Wii Koopa Cape: Difference between revisions

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==''Mario Kart 7''==
==''Mario Kart 7''==
[[File:KoopaCapeMK7.png|200px|thumb|left|Koopa Cape's appearance in ''Mario Kart 7'']]
[[File:KoopaCapeMK7.png|200px|thumb|left|Koopa Cape's appearance in ''Mario Kart 7'']]
In ''[[Mario Kart 7]]'', Koopa Cape returns as a retro course. Most of the course remains unchanged. However, there has been an added wall on the right at the starting line. The ramp into the brook has become a [[Glide Ramp]]. The most significant change is that the underwater glass tunnel has had its top removed and the player can now [[Underwater driving|drive underwater]] in it. [[Cheep Cheep]]s now serve as obstacles in this area, replacing the Koopa Zappers. The "Turn Left" sign does not have a flag in the Koopa's hand, as it uses its ''New Super Mario Bros.'' artwork instead. The sign at the beginning of the track now says Lightning Cup instead of Star Cup, due to the course being in the Lightning Cup, and the large Koopa Shell in the background has also been removed. The brook section now use the first variant of the course's theme, as the second variant has been removed.
In ''[[Mario Kart 7]]'', Koopa Cape returns as a retro course. Most of the course remains unchanged. However, there has been an added wall on the right at the starting line. The ramp into the brook has become a [[Glide Ramp]]. The most significant change is that the underwater glass tunnel has had its top removed and the player can now [[Underwater driving|drive underwater]] in it. [[Cheep Cheep]]s now serve as obstacles in this area, replacing the Koopa Zappers. The "Turn Left" sign does not have a flag in the Koopa's hand, as it uses its ''New Super Mario Bros.'' artwork instead. The sign at the beginning of the track now says Lightning Cup instead of Star Cup, due to the course being in the Lightning Cup, and the large Koopa Shell in the background has also been removed. The brook section now uses the first variant of the course's theme, as the second variant has been removed.


When playing either locally or online, the Cheep Cheeps and the Unagi in the tunnel are absent.
When playing either locally or online, the Cheep Cheeps and the Unagi in the tunnel are absent.
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===Glitches===
===Glitches===
*If the player is to drive up to the top of one the walls at the start of the underwater pipe at a turn then hop at the very moment they reach the top, they would spring high into the air, just high enough to jump out of the water.
*If the player drives up to the top of one the walls at the start of the underwater pipe at a turn, then hops at the very moment they reach the top, they spring high enough into the air to jump out of the water.
*A difficult glitch shortcut can be performed at the end of the rushing water section in order to skip the pipe entirely. By driving towards the entrance of the pipe, drifting left and using a Mushroom early, it is possible to clip through the fence to the left and land by the finish line. The player must then go backwards to around the beginning of the waterfall to hit the last key checkpoint of the course, and therefore make the lap count. If done fast enough, this glitch saves approximately three seconds.<ref name=Glitch>new MOMIジ (June 16, 2020). [https://youtu.be/h1rnjiASlEA?t=203 【マリオカート7】全バグショートカット集]. ''YouTube''. Retrieved January 30, 2021.</ref>
*A difficult glitch shortcut can be performed at the end of the rushing water section in order to skip the pipe entirely. By driving towards the entrance of the pipe, drifting left and using a Mushroom early, it is possible to clip through the fence to the left and land by the finish line. The player must then go backwards to around the beginning of the waterfall to hit the last key checkpoint of the course, and therefore make the lap count. If done fast enough, this glitch saves approximately three seconds.<ref name=Glitch>new MOMIジ (June 16, 2020). [https://youtu.be/h1rnjiASlEA?t=203 【マリオカート7】全バグショートカット集]. ''YouTube''. Retrieved January 30, 2021.</ref>
*A respawn shortcut can be performed near the beginning of the course by using a Mushroom to gain air time off of the edge of the fence on the right, after the first Dash Panel. If the player gets enough distance, they will activate the out-of-bounds plain for the next key checkpoint and respawn before the Glide Ramp, saving about two seconds.<ref name=Glitch/>
*A respawn shortcut can be performed near the beginning of the course by using a Mushroom to gain air time off of the edge of the fence on the right, after the first Dash Panel. If the player gets enough distance, they will activate the out-of-bounds plain for the next key checkpoint and respawn before the Glide Ramp, saving about two seconds.<ref name=Glitch/>
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