Mario Tennis Aces: Difference between revisions

m (Undo revision 3732608 by 146.200.212.163 (talk) vandalism)
Tag: Undo
(71 intermediate revisions by 32 users not shown)
Line 7: Line 7:
|publisher=[[Nintendo]]<br>Tencent Games (China)
|publisher=[[Nintendo]]<br>Tencent Games (China)
|release={{release|Japan|June 22, 2018<ref name=JP>Nintendo. (March 9, 2018). [https://www.famitsu.com/news/201803/09153333.html 『マリオテニス エース』多彩なショットやモードなどテニスシステムに関する詳細情報を紹介【Nintendo Direct】]. ''Famitsu''. Retrieved March 9, 2018.</ref>|USA|June 22, 2018<ref name="direct">Nintendo (January 11, 2018). [https://youtu.be/a_u7g5BlfiY?t=272 Nintendo Direct Mini 1.11.2018]. ''YouTube.'' Retrieved January 11, 2018.</ref>|Mexico|June 22, 2018<ref>[https://www.nintendo.com/es_LA/games/detail/mario-tennis-aces-switch/ Mario Tennis™ Aces para la consola Nintendo Switch]. ''Nintendo.com (in Spanish)''.</ref>|Europe|June 22, 2018<ref>[https://twitter.com/NintendoVSUK/status/971873315106193409 Nintendo UK Twitter]</ref>|Australia|June 22, 2018<ref>[https://twitter.com/NintendoAUNZ/status/971874639071797249 Nintendo Australia Twitter]</ref>|South Korea|June 22, 2018<ref>[http://www.nintendo.co.kr/news/view.php?idx=118 Nintendo of Korea press release (April 18, 2018)]</ref>|HK|June 22, 2018<ref>[http://www.nintendo.com.hk/pressrelease/switch_20180418_mario_tennis_ace.htm Nintendo HK press release (April 18, 2018)]</ref>|ROC|June 22, 2018<ref>[http://www.nintendo.tw/pressrelease/switch_20180418_mario_tennis_ace.htm Nintendo TW press release (April 18, 2018)]</ref>|China|January 14, 2021<ref>[https://www.nintendoswitch.com.cn/software/70010000038037 Tencent Nintendo Switch webpage]</ref>}}
|release={{release|Japan|June 22, 2018<ref name=JP>Nintendo. (March 9, 2018). [https://www.famitsu.com/news/201803/09153333.html 『マリオテニス エース』多彩なショットやモードなどテニスシステムに関する詳細情報を紹介【Nintendo Direct】]. ''Famitsu''. Retrieved March 9, 2018.</ref>|USA|June 22, 2018<ref name="direct">Nintendo (January 11, 2018). [https://youtu.be/a_u7g5BlfiY?t=272 Nintendo Direct Mini 1.11.2018]. ''YouTube.'' Retrieved January 11, 2018.</ref>|Mexico|June 22, 2018<ref>[https://www.nintendo.com/es_LA/games/detail/mario-tennis-aces-switch/ Mario Tennis™ Aces para la consola Nintendo Switch]. ''Nintendo.com (in Spanish)''.</ref>|Europe|June 22, 2018<ref>[https://twitter.com/NintendoVSUK/status/971873315106193409 Nintendo UK Twitter]</ref>|Australia|June 22, 2018<ref>[https://twitter.com/NintendoAUNZ/status/971874639071797249 Nintendo Australia Twitter]</ref>|South Korea|June 22, 2018<ref>[http://www.nintendo.co.kr/news/view.php?idx=118 Nintendo of Korea press release (April 18, 2018)]</ref>|HK|June 22, 2018<ref>[http://www.nintendo.com.hk/pressrelease/switch_20180418_mario_tennis_ace.htm Nintendo HK press release (April 18, 2018)]</ref>|ROC|June 22, 2018<ref>[http://www.nintendo.tw/pressrelease/switch_20180418_mario_tennis_ace.htm Nintendo TW press release (April 18, 2018)]</ref>|China|January 14, 2021<ref>[https://www.nintendoswitch.com.cn/software/70010000038037 Tencent Nintendo Switch webpage]</ref>}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|jp=y|kr=y|zh_simp=y|zh_trad=y|zh_simp_note={{footnote|main|1}}}}<br>{{footnote|note|1|The global and domestic versions have slightly different localizations.}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|jp=y|kr=y|zh_simp=y|zh_trad=y|zh_simp_note={{footnote|main|1}}}}{{footnote|note|1|The global and domestic versions have slightly different localizations.}}
|genre=[[Mario Tennis (series)|Sports]]
|genre=[[Mario Tennis (series)|Sports]]
|modes=
|modes=Single Player, Multiplayer, Online Play, Wireless Play, LAN Play
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0|dejus=l|rars=0+|grac=all|gsrr=g|fpb=pg|gcam=3|nmc=7|cadpa=8+}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0|dejus=l|smeccv=A|rars=0+|grac=all|gsrr=g|fpb=pg|gcam=3|nmc=7|cadpa=8+}}
|platforms=[[Nintendo Switch]]
|platforms=[[Nintendo Switch]]
|media={{media|ns=1|nsdl=1}}
|media={{media|switch=1|switchdl=1}}
|input={{input|joy-con=1|nspro=1}}
|input={{input|joy-con=1|switchpro=1}}
}}
}}
'''''Mario Tennis Aces''''' is a multiplayer sports game for the [[Nintendo Switch]] and the eighth installment in the [[Mario Tennis (series)|''Mario Tennis'' series]]. It is also the first game in the series since ''[[Mario Tennis: Power Tour]]'' on the [[Game Boy Advance]] to feature a story mode, in which [[Mario]] must advance through a number of missions and stop a powerful tennis racket, [[Lucien]], from destroying the [[Kingdom of Bask]], the game's setting. While the gameplay engine appears to be based on that of ''[[Mario Tennis: Ultra Smash]]'', it introduces new techniques to the traditional tennis gameplay of the series. One of the prime features in this game is an energy gauge which can be charged throughout the course of a match by rallying the ball. Energy grants the ability to slow down the time during a match in order to catch a ball more easily. Under certain conditions, it can also be used to stop time and launch the ball from a first-person perspective to the other side of the court through [[Zone Shot]]s and [[Special Shot]]s. These are powerful types of shots that can damage or break the opponent's racket if not countered correctly.
'''''Mario Tennis Aces''''' is a multiplayer sports game for the [[Nintendo Switch]] and the eighth installment in the [[Mario Tennis (series)|''Mario Tennis'' series]]. It is also the first game in the series since ''[[Mario Tennis: Power Tour]]'' on the [[Game Boy Advance]] to feature a story mode, in which [[Mario]] must advance through a number of missions and stop a powerful tennis racket, [[Lucien]], from destroying the [[Kingdom of Bask]], the game's setting. While the gameplay engine appears to be based on that of ''[[Mario Tennis: Ultra Smash]]'', it introduces new techniques to the traditional tennis gameplay of the series. One of the prime features in this game is an energy gauge which can be charged throughout the course of a match by rallying the ball. Energy grants the ability to slow down the time during a match in order to catch a ball more easily. Under certain conditions, it can also be used to stop time and launch the ball from a first-person perspective to the other side of the court through [[Zone Shot]]s and [[Special Shot]]s. These are powerful types of shots that can damage or break the opponent's racket if not countered correctly.
Line 90: Line 90:
===Game modes===
===Game modes===
====Adventure====
====Adventure====
Adventure Mode acts as the game's story mode, featuring cutscenes and levels like a typical ''Mario'' game. It is revealed that the game takes place in the [[Kingdom of Bask]], which was destroyed in ancient times by a powerful tennis racket named [[Lucien]]. After being discovered and stolen from the [[Bask Ruins]] by [[Wario]] and [[Waluigi]], Lucien is rewakened and proceeds to possess them and [[Luigi]] during a match on [[Marina Stadium]]. Lucien's motivation is to seek five [[Power Stone]]s scattered throughout the kingdom, which conceal his true power. Under the guidance of [[Aster]], a mysterious voice, [[Mario]] sets forth to retrieve the five Power Stones before Lucien and defeat him once and for all. On his journey, he must complete various missions and level up to become stronger.
Adventure Mode acts as the game's story mode, featuring cutscenes and levels like a typical ''Super Mario'' game. It is revealed that the game takes place in the [[Kingdom of Bask]], which was destroyed in ancient times by a powerful tennis racket named [[Lucien]]. After being discovered and stolen from the [[Bask Ruins]] by [[Wario]] and [[Waluigi]], Lucien is rewakened and proceeds to possess them and [[Luigi]] during a match on [[Marina Stadium]]. Lucien's motivation is to seek five [[Power Stone]]s scattered throughout the kingdom, which conceal his true power. Under the guidance of [[Aster]], a mysterious voice, [[Mario]] sets forth to retrieve the five Power Stones before Lucien and defeat him once and for all. On his journey, he must complete various missions and level up to become stronger.


