventures of the Mario Bros. The game also appeared in the 1989 movie ''[[The Wizard]]'' as a way to advertise it; this also marked the first time that a ''[[Mario (franchise)|Mario]]'' game was advertised in a movie.
The hard part of creating a video game with old characters is making the old characters seem fresh and new.<ref>https://web.archive.org/web/20030612010338/http://nintendope.iodized.net/smb3/smb3article2.php</ref><ref>[https://www.chrismcovell.com/secret/weekly/Stars_of_the_Family_Computer.html]</ref> In many ways, ''Super Mario Bros. 3'' revived the series and brought many new young and old fans back to the adventures of the Mario Bros. The game also appeared in the 1989 movie ''[[List of references in film#The Wizard|The Wizard]]'' as a way to advertise it; this also marked the first time that a ''[[Super Mario (franchise)|Super Mario]]'' game was advertised in a movie.
{{br}}
{{br}}


==Remakes and ports==
==Remakes and ports==
''Super Mario Bros. 3'' was later remade and included in ''[[Super Mario All-Stars]]'', with updated graphics and sound for the [[Super Nintendo Entertainment System]], and with further minor upgrades in the re-issue, ''[[Super Mario All-Stars + Super Mario World]]'', and the game's eventual port to the [[Wii]] as ''[[Super Mario All-Stars Limited Edition]]''. A notable addition to the ''All-Stars'' version of ''Super Mario Bros. 3'' was a save feature which allow players to save the progress and continue the world where they left off. Additionally, there's a Battle Game feature in the title screen that works differently from the ones featured from the maps in the 2-Player Game Mode. Other than that, retaining some localization changes and certain [[List of Super Mario Bros. 3 glitches|glitches]] fixed, gameplay was not altered.
''Super Mario Bros. 3'' was later remade and included in ''[[Super Mario All-Stars]]'', with updated graphics and sound for the [[Super Nintendo Entertainment System]], and with further minor upgrades in the re-issue, ''[[Super Mario All-Stars + Super Mario World]]'', and the game's eventual port to the [[Wii]] as ''[[Super Mario All-Stars Limited Edition]]''. A notable addition to the ''All-Stars'' version of ''Super Mario Bros. 3'' was a save feature which allow players to save the progress and continue the world where they left off. Additionally, there's a [[Battle Game (Super Mario All-Stars)|Battle Game]] feature in the title screen that works differently from the ones featured from the maps in the 2-Player Game mode. Other than that, retaining some localization changes and certain [[List of Super Mario Bros. 3 glitches|glitches]] fixed, gameplay was not altered.


The original game is also one of the 30 titles included in the [[Classics#NES Classic Edition|NES Classic Edition]] and [[Classics#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]], and was made available as one of the 20 NES titles with added online play at the [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] subscription service's launch in September 2018.<ref>[https://www.nintendo.com/switch/online-service/nes/ Nintendo Entertainment System – Nintendo Switch Online]. ''Nintendo''. Retrieved May 8, 2018.</ref> It later received a special version on July 28, 2021, known as ''[[Nintendo Entertainment System - Nintendo Switch Online#Super Mario Bros. 3: Mario, the quick-change artist!|Super Mario Bros. 3: Mario, the quick-change artist!]]'', where the player would start on World 8 with 35 lives and the inventory full of every power-up in the game.
The original game is also one of the 30 titles included in the [[Classics#NES Classic Edition|NES Classic Edition]] and [[Classics#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]], and was made available as one of the 20 NES titles with added online play at the [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] subscription service's launch in September 2018.<ref>[https://www.nintendo.com/switch/online-service/nes/ Nintendo Entertainment System – Nintendo Switch Online]. ''Nintendo''. Retrieved May 8, 2018.</ref> It later received a special version on July 28, 2021, known as ''[[Nintendo Entertainment System - Nintendo Switch Online#Super Mario Bros. 3: Mario, the quick-change artist!|Super Mario Bros. 3: Mario, the quick-change artist!]]'', where the player would start on World 8 with 35 lives and the inventory full of every power-up in the game.
===''Super Mario Advance 4: Super Mario Bros. 3''===
===''Super Mario Advance 4: Super Mario Bros. 3''===
{{main|Super Mario Advance 4: Super Mario Bros. 3}}
{{main|Super Mario Advance 4: Super Mario Bros. 3}}
''Super Mario Bros. 3'' was ported to the [[Game Boy Advance]] handheld system as the fourth and final installation in the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series, ''[[Super Mario Advance 4: Super Mario Bros. 3]]''. It used the same graphics and sounds as the ''Super Mario All-Stars'' version, and also incorporated the use of the [[e-Reader]]: by scanning in certain cards, players could unlock new items and levels, including content originally from the other classic ''Mario'' platformers.
''Super Mario Bros. 3'' was ported to the [[Game Boy Advance]] handheld system as the fourth and final installation in the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series, ''[[Super Mario Advance 4: Super Mario Bros. 3]]''. It used the same graphics and sounds as the ''Super Mario All-Stars'' version, and also incorporated the use of the [[e-Reader]]: by scanning in [[Super Mario Advance 4: Super Mario Bros. 3 e-Reader cards|certain cards]], players could unlock new items and levels, including content originally from the other classic ''Super Mario'' platformers.


==Reception==
==Reception==
The game has received critical acclaim and is considered to be one of the greatest games of all time. IGN placed it at the number one spot of their top 100 NES games of all time list.<ref>[https://www.ign.com/top-100-nes-games/1.html]</ref>
The game has received critical acclaim and is considered to be one of the greatest games of all time. IGN placed it at the number one spot of their top 100 NES games of all time list.<ref>[https://www.ign.com/top-100-nes-games/1.html]</ref>
{|class="wikitable review_template"style="border: 2px solid black; width:100%; font-size: 100%; text-align:center; margin-bottom: 5px;" cellpadding="4"
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|Lucas M. Thomas, [https://www.ign.com/articles/2007/11/13/super-mario-bros-3-review IGN]
|Lucas M. Thomas, [https://www.ign.com/articles/2007/11/13/super-mario-bros-3-review IGN]
|9.5/10
|9.5/10
|align="left"|"''Super Mario Bros. 3 is still a spectacular adventure today, and the best representation of the [[Mario (franchise)|Mario]] universe to come from the [[Nintendo Entertainment System|NES]]. Though we would have loved to see a little something extra thrown in for this release, it's difficult to argue against Nintendo's standing policy of just releasing games just as they were when they first arrived. Mario's third adventure still stands well enough on its own to firmly recommend it for download even with its old graphical quirks still in place. The only reasons you shouldn't already be walking to your Wii to launch the Shop and put down your 500 points would be if you're happy with a version of the game you already own, like the 2003 [[Game Boy Advance]] re-release, or if you're holding out hope that the visually enhanced [[Super Mario All-Stars]] edition will someday arrive as a downloadable option as well. But really, even then, it's five bucks. For one of the greatest video games of all time, and absolutely one of Mario's best ever adventures. So how can you resist adding to that already-enormous lifetime sales total?''"
