Super Mario Bros.: Difference between revisions

→‎References in later games: Removed references based on recurring themes, per my recent proposal
(→‎References in later games: Removed references based on recurring themes, per my recent proposal)
Tags: Mobile edit Advanced mobile edit
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==References in later games==
==References in later games==
*''[[Super Mario Bros. 2]]'': The non-Japanese sequel to ''Super Mario Bros.''. Mushrooms, Stars, and Shells appear. The ''Super Mario Bros.'' overworld theme plays in [[Subspace]].
*''[[Super Mario Bros. 2]]'': The non-Japanese sequel to ''Super Mario Bros.''. Mushrooms, Stars, and Shells appear.
*''[[Super Mario Bros. 3]]'': [[Bowser]] returns along with the rest of the [[Koopa Troop]], as well as elements from the original ''Super Mario Bros.'' When [[Princess Peach|Princess Toadstool]] is saved, she says, "Thank you! But our Princess is in another castle!…Just kidding!" That is a reference to Toad's lines in ''Super Mario Bros.''.  The original ''Super Mario Bros.'' Ground Theme plays when the [[Music Box]] is used. The Underground Theme returns in this game.
*''[[Super Mario Bros. 3]]'': [[Bowser]] returns along with the rest of the [[Koopa Troop]], as well as elements from the original ''Super Mario Bros.'' When [[Princess Peach|Princess Toadstool]] is saved, she says, "Thank you! But our Princess is in another castle!…Just kidding!" That is a reference to Toad's lines in ''Super Mario Bros.''.  The original ''Super Mario Bros.'' Ground Theme plays when the [[Music Box]] is used.
*''[[Super Mario Land]]'': Mario's sprites in this game is near identical to his sprites from ''Super Mario Bros.'' Gameplay is also near-identical.
*''[[Super Mario Land]]'': Mario's sprites in this game is near identical to his sprites from ''Super Mario Bros.'' Gameplay is also near-identical.
*''[[Alleyway]]'': Several sprites from ''Super Mario Bros.'' appear in bonus levels.
*''[[Alleyway]]'': Several sprites from ''Super Mario Bros.'' appear in bonus levels.
*''[[Super Mario World]]'': If the player waits on the [[Special Zone]] map for two minutes, a rearrangement of the ''Super Mario Bros.'' Ground Theme will start playing.
*''[[Super Mario Kart]]'': Mario's theme is an arrangement of part of the Ground Theme from ''Super Mario Bros.''
*''[[Super Mario World 2: Yoshi's Island]]''/''[[Yoshi's New Island]]'': The course clear fanfare can be heard after [[Baby Mario]] and [[Baby Luigi]] return to their home.
*''[[Super Mario World 2: Yoshi's Island]]''/''[[Yoshi's New Island]]'': The course clear fanfare can be heard after [[Baby Mario]] and [[Baby Luigi]] return to their home.
*''[[Super Mario RPG: Legend of the Seven Stars]]'': If the player goes behind a curtain in [[Booster Tower]], Mario briefly turns into his 8-bit sprite from ''Super Mario Bros.'' Also, when Mario takes a shower at [[Marrymore]], he can be heard singing the Ground Theme from ''Super Mario Bros.''. The music at [[Mario Bros.' House|Mario's Pad]] contains an arrangement of the Ground Theme, and it also plays on the "THE END" screen at the end of the game.
*''[[Super Mario RPG: Legend of the Seven Stars]]'': If the player goes behind a curtain in [[Booster Tower]], Mario briefly turns into his 8-bit sprite from ''Super Mario Bros.''
*''[[Super Mario 64]]'': Outside the [[Warp Pipe]] that leads to the final boss, carved into pillars are what look like sprites of Mario and Bowser from ''Super Mario Bros.'' The Underground Theme from ''Super Mario Bros.'' is added to the beat of the music for [[Hazy Maze Cave]]/[[Wet-Dry World]]. The Ground Theme from ''Super Mario Bros.'' is arranged and plays on the screen with Mario's face, and the first six notes of that theme play on the star select screen.
*''[[Super Mario 64]]'': Outside the [[Warp Pipe]] that leads to the final boss, carved into pillars are what look like sprites of Mario and Bowser from ''Super Mario Bros.''