[[Toad]] accompanies Mario throughout the jorney, acting as his spokesperson, as Mario does not talk. After selecting a mission on the map, a short dialogue between Toad and other involved parties will commence, then the player can begin the mission. Mario can exit to the world map or (as of version 1.2.0) retry the mission if the player pauses or fails it.
[[Toad]] accompanies Mario throughout the jorney, acting as his spokesperson, as Mario does not talk. After selecting a mission on the map, a short dialogue between Toad and other involved parties will commence, then the player can begin the mission. Mario can exit to the world map or (as of version 1.2.0) retry the mission if the player pauses or fails it.
Line 141: Line 141:
Players can obtain rating points by winning matches, or lose points otherwise. The amount of points earned or lost in a match depends on the player's performance. Rating points determine a rank from D- to A+, which are used to match players of similar proficiency. If someone has rank B (2,500 points) or higher, they will start each tournament from the semifinals. When players enter a month's tournament for the first time, the points they had obtained during their last online tournament period played are rounded and kept for the current tournament period, along with their rank. Each tournament period keeps track of player statistics such as tournament wins, round wins, and round losses, with the latter two being calculated in a win ratio.
Players can obtain rating points by winning matches, or lose points otherwise. The amount of points earned or lost in a match depends on the player's performance. Rating points determine a rank from D- to A+, which are used to match players of similar proficiency. If someone has rank B (2,500 points) or higher, they will start each tournament from the semifinals. When players enter a month's tournament for the first time, the points they had obtained during their last online tournament period played are rounded and kept for the current tournament period, along with their rank. Each tournament period keeps track of player statistics such as tournament wins, round wins, and round losses, with the latter two being calculated in a win ratio.