|align="left"|"''Super Mario Bros. 3 is still a spectacular adventure today, and the best representation of the [[Super Mario (franchise)|Super Mario]] universe to come from the [[Nintendo Entertainment System|NES]]. Though we would have loved to see a little something extra thrown in for this release, it's difficult to argue against Nintendo's standing policy of just releasing games just as they were when they first arrived. Mario's third adventure still stands well enough on its own to firmly recommend it for download even with its old graphical quirks still in place. The only reasons you shouldn't already be walking to your Wii to launch the Shop and put down your 500 points would be if you're happy with a version of the game you already own, like the 2003 [[Game Boy Advance]] re-release, or if you're holding out hope that the visually enhanced [[Super Mario All-Stars]] edition will someday arrive as a downloadable option as well. But really, even then, it's five bucks. For one of the greatest video games of all time, and absolutely one of Mario's best ever adventures. So how can you resist adding to that already-enormous lifetime sales total?''"
|-
|-
|Wii
|Wii
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|align="left"|"''SMB3 cannot come any more highly recommended; it is widely regarded, by many, as the best game on the NES. Some would even say it rivals the magnificent [[Super Mario World]] on the [[Super Nintendo Entertainment System|SNES]], though the jury is out on that one. You owe it to yourself to try both out and decide for yourself. You won’t be sorry!''"
|align="left"|"''SMB3 cannot come any more highly recommended; it is widely regarded, by many, as the best game on the NES. Some would even say it rivals the magnificent [[Super Mario World]] on the [[Super Nintendo Entertainment System|SNES]], though the jury is out on that one. You owe it to yourself to try both out and decide for yourself. You won’t be sorry!''"
|-
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|file1=Overworld 1 Super Mario Bros 3.oga
|file1=Overworld 1 Super Mario Bros 3.oga
|title1=Super Mario Bros. 3
|title1=Super Mario Bros. 3
|description1=Overworld theme
|description1=Ground Theme
|length1=0:29
|length1=0:29
|file2=Overworld Theme 2 Super Mario Bros 3.oga
|file2=Overworld Theme 2 Super Mario Bros 3.oga
|title2=Super Mario Bros. 3
|title2=Super Mario Bros. 3
|description2=Athletic theme
|description2=Athletic Theme
|length2=0:30
|length2=0:30
|file3=SMB3 W1-1.ogv
|file3=SMB3 W1-1.ogv
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*''[[Super Mario Bros. 2]]'' - Princess Toadstool's appearance is almost identical to how she appeared in this game, though it more closely resembles her appearance from the [[List of Super Mario Bros. 2 pre-release and unused content#Prototype cartridge|prototype version]] as there is no white coloring in her eyes. Bob-ombs, as well as desert, sky and ice-themed levels/worlds also return.
*''[[Super Mario Bros. 2]]'' - Princess Toadstool's appearance is almost identical to how she appeared in this game, though it more closely resembles her appearance from the [[List of Super Mario Bros. 2 pre-release and unused content#Prototype cartridge|prototype version]] as there is no white coloring in her eyes. Bob-ombs, as well as desert, sky and ice-themed levels/worlds also return.
*[[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]] - The "[[Recorder|Magic Whistle]]" item is the [[zeldawiki:Recorder|Recorder]] from [[zeldawiki:The Legend of Zelda (Game)|''The Legend of Zelda'']]; it summons a whirlwind to warp the player character to another location and plays the same tune when used, which has become a reoccurring melody in the original series.
*[[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]] - The "[[Recorder|Magic Whistle]]" item is the [[zeldawiki:Recorder|Recorder]] from [[zeldawiki:The Legend of Zelda (Game)|''The Legend of Zelda'']]; it summons a whirlwind to warp the player character to another location and plays the same tune when used, which has become a reoccurring melody in the original series.
*''{{wp|The Mysterious Murasame Castle}}'' - The [[Raccoon Mario]] transformation sound effect originated from this game.<ref>https://www.youtube.com/watch?v=xx0Ij2BTZSY&t=2m2s</ref>
*''[[nwiki:The Mysterious Murasame Castle|The Mysterious Murasame Castle]]'' - The [[Raccoon Mario]] transformation sound effect originated from this game.<ref>https://www.youtube.com/watch?v=xx0Ij2BTZSY&t=2m2s</ref>


==References in later games==
==References in later media==
*''[[Super Mario World]]'' - The Koopalings return in this game. The [[Sunken Ghost Ship]] was once an airship in ''Super Mario Bros. 3''.
*''[[Super Mario World]]'' - The [[Koopalings]] return in this game. The [[Sunken Ghost Ship]] was once an airship in ''Super Mario Bros. 3''.
*''[[zeldawiki:The Legend of Zelda: A Link to the Past|The Legend of Zelda: A Link to the Past]]'' - The music for Water Land was remixed as the background music for the [[zeldawiki:Fairy Fountain|Fairy Fountain]]/[[zeldawiki:Great Fairy Fountain|Great Fairy Fountain]]s, including the music that plays on the file select screen, which would be used in many ''Zelda'' games throughout the subsequent generations of that franchise's history.
*''[[zeldawiki:The Legend of Zelda: A Link to the Past|The Legend of Zelda: A Link to the Past]]'' - The music for Water Land was recreated as the background music for the [[zeldawiki:Fairy Fountain|Fairy Fountain]]/[[zeldawiki:Great Fairy Fountain|Great Fairy Fountain]]s, including the music that plays on the file select screen, which would be used in many ''Zelda'' games throughout the subsequent generations of that franchise's history.
*''[[Super Mario Land 2: 6 Golden Coins]]'' - Water Land's music can be heard in the background of the music for stage 3 of [[Tree Zone]], as well as in [[Mario Zone]].
*''[[Super Mario Land 2: 6 Golden Coins]]'' - Water Land's music can be heard in the background of the music for stage 3 of [[Tree Zone]], as well as in [[Mario Zone]].
