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[[File:WL3 S SeaTurtleRocks9.PNG|thumb|N6 Sea Turtle Rocks]]
[[File:WL3 S SeaTurtleRocks9.PNG|thumb|N6 Sea Turtle Rocks]]
'''Sea Turtle Rocks''' is the sixth level on the north side of the [[music box (world)|music box world]] in ''[[Wario Land 3]]''. After acquiring the Super Smash from the [[Tower of Revival]]'s Red Chest, this level is unlocked. Initially, the path to reach this level is blocked by a big boulder, but after [[Wario]] moves from [[The Tidal Coast]] to this level, he breaks the boulder on the way.
'''Sea Turtle Rocks''' is the sixth level on the northern side of the [[music box (world)|music box world]] in ''[[Wario Land 3]]''. After acquiring the Super Smash from the [[Tower of Revival]]'s Red Chest, this level is unlocked. Initially, the path to reach this level is blocked by a big boulder, but after [[Wario]] moves from [[The Tidal Coast]] to this level, he breaks the boulder on the way.


This level is set on a gigantic pink rock, vaguely shaped like a turtle shell. The rock sports a pattern reminiscent of the pattern on turtle shells as well. The rock itself has many breakable parts, where they can be dug through with [[Dash Attack]]s and [[Ground Pound|Smash Attack]]s. Underneath the rock, there are bodies of water, where most of them start out murky. There are various caves within the rock, including one where there is a series of looping [[Warp Pipe|pipe]]s. The boss featured in this level is [[Octo|Scowler]].
This level is set on a gigantic pink rock, vaguely shaped like a turtle shell. The rock sports a pattern reminiscent of the pattern on turtle shells as well. The rock itself has many breakable parts, where they can be dug through with [[Dash Attack]]s and [[Ground Pound|Smash Attack]]s. Underneath the rock, there are bodies of water, where most of them start out murky. There are various caves within the rock, including one where there is a series of looping [[Warp Pipe|pipe]]s. The boss featured in this level is [[Octo|Scowler]].
Sea Turtle Rocks appears along with a cover of its soundtrack as the setting of the [[Wario Land 3 (microgame)|Wario Land 3]] microgame from ''[[WarioWare Gold]]''.
==Treasures==
==Treasures==
===Gray Chest: Green Music Box===
===Gray Chest: Green Music Box===
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After playing it, the Green Music Box causes the [[Cave of Flames]] in the southern side is opened after an explosion occurs, resulting in the reveal of the cave entrance.
After playing it, the Green Music Box causes the [[Cave of Flames]] in the southern side is opened after an explosion occurs, resulting in the reveal of the cave entrance.
{{br}}
{{br}}
===Red Chest: Golden Right Eye===
===Red Chest: Golden Right Eye===
[[File:WL3 S SeaTurtleRocks6.PNG|thumb|left|The Golden Left and Right Eyes, opening the door]]
[[File:WL3 S SeaTurtleRocks6.PNG|thumb|left|The Golden Left and Right Eyes, opening the door]]
The Golden Right Eye<ref name=EyeSun>Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. ''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide. Page 95.</ref> is in the Red Chest. It requires the Scepter from Cave of Flames' Gray Chest, which purifies the murky water to allow it to become clear, thus revealing an entrance that is originally obscured.
The Golden Right Eye<ref name=EyeSun>Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. ''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide. Page 95.</ref> is in the Red Chest. It requires the Scepter from Cave of Flames' Gray Chest, which purifies the murky water to allow it to become clear, thus revealing an entrance that is originally obscured.