When the player wins a championship, they are congratulated with a trophy resembling the [[Special Cup]] from other ''[[Mario (franchise)|Mario]]'' titles. However, unlike in COM tournaments, characters that are used to win an online tournament are not given a crown on the character selection screen.
When the player wins a championship, they are congratulated with a trophy resembling the [[Special Cup]] from other ''[[Super Mario (franchise)|Super Mario]]'' titles. However, unlike in COM tournaments, characters that are used to win an online tournament are not given a crown on the character selection screen.


Between July 2018 and July 2019, playing at least one match in an online tournament each month awarded the player with an additional character as a participation bonus. Starting with the January 2019 tournament, the player can also earn Participation Points, which can reward alternate costumes.<ref name="direct2"/>
Between July 2018 and July 2019, playing at least one match in an online tournament each month awarded the player with an additional character as a participation bonus. Starting with the January 2019 tournament, the player can also earn Participation Points, which can reward alternate costumes.<ref name="direct2"/>
Line 155: Line 155:


====Free Play====
====Free Play====
This mode allows players to play custom matches at their leisure. Up to four players can join in Free Play, both locally and online. By pressing the {{button|ns|minus}} or {{button|ns|plus}} button, players access a menu where they can change the match rules, with the following options:
This mode allows players to play custom matches at their leisure. Up to four players can join in Free Play, both locally and online. By pressing the {{button|switch|minus}} or {{button|switch|plus}} button, players access a menu where they can change the match rules, with the following options:
{|class="wikitable"
{|class="wikitable"
|-
|-
Line 179: Line 179:
|'''Yes:''' Players instantly lose the match if all of their rackets break.<br>'''No:''' Players have an unlimited supply of rackets.
|'''Yes:''' Players instantly lose the match if all of their rackets break.<br>'''No:''' Players have an unlimited supply of rackets.
|}
|}
{{footnote|note|1|In the "Change Rules" menu, the player can press the {{button|ns|minus}} / {{button|ns|plus}} button to set up their own selection of courses, where they can also turn hazards on or off for each course.}}
{{footnote|note|1|In the "Change Rules" menu, the player can press the {{button|switch|PlusMinus}} button to set up their own selection of courses, where they can also turn hazards on or off for each course.}}


====Swing Mode====
====Swing Mode====
Line 196: Line 196:


=====Special Game=====
=====Special Game=====
In this feature, players can play the [[Mario Tennis Aces#Boo Hunt|Boo Hunt]] and [[Mario Tennis Aces#Shy Guy Train Tussle|Shy Guy Train Tussle]] minigames both cooperatively and competitively. Players can earn different high scores for each mode of play, and in cooperative mode, they also receive a rank based on their high score. By pressing the {{button|ns|minus}} or {{button|ns|plus}} button while highlighting a minigame, players can view the rules of that minigame.
In this feature, players can play the [[Mario Tennis Aces#Boo Hunt|Boo Hunt]] and [[Mario Tennis Aces#Shy Guy Train Tussle|Shy Guy Train Tussle]] minigames both cooperatively and competitively. Players can earn different high scores for each mode of play, and in cooperative mode, they also receive a rank based on their high score. By pressing the {{button|switch|minus}} or {{button|switch|plus}} button while highlighting a minigame, players can view the rules of that minigame.


=====Rally Challenge=====
=====Rally Challenge=====
Line 220: Line 220:
**change trigger controls for Zone Shots and Zone Speed.
**change trigger controls for Zone Shots and Zone Speed.
**change trigger controls for Special Shots and Cancel Charges.
**change trigger controls for Special Shots and Cancel Charges.
Player controls can also be changed in the character selection screen by pressing {{button|ns|x}} (Dual Joy-Con/Pro Controller) or {{button|ns|jc-top}} (Joy-Con sideways), as well as the character's dominant hand by pressing {{button|ns|y}} (Dual Joy-Con/Pro Controller) or {{button|ns|jc-left}} (Joy-Con sideways, Joy-Con vertical in Swing Mode).
Player controls can also be changed in the character selection screen by pressing {{button|switch|jc-top}} as well as the character's dominant hand by pressing {{button|switch|jc-left}}.