*''[[metroidwiki:Super Metroid|Super Metroid]]'' - The sound effect for when Crocomire fully dies is taken from the Dry Bones in  ''Super Mario Bros. 3''.<ref>https://youtu.be/ONxKm8uApSc?t=74</ref>
*''[[metroidwiki:Super Metroid|Super Metroid]]'' - The sound effect for when Crocomire fully dies is taken from the Dry Bones in  ''Super Mario Bros. 3''.<ref>https://youtu.be/ONxKm8uApSc?t=74</ref>
*''[[Super Mario RPG: Legend of the Seven Stars]]'' - The music heard in [[Grate Guy's Casino]] is a rendition of the music that plays during the [[minigames]] of ''Super Mario Bros. 3'', the theme heard during the battle with Bowser is a cover of that from ''Super Mario Bros. 3'', the music for [[Bowser's Castle#Bowser's Keep|Bowser's Keep]] also contains part of the same theme, and the music heard from [[Mario Bros.' House|Mario's Pad]] as well as the Flower Garden cutscene is a cover of [[Grass Land]]'s theme from ''Super Mario Bros. 3''.
*''[[Super Mario RPG: Legend of the Seven Stars]]'' - The music heard in [[Grate Guy's Casino]] is a rendition of the music that plays during the [[minigame]]s of ''Super Mario Bros. 3'', the theme heard during the battle with Bowser is a cover of that from ''Super Mario Bros. 3'', the music for [[Bowser's Castle#Bowser's Keep|Bowser's Keep]] also contains part of the same theme, and the music heard from [[Mario Bros.' House|Mario's Pad]] as well as the Flower Garden cutscene is a cover of [[Grass Land]]'s theme from ''Super Mario Bros. 3''.
*''[[Super Mario 64]]'' - Many levels in [[Giant Land]] resemble [[Tiny-Huge Island]] in ''Super Mario 64'' and [[Super Mario 64 DS|its DS remake]]. Changing sizes by using doors also resembles using pipes to go from tiny to huge in Tiny-Huge Island.
*''[[Super Mario 64]]'' - Many levels in [[Giant Land]] resemble [[Tiny-Huge Island]] in ''Super Mario 64'' and [[Super Mario 64 DS|its DS remake]]. Changing sizes by using doors also resembles using pipes to go from tiny to huge in Tiny-Huge Island.
*''[[Mario Party]]'' - The music heard in [[Ghost Guess]] and [[Pedal Power]] appears to be a cover of the music for [[Ice Land]]. A few other songs from  ''Super Mario Bros. 3'', namely the themes for Giant Land and Dark Land, were remixed in this game.
*''[[Mario Party]]'' - The music heard in [[Ghost Guess]] and [[Pedal Power]] appears to be a cover of the music for [[Ice Land]]. A few other songs from  ''Super Mario Bros. 3'', namely versions of Giant Land and Dark Land in this game.
*''[[Mario Party 2]]'' - The jingle that plays when a single player wins in a minigame is a remix of the jingle that plays when the player clears a level.
*''[[Mario Party 2]]'' - The jingle that plays when a single player wins in a minigame is a version of the jingle that plays when the player clears a level.
*''[[Paper Mario]]'' - The jingle that plays when Mario rescues a Star Spirit is a cover of the theme that plays when Mario recovers a king's [[magic wand]], which also plays when Mario wins the [[Star Rod (Paper Mario)|Star Rod]] back from Bowser. An arrangement of the fortress theme plays in the [[Koopa Bros. Fortress]]. The theme of the [[Koopa Bros.]] is an arrangement of the theme for the Hammer Bros. battles. Also, the music that plays when Mario levels up is an arrangement of Grass Land's music from  ''Super Mario Bros. 3''.
*''[[Paper Mario]]'' - The jingle that plays when Mario rescues a Star Spirit is a cover of the theme that plays when Mario recovers a king's [[magic wand]], which also plays when Mario wins the [[Star Rod (Paper Mario)|Star Rod]] back from Bowser. An arrangement of the fortress theme plays in the [[Koopa Bros. Fortress]]. The theme of the [[Koopa Bros.]] is an arrangement of the theme for the Hammer Bros. battles. Also, the music that plays when Mario levels up is an arrangement of Grass Land's music from  ''Super Mario Bros. 3''.
*''[[Super Mario Bros. Deluxe]]'' - The opening for the game features a letter from Princess Peach in a similar manner to ''Super Mario Bros. 3''.
*''[[Super Mario Bros. Deluxe]]'' - The opening for the game features a letter from Princess Peach in a similar manner to ''Super Mario Bros. 3''.
*''[[Luigi's Mansion]]'' - One of the other songs played on [[Melody Pianissima|Melody]]'s piano is a remix of the ''Super Mario Bros. 3'' athletic theme.
*''[[Luigi's Mansion]]'' - One of the other songs played on [[Melody Pianissima|Melody]]'s piano is a version of the ''Super Mario Bros. 3'' athletic theme.
*''[[Super Smash Bros. Melee]]'' - The Ground and Grass Land themes are covered in a remix named after ''Super Mario Bros. 3''. Bowser's down special move, [[Bowser Bomb (move)|Bowser Bomb]], is based on the ground pound he uses in  ''Super Mario Bros. 3''. Raccoon Mario, Boo and Thwomp also appear as trophies.
*''[[Super Smash Bros. Melee]]'' - The Ground and Grass Land themes are heard in a new version named after ''Super Mario Bros. 3''. Bowser's down special move, [[Bowser Bomb (move)|Bowser Bomb]], is based on the ground pound he uses in  ''Super Mario Bros. 3''. Raccoon Mario, Boo and Thwomp also appear as trophies.
*''[[Super Mario Fushigi no Janjan Land]]'' - Several sprites from ''Super Mario Bros. 3'' are reused in this game.
*''[[Super Mario Fushigi no Janjan Land]]'' - Several sprites from ''Super Mario Bros. 3'' are reused in this game.
*''[[Paper Mario: The Thousand-Year Door]]'' - The theme for Ice Land plays when Jolene calls Mario. In addition, Peach also provides vital clues to Mario via (e-)mail, and her last message ends up being intercepted by the main villain (Grodus, in this game's case), similar to in  ''Super Mario Bros. 3''.
*''[[Paper Mario: The Thousand-Year Door]]'' - The theme for Ice Land plays when Jolene calls Mario. In addition, Peach also provides vital clues to Mario via (e-)mail, and her last message ends up being intercepted by the main villain (Grodus, in this game's case), similar to in  ''Super Mario Bros. 3''.
*''[[zeldawiki:The Legend of Zelda: Wind Waker|The Legend of Zelda: Wind Waker]]'' - Like before, the musical themes for the Fairy Fountain/Great Fairy Fountains are derived from Water Land's theme. In addition, another version played with the Fairy Queen, with its melody most closely resembling the original Water Land theme.
*''[[zeldawiki:The Legend of Zelda: Wind Waker|The Legend of Zelda: Wind Waker]]'' - Like before, the musical themes for the Fairy Fountain/Great Fairy Fountains are derived from Water Land's theme. In addition, another version played with the Fairy Queen, with its melody most closely resembling the original Water Land theme.