*''[[Paper Mario]]'': If Mario jumps into a huge vase in a room on the first floor of the [[Boo's Mansion]], he will become 8-bit. Unlike in ''Paper Mario: The Thousand Year-Door'', his allies will not become an 8-bit form.
*''[[Paper Mario]]'': If Mario jumps into a huge vase in a room on the first floor of the [[Boo's Mansion]], he will become 8-bit. Unlike in ''Paper Mario: The Thousand Year-Door'', his allies will not become an 8-bit form.
*''[[Super Smash Bros.]]'': The Ground Theme is arranged for the [[Peach's Castle (Super Smash Bros.)|Peach's Castle]] stage, and ported for the unlockable Mushroom Kingdom stage. When Mario performs his [[taunt]], he mimics his standing pose in ''Super Mario Bros.'' Also, Mario's and Luigi's victory fanfare is a remix of the course clear theme. Mario and Luigi's helpless animations are based on the pose Mario and Luigi take upon death in ''Super Mario Bros.'' Many items from ''Super Mario Bros.'' are usable in this game.
*''[[Super Smash Bros.]]'': When Mario performs his [[taunt]], he mimics his standing pose in ''Super Mario Bros.'' Also, Mario's and Luigi's victory fanfare is a remix of the course clear theme. Mario and Luigi's helpless animations are based on the pose Mario and Luigi take upon death in ''Super Mario Bros.'' Many items from ''Super Mario Bros.'' are usable in this game.
*''[[Game & Watch Gallery 3]]'': Playing Star Mode for the Modern version of ''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]'' will have the Goomba enemies being replaced by Spinies, similar to the new quest mode in ''Super Mario Bros.'' replacing the Goombas with Buzzy Beetles.
*''[[Game & Watch Gallery 3]]'': Playing Star Mode for the Modern version of ''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]'' will have the Goomba enemies being replaced by Spinies, similar to the new quest mode in ''Super Mario Bros.'' replacing the Goombas with Buzzy Beetles.
*''[[Luigi's Mansion]]'': Although not distinctly noted as such, the idea of [[King Boo]] using a Bowser decoy (through the magic of his) may be loosely based on the seven fake Bowsers in ''Super Mario Bros.''.
*''[[Luigi's Mansion]]'': Although not distinctly noted as such, the idea of [[King Boo]] using a Bowser decoy (through the magic of his) may be loosely based on the seven fake Bowsers in ''Super Mario Bros.''.
*''[[Super Smash Bros. Melee]]'': The Ground and Underground Theme are merged together for an arrangement on Princess Peach's Castle. One can also hear the Underwater theme in the [[Rainbow Cruise]] stage. Peach and Bowser appear as playable characters in this game. Many enemies from ''Super Mario Bros.'' appear in this game's Adventure Mode.
*''[[Super Smash Bros. Melee]]'': Many enemies from ''Super Mario Bros.'' appear in this game's Adventure Mode.
*''[[Super Mario Sunshine]]'': A castle level is seen when Mario first met [[F.L.U.D.D.]] The secret levels play the ''Super Mario Bros.'' Ground Theme, and various 8-bit patterns are seen in the background of the secret levels of [[Ricco Harbor]] and [[Sirena Beach]]. The Underwater Theme can be heard in the demo.
*''[[Super Mario Sunshine]]'': A castle level is seen when Mario first met [[F.L.U.D.D.]] Various 8-bit patterns are seen in the background of the secret levels of [[Ricco Harbor]] and [[Sirena Beach]].
*''[[Super Mario Advance 4: Super Mario Bros. 3]]'': Some of the available levels for [[World-e]] include reproductions of ''Super Mario Bros.''{{'}}s Worlds 1-1, 1-2, 1-3, 1-4, and 2-2 in ''Super Mario Bros. 3''{{'}}s style. Only World 1-1 was originally made available outside Japan.
*''[[Super Mario Advance 4: Super Mario Bros. 3]]'': Some of the available levels for [[World-e]] include reproductions of ''Super Mario Bros.''{{'}}s Worlds 1-1, 1-2, 1-3, 1-4, and 2-2 in ''Super Mario Bros. 3''{{'}}s style. Only World 1-1 was originally made available outside Japan.