==Controls==
==Controls==
Line 231: Line 231:
|-
|-
|Run
|Run
|{{button|ns|leftstick}}
|{{button|switch|leftstick}}
|{{button|ns|stick}}
|{{button|switch|stick}}
|-
|-
|Topspin
|Topspin
|{{button|ns|a}}
|{{button|switch|a}}
|{{button|ns|jc-right}}
|{{button|switch|jc-right}}
|-
|-
|Slice
|Slice
|{{button|ns|b}}
|{{button|switch|b}}
|{{button|ns|jc-bottom}}
|{{button|switch|jc-bottom}}
|-
|-
|Flat
|Flat
|{{button|ns|y}}
|{{button|switch|y}}
|{{button|ns|jc-left}}
|{{button|switch|jc-left}}
|-
|-
|Lob
|Lob
|{{button|ns|leftstick}} up + {{button|ns|x}} or {{button|ns|a}} → {{button|ns|b}}
|{{button|switch|leftstick}} up + {{button|switch|x}} or {{button|switch|a}} → {{button|switch|b}}
|{{button|ns|stick}} up + {{button|ns|jc-top}} or {{button|ns|jc-right}} → {{button|ns|jc-bottom}}
|{{button|switch|stick}} up + {{button|switch|jc-top}} or {{button|switch|jc-right}} → {{button|switch|jc-bottom}}
|-
|-
|Drop Shot
|Drop Shot
|{{button|ns|leftstick}} down + {{button|ns|x}} or {{button|ns|b}} → {{button|ns|a}}
|{{button|switch|leftstick}} down + {{button|switch|x}} or {{button|switch|b}} → {{button|switch|a}}
|{{button|ns|stick}} down + {{button|ns|jc-top}} or {{button|ns|jc-bottom}} → {{button|ns|jc-right}}
|{{button|switch|stick}} down + {{button|switch|jc-top}} or {{button|switch|jc-bottom}} → {{button|switch|jc-right}}
|-
|-
|Cancel Charge
|Cancel Charge
|{{button|ns|l}} or {{button|ns|zl}}
|{{button|switch|l}} or {{button|switch|zl}}
|{{button|ns|sl}}
|{{button|switch|sl}}
|-
|-
|Leap Shot (only in Simple Mode)
|Leap Shot (only in Simple Mode)
|{{button|ns|r}} or {{button|ns|zr}}
|{{button|switch|r}} or {{button|switch|zr}}
|{{button|ns|zr}}
|{{button|switch|sr}}
|-
|-
|Trick Shot
|Trick Shot
|{{button|ns|rightstick}} up/down/left/right or {{button|ns|leftstick}} up/down/left/right + {{button|ns|x}} → {{button|ns|x}}
|{{button|switch|rightstick}} up/down/left/right or {{button|switch|leftstick}} up/down/left/right + {{button|switch|x}} → {{button|switch|x}}
|{{button|ns|stick}} up/down/left/right + {{button|ns|jc-top}} → {{button|ns|jc-top}}
|{{button|switch|stick}} up/down/left/right + {{button|switch|jc-top}} → {{button|switch|jc-top}}
|-
|-
|Zone Shot
|Zone Shot
|{{button|ns|r}} or {{button|ns|zr}} on rotating star point
|{{button|switch|r}} or {{button|switch|zr}} on rotating star point
|{{button|ns|sr}} on rotating star point
|{{button|switch|sr}} on rotating star point
|-
|-
|Zone Speed
|Zone Speed
|Hold {{button|ns|r}} or {{button|ns|zr}}
|Hold {{button|switch|r}} or {{button|switch|zr}}
|Hold {{button|ns|sr}}
|Hold {{button|switch|sr}}
|-
|-
|Special Shot
|Special Shot
|{{button|ns|l}} or {{button|ns|zl}} (when Energy Gauge is full)
|{{button|switch|l}} or {{button|switch|zl}} (when Energy Gauge is full)
|{{button|ns|sl}} (when the Energy Gauge is full)
|{{button|switch|sl}} (when the Energy Gauge is full)
|}
|}
{|class="wikitable"style="width:30%; text-align:center"
{|class="wikitable"style="width:30%; text-align:center"
Line 285: Line 285:
|-
|-
|Run
|Run
|{{button|ns|stick}}, though the character will run automatically towards the ball
|{{button|switch|stick}}, though the character will run automatically towards the ball
|-
|-
|Topspin
|Topspin
Line 305: Line 305:
==Characters==
==Characters==
===Playable===
===Playable===
[[File:Mario Tennis Aces complete roster.jpg|thumb|300px|The character selection screen, with all post-release characters available]]
[[File:Mario Tennis Aces complete roster.jpg|thumb|300px|The character selection screen, with all post-release characters available. Here, [[Mario]], [[Luigi]], [[Wario]], and [[Waluigi]] have been selected.]]
''Mario Tennis Aces'' features 30 playable characters, consisting of 16 characters available at launch and 14 characters made available post-release as online tournament participation bonuses. Of these characters, [[Spike]], [[Chain Chomp]], [[Blooper]], [[Boom Boom]], [[Pauline]], [[Kamek]], [[Dry Bones]], and  [[Fire Piranha Plant]] are newly playable to the ''Mario Tennis'' series, with Chain Chomp, Pauline, and Fire Piranha Plant also making their overall playable debuts. Some characters have unlockable aesthetic variations.
''Mario Tennis Aces'' features 30 playable characters, consisting of 16 characters available at launch and 14 characters made available post-release as online tournament participation bonuses. Of these characters, [[Spike]], [[Chain Chomp]], [[Blooper]], [[Boom Boom]], [[Pauline]], [[Kamek]], [[Dry Bones]], and  [[Fire Piranha Plant]] are newly playable to the ''Mario Tennis'' series, with Chain Chomp, Pauline, and Fire Piranha Plant also making their overall playable debuts. A number of characters return as playable to the ''Mario Tennis'' series after being absent from multiple installments; namely, [[Birdo]] is playable for the first time since the [[Mario Tennis (Nintendo 64)|Nintendo 64 installment]], while [[Koopa Troopa]], [[Koopa Paratroopa]], [[Shy Guy]], and [[Petey Piranha]] are playable for the first time since ''[[Mario Power Tennis]]''. In addition, [[Luma]] is playable for the first time in a home console ''Mario Tennis'' installment, after previously being playable in ''[[Mario Tennis Open]]''. Some characters have unlockable aesthetic variations.