*''[[Tetris DS]]'' - Levels 4, 5, and 6 in Marathon mode uses ''Super Mario Bros. 3'' gameplay on the top screen, along with the [[Raccoon Mario|Raccoon]], [[Frog Mario|Frog]] and [[Tanooki Mario]] sprites on the touch screen. Also, a cover of the Ground theme plays.
*''[[Tetris DS]]'' - Levels 4, 5, and 6 in Marathon mode uses ''Super Mario Bros. 3'' gameplay on the top screen, along with the [[Raccoon Mario|Raccoon]], [[Frog Mario|Frog]] and [[Tanooki Mario]] sprites on the touch screen. Also, a cover of the Ground theme plays.
*''[[Dance Dance Revolution: Mario Mix]]'' - Music from ''Super Mario Bros. 3'' is remixed in this game.
*''[[Dance Dance Revolution: Mario Mix]]'' - Music from ''Super Mario Bros. 3'' is part of a song in this game.
*''[[WarioWare: Twisted!]]'' - The [[Super Mario Bros. 3 (power-up microgame)|Super Mario Bros. 3]] microgame, along with the [[Super Mario Bros. 3 (lift microgame)|Super Mario Bros. 3-Lift]] microgame, are based on ''Super Mario Bros. 3''.
*''[[WarioWare: Twisted!]]'' - The [[Super Mario Bros. 3 (power-up microgame)|Super Mario Bros. 3]] microgame, along with the [[Super Mario Bros. 3 (lift microgame)|Super Mario Bros. 3-Lift]] microgame, are based on ''Super Mario Bros. 3''.
*''[[Super Mario 64 DS]]'' - The [[Rec Room (Super Mario 64 DS)|Rec Room]] theme is a cover of Grass Land's theme. The [[Wanted!]], [[Connect the Characters]], and [[Mario's Slides]] minigames uses the minigame music.
*''[[Super Mario 64 DS]]'' - The [[Rec Room (Super Mario 64 DS)|Rec Room]] theme is a cover of Grass Land's theme. The [[Wanted!]], [[Connect the Characters]], and [[Mario's Slides]] minigames uses the minigame music.
*''[[Mario Party Advance]]'' - The music played after Mario beats a Boom Boom/Koopaling is heard after the player completes a quest. Also, in the minigame [[Drop 'Em]], the background has a similar design to the levels from ''Super Mario Bros. 3''.
*''[[Mario Party Advance]]'' - The music played after Mario beats a Boom Boom/Koopaling is heard after the player completes a quest. Also, in the minigame [[Drop 'Em]], the background has a similar design to the levels from ''Super Mario Bros. 3''.
*''[[Mario Kart DS]]'' - The track [[DS Airship Fortress|Airship Fortress]] is based on the airship levels from  ''Super Mario Bros. 3''. Another track, [[Desert Hills]], is based on Desert Land from  ''Super Mario Bros. 3''. A few of the Mission Mode arenas are based on the Fortress levels in  ''Super Mario Bros. 3''. The background of [[Shroom Ridge]] is based off of Giant Land from  ''Super Mario Bros. 3''.
*''[[Mario Kart DS]]'' - The track [[DS Airship Fortress|Airship Fortress]] is based on the airship levels from  ''Super Mario Bros. 3''. Another track, [[Desert Hills]], is based on Desert Land from  ''Super Mario Bros. 3''. A few of the Mission Mode arenas are based on the Fortress levels in  ''Super Mario Bros. 3''. The background of [[Shroom Ridge]] is based on Giant Land from  ''Super Mario Bros. 3''.
*''[[New Super Mario Bros.]]'' - Many concepts started in  ''Super Mario Bros. 3'' are features in this game, such as Toad Houses. Most of the worlds have similar themes. Plus, the [[fortress]] theme is a cover. The fortress boss battle music returns as a cover version. Toad House's music was remixed as the theme for [[Bob-omb Reverse]], a minigame in this game. Bowser's theme from  ''Super Mario Bros. 3'' was also remixed in this game.
*''[[New Super Mario Bros.]]'' - Many concepts started in  ''Super Mario Bros. 3'' are features in this game, such as Toad Houses. Most of the worlds have similar themes. Plus, the [[fortress]] theme is a cover. The "[[Fortress Boss]]" theme returns as an arrangement. A new version of Toad House's music was as the theme for [[Bob-omb Reverse]], a minigame in this game. Bowser's theme from  ''Super Mario Bros. 3'' also has a version in this game.
*''[[Mario & Sonic at the Olympic Games (Wii)|Mario & Sonic at the Olympic Games]]'' - A remix of the Ground theme from  ''Super Mario Bros. 3'' is available as a track that can be heard in the music gallery in the [[Wii]] version of the game.
*''[[Mario & Sonic at the Olympic Games (Wii)|Mario & Sonic at the Olympic Games]]'' - A new version of the Ground theme from  ''Super Mario Bros. 3'' is available as a track that can be heard in the music gallery in the [[Wii]] version of the game.
*''[[Super Mario Galaxy]]'' - Arrangements of the airship and athletic themes appear in this game.
*''[[Super Mario Galaxy]]'' - Arrangements of the airship and athletic themes appear in this game.
*''[[Super Paper Mario]]'' - The theme that plays when [[Big Blooper (Super Paper Mario)|Big Blooper]] appears is a cover of the underwater theme from ''Super Mario Bros. 3''.
*''[[Super Paper Mario]]'' - The theme that plays when [[Big Blooper (Super Paper Mario)|Big Blooper]] appears is a cover of the underwater theme from ''Super Mario Bros. 3''.
*''[[Super Smash Bros. Brawl]]'' - The "Super Mario Bros. 3" theme from ''Super Smash Bros. Melee'' is re-used in this game. The music that plays during Peach's [[Final Smash]], [[Peach Blossom]], is a sped up remix of the music that plays in [[Coin Heaven]]s and the second portion of [[Sky Land]], as well as the [[Warp Zone (Super Mario Bros. 3)|Warp Zone]]. The airship theme is remixed and can be heard on the stage [[Luigi's Mansion (stage)|Luigi's Mansion]]. Also, a medley of the boss theme of  ''Super Mario Bros. 3'' (alongside the ''Super Mario World'' Castle theme) can be heard on the Luigi's Mansion stage. Raccoon Mario, Boo, Thwomp, and Ludwig von Koopa appear in the form of stickers. Also, Boo, Chain Chomp and Dry Bones appears as trophies and stickers.
