Wario's Woods: Difference between revisions

93 bytes removed ,  1 year ago
no edit summary
m (Text replacement - "\|(right|thumb)(\|[^\]\n]+)?\|(right|thumb)" to "|thumb$2")
No edit summary
Line 42: Line 42:
|caption1=A screenshot from the NES version of ''Wario's Woods''.
|caption1=A screenshot from the NES version of ''Wario's Woods''.
|image2=Toad_Wario_SNES.png}}
|image2=Toad_Wario_SNES.png}}
The game plays similarly to ''Tetris''. Toad is the main hero, and [[Birdo]] and a [[Sprite]] would help Toad by giving him encouragement and [[bomb]]s to destroy the monsters (respectively). If Toad took too long to complete a level, the rascal Wario would replace Birdo and replace the Sprite with a [[Pidgit]]. The Pidgit would then throw more monsters as well as bombs at Toad. Wario would body slam the side of his box to make the [[Thwomp]] ceiling descend, destroying enemies would make the ceiling rise up again. Many enemies unique to this game appear. Along with them were several mini-bosses who would attempt to block Toad's path from getting to Wario.
The game plays similarly to drop-down puzzle games such as ''[[Tetris]]''. Toad is the main hero, and [[Birdo]] and a [[Sprite]] help Toad by giving him encouragement and [[bomb]]s to destroy the monsters, respectively. If Toad takes too long to complete a level, Wario replaces Birdo and turns the Sprite into a [[Pidgit]], which throws more monsters at Toad, as well as bombs. Wario occasionally performs a [[Dash Attack|body slam]] attack on the side of his box to make the [[Thwomp]] ceiling descend; however, destroying enemies causes the ceiling to rise back upward. Many enemies unique to this game appear, as well as several mini-bosses who attempt to block Toad's path from getting to Wario.


In the end of the NES game, Wario himself appears to fight against Toad alone. Oddly, Wario appears at a gargantuan size in this battle. Eventually, Toad defeats him, causing him to shrink back to his original size and therefore his powers were also reduced (it was also revealed that Wario had in fact used an airpump to inflate himself to a much bigger size in order to battle Toad). Toad then proceeds onwards by chasing the antagonist out of the Woods.
In the end of the NES game, Wario himself appears to fight against Toad alone. Oddly, Wario appears at a gargantuan size in this battle. Eventually, Toad defeats him, causing him to shrink back to his original size and reducing his powers; it is also revealed that Wario had in fact used an air pump to inflate himself to a much bigger size in order to battle Toad. Toad then proceeds onwards by chasing the antagonist out of the Woods.


In the SNES version, Toad does not chase Wario out of the Woods but instead bombs his [[Wario Castle|castle]]; thus announcing the defeat of the antagonist. Once Wario is defeated, all the creatures who were under the nightmare that Wario had cast upon them had awakened, allowing the woods to finally be restored back to peace.
In the SNES version, Toad does not chase Wario out of the Woods, but instead bombs his [[Wario Castle|castle]], causing it and Wario's [[Bulldog|airplane]] to be destroyed, sending him falling to the ground. Wario's defeat allows the creatures of the woods to return to living in peace.
{{br|left}}
{{br|left}}


==Game modes==
==Game modes==
[[File:WarioWoods-SNES Menu.png|thumb|left|The SNES menu of ''Wario's Woods''.]]
[[File:WarioWoods-SNES Menu.png|thumb|left|The SNES menu of ''Wario's Woods''.]]
The NES version has five game modes: Round Game, Time Race, VS, Lesson, and Option. Round Game is the basic game with 100 levels (this is much like the story mode of the game, featuring the bosses and events within the game). The levels increase in difficulty as the player progresses, starting with more monsters and more kinds of monsters. It also has an A and B game mode. Time Race has three levels of difficulty and has players racing against the clock. VS is the two player mode (the second player has the option of choosing a green Toad as their character). Lesson teaches the game basics. The Option menu gives the options such as name change (of the player), data clear, and rankings.
The NES version has five game modes: Round Game, Time Race, VS, Lesson, and Option. Round Game is the basic game with 100 levels; this is much like the story mode of the game, featuring the bosses and events within the game. The levels increase in difficulty as the player progresses, starting with more monsters and more kinds of monsters. It also has an A and B game mode. Time Race has three levels of difficulty and has players racing against the clock. VS is the two-player mode, where the second player has the option of choosing a green Toad as their character. Lesson teaches the game basics. The Option menu gives the player options to change their name, clear their save data, and view their rankings.


