Forest (Donkey Kong Country Returns): Difference between revisions

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(Noticed this on ChristopherPAraujo's user page. Not sure if that was the original intention, but at the very least, a key designer approves of the idea, which is noteworthy in itself.)
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{{italic title|id=yes}}
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{{about|the fifth world in Donkey Kong Country Returns|the second area in [[Donkey Kong (Game Boy)|Donkey Kong]]|[[Forest (Donkey Kong)]]|the [[Super Smash Bros. Brawl#Subspace Emissary|Subspace Emissary]] stage in [[Super Smash Bros. Brawl]]|[[The Forest]]}}
{{about|the fifth world in Donkey Kong Country Returns|the second area in [[Donkey Kong (Game Boy)|Donkey Kong]]|[[Forest (Donkey Kong)]]|the [[Super Smash Bros. Brawl#Subspace Emissary|Subspace Emissary]] stage in [[Super Smash Bros. Brawl]]|[[List of The Subspace Emissary stages#The Forest|List of The Subspace Emissary stages § The Forest]]}}
__NOTOC__
{{world infobox
{{worldbox
|title=Forest
|image=[[File:DKCR - Forest.png|250px]]
|image=[[File:DKCR - Forest.png|250px]]
|app=''[[Donkey Kong Country Returns]]'' (''[[Donkey Kong Country Returns 3D|3D]]'')
|game=''[[Donkey Kong Country Returns]]'' (''[[Donkey Kong Country Returns 3D|3D]]'')
|lev=10
|levels=10
|before=[[Cave|<<]]
|before=[[Cave|<<]]
|after=[[Cliff|>>]]
|after=[[Cliff|>>]]
}}
}}
{{quote|Keep an eye out for some replacement rocking-chair material. This one chafes.|Cranky Kong|Donkey Kong Country Returns}}
{{quote|Keep an eye out for some replacement rocking-chair material. This one chafes.|Cranky Kong|Donkey Kong Country Returns}}
The '''Forest''' is the fifth world of ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]''. It can be accessed after defeating [[the Mole Train]]. It is located on [[Donkey Kong Island]], and directly stated by its name, is set within in a dense forest. The Forest shares similarities to [[Vine Valley (world)|Vine Valley]] from ''[[Donkey Kong Country]]''. When asked if they were the same location, senior designer Kynan Pearon approved of the idea.<ref>KynanPearson (August 12, 2021). [https://twitter.com/KynanPearson/status/1425940659152769030 Tweet by Kynan Pearson] [https://web.archive.org/web/20210812220225/https://twitter.com/KynanPearson/status/1425940659152769030 (Archived)]. ''Twitter''. Retrieved January 30, 2022.</ref>
The '''Forest''' is the fifth world of ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]''. It can be accessed after defeating [[the Mole Train]]. It is located on [[Donkey Kong Island]], and directly stated by its name, is set within in a dense forest. The Forest shares similarities to [[Vine Valley (world)|Vine Valley]] from ''[[Donkey Kong Country]]''. When asked if they were the same location, senior designer Kynan Pearson approved of the idea.<ref>KynanPearson (August 12, 2021). [https://twitter.com/KynanPearson/status/1425940659152769030 Tweet by Kynan Pearson] [https://web.archive.org/web/20210812220225/https://twitter.com/KynanPearson/status/1425940659152769030 (Archived)]. ''Twitter''. Retrieved January 30, 2022.</ref>


In some of the Forest's levels there are sun rays that shine through the trees in the background. It introduces new elements including: [[vine]]s, moving structures with turf, platforms that fluctuate up and down in a diagonal fashion, and slow-moving pillars capable of crushing the Kongs. There are many plants appearing in the background that can be [[Ground Pound]]ed for items and patches of grass that can be clung onto. It shares some elements with [[Jungle (Donkey Kong Country Returns)|Jungle]] such as springy flora and similar enemies.
In some of the Forest's levels there are sun rays that shine through the trees in the background. It introduces new elements including: [[vine]]s, moving structures with turf, platforms that fluctuate up and down in a diagonal fashion, and slow-moving pillars capable of crushing the Kongs. There are many plants appearing in the background that can be [[Ground Pound]]ed for items and patches of grass that can be clung onto. It shares some elements with [[Jungle (Donkey Kong Country Returns)|Jungle]] such as springy flora and similar enemies.
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The common enemies in the world include [[Skittler]]s and [[Wiggle]]s.
The common enemies in the world include [[Skittler]]s and [[Wiggle]]s.
==Appearance==
==Appearance==
[[File:DKCR Forest Icon.png|thumb|Forest icon.]]
The Forest is shown to be a pine forest, though the levels do not feature fir trees. Most of the levels take place inside the dense forest, but in ''[[Donkey Kong Country: Tropical Freeze]]'', the level [[Forest Folly]] takes place both inside and outside the Forest. Totem poles also appear in the Forest's levels as either decoration or actual platforms. Above the forest is the [[Golden Temple]], whose land features waterfalls that lead into an area behind the trees. The world also features a large log where [[Muncher Marathon]] takes place.
The Forest is shown to be a pine forest, though the levels do not feature fir trees. Most of the levels take place inside the dense forest, but in ''[[Donkey Kong Country: Tropical Freeze]]'', the level [[Forest Folly]] takes place both inside and outside the Forest. Totem poles also appear in the Forest's levels as either decoration or actual platforms. Above the forest is the [[Golden Temple]], whose land features waterfalls that lead into an area behind the trees. The world also features a large log where [[Muncher Marathon]] takes place.