Like in previous installments, characters are split into categories of types.
Like in previous installments, characters are split into categories of types.
Line 818: Line 818:
*[[Biddybud]]s
*[[Biddybud]]s
*[[Yoshi (species)|Yoshi]]s
*[[Yoshi (species)|Yoshi]]s
*[[Little bird]]s
*[[Small bird]]s
*[[Rabbit]]s
*[[Rabbit]]s
*[[Fire Piranha Plant]]s
*[[Fire Piranha Plant]]s
Line 931: Line 931:


==Adventure Mode==
==Adventure Mode==
{{more media|section=y|Cutscenes for opening}}
===Story===
===Story===
In some ruins within the [[Kingdom of Bask]], [[Wario]] and [[Waluigi]] stumble upon a tennis racket named [[Lucien]]. As they decide over who gets to use it, Lucien suddenly envelops them both in a mysterious light.{{footnote|main|a}}
In some ruins within the [[Kingdom of Bask]], [[Wario]] and [[Waluigi]] stumble upon a tennis racket named [[Lucien]]. As they decide over who gets to use it, Lucien suddenly envelops them both in a mysterious light.{{footnote|main|a}}
Line 959: Line 958:


===Levels===
===Levels===
[[File:KingdomofBask.jpg|thumb|right|The hub for this mode, the [[Kingdom of Bask]]]]
[[File:KingdomofBask.jpg|thumb|The hub for this mode, the [[Kingdom of Bask]]]]
====[[Bask Ruins]]====
====[[Bask Ruins]]====
*Bask Ruins: [[A Bone to Pick]]
*Bask Ruins: [[A Bone to Pick]]
Line 981: Line 980:


====[[Snowfall Mountain]]====
====[[Snowfall Mountain]]====
*Snowfall Mountain Station: [[Snowball Fight]]
*Snowfall Mountain Station: [[Snowball Fight (mission)|Snowball Fight]]
*Snowfall Mountain: [[One versus...One?]]
*Snowfall Mountain: [[One versus...One?]]
*Station Square: [[Sure Shot Challenge (Intermediate)]]
*Station Square: [[Sure Shot Challenge (Intermediate)]]
Line 1,003: Line 1,002:


====[[Ruins of Trials]]====
====[[Ruins of Trials]]====
[[File:RuinsofTrials.png|thumb|270px|right|Ruins of Trials]]
[[File:RuinsofTrials.png|thumb|270px|Ruins of Trials]]
*Red Trial: [[Ancient Trial Panel Challenge]]
*Red Trial: [[Ancient Trial Panel Challenge]]
*Green Trial: [[Ancient Trial Rally Challenge]]
*Green Trial: [[Ancient Trial Rally Challenge]]
Line 1,024: Line 1,023:
|caption2=Koopa Troopa's racket seen in Adventure Mode.
|caption2=Koopa Troopa's racket seen in Adventure Mode.
}}
}}
Unlike their playable versions, they cannot perform Trick Shots and Special Shots, aside from Wario, Waluigi, and Luigi. All of the opponents who were not playable in the initial release are given generic tennis rackets with a black grip and lacking an emblem.
Unlike their playable versions, they cannot perform Trick Shots and Special Shots, aside from Wario, Waluigi, and Luigi. All of the opponents who were not playable in the initial release are given generic tennis rackets with a black grip, matching colors, and without an emblem.
*[[Dry Bones]] - Opponent in "A Bone to Pick".
*[[Dry Bones]] - Opponent in "A Bone to Pick".
*[[Donkey Kong]] - Opponent in "Pipe Gripe".
*[[Donkey Kong]] - Opponent in "Pipe Gripe".
Line 1,050: Line 1,049:
In Co-op Challenges, four players cooperate to obtain a number of points in a limited amount of time. At the end of a challenge, the points earned by all participants are totaled and awarded to everyone. Once the player's total score surpasses a certain amount of points, they unlock a new alternate costume or color for the character that the event is themed around (i.e. [[Boo]] in Boo Hunt). In addition, they earn a different title within a Co-op Challenge event for each surpassed goal; for example, the player is a "Veteran Boo Hunter" if they complete the 2,500 point goal in Boo Hunt.
In Co-op Challenges, four players cooperate to obtain a number of points in a limited amount of time. At the end of a challenge, the points earned by all participants are totaled and awarded to everyone. Once the player's total score surpasses a certain amount of points, they unlock a new alternate costume or color for the character that the event is themed around (i.e. [[Boo]] in Boo Hunt). In addition, they earn a different title within a Co-op Challenge event for each surpassed goal; for example, the player is a "Veteran Boo Hunter" if they complete the 2,500 point goal in Boo Hunt.
===Boo Hunt===
===Boo Hunt===
[[File:KingBoo BooHunt.jpg|thumb|right|When Frenzy Time is activated, [[King Boo]] will appear.]]
[[File:KingBoo BooHunt.jpg|thumb|When Frenzy Time is activated, [[King Boo]] will appear.]]
Boo Hunt uses Swing Mode controls. In this event, players use tennis balls to hit Boos on the opposing side of the court to eliminate them, earning coins in the process. If the Boos reach the center of the court, they will steal some coins from the group total. Small mirrors that line the center of the court shoot tennis balls for the players to hit. Some Boos have an orange glow, and when a player hits them their next ball will be large, allowing them to hit more Boos at once. There are three stages, and when the group total reaches a certain threshold of coins they can proceed to the next stage when time runs out. Hitting Boos will also increase the Frenzy bar. When the Frenzy bar is filled up, Frenzy Time will activate. [[King Boo]] will appear and hover around the court, and all players will continuously receive tennis balls to hit him to earn more coins. He will disappear when either his health bar or the Frenzy bar is depleted.
Boo Hunt uses Swing Mode controls. In this event, players use tennis balls to hit Boos on the opposing side of the court to eliminate them, earning coins in the process. If the Boos reach the center of the court, they will steal some coins from the group total. Small mirrors that line the center of the court shoot tennis balls for the players to hit. Some Boos have an orange glow, and when a player hits them their next ball will be large, allowing them to hit more Boos at once. There are three stages, and when the group total reaches a certain threshold of coins they can proceed to the next stage when time runs out. Hitting Boos will also increase the Frenzy bar. When the Frenzy bar is filled up, Frenzy Time will activate. [[King Boo]] will appear and hover around the court, and all players will continuously receive tennis balls to hit him to earn more coins. He will disappear when either his health bar or the Frenzy bar is depleted.