The SNES version has six game modes: VS COM, VS 2P, Round Game, Time Race, Lesson, and Option. Most are the same as their NES counterparts, but more robust. Round Game added an overworld map with different locations like underground caverns and a [[Wario Castle|castle]], and VS 2P is essentially the same as the NES VS. The exclusive VS COM allows the player to play against an AI player in three modes of difficulty, and added colorful characters to play against like [[Katsini]]. Bosses were removed from Round Game and are instead made the focus of VS COM, with the bosses varying from each level in the game (ie. aquatic creatures are the bosses of the underwater levels, while the more powerful ones are located in the castle). Like in the NES version, they attempt to decline Toad's attempt of saving the sprites' forest. Upon defeating all the bosses within VS COM, Toad meets Wario himself in person and the two would then duel in an intense fight that would determine the fate of the woods.
The SNES version has six game modes: VS COM, VS 2P, Round Game, Time Race, Lesson, and Option. Most are the same as their NES counterparts, but more robust. Round Game adds an overworld map with different locations, such as underground caverns and a [[Wario Castle|castle]], and VS 2P is essentially the same as the NES VS. The exclusive VS COM allows the player to play on three possible difficulty settings against computer-controlled opponents, who are new characters original to this game, such as [[Katsini]], the first opponent. Bosses are removed from Round Game and are instead made the focus of VS COM, with the bosses varying from each level in the game (ie. aquatic characters are the bosses of the underwater levels, while the more powerful characters are located in the castle). Like in the NES version, they attempt to stop Toad's attempt to save the sprites' forest. Upon defeating all the bosses within VS COM, Toad meets Wario himself, and the two duel against each other in the game's final stage.
{{br|left}}
{{br|left}}


Line 74: Line 74:
|caption2=Toad encountering a larger Wario in a later cutscene.
|caption2=Toad encountering a larger Wario in a later cutscene.
}}
}}
In the Round Mode of ''Wario's Woods'', the game takes on a story mode sequence with cutscenes being frequently encountered throughout the game. These cutscenes often take place after every 10 rounds, and they are scenes of Wario taunting Toad as the hero gets closer to defeating Wario. In most of these cutscenes, Wario often calls Toad insulting names such as ''"'Shroom"'' in order to discourage the royal [[Toad (species)|mushroom retainer]] from keeping up with his victory. Wario also appears to grow in size throughout the game; thus, showing his powers increasing. In the final round levels, Wario can be seen to be in a gargantuan size (though it is revealed that he was just inflating himself with an air pump). In the end, Toad can finally be seen chasing Wario out of the woods.
In the Round Mode of ''Wario's Woods'', the game takes on a story mode sequence with cutscenes being frequently encountered throughout the game. These cutscenes often take place after every 10 rounds, and they are scenes of Wario taunting Toad as the hero gets closer to defeating Wario. In most of these cutscenes, Wario often calls Toad insulting names such as ''"'Shroom"'', in order to discourage him from keeping up with his victory. Wario also appears to grow in size throughout the game, alluding to an increase in his powers. In the final round levels, Wario can be seen at a gargantuan size, although it is revealed that he was just inflating himself with an air pump. In the end, Toad can finally be seen chasing Wario out of the woods.


In the SNES version of ''Wario's Woods'', cutscenes return; however, they are not only consisting of the interactions between Toad and Wario, but as well as the interactions of Toad and all of the mini-bosses that he encounters throughout his adventure. Their interactions are all based on their respective personalities, and would often taunt Toad before beginning their battles. Additionally, they would also make fun of and insult Toad if he were to lose against them (often causing Toad's emotions to change as depicted by his appearance in each of the cutscenes).
In the SNES version of ''Wario's Woods'', cutscenes largely consist of the interactions between Toad and each of the opponents that he encounters throughout his adventure, including Wario at the end of the game. Their interactions are all based on their respective personalities, and each opponent often taunts Toad before beginning their battles. If Toad loses against an opponent, they also make fun of and insult him, often causing his emotions to change as depicted by his appearance in each of the cutscenes.
{{br}}
{{br}}


3,698

edits