*''[[Super Smash Bros. Brawl]]'' - The "Super Mario Bros. 3" theme from ''Super Smash Bros. Melee'' is re-used in this game. The music that plays during Peach's [[Final Smash]], [[Peach Blossom]], is a sped-up remix of the music that plays in [[Coin Heaven]]s and the second portion of [[Sky Land]], as well as the [[Warp Zone (Super Mario Bros. 3)|Warp Zone]]. The airship theme is redone and can be heard on the stage [[Luigi's Mansion (stage)|Luigi's Mansion]]. Also, a medley of the boss theme of  ''Super Mario Bros. 3'' (alongside the ''Super Mario World'' Castle theme) can be heard on the Luigi's Mansion stage. Raccoon Mario, Boo, Thwomp, and Ludwig von Koopa appear in the form of stickers. Also, Boo, Chain Chomp, and Dry Bones appear as trophies and stickers.
*''[[Mario Kart Wii]]'' - A license plate which reads "SMB3" can be found on one of the trucks on [[Moonview Highway]].
*''[[Mario Kart Wii]]'' - A license plate which reads "SMB3" can be found on one of the trucks on [[Moonview Highway]].
*''Mario & Sonic at the Olympic Winter Games'' - In the Wii [[Mario & Sonic at the Olympic Winter Games (Wii)|version]], a remix of the athletic theme is available as a track that can be played during events. In the [[Nintendo DS]] [[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|version]], an arrangement of the athletic theme is used as the first part of the Mario & Sonic Medley in [[Ultimate Figure Skating]].
*''Mario & Sonic at the Olympic Winter Games'' - In the Wii [[Mario & Sonic at the Olympic Winter Games (Wii)|version]], a version of the athletic theme is available as a track that can be played during events. In the [[Nintendo DS]] [[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|version]], an arrangement of the athletic theme is used as the first part of the Mario & Sonic Medley in [[Ultimate Figure Skating]].
*''[[New Super Mario Bros. Wii]]'' - The [[Penguin Suit]] is based on the [[Frog Suit]] from ''Super Mario Bros. 3''. The [[Koopalings]]' battle theme is covered twice and once again played when fighting against them. The airship theme is a cover, and can be heard on airship levels. The map model of the [[Tower]]s are based on the fortress map sprites of ''Super Mario Bros. 3''. The Enemy Courses are similar to the levels when fighting against a Hammer Bro, Fire Bro, Boomerang Bro, or Sledge Bro, and even use a cover of the song. Also, players can store reserve power-ups like in ''Super Mario Bros. 3''.
*''[[New Super Mario Bros. Wii]]'' - The [[Penguin Suit]] is based on the [[Frog Suit]] from ''Super Mario Bros. 3''. The [[Koopalings]]' battle theme is covered twice and once again played when fighting against them. The airship theme is a cover and can be heard on airship levels. The map model of the [[Tower]]s are based on the fortress map sprites of ''Super Mario Bros. 3''. The Enemy Courses are similar to the levels when fighting against a Hammer Bro, Fire Bro, Boomerang Bro, or Sledge Bro, and even use a cover of the song. Also, players can store reserve power-ups like in ''Super Mario Bros. 3''.
*Nintendo 3DS Virtual Console NES games: The sound effect when selecting an NES game is the coin sound effect startup sound for  ''Super Mario Bros. 3''.  
*Nintendo 3DS Virtual Console NES games: The sound effect when selecting an NES game is the coin sound effect startup sound for  ''Super Mario Bros. 3''.  
*''[[Super Mario Galaxy 2]]'' - [[Supermassive Galaxy]] is similar to [[Giant Land]].
*''[[Super Mario Galaxy 2]]'' - [[Supermassive Galaxy]] is similar to [[Giant Land]].
*''[[Mario Sports Mix]]'' - In the underwater theme in [[Harmony Hustle]], a remix of part of the ''Super Mario Bros. 3'' underwater theme can be heard.
*''[[Mario Sports Mix]]'' - In the underwater theme in [[Harmony Hustle]], a recreated part of the ''Super Mario Bros. 3'' underwater theme can be heard.
*''[[Mario & Sonic at the London 2012 Olympic Games (Wii)|Mario & Sonic at the London 2012 Olympic Games]]'' - The athletic theme in ''Super Mario Bros. 3'' is available in the Wii version of this game as one of the optional music tracks that can be heard.
*''[[Mario & Sonic at the London 2012 Olympic Games (Wii)|Mario & Sonic at the London 2012 Olympic Games]]'' - The athletic theme in ''Super Mario Bros. 3'' is available in the Wii version of this game as one of the optional music tracks that can be heard.
*''[[Super Mario 3D Land]]'' - Many ''Super Mario Bros. 3'' elements, like Boom Boom, Tanooki Mario, [[Note Block]]s, and Super Leaves appear in this game. The Airships and Boom Boom battles return, and the arrangements of the Airship and athletic themes from ''Super Mario Galaxy'' play in certain stages.
*''[[Super Mario 3D Land]]'' - Many ''Super Mario Bros. 3'' elements, like Boom Boom, Tanooki Mario, [[Note Block]]s, and Super Leaves appear in this game. The Airships and Boom Boom battles return, and the arrangements of the Airship and athletic themes from ''Super Mario Galaxy'' play in certain stages.
*''[[Mario Kart 7]]'' - The Super Leaf appears as an item.
*''[[Mario Kart 7]]'' - The Super Leaf appears as an item.
*''[[Fortune Street]]'' - A remix of [[Pipe Land]]'s theme is used as the stocks menu music. Also, the [[Toad's House]] theme is used as the music for auctions. A remix of the "3 Matching Cards" fanfare plays whenever a line is made in Round The Blocks on a Mario board or when the Super Mario tour is completed in Tour mode, as well as a remix of the "World Clear" fanfare playing when a line of lucky 7's is made in Round The Blocks on a Mario board.
*''[[Fortune Street]]'' - A new version of [[Pipe Land]]'s theme is used as the stocks menu music. Also, the [[Toad's House]] theme is used as the music for auctions. A version of the "3 Matching Cards" fanfare plays whenever a line is made in Round The Blocks on a Mario board or when the Super Mario tour is completed in Tour mode, as well as a version of the "World Clear" fanfare playing when a line of lucky 7's is made in Round The Blocks on a Mario board.
*''[[New Super Mario Bros. 2]]'' - Some levels in this game contain the same colorful blocks as ''Super Mario Bros. 3''. Also, Super Leaves, Raccoon Mario, and the [[P-Meter|Power Meter]] returns. The loading chime sometimes plays a small part of the ''Super Mario Bros. 3'' Ground theme. The theme for Toad Houses was reused as that of Toad Houses in this game. World 1-1 and 1-5 are remade as part of the [[Gold Classics Pack]].
*''[[New Super Mario Bros. 2]]'' - Some levels in this game contain the same colorful blocks as ''Super Mario Bros. 3''. Also, Super Leaves, Raccoon Mario, and the [[P-Meter|Power Meter]] returns. The loading chime sometimes plays a small part of the ''Super Mario Bros. 3'' Ground theme. The theme for Toad Houses was reused as that of Toad Houses in this game. World 1-1 and 1-5 are remade as part of the [[Gold Classics Pack]].