Line 1,444: Line 1,443:
**The abilities of certain characters have been changed.
**The abilities of certain characters have been changed.
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
!bgcolor="grey"align=center|Character Name
!style="background:grey"align=center|Character Name
!bgcolor="grey"align=center|Change
!style="background:grey"align=center|Change
|-
|-
|align=center|Toad
|align=center|Toad
Line 1,559: Line 1,558:
**We changed the abilities of certain characters.
**We changed the abilities of certain characters.
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
!bgcolor="grey"align=center|Character Name
!style="background:grey"align=center|Character Name
!bgcolor="grey"align=center|Change
!style="background:grey"align=center|Change
|-
|-
|align=center|Donkey Kong
|align=center|Donkey Kong
Line 1,687: Line 1,686:
**The abilities of certain characters have been changed.
**The abilities of certain characters have been changed.
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
!bgcolor="grey"align=center|Character Name
!style="background:grey"align=center|Character Name
!bgcolor="grey"align=center|Change
!style="background:grey"align=center|Change
|-
|-
|align=center|Wario
|align=center|Wario
Line 1,774: Line 1,773:
**We changed the abilities of certain characters.
**We changed the abilities of certain characters.
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
!bgcolor="grey"align=center|Character Name
!style="background:grey"align=center|Character Name
!bgcolor="grey"align=center|Change
!style="background:grey"align=center|Change
|-
|-
|align=center|Mario
|align=center|Mario
Line 1,896: Line 1,895:
**We changed the abilities of certain characters.
**We changed the abilities of certain characters.
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
!bgcolor="grey"align=center|Character Name
!style="background:grey"align=center|Character Name
!bgcolor="grey"align=center|Change
!style="background:grey"align=center|Change
|-
|-
|align=center|Mario
|align=center|Mario
Line 2,022: Line 2,021:
**The abilities of certain characters have been changed.
**The abilities of certain characters have been changed.
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
!bgcolor="grey"align=center|Character Name
!style="background:grey"align=center|Character Name
!bgcolor="grey"align=center|Change
!style="background:grey"align=center|Change
|-
|-
|align=center|Birdo
|align=center|Birdo
Line 2,080: Line 2,079:
**The abilities of certain characters have been changed.
**The abilities of certain characters have been changed.
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
!bgcolor="grey"align=center|Character Name
!style="background:grey"align=center|Character Name
!bgcolor="grey"align=center|Change
!style="background:grey"align=center|Change
|-
|-
|align=center|Pauline
|align=center|Pauline
Line 2,158: Line 2,157:
**The abilities of certain characters have been changed.
**The abilities of certain characters have been changed.
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
!bgcolor="grey"align=center|Character Name
!style="background:grey"align=center|Character Name
!bgcolor="grey"align=center|Change
!style="background:grey"align=center|Change
|-
|-
|align=center|Kamek
|align=center|Kamek
Line 2,234: Line 2,233:


