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The scene shifts to Mario in front of Piranha Castle, where Petey Piranha and Red Bones are saying their farewells. But then Mario asks how they are to get back, and Petey Piranha tells him of a secret room only accessible through Mario’s Rotate ability. From there all worlds are accessible, or so it is said. There is even a pipe leading to the Piranha Kingdom from there, and one to Sewerville and the Dry Fortress. Mario leaves in search of the room, and eventually manages to find it. He takes the first blue pipe (The second, third and fourth lead to Sewerville, Dry Fortress, and the Piranha Kingdom respectively.) and he ends up in a house of Toad Town. They get out and find that a huge group of Toads, thankful for the daring mission, have been out in search of Mario, and they sweep him off his feet, carrying him through the town. After a while, Mario is let down, and they praise him for all his heroic deeds. But a very shaky Toad comes and alerts Mario of another danger: Luigi has gone to an area called the Micro Zone and hasn’t been back for a week! Astonished, Mario asks for which way the Micro Zone is, and the Toad tells him it is east of the Town, across Asphalt Desert. Mario stocks up on supplies and heads out to rescue Luigi once more from the clutches of a giant house.
The scene shifts to Mario in front of Piranha Castle, where Petey Piranha and Red Bones are saying their farewells. But then Mario asks how they are to get back, and Petey Piranha tells him of a secret room only accessible through Mario’s Rotate ability. From there all worlds are accessible, or so it is said. There is even a pipe leading to the Piranha Kingdom from there, and one to Sewerville and the Dry Fortress. Mario leaves in search of the room, and eventually manages to find it. He takes the first blue pipe (The second, third and fourth lead to Sewerville, Dry Fortress, and the Piranha Kingdom respectively.) and he ends up in a house of Toad Town. They get out and find that a huge group of Toads, thankful for the daring mission, have been out in search of Mario, and they sweep him off his feet, carrying him through the town. After a while, Mario is let down, and they praise him for all his heroic deeds. But a very shaky Toad comes and alerts Mario of another danger: Luigi has gone to an area called the Micro Zone and hasn’t been back for a week! Astonished, Mario asks for which way the Micro Zone is, and the Toad tells him it is east of the Town, across Asphalt Desert. Mario stocks up on supplies and heads out to rescue Luigi once more from the clutches of a giant house.
:''For more uses, see '''[[Paper Mario (disambiguation)]]'''.''
{{Infobox| title = Paper Mario: The Thousand-Year Door
| image = [[Image:PMTTYD.jpg|250px|Box Art for '''''Paper Mario: The Thousand-Year Door'''''.]]
| developer = '''[[Intelligent Systems]]'''
| publisher = '''[[Nintendo]]'''
| designer =
| released = (JP) July 22, 2004<br>(US) October 11, 2004<br>(EU) November 12, 2004
| genre = Role-playing game
| modes = Single player
| ratings = [[ESRB]]: [[Image:ESRB_E.png|12px]]: Everyone<br>[[PEGI]]: 3+<br>[[CERO]]: A (All ages)
| platforms = [[Nintendo GameCube]]
}}
'''''Paper Mario: The Thousand-Year Door''''', known as '''''Paper Mario: RPG''''' in Japan, is the sequel to ''[[Paper Mario]]'' released for the [[Nintendo GameCube|GameCube]] in [[2004]]. In this game, [[Mario]] is hunting the seven [[Crystal Stars]] to open the [[Thousand-Year Door]], while [[Princess Peach]] has been kidnapped by a gang of aliens called [[X-Naut]]s. The game's entire storyline is divided into eight eventful chapters.
==Plot==
[[Image:PaperMarioTTYD_Title.jpg|left|thumb|The game's title screen.]]
{{rewrite|It is lacking a neutral '''Point of View'''.}}
This section covers the list of events that happened in '''''Paper Mario: The Thousand Year Door''''', including the Pit of Trials.
{{spoiler}}
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