*''[[New Super Mario Bros. U]]'' - The [[P-Acorn]] sounds and acts like the [[P-Wing]]. Also, the first part of the [[Soda Jungle]] is based on [[Giant Land]].
*''[[New Super Mario Bros. U]]'' - The [[P-Acorn]] sounds and acts like the [[P-Wing]]. Also, the first part of the [[Soda Jungle]] is based on [[Giant Land]].
*''[[Mario Tennis Open]]'' - A costume and racket of Tanooki Mario can be unlocked in this game.
*''[[Mario Tennis Open]]'' - A costume and racket of Tanooki Mario can be unlocked in this game.
*''[[Paper Mario: Sticker Star]]'' - Goomba's Shoes (known as the Super Boot), a version of Raccoon Mario with only the tail, and Frog Suits return as [[stickers]] in this game. The music that plays when riding the ski lift in [[Whiteout Valley]] is a remix of the athletic theme from ''Super Mario Bros. 3''. Also, the Kings' theme is remixed for the afterward to a [[Royal Sticker]] boss battle in this game. When the host [[Snifit]] explains the rules to [[Snifit or Whiffit]], a remix of the Spade Panel music plays.
*''[[Paper Mario: Sticker Star]]'' - Goomba's Shoes (known as the Super Boot), a version of Raccoon Mario with only the tail, and Frog Suits return as [[stickers]] in this game. The music that plays when riding the ski lift in [[Whiteout Valley]] is a version of the athletic theme from ''Super Mario Bros. 3''. Also, the Kings' theme is recreated for the afterward to a [[Royal Sticker]] boss battle in this game. When the host [[Snifit]] explains the rules to [[Snifit or Whiffit]], a new version of the Spade Panel music plays.
*''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'' - Part of the boss theme is arranged as part of the music in [[Mario's Figure Skating Spectacular]] in this game.
*''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'' - Part of the boss theme is arranged as part of the music in [[Mario's Figure Skating Spectacular]] in this game.
*''[[Super Mario 3D World]]'' - The ''Super Mario Bros. 3'' death jingle is remixed in this game. Spikes and Super Leaves also return.
*''[[Super Mario 3D World]]'' - A version of the death jingle in ''Super Mario Bros. 3'' is referenced in this game. Spikes and Super Leaves also return.
*''[[NES Remix 2]]'' / ''[[Ultimate NES Remix]]'' - ''Super Mario Bros. 3'' is one of the games that are remixed.
*''[[NES Remix 2]]'' / ''[[Ultimate NES Remix]]'' - ''Super Mario Bros. 3'' is one of the games that are remixed.
*''[[Mario Golf: World Tour]]'' - The music for [[Sky Island]] is a cover of the ''Super Mario Bros. 3'' athletic theme. Golf clubs, a golf ball, and a clothing combo appear based on the Super Leaf. There are also golf clubs, a golf ball, and a costume available based on Tanooki Mario.
*''[[Mario Golf: World Tour]]'' - The music for [[Sky Island]] is a cover of the ''Super Mario Bros. 3'' athletic theme. Golf clubs, a golf ball, and a clothing combo appear based on the Super Leaf. There are also golf clubs, a golf ball, and a costume available based on Tanooki Mario.
*''[[Mario Kart 8]]''/''[[Mario Kart 8 Deluxe]]'' - Tanooki Mario is a playable character in the downloadable content pack [[The Legend of Zelda x Mario Kart 8|''The Legend of Zelda'' × ''Mario Kart 8'']], but is available from the start in ''Mario Kart 8 Deluxe''.
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'' - Tanooki Mario is a playable character in the downloadable content pack [[The Legend of Zelda x Mario Kart 8|''The Legend of Zelda'' × ''Mario Kart 8'']], but is available from the start in ''Mario Kart 8 Deluxe''. [[Rocky Wrench|Rocky Wrenches]] in ''Mario Kart 8 Deluxe'' resemble their appearance in ''Super Mario Bros. 3''.
*''[[Super Smash Bros. for Wii U]]'' - Music was used in this game as a medley of the athletic, stage clear theme, [[Giant Land]]'s theme, Hammer Bros. battle theme, and the player miss theme. The Super Leaf is also a usable item, turning fighters into the Raccoon form and allowing them to glide for a while. The Koopalings appear as playable characters as alternate costumes for [[Bowser Jr.]]
*''[[Super Smash Bros. for Wii U]]'' - Music was used in this game as a medley of the athletic, stage clear theme, [[Giant Land]]'s theme, Hammer Bros. battle theme, and the player miss theme. The Super Leaf is also a usable item, turning fighters into the Raccoon form and allowing them to glide for a while. The Koopalings appear as playable characters as alternate costumes for [[Bowser Jr.]]
*''[[Mario Party 10]]'' - Toad's [[amiibo]] Party theme is a remix of the theme for Toad Houses from this game. After a Bowser Party is finished, the results music is the lullaby that makes the Hammer, Boomerang, Fire, and Sledge Bros. fall asleep.
*''[[Mario Party 10]]'' - Toad's [[amiibo]] Party theme is a version of the theme for Toad Houses from this game. After a Bowser Party is finished, the results music is the lullaby that makes the Hammer, Boomerang, Fire, and Sledge Bros. fall asleep.
*''[[Super Mario Maker]]''/''[[Super Mario Maker for Nintendo 3DS]]'' - ''Super Mario Bros. 3'' is one of the game styles for these games. The Course World menu music and 100 Mario Challenge map music are both cover versions of the Grass Land map theme.
*''[[Super Mario Maker]]''/''[[Super Mario Maker for Nintendo 3DS]]'' - ''Super Mario Bros. 3'' is one of the game styles for these games. The Course World menu music and 100 Mario Challenge map music are both cover versions of the Grass Land map theme. The [[Enemy Course (theme)|Enemy Course]] theme plays when the Bowser emblem sound effect is activated in the ''Super Mario Bros.'' style, and the Fortress Boss theme plays when it is activated in the ''Super Mario Bros. 3'' style.