*''[[Game & Watch Gallery 4]]'': Like in ''Game & Watch Gallery 3'' above, playing Star Mode for the Modern version of ''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]'' will have the Goomba enemies being replaced by Spinies, similar to the new quest mode in ''Super Mario Bros.'' replacing the Goombas with Buzzy Beetles.
*''[[Game & Watch Gallery 4]]'': Like in ''Game & Watch Gallery 3'' above, playing Star Mode for the Modern version of ''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]'' will have the Goomba enemies being replaced by Spinies, similar to the new quest mode in ''Super Mario Bros.'' replacing the Goombas with Buzzy Beetles.
*''[[Mario & Luigi: Superstar Saga]]'': At the Border between the Mushroom Kingdom and the Beanbean Kingdom, there's a minigame called [[Border Jump]] that uses the level end of most levels in ''Super Mario Bros.'' (including the [[Goal Pole|flagpole]], fortress, and fireworks for success), and uses an arrangement of the Ground theme. Also, there is a 2D obstacle room before [[Roy Koopa|Roy]]'s room which ends with Mario getting the ax and burning the Bowser decoy above a lava bridge. Finally, Mario can be heard singing the main theme while taking a shower in the beginning. An arrangement of the Ground Theme plays in [[Little Fungitown]]. In [[Woohoo Hooniversity]], a type of Question Block from ''Super Mario Bros.'' can be seen among other types. Also, an arrangement of the Underground Theme is used as the music for the mini-game [[Mysterious Mine Carts]].
*''[[Mario & Luigi: Superstar Saga]]'': At the Border between the Mushroom Kingdom and the Beanbean Kingdom, there's a minigame called [[Border Jump]] that uses the level end of most levels in ''Super Mario Bros.'' (including the [[Goal Pole|flagpole]], fortress, and fireworks for success). Also, there is a 2D obstacle room before [[Roy Koopa|Roy]]'s room which ends with Mario getting the ax and burning the Bowser decoy above a lava bridge. A type of Question Block from ''Super Mario Bros.'' can be seen among other types.
*''[[Paper Mario: The Thousand-Year Door]]'': If the player jumps up into a vent and then comes down into the changing room in the [[X-Naut Fortress]] then Mario and all his allies will become 8-bit and similar in style to the ''Super Mario Bros.'' sprites.
*''[[Paper Mario: The Thousand-Year Door]]'': If the player jumps up into a vent and then comes down into the changing room in the [[X-Naut Fortress]] then Mario and all his allies will become 8-bit and similar in style to the ''Super Mario Bros.'' sprites.
*''[[Mario Superstar Baseball]]'': The loading screen has Mario hitting a [[? Block]] in graphics from ''Super Mario Bros.''
*''[[Mario Superstar Baseball]]'': The loading screen has Mario hitting a [[? Block]] in graphics from ''Super Mario Bros.''
*''[[Mario Tennis: Power Tour]]'': In the ending, a rearrangement of the Ground Theme plays.
*''[[Mario & Luigi: Partners in Time]]'': [[Toadsworth the Younger]] states when [[Baby Peach]] flies away "You will save her, won't you? I assure you she's NOT in another castle.", referencing the [[Toad (species)|mushroom retainer]]s' famous line "Thank you, Mario! But our princess is in another castle!".
*''[[Mario & Luigi: Partners in Time]]'': [[Toadsworth the Younger]] states when [[Baby Peach]] flies away "You will save her, won't you? I assure you she's NOT in another castle.", referencing the [[Toad (species)|mushroom retainer]]s' famous line "Thank you, Mario! But our princess is in another castle!". An arrangement of the Ground Theme is used for tutorials in this game.
*''[[Tetris DS]]'': The first two levels were World 1-1, 3 and 7 were underground based, 8 and 9 are up in heights, and 10 was a castle.
*''[[Tetris DS]]'': The first two levels were World 1-1, 3 and 7 were underground based, 8 and 9 are up in heights, and 10 was a castle.