In order to get to the cave containing the Red Key and Red Chest, Wario must start from the left to the inside of the rock. After that, he must break the rocks to the right, down all the way, left, down, partially to the left, down, right, down, and then left until the middle above the water, and then down to get in the water where the door is. The Red Key is blocked by a mini-game block, and the corresponding Golf minigame room is below [[doughnut block]]s. After going out of the water and climbing up the ladder, the [[Appleby]] is required to trigger [[Fat Wario]] from its apple, where Wario must move to the right to jump on the blocks while avoiding the [[Denki]] from the [[Electric Lamp]], which if exposed, triggers [[Electric Wario]] and then return to his previous state. After breaking the doughnut blocks and returning to normal, the Golf minigame room is accessible. After completing the minigame, Wario must break the blocks to the left, and then go up the ladder to go all the way to the right for the Red Key.
In order to get to the cave containing the Red Key and Red Chest, Wario must start from the left to the inside of the rock. After that, he must break the rocks to the right, down all the way, left, down, partially to the left, down, right, down, and then left until the middle above the water, and then down to get in the water where the door is. The Red Key is blocked by a mini-game block, and the corresponding Golf minigame room is below [[doughnut block]]s. After going out of the water and climbing up the ladder, the [[Appleby]] is required to trigger [[Fat Wario]] from its apple, where Wario must move to the right to jump on the blocks while avoiding the [[denki]] from the [[Electric Lamp]], which if exposed, triggers [[Electric Wario]] and then return to his previous state. After breaking the doughnut blocks and returning to normal, the Golf minigame room is accessible. After completing the minigame, Wario must break the blocks to the left, and then go up the ladder to go all the way to the right for the Red Key.


After collecting the Red Key, Wario must go back down to the where the Golf minigame room is, and then go to the right to the Red Chest.
After collecting the Red Key, Wario must go back down to the where the Golf minigame room is, and then go to the right to the Red Chest.
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The Top Half of Sun Medallion<ref name=EyeSun/> is in the Green Chest located in a cave near the top of the level. To access it, the Super Jump Slam Overalls from [[Castle of Illusions]]' Gray Chest is required to break open the blocks obscuring the entrance to it.
The Top Half of Sun Medallion<ref name=EyeSun/> is in the Green Chest located in a cave near the top of the level. To access it, the Super Jump Slam Overalls from [[Castle of Illusions]]' Gray Chest is required to break open the blocks obscuring the entrance to it.


From the beginning, there are two blocks above a cave entrance. Wario must first break the blocks with a Smash Attack to get in the cave. Within the cave, which contains [[Para-Goom]]s, Wario must take the slope to the left and roll from it, then continuously roll through the [[Warp Pipe]]s to reach higher platforms until he breaks the blocks leading to the Green Key.
From the beginning, there are two blocks above a cave entrance. Wario must first break the blocks with a Smash Attack to get in the cave. Within the cave, which contains [[Para-Goom]]s, Wario must take the slope to the left and roll from it, then continuously roll through the pipes to reach higher platforms until he breaks the blocks leading to the Green Key.


After that, Wario must go back down to the ground level and take the slope to the right and roll from it, then continuously roll through the Warp Pipes to reach higher platforms until he breaks the blocks leading to the Green Chest.
After that, Wario must go back down to the ground level and take the slope to the right and roll from it, then continuously roll through the pipes to reach higher platforms until he breaks the blocks leading to the Green Chest.


The Sun Medallion, which is formed from this treasure and Top Half of Sun Medallion from [[Desert Ruin]]'s Blue Chest, affects the east part of the world. Initially, the east side is trapped in an eternal night that cannot be toggled by the Day or Night Spell. After completing the Sun Medallion, daytime can occur and thus new paths are accessible in [[The Colossal Hole]], [[The Frigid Sea]], and the [[Castle of Illusions]] during the daytime. Respectively, the [[Owl (species)|owl]]s rest on the ground (this event is plays in the cutscene) so that Wario can grab them more easily, the frozen waterfall flows so that Wario can pass through it, and light breaks through the windows so that one of the thin platforms leading to a new area can be stepped on through reverting Zombie Wario back to normal.
The Sun Medallion, which is formed from this treasure and Top Half of Sun Medallion from [[Sea Turtle Rocks]]'s Green Chest, affects the eastern part of the world. Initially, it is trapped in an eternal night that cannot be toggled by the Day or Night Spell. After completing the Sun Medallion, daytime can occur and thus new paths are accessible in [[The Colossal Hole]], [[The Frigid Sea]], and the [[Castle of Illusions]] during the daytime. Respectively, the [[Owl (species)|owl]]s rest on the ground (this event is plays in the cutscene) so that Wario can grab them more easily, the frozen waterfall flows so that Wario can pass through it, and light breaks through the windows so that one of the thin platforms leading to a new area can be stepped on through reverting Zombie Wario back to normal.
{{br}}
{{br}}


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The {{conjectural|Full Moon Gong}} is in the Blue Chest, which requires the Night Vision Scope from [[The East Crater]]'s Green Chest. It increases the visibility of a dark room in a cave found in this level, which also reveals a door.
The {{conjectural|Full Moon Gong}} is in the Blue Chest, which requires the Night Vision Scope from [[The East Crater]]'s Green Chest. It increases the visibility of a dark room in a cave found in this level, which also reveals a door.