Tristan Ogilvie of IGN gave the game a score of 7.5/10, praising the visuals, the court gimmicks, and the multiplayer mode, but criticized the story mode (considering it bare-bones, with nothing making it a fresh and satisfying experience), and also criticized the way local multiplayer works, stating "The biggest problem with ''Mario Tennis Aces''{{'}}[s] Adventure mode is how poorly it incentivises you to keep playing. I had completed all 27 of its levels and unlocked all of its courts and rackets by the time I was on level 34, which was around a half a dozen hours of game time. Out of curiosity, I replayed a number of the challenges and boss fights several more times over to grind my way up to level 55, but was rewarded with absolutely nothing aside from incremental boosts to Mario's stats, thus making the existing challenges even easier. With no New Game+ or more challenging versions of its levels to unlock, or even the option of playing through it with a different character, ''Mario Tennis Aces''{{'}}[s] Adventure mode becomes increasingly simple and repetitive the more time you put into it."<ref>Ogilvie, Tristan (June 20, 2018) [http://www.ign.com/articles/2018/06/20/mario-tennis-aces-review Review of ''Mario Tennis Aces''] ''IGN''. Retrieved June 21, 2018.</ref> In a more positive review, Mike Diver of Nintendo Life gave the game an 8/10, praising what he believed to be vast improvements over its Wii U predecessor ''[[Mario Tennis: Ultra Smash]]'', stating "Where [''Mario Tennis:''] ''Ultra Smash''{{'}}s extras were a pure Monkey Island's worth of living without that particular piece of junk – here's your context, kids – [''Mario Tennis''] ''Aces'' stuffs its kit bag with activities until the zip's positively pinging off across the locker room like a smartly volleyed can of energy drink. Not everything is evenly fleshed out, but whatever your preferential way to play, there's plenty to get stuck into, both solo and with pals."<ref>Diver, Mike (June 20, 2018) [http://www.nintendolife.com/reviews/nintendo-switch/mario_tennis_aces Mario Tennis Aces Review: Super Grand Slam Brothers] Nintendo Life. Retrieved June 21, 2018.</ref> In a slightly more lukewarm review, Justin Clark of GameSpot gave the game an 7/10, praising the game's new playing mechanics over past games as well as the story mode's incentive to teach players of the new mechanics, but had mixed to somewhat positive feelings about the story mode, stating "The story itself is ridiculous, but ridiculous in that very specific, quirky way Nintendo has been getting away with for decades. During the Mushroom Kingdom's annual tennis tournament, an evil tennis racket--yes, really--named Lucien takes possession of Luigi and flies off to find five Power Stones that will help him take over the world." He was also more critical of the online play, panning a stark lack of features as his main issue.<ref>Clark, Justin (June 20, 2018) [https://www.gamespot.com/reviews/mario-tennis-aces-review-in-progress-aim-high/1900-6416932/ Mario Tennis Aces Review: Aim High] GameSpot. Retrieved June 21, 2018.</ref>
Tristan Ogilvie of IGN gave the game a score of 7.5/10, praising the visuals, the court gimmicks, and the multiplayer mode, but criticized the story mode (considering it bare-bones, with nothing making it a fresh and satisfying experience), and also criticized the way local multiplayer works, stating "The biggest problem with ''Mario Tennis Aces''{{'}}[s] Adventure mode is how poorly it incentivises you to keep playing. I had completed all 27 of its levels and unlocked all of its courts and rackets by the time I was on level 34, which was around a half a dozen hours of game time. Out of curiosity, I replayed a number of the challenges and boss fights several more times over to grind my way up to level 55, but was rewarded with absolutely nothing aside from incremental boosts to Mario's stats, thus making the existing challenges even easier. With no New Game+ or more challenging versions of its levels to unlock, or even the option of playing through it with a different character, ''Mario Tennis Aces''{{'}}[s] Adventure mode becomes increasingly simple and repetitive the more time you put into it."<ref>Ogilvie, Tristan (June 20, 2018) [http://www.ign.com/articles/2018/06/20/mario-tennis-aces-review Review of ''Mario Tennis Aces''] ''IGN''. Retrieved June 21, 2018.</ref> In a more positive review, Mike Diver of Nintendo Life gave the game an 8/10, praising what he believed to be vast improvements over its Wii U predecessor ''[[Mario Tennis: Ultra Smash]]'', stating "Where [''Mario Tennis:''] ''Ultra Smash''{{'}}s extras were a pure Monkey Island's worth of living without that particular piece of junk – here's your context, kids – [''Mario Tennis''] ''Aces'' stuffs its kit bag with activities until the zip's positively pinging off across the locker room like a smartly volleyed can of energy drink. Not everything is evenly fleshed out, but whatever your preferential way to play, there's plenty to get stuck into, both solo and with pals."<ref>Diver, Mike (June 20, 2018) [http://www.nintendolife.com/reviews/nintendo-switch/mario_tennis_aces Mario Tennis Aces Review: Super Grand Slam Brothers] Nintendo Life. Retrieved June 21, 2018.</ref> In a slightly more lukewarm review, Justin Clark of GameSpot gave the game an 7/10, praising the game's new playing mechanics over past games as well as the story mode's incentive to teach players of the new mechanics, but had mixed to somewhat positive feelings about the story mode, stating "The story itself is ridiculous, but ridiculous in that very specific, quirky way Nintendo has been getting away with for decades. During the Mushroom Kingdom's annual tennis tournament, an evil tennis racket--yes, really--named Lucien takes possession of Luigi and flies off to find five Power Stones that will help him take over the world." He was also more critical of the online play, panning a stark lack of features as his main issue.<ref>Clark, Justin (June 20, 2018) [https://www.gamespot.com/reviews/mario-tennis-aces-review-in-progress-aim-high/1900-6416932/ Mario Tennis Aces Review: Aim High] GameSpot. Retrieved June 21, 2018.</ref>
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
Line 2,271: Line 2,270:


===Sales===
===Sales===
By June 30, 2018, the game had sold 1.38 million units worldwide.<ref>Nintendo's IR Information Website (July 31, 2018). [https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Sales Unit]. ''Nintendo Co. LTD''. Retrieved July 31, 2018</ref>
By December 31, 2021, the game had sold 4.28 million units worldwide,<ref>[https://nintendoeverything.com/nintendo-million-sellers-cesa-2022-update-super-mario-3d-all-stars-at-9-million-the-legend-of-zelda-links-awakening-over-6-million-more/]</ref> making it the best-selling game in the ''[[Mario Tennis (series)|Mario Tennis]]'' series.


==Promotion==
==Promotion==
Line 2,309: Line 2,308:
<gallery>
<gallery>
Mario - Aces_Artwork.png|Mario
Mario - Aces_Artwork.png|Mario
Luigi - TennisAces.png|Luigi
Luigi - TennisAces.png|Luigi's racket being broken
PeachDaisy - TennisAces.png|Peach and Daisy
PeachDaisy - TennisAces.png|Peach and Daisy high fiving each other
Bowser - TennisAces.png|Bowser
Bowser - TennisAces.png|Bowser breathing fire on his racket
Toadreferee - TennisAces.png|Toad as a referee
Toadreferee - TennisAces.png|Toad as a referee
</gallery>
</gallery>


==Media==
==Media==
{{more media}}
{{Main-media}}
<!--{{main|List of Mario Tennis Aces media}}-->
{{media table
{{media table
|file1=BaskRuins.oga
|file1=BaskRuins.oga
Line 2,334: Line 2,332:
|title5=Savage Sea
|title5=Savage Sea
|length5=00:30
|length5=00:30
|file6=InfernoIsland.oga
|title6=Inferno Island
|length6=00:30
|file7=MarinaStadium.oga
|title7=Marina Stadium
|length7=00:30
}}
}}