*''[[New Super Mario Bros.]]'': Many things from ''Super Mario Bros.'' return here, such as flagpoles, [[Warp Zone]]s (in the form of cannons), and the title screen's logo typeface. When connecting to a multiplayer game, Mario can be seen running what looks like World 1-2. Also, a close-up of Mario from ''Super Mario Bros.'' as well as a picture from said game are unlockable backgrounds. The sound effect that plays when Mario or Luigi slides down the Goal Pole is reused, albeit in reversed form. One of the multiplayer stages is a truncated looping version of World 1-1. The [[World 1-2 (New Super Mario Bros.)|second level]] is a cave level with a secret path over the ceiling leading to a [[Goal Pole (secret)|secret exit]], similar to the secret path over this game's World 1-2. The main boss of World 1 is Bowser, who is defeated by breaking his bridge and dropping him into lava, and the first main boss of World 8 features [[Dry Bowser]], who is defeated in the same way, and throws bones like how Bowser threw hammers in later levels of this game.
*''[[New Super Mario Bros.]]'': Many things from ''Super Mario Bros.'' return here, such as flagpoles, [[Warp Zone]]s (in the form of cannons), and the title screen's logo typeface. When connecting to a multiplayer game, Mario can be seen running what looks like World 1-2. Also, a close-up of Mario from ''Super Mario Bros.'' as well as a picture from said game are unlockable backgrounds. The sound effect that plays when Mario or Luigi slides down the Goal Pole is reused, albeit in reversed form. One of the multiplayer stages is a truncated looping version of World 1-1. The [[World 1-2 (New Super Mario Bros.)|second level]] is a cave level with a secret path over the ceiling leading to a [[Goal Pole (secret)|secret exit]], similar to the secret path over this game's World 1-2. The main boss of World 1 is Bowser, who is defeated by breaking his bridge and dropping him into lava, and the first main boss of World 8 features [[Dry Bowser]], who is defeated in the same way, and throws bones like how Bowser threw hammers in later levels of this game.
*''[[Mario Hoops 3-on-3]]'': In [[Bloocheep Sea]], an arrangement of the Underwater Theme is played; in [[Mario Stadium (Mario Hoops 3-on-3)|Mario Stadium]], one can see an 8-bit Mario chasing two Goombas. Also, the music for [[Bowser's Castle (Mario Hoops 3-on-3)|Bowser's Castle]] is a cover of the Castle Theme.
*''[[Mario Hoops 3-on-3]]'': In [[Mario Stadium (Mario Hoops 3-on-3)|Mario Stadium]], one can see an 8-bit Mario chasing two Goombas. Also, the music for [[Bowser's Castle (Mario Hoops 3-on-3)|Bowser's Castle]] is a cover of the Castle Theme.
*''[[Super Paper Mario]]'': The sprites of Mario, Luigi, Peach, and Bowser appear around said character when they collect the Pal Pills. Also, when any character (including a Koopa Troopa) grabs a [[Mega Star]], they turn into a huge version of their ''Super Mario Bros.'' sprites. (Mario and Luigi are their Small forms in both). Portions of Chapter 1-1, Chapter 3-1, and Chapter 5-3 are also identical to Worlds 1-1, 1-2, and 2-1, respectively.
*''[[Super Paper Mario]]'': The sprites of Mario, Luigi, Peach, and Bowser appear around said character when they collect the Pal Pills. Also, when any character (including a Koopa Troopa) grabs a [[Mega Star]], they turn into a huge version of their ''Super Mario Bros.'' sprites. (Mario and Luigi are their Small forms in both). Portions of Chapter 1-1, Chapter 3-1, and Chapter 5-3 are also identical to Worlds 1-1, 1-2, and 2-1, respectively.
*''[[Super Mario Galaxy]]'': In [[Toy Time Galaxy]], there's a huge 8-bit Mario/Luigi and plays the main theme of ''Super Mario Bros.'' Also in [[Flipswitch Galaxy]], the background contains an overworld scene and an underground scene from this game, along with an arrangement of the underground theme from ''Super Mario Bros.'' Also, some of the [[Musical Note]]s are music from this game.
*''[[Super Mario Galaxy]]'': In [[Toy Time Galaxy]], there's a huge 8-bit Mario/Luigi. Also in [[Flipswitch Galaxy]], the background contains an overworld scene and an underground scene from this game.
*''[[Super Smash Bros. Brawl]]'': The stage [[Mushroomy Kingdom]] is based on Worlds 1-1 and 1-2 of this game. It also has arranged tracks from this game, which are two versions of the Ground Theme (for World 1-1), and the Underground Theme and the Underwater Theme (for World 1-2). Lakitu and Spinies and Hammer Bro appear as [[Assist Trophy|Assist Trophies]]. Lakitu and Spinies retain their original 8-bit look from ''Super Mario Bros.'' Also, many enemies from ''Super Mario Bros.'' appear in this game's [[Super Smash Bros. Brawl#Subspace Emissary|Subspace Emissary]] Mode.