*''[[Paper Mario: Color Splash]]'' - The 8-bit Recorder and Hammer return in the ''Super Mario Bros. 3''-themed course in [[Green Energy Plant]] and can be squeezed into realistic [[Battle Card (Paper Mario: Color Splash)#Thing Cards|Thing Card]]s; when the Recorder is used, the original notes are played by the flute itself, and it has the same effect of summoning a whirlwind, while three other flutes play the "Coin Heaven" theme in the background. Additionally, to board an airship carrying a giant bucket of paint, Mario hangs on the [[Anchor]], like he does in ''Super Mario Bros. 3''. Raccoon and Frog Mario also appear as usable card effects. Larry also, like in the Japanese manual for the game, states before fighting Mario, that he is doing his actions specifically to avoid upsetting Bowser. In addition, similar to in ''Super Mario Bros. 3'', after completing a level, Peach will supply Mario with advice via [[Holo-Peach]]es, although before the final level, her final message ended up intercepted by the main villain (Black Bowser in this case), although in this case, this resulted in her color being drained rather than being kidnapped.
*''[[Paper Mario: Color Splash]]'' - The 8-bit Recorder and Hammer return in the ''Super Mario Bros. 3''-themed course in [[Green Energy Plant]] and can be squeezed into realistic [[Battle Card (Paper Mario: Color Splash)#Thing Cards|Thing Card]]s; when the Recorder is used, the original notes are played by the flute itself, and it has the same effect of summoning a whirlwind, while three other flutes play the "Coin Heaven" theme in the background. Additionally, to board an airship carrying a giant bucket of paint, Mario hangs on the [[Anchor]] as he does in ''Super Mario Bros. 3''. Raccoon and Frog Mario also appear as usable card effects. Larry also, like in the Japanese manual for the game, states before fighting Mario, that he is doing his actions specifically to avoid upsetting Bowser. In addition, similar to in ''Super Mario Bros. 3'', after completing a level, Peach will supply Mario with advice via [[Holo-Peach]]es, although before the final level, her final message ends up intercepted by the main villain (Black Bowser in this case), although in this case, this resulted in her color being drained rather than being kidnapped.
*''[[Super Mario Run]]'' - The background music for Remix 10 features a remix of the Ground theme from ''Super Mario Bros. 3''. One of the minigames available heavily resembles the Battle Mode stage where coins and fireballs spew out of a vertical pipe.
*''[[Super Mario Run]]'' - The background music for Remix 10 features a version of the Ground theme from ''Super Mario Bros. 3''. One of the minigames available heavily resembles the Battle Mode stage where coins and fireballs spew out of a vertical pipe.
*''[[Super Mario Odyssey]]'' - The music that plays in the slots rooms and the picture-matching mini-game areas is a remix of the minigame theme from ''Super Mario Bros. 3''. A remix of the final boss theme from ''Super Mario Bros. 3'' plays when Mario captures Bowser.
*''[[Super Mario Odyssey]]'' - The music that plays in the slot rooms and the picture-matching mini-game areas is a version of the minigame theme from ''Super Mario Bros. 3''. A scene of Mario fighting Bowser, accompanied by the final boss theme from ''Super Mario Bros. 3'', plays when Mario captures Bowser.
*''[[WarioWare Gold]]'' - The Super Mario Bros. 3-Lift microgame from ''WarioWare: Twisted!'' reappears, referred to as simply "Super Mario Bros. 3".
*''[[WarioWare Gold]]'' - The Super Mario Bros. 3-Lift microgame from ''WarioWare: Twisted!'' reappears, referred to as simply "Super Mario Bros. 3".
*''[[Super Smash Bros. Ultimate]]'' - New arrangements of the Ground theme (which features the level clear theme and Grass Land's theme), Boss theme (featuring Ice Land and Dark Land's themes), and Final Boss theme (also featuring Dark Land's theme) are available as tracks.
*''[[Super Smash Bros. Ultimate]]'' - New arrangements of the Ground Theme (which features the level clear theme and Grass Land's theme), Fortress Boss theme (featuring Ice Land and Dark Land's themes), and Bowser battle theme (also featuring Dark Land's theme) are available as tracks.
*''[[Super Mario Maker 2]]'' - ''Super Mario Bros. 3'' returns as a course style. The Enemy Course theme plays when the "Boss Music" sound effect is activated in the ''Super Mario Bros.'' style, the Fortress Boss theme plays when it is activated in the ''Super Mario Bros. 3'' style, and the Bowser battle theme plays when the "Final Boss" sound effect is activated in the ''Super Mario Bros.'' and ''Super Mario Bros. 3'' style.
*''[[The Super Mario Bros. Movie]]'' - The Brooklyn couple's house features a framed piece of artwork resembling the green triangular texture patterns used for hills in ''Super Mario Bros. 3''. [[Music Box]]es, [[P Switch]]es, [[P-Wing]]s, [[Lakitu's Cloud]]s, [[anchor]]s, [[treasure chest]]s as they appear in ''Super Mario Bros. 3''{{'}}s [[Toad House]]s, and a [[hammer]] can be seen in the antique store. On the back wall of the store is a picture of Princess Peach as she appears in the [[letter]]s. When Mario runs from some Toad Guards in [[Peach's Castle]], the sound he makes when skidding across the hallway is identical to the [[P-Meter]] sound effect. This sound effect and the drum sample are also used in the track "Press Start". The Ground Theme, Athletic Theme, Toad House/P Switch music, [[Spade Panel]] minigame music, [[Airship Theme]], and [[Hammer Bro]] mini-boss music are also arranged in the film's score. The [[Tanooki Mario|Tanooki Suit]] also appears. The sign above the vertical [[lift]] Mario and Toad use resembles the world maps. The [[Koopa Troop]]'s territory is the [[Dark Land|Dark Lands]]. The voxel map Peach uses makes the "world map start" sound effect when the Mushroom Kingdom forms.
*''[[Super Mario Bros. Wonder]]'' - The minigame music is reused for the Wonder Effect in [[Taily's Toxic Pond]], and the Hammer Bro music is reused for the Break Time! level [[Trottin' Piranha Plants (level)|Trottin' Piranha Plants]].
*''[[WarioWare: Move It!]]'' - A [[Super Mario Bros. 3 (WarioWare: Move It!)|microgame]] based on ''Super Mario Bros. 3'' appears in this game, in which the player controls a flying [[Raccoon Mario]].


==Version differences==
==Version differences==
{{see also|tcrf:{{FULLPAGENAME}}}}
{{see also|tcrf:{{FULLPAGENAME}}}}
There are four known versions of ''Super Mario Bros. 3'' released for [[Family Computer]] and [[Nintendo Entertainment System]]: the original Japanese version, the North American PRG0 and PRG1 versions (NES cartridges will display <code>NES-UM-USA</code> and <code>NES-UM-USA-1</code> next to the [[Official Nintendo Seal|Nintendo Seal of Quality]] respectively), and the PAL version. During the two year release gap between the Japanese version and the worldwide release of ''Super Mario Bros. 3'', many changes were made while localizing the game for the international market. Many of the gameplay and level design changes for the international release were kept in the future remakes, while other changes were reverted to make the game closer to the original Japanese version.