==Levels==
==Levels==
{|class="dktable-brown"
{|class="wikitable dk"style="text-align:center"
!width="5%"|Level number
!Code
!width="3%"|Name
!Name/Screenshot
!width="1%"|Preview
!No. of [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]]
!width="20%"|Description
!Description
|-
|-
|'''World 5-1'''
|5-1
|[[Vine Valley (level)|Vine Valley]]
|[[File:DKCR Vine Valley 1.png|250px]]<br>[[Vine Valley (level)|Vine Valley]]
|[[File:DKCR Vine Valley 1.png|250px]]
|7
|A dense forest level, beginning inside an underground cavern. It is filled with [[Wiggle]]s, [[Buzzbite]]s, and other enemies, but its defining elements are the [[vine]]s and [[vine Chomp]]s.
|A dense forest level, beginning inside an underground cavern. It is filled with [[Wiggle]]s, [[Buzzbite]]s, and other enemies, but its defining elements are the [[vine]]s and [[Ape-Eating Plant]]s.
|-
|-
|'''World 5-2'''
|5-2
|[[Clingy Swingy]]
|[[File:DKCR Clingy Swingy 1.png|250px]]<br>[[Clingy Swingy]]
|[[File:DKCR Clingy Swingy 1.png|250px]]
|5
|A level where, much like in [[King of Cling]], the centric element is the grassy turf covering most objects and platforms. The Kongs can use it to climb logs and hanging huts.
|A level where, much like in [[King of Cling]], the centric element is the grassy turf covering most objects and platforms. The Kongs can use it to climb logs and hanging huts.
|-
|-
|'''World 5-3'''
|5-3
|[[Flutter Flyaway]]
|[[File:FlutterFlyAway.png|250px]]<br>[[Flutter Flyaway]]
|[[File:FlutterFlyAway.png|250px]]
|7
|A stage featuring a harmless variant of [[Tiki Buzz]]es that can lift and carry the Kongs.
|A stage featuring a harmless variant of [[Tiki Buzz]]es that can lift and carry the Kongs.
|-
|-
|'''World 5-4'''
|5-4
|[[Tippin' Totems]]
|[[File:Tippin'Totems.png|250px]]<br>[[Tippin' Totems]]
|[[File:Tippin'Totems.png|250px]]
|7
|A level that features various moving totem poles.
|A level that features various moving totem poles.
|-
|-
|'''World 5-5'''
|5-5
|[[Longshot Launch]]
|[[File:DKCR Longshot Launch Letter G.png|250px]]<br>[[Longshot Launch]]
|[[File:DKCR Longshot Launch Letter G.png|250px]]
|7
|A stage where the Kongs make great use of [[Barrel Cannon]]s.
|A stage where the Kongs make great use of [[Barrel Cannon]]s.
|-
|-
|'''World 5-6'''
|5-6
|[[Springy Spores]]
|[[File:DKCR Springy Spores 4.png|250px]]<br>[[Springy Spores]]
|[[File:DKCR Springy Spores 4.png|250px]]
|7
|This level contains broad mushrooms that are used as trampolines.
|This level contains broad mushrooms that are used as trampolines.
|-
|-
|'''World 5-7'''
|5-7
|[[Wigglevine Wonders]]
|[[File:WigglevineWonders.png|250px]]<br>[[Wigglevine Wonders]]
|[[File:WigglevineWonders.png|250px]]
|7
|A level dedicated to [[Wigglevine]]s, a species of levitating creatures that are able to carry the Kongs using the long vines attached to them.
|A level dedicated to [[Wigglevine]]s, a species of levitating creatures that are able to carry the Kongs using the long vines attached to them.
|-
|-
|'''World 5-8'''
|5-8
|[[Muncher Marathon]]
|[[File:Muncher Marathon DKCR.png|250px]]<br>[[Muncher Marathon]]
|[[File:Muncher Marathon DKCR.png|250px]]
|5
|A level crowded with spiders. For most of the level, the Kongs are chased by a growing hoard of [[muncher (Donkey Kong Country Returns)|muncher]]s.
|A level crowded with spiders. For most of the level, the Kongs are chased by a growing hoard of [[muncher (Donkey Kong Country Returns)|muncher]]s.
|-
|-
|'''World 5-K'''
|5-K
|[[Blast & Bounce]]
|[[File:BlastBounce.png|250px]]<br>[[Blast & Bounce]]
|[[File:BlastBounce.png|250px]]
|5
|The fifth temple stage of the game. The main obstacles here are the [[Tiki Zing]]s and [[Tiki Zing (big)|their bigger counterparts]], and the Kongs would have to sneak between them using [[Barrel Cannon]]s and bouncy tires.
|The fifth temple stage of the game. The main obstacles here are the [[Tiki Zing]]s and [[Tiki Zing (big)|their bigger counterparts]], and the Kongs would have to sneak between them using [[Barrel Cannon]]s and bouncy tires.
|-
|-
|'''World 5-B'''
|5-B
|[[Mangoruby Run]]
|[[File:MangorubyBattle2-DKCR.png|250px]]<br>[[Mangoruby Run]]
|[[File:MangorubyBattle2-DKCR.png|250px]]
|0
|The fifth boss stage of the game. The Kongs are set against [[Mangoruby]].
|The fifth boss stage of the game. The Kongs are set against [[Mangoruby]].
|}
|}
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==References==
==References==
<references/>
<references/>
{{DKCR}}
{{DKCR}}
[[Category:Forests]]
[[Category:Forests]]
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