*''[[Super Smash Bros. Brawl]]'': The stage [[Mushroomy Kingdom]] is based on Worlds 1-1 and 1-2 of this game. Lakitu and Spinies and Hammer Bro appear as [[Assist Trophy|Assist Trophies]]. Lakitu and Spinies retain their original 8-bit look from ''Super Mario Bros.'' Also, many enemies from ''Super Mario Bros.'' appear in this game's [[Super Smash Bros. Brawl#Subspace Emissary|Subspace Emissary]] Mode.
*''Wii Sports Resort'': In Island Flyover, if the player flies by the Hillside Cabins, the ''Super Mario Bros.'' Ground Theme and Game Over theme can be heard.
*''Wii Sports Resort'': In Island Flyover, if the player flies by the Hillside Cabins, the ''Super Mario Bros.'' Ground Theme and Game Over theme can be heard.
*''Wii Fit'': Some of the sprites from ''Super Mario Bros.'' are hidden across the island.
*''Wii Fit'': Some of the sprites from ''Super Mario Bros.'' are hidden across the island.
*''[[Mario & Sonic at the Olympic Winter Games]]'': In the Wii [[Mario & Sonic at the Olympic Winter Games (Wii)|version]] of ''Mario & Sonic at the Olympic Winter Games'', arrangements of the Ground Theme and Castle Theme from ''Super Mario Bros.'' are used for the first and second segments of the Mario World routine in [[Dream Figure Skating]]. In the [[Nintendo DS]] [[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|version]], the underwater theme is used as the second song in the Mario Medley in [[Ultimate Figure Skating]].
*''[[New Super Mario Bros. Wii]]'': The [[World Coin-2 (New Super Mario Bros. Wii)|second level]] of [[Coin Courses]] looks exactly like World 1-1 from ''Super Mario Bros.''
*''[[New Super Mario Bros. Wii]]'': The [[World Coin-2 (New Super Mario Bros. Wii)|second level]] of [[Coin Courses]] looks exactly like World 1-1 from ''Super Mario Bros.'' An arrangement of the overworld theme from ''Super Mario Bros.'' plays in [[Toad House]]s. The first few notes of this theme play during the beginning of the staff roll.
*''[[Super Mario Galaxy 2]]'': In [[Twisty Trials Galaxy ]] and the second area of the [[Grandmaster Galaxy]], there is a backdrop showing moving sprites of items and an 8-bit Mario and Luigi from this game. [[Mario Squared Galaxy]] takes place on an 8-bit Mario, as well as an 8-bit Luigi (during the mission "[[Luigi's Purple Coin Chaos]]"), Mario and Luigi's sprites from this game.
*''[[Super Mario Galaxy 2]]'': The music for [[Supermassive Galaxy]], which itself is a remix of [[Toy Time Galaxy]]'s music from ''Super Mario Galaxy'', is based on the Ground Theme from ''Super Mario Bros.'' The first few notes of this theme play when switching from Mario and Luigi and back. Other music from ''Super Mario Bros.'' returned from ''Super Mario Galaxy'' as well. Also in the second area of the [[Grandmaster Galaxy]], there is a backdrop showing moving sprites of items and an 8-bit Mario and Luigi from this game. [[Mario Squared Galaxy]] takes place on an 8-bit Mario, as well as an 8-bit Luigi (during the mission "[[Luigi's Purple Coin Chaos]]"), Mario and Luigi's sprites from this game.
*''[[Super Mario 3D Land]]'': Mario's sprite from ''Super Mario Bros.'' is used as the marker of where Mario is in a world. [[Tail Bowser]]s are similar to Fake Bowsers, and the first one is a disguised Goomba. The [[World 1-2 (Super Mario 3D Land)|second level]] has a ledge just out of view that allows the player to walk over the level, and ends in a secret Pipe.
*''[[Mario Sports Mix]]'': The underwater theme is available as a song in [[Harmony Hustle]].