There are four versions of ''Super Mario Bros. 3'' released for [[Family Computer]] and [[Nintendo Entertainment System]]: the original Japanese version, the North American PRG0 and PRG1 versions (NES cartridges will display <code>NES-UM-USA</code> and <code>NES-UM-USA-1</code> next to the [[Official Nintendo Seal|Nintendo Seal of Quality]] respectively), and the PAL version. During the two year release gap between the Japanese version and the worldwide release of ''Super Mario Bros. 3'', many changes were made while localizing the game for the international market. Many of the gameplay and level design changes for the international release were kept in the future remakes, while other changes were reverted to make the game closer to the original Japanese version.
===Gameplay changes===
===Gameplay changes===
*In the Japanese version, getting hit while powered-up causes the player to automatically shrink to Small Mario like in ''Super Mario Bros.'' In the international versions, powered-up Mario is reverted to Super Mario when hit, then shrinks to Small Mario when hit again. This also applies for the Goomba's Shoe. In the Japanese version, the shoe is red as it flies offscreen, and the player is also reverted to Small Mario; the shoe retains its green color as it is removed for the international versions, and the player keeps any power-ups they had before entering the shoe. Despite these changes, the short demo that plays on the title screen still shows Mario being reduced to Small Mario when being hit by a shell when he is Raccoon Mario. This oversight was not fixed for either ''All-Stars'' or ''Advance 4''.
*In the Japanese version, getting hit while powered-up causes the player to automatically shrink to Small Mario like in ''Super Mario Bros.'' In the international versions, powered-up Mario is reverted to Super Mario when hit, then shrinks to Small Mario when hit again. This also applies for the Goomba's Shoe. In the Japanese version, the shoe is red as it flies offscreen, and the player is also reverted to Small Mario; the shoe retains its green color as it is removed for the international versions, and the player keeps any power-ups they had before entering the shoe. Despite these changes, the short demo that plays on the title screen still shows Mario being reduced to Small Mario when being hit by a shell when he is Raccoon Mario. This oversight was not fixed for either ''All-Stars'' or ''Advance 4''.
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==Quotes==
==Quotes==
{{See also|List of Super Mario Bros. 3 quotes}}
*"''The Tanooki Suit turns into a statue! Even though I knew it wouldn't make sense to some non-Japanese players...I was so excited about it that I left it in.''" - [[Shigeru Miyamoto]], [[Super Mario History|Super Mario History 1985-2010 booklet]]
*"''The Tanooki Suit turns into a statue! Even though I knew it wouldn't make sense to some non-Japanese players...I was so excited about it that I left it in.''" - [[Shigeru Miyamoto]], [[Super Mario History|Super Mario History 1985-2010 booklet]]
*"''We were helped by many people when developing this game. But even with a larger team, I was still the worst gamer of the bunch.''" - [[Takashi Tezuka]], Super Mario History 1985-2010 booklet
*"''We were helped by many people when developing this game. But even with a larger team, I was still the worst gamer of the bunch.''" - [[Takashi Tezuka]], Super Mario History 1985-2010 booklet
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|JapR=Sūpā Mario Burazāzu Surī Mario Hachihenge Bājon
|JapR=Sūpā Mario Burazāzu Surī Mario Hachihenge Bājon
|JapM=Super Mario Bros. 3: Mario Eight Transformations Version
|JapM=Super Mario Bros. 3: Mario Eight Transformations Version
|Fra=Super Mario Bros. 3: Mario, l'as du déguisement !
|Fre=Super Mario Bros. 3: Mario, l'as du déguisement !
|FraM=Super Mario Bros. 3: Mario, king of disguising!
|FreM=Super Mario Bros. 3: Mario, king of disguising!
|Ger=Super Mario Bros. 3: Mario, der Kostümwechselmeister!
|Ger=Super Mario Bros. 3: Mario, der Kostümwechselmeister!
|GerM=Super Mario Bros. 3: Mario, the costume-changing master!
|GerM=Super Mario Bros. 3: Mario, the costume-changing master!
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==Trivia==
==Trivia==
*''Super Mario Bros. 3'' is [[Takashi Tezuka]]'s favorite game in the series<ref>GameXplain (June 23, 2015). [https://www.youtube.com/watch?v=xd1IOOiuoZ8 ''Super Mario Maker'' Developer Interview - Takashi Tezuka & Yosuke Oshino]. YouTube. Retrieved September 16, 2015</ref>, as he feels that it is his first masterpiece.
*''Super Mario Bros. 3'' is [[Takashi Tezuka]]'s favorite game in the series,<ref>GameXplain (June 23, 2015). [https://www.youtube.com/watch?v=xd1IOOiuoZ8 ''Super Mario Maker'' Developer Interview - Takashi Tezuka & Yosuke Oshino]. YouTube. Retrieved September 16, 2015</ref> as he feels that it is his first masterpiece.
*According to the ''[[Guinness World Records|Guinness Book of World Records]] 2008'', ''Super Mario Bros. 3'' was the world's best-selling video game, a title which at the time belonged to ''Super Mario Bros.'' based off known data.
*According to the ''[[Guinness World Records|Guinness Book of World Records]] 2008'', ''Super Mario Bros. 3'' was the world's best-selling video game, a title which at the time belonged to ''Super Mario Bros.'' based off known data.
**Also, the image used in the book was of ''Super Mario Advance 4: Super Mario Bros. 3'', the remake, which made the same mistake on the back of its box.
**Also, the image used in the book was of ''Super Mario Advance 4: Super Mario Bros. 3'', the remake, which made the same mistake on the back of its box.
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==External links==
==External links==
{{NIWA|SmashWiki=Music (SSBM)#Super Mario Bros. 3|StrategyWiki=1}}
{{NIWA|SmashWiki=Music (SSBM)#Super Mario Bros. 3|StrategyWiki=1}}
*[https://www.nintendo.com/jp/famicom/software/smb3/index.html Official Japanese webpage]
*[https://archive.org/details/smb3dq Program Details for ''Super Mario Bros. 3'' - Time Attack]
*[https://archive.org/details/smb3dq Program Details for ''Super Mario Bros. 3'' - Time Attack]
*[https://web.archive.org/web/20020625195515/http://nintendope.iodized.net/smb3/info.html Nintendo Power Special: The making of ''Super Mario Bros. 3'']
*[https://web.archive.org/web/20020625195515/http://nintendope.iodized.net/smb3/info.html Nintendo Power Special: The making of ''Super Mario Bros. 3'']
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*[https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAACE.pdf North American manual]
*[https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAACE.pdf North American manual]
{{SMB3}}
{{SMB3}}
{{Mario games}}
{{Super Mario games}}
{{NES}}
{{NES}}
{{Virtual Console}}
{{Virtual Console}}
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