To get to this cave, Wario must go in the cave underneath him from the beginning. After that, he must enter the upper Warp Pipe to a more visible dark cave, where a door is located. Within the door, Wario must go right past the [[Spearhead (enemy)|Spearhead]]s, and then go up the ladder. To the left up the ladder, there are [[Laser Grid]]s, which Wario must go around them while travelling on the carts on the rails. After travelling the first cart to the end and climbing up the ladder, the Blue Key is just above the second cart to the right.
To get to this cave, Wario must go in the cave underneath him from the beginning. After that, he must enter the upper pipe to a more visible dark cave, where a door is located. Within the door, Wario must go right past the [[Spearhead (enemy)|Spearhead]]s, and then go up the ladder. To the left up the ladder, there are laser [[sensor]]s, which Wario must go around them while travelling on the carts on the rails. After travelling the first cart to the end and climbing up the ladder, the Blue Key is just above the second cart to the right.


From the second cart, Wario must ride it all the way to the right while avoiding the Laser Grid, and then at the end of the line, Wario must jump down to the right to reach the Blue Chest.
From the second cart, Wario must ride it all the way to the right while avoiding the sensors, and then at the end of the line, Wario must jump down to the right to reach the Blue Chest.


The Full Moon Gong causes the moon to appear in [[Above the Clouds (Wario Land 3)|Above the Clouds]] after the gong is struck. It only appears at night, which can also be seen in the overworld.
The Full Moon Gong causes the moon to appear in [[Above the Clouds (Wario Land 3)|Above the Clouds]] after the gong is struck. It only appears at night, which can also be seen in the overworld.
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|-
|-
|[[File:WL3 S SeaTurtleRocks MC6.png]]
|[[File:WL3 S SeaTurtleRocks MC6.png]]
|align="center"|In the cave below Wario in the beginning, there is a Musical Coin in the top row of Warp Pipes. Wario must take the left incline so that he rolls to the right, and upon reaching the dark cave, the High Jump Boots must be used so that Wario can reach the platform above to break the blocks towards the Musical Coin.
|align="center"|In the cave below Wario in the beginning, there is a Musical Coin in the top row of pipes. Wario must take the left incline so that he rolls to the right, and upon reaching the dark cave, the High Jump Boots must be used so that Wario can reach the platform above to break the blocks towards the Musical Coin.
|-
|-
|[[File:WL3 S SeaTurtleRocks MC7.png]]
|[[File:WL3 S SeaTurtleRocks MC7.png]]
|align="center"|From the previous Musical Coin, there is an inner cave that contains the Blue Key and the Blue Chest. The Musical Coin is below the rail on the upper carriage past the Laser Grid that requires jumping off of the carriage to reach.
|align="center"|From the previous Musical Coin, there is an inner cave that contains the Blue Key and the Blue Chest. The Musical Coin is below the rail on the upper carriage past the sensor that requires jumping off of the carriage to reach.
|-
|-
|[[File:WL3 S SeaTurtleRocks MC8.png]]
|[[File:WL3 S SeaTurtleRocks MC8.png]]
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*[[Denki]] (3)
*[[Denki]] (3)
*[[Para-Goom]] (5)
*[[Para-Goom]] (5)
*[[Laser Grid]] (3)
*[[Sensor]] (3)
*[[Spearhead (enemy)|Spearhead]] (3)
*[[Spearhead (enemy)|Spearhead]] (3)


==Reaction abilities in this level==
==Reaction abilities in this level==
*[[Electric Wario]] (via Denki)
*[[Electric Wario]] (via denki)
*[[Fat Wario]] (via Appleby)
*[[Fat Wario]] (via Appleby)


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WL3 S SeaTurtleRocks1.PNG|The surface of Sea Turtle Rocks
WL3 S SeaTurtleRocks1.PNG|The surface of Sea Turtle Rocks
WL3 S SeaTurtleRocks2.PNG|A flooded cave
WL3 S SeaTurtleRocks2.PNG|A flooded cave
WL3 S SeaTurtleRocks3.PNG|The cave with the Laser Grids
WL3 S SeaTurtleRocks3.PNG|The cave with the sensors
</gallery>
</gallery>


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