Line 2,355: Line 2,347:
*''[[New Super Mario Bros. U]]'': The [[Koopalings]]' [[airship]]s from this game appear flying in the background of [[Savage Sea]]. The large claw arm Bowser Jr. uses for his Special Shot also returns from this game. Boom Boom's losing animation is similar to his animation after getting stomped from this game.
*''[[New Super Mario Bros. U]]'': The [[Koopalings]]' [[airship]]s from this game appear flying in the background of [[Savage Sea]]. The large claw arm Bowser Jr. uses for his Special Shot also returns from this game. Boom Boom's losing animation is similar to his animation after getting stomped from this game.
*''[[Super Mario 3D World]]'': Several enemies from this title appear in the background of the courts, such as [[Piranha Creeper]]s and [[Conkdor]]s. [[Rabbit]]s also appear and retain their design from this game.
*''[[Super Mario 3D World]]'': Several enemies from this title appear in the background of the courts, such as [[Piranha Creeper]]s and [[Conkdor]]s. [[Rabbit]]s also appear and retain their design from this game.
*''[[Mario Tennis: Ultra Smash]]'': Marina Stadium bears a striking resemblance to the stadium found in this game. Character models, animations, and voice clips are reused from this game. ''Mario Tennis Aces'' artwork of Yoshi is also originally from ''Mario Tennis: Ultra Smash'', albeit with a different tennis ball.
*''[[Mario Tennis: Ultra Smash]]'': The Classic Tennis mode from this game returns. Marina Stadium bears a striking resemblance to the stadium found in this game. Character models, animations, and voice clips are reused from this game. ''Mario Tennis Aces'' artwork of Yoshi is also originally from ''Mario Tennis: Ultra Smash'', albeit with a different tennis ball.
*''[[Mario Sports Superstars]]'': Character shield emblems are inspired and derived from this game.
*''[[Mario Sports Superstars]]'': Character shield emblems are inspired and derived from this game.
*''[[Super Mario Odyssey]]'': Pauline's voice clips are reused from this game. For her Special Shot, "[[Jump Up, Super Star!]]" plays in the background and several [[New Donker]]s appear, as she summons a building resembling [[Metro Kingdom|New Donk City Hall]].
*''[[Super Mario Odyssey]]'': Pauline's voice clips are reused from this game. For her Special Shot, "[[Jump Up, Super Star!]]" plays in the background and several [[New Donker]]s appear, as she summons a building resembling [[Metro Kingdom|New Donk City Hall]].


==References in later games==
==References in other media==
*''[[Super Smash Bros. Ultimate]]'': The title screen theme and the Marina Stadium theme appear as selectable music tracks on most ''Super Mario''-themed stages. Additionally, the renders for Mario and Luigi in their respective tennis gear appear as collectible spirits.
*''[[New Super Mario Bros. U Deluxe]]'': Toadette's voice clips are reused in this game.
*''[[New Super Mario Bros. U Deluxe]]'': Toadette's voice clips are reused in this game.
*''[[Mario Kart Tour]]'': Some of Birdo's voice clips are reused in this game.
*''[[Super Mario Maker 2]]'': Peach's tennis outfit is one of the unlockable outfits for the player's Mii in this game.
*''[[Mario Golf: Super Rush]]'': The [[Toad (species)|Toad]] commentators from this game return, once again giving commentary during matches. Many playable characters now wear proper golf outfits, similarly to how various characters wear proper tennis outfits in ''Mario Tennis Aces''. Peach's Special Dash and Special Shot use a ribbon similar to the one found in Peach's Trick Shots and Special Shot from ''Aces''.
*''[[Mario Kart Tour]]'': Some of Birdo's voice clips are reused in this game. Petey Piranha's emblem is also reused.
*''[[Mario Golf: Super Rush]]'': The [[Toad (species)|Toad]] commentators from this game return, once again giving commentary during matches. Many playable characters now wear proper golf outfits, similarly to how various characters wear proper tennis outfits in ''Mario Tennis Aces''. Koopa Troopa performs a midair breakdance in his Special Shot similar to his animation in ''Aces'', albeit slower.
*''[[Mario Strikers: Battle League]]'': Some of Bowser Jr.'s voice clips are reused in this game.
*''[[The Super Mario Bros. Movie]]'': In [[:File:Mario's family TSMBM.png|this scene]] when Mario and Luigi greet their family, there is a photo of Mario in his tennis outfit which resembles his {{media link|Mario - TennisAces.png|artwork}} from ''Mario Tennis Aces''.
*''[[Mario Kart 8 Deluxe]]'': The upper half of Pauline's artwork is reused for this game.


==Names in other languages==
==Names in other languages==
Line 2,397: Line 2,394:
*[https://www.nintendo.com.au/games/nintendo-switch/mario-tennis-aces Official Australian/New Zealand website]
*[https://www.nintendo.com.au/games/nintendo-switch/mario-tennis-aces Official Australian/New Zealand website]
{{MTA}}
{{MTA}}
{{Mario games}}
{{Super Mario games}}
{{NS}}
{{Switch}}
[[Category:Mario Tennis Aces|*]]
[[Category:Mario Tennis Aces|*]]
[[Category:Games]]
[[Category:Games]]
9,878

edits