*''[[Super Mario 3D Land]]'': Mario's sprite from ''Super Mario Bros.'' is used as the marker of where Mario is in a world. Mario also hums the main theme in the cutscene between [[World 5 (Super Mario 3D Land)|Worlds 5]] and [[World 6 (Super Mario 3D Land)|6]]. [[Tail Bowser]]s are similar to Fake Bowsers, and the first one is a disguised Goomba. An arrangement of the Ground Theme is featured in Coin Heavens, World 2-3, and Special 1-3. The [[World 1-2 (Super Mario 3D Land)|second level]] has a ledge just out of view that allows the player to walk over the level, and ends in a secret Pipe.
*''[[Mario Kart 7]]'': [[Piranha Plant Slide]] is heavily based on the underground levels of ''Super Mario Bros.''.
*''[[Mario Kart 7]]'': [[Piranha Plant Slide]] is heavily based on the underground levels of ''Super Mario Bros.''.
*''[[New Super Mario Bros. 2]]'': The first course in [[Coin Rush]]'s [[Gold Classics Pack]] is based on Worlds 1-1 and 1-2. Also, the last course is based on World 1-4. Sometimes when the game loads, a small part of the Ground Theme plays.
*''[[New Super Mario Bros. 2]]'': The first course in [[Coin Rush]]'s [[Gold Classics Pack]] is based on Worlds 1-1 and 1-2. Also, the last course is based on World 1-4.
*''[[New Super Mario Bros. U]]'': Sprites from ''Super Mario Bros.'' are used in the game menus. The [[Tilted Tunnel|second level]] is an underground course with a secret path over the ceiling leading to a secret exit. The first phase of the final boss involves striking an [[axe]] to Bowser's bridge to drop him into lava.
*''[[New Super Mario Bros. U]]'': Sprites from ''Super Mario Bros.'' are used in the game menus. The [[Tilted Tunnel|second level]] is an underground course with a secret path over the ceiling leading to a secret exit. The first phase of the final boss involves striking an [[axe]] to Bowser's bridge to drop him into lava.
*''[[New Super Luigi U]]'': Various sprites of Luigi are reused as hidden Luigis.
*''[[New Super Luigi U]]'': Various sprites of Luigi are reused as hidden Luigis.
*''[[Mario & Luigi: Dream Team]]'': The theme heard when there is a tutorial is a rearrangement of the Ground Theme.
*''[[Super Mario 3D World]]'': Mario's sprite from ''Super Mario Bros.'' is seen on the saving screen. His sprite can also be seen in a bonus area of [[Bob-ombs Below]]. Luigi's sprite can be spotted in some levels and on the button to enter the ''Luigi Bros.'' game.
*''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'': Part of the main theme is arranged as part of the music in [[Mario's Figure Skating Spectacular]] in this game.
*''[[Super Mario 3D World]]'': Mario's sprite from ''Super Mario Bros.'' is seen on the saving screen. His sprite can also be seen in a bonus area of [[Bob-ombs Below]], and it even plays a remix of the Ground Theme when fully colored in. Coin Heavens reuse the ''Super Mario 3D Land'' arrangement. Luigi's sprite can be spotted in some levels and on the button to enter the ''Luigi Bros.'' game.
*''[[NES Remix]]'': ''Super Mario Bros.'' is a game remixed in this game.
*''[[NES Remix]]'': ''Super Mario Bros.'' is a game remixed in this game.
*''[[Mario Party: Island Tour]]'': The theme heard in the minigames [[Xylophone Home]] and [[Goomba Tower Takedown]] is a remix of the Ground Theme.
*''[[Mario Party: Island Tour]]'': The theme heard in the minigames [[Xylophone Home]] and [[Goomba Tower Takedown]] is a remix of the Ground Theme.
*''[[NES Remix 2]]'': A port of the game titled ''Super Luigi Bros.'' appears, where the player controls Luigi, and all the levels are mirrored.
*''[[NES Remix 2]]'': A port of the game titled ''Super Luigi Bros.'' appears, where the player controls Luigi, and all the levels are mirrored.
*''[[Mario Kart 8]]''/''[[Mario Kart 8 Deluxe]]'': Various sprites of enemies and scenery can be seen on pots in [[Bone-Dry Dunes]]. The music for [[Super Bell Subway]] incorporates elements of the underground theme from ''Super Mario Bros.'', as well as the course having graffiti representing World 1-2. Also, Piranha Plant Slide, which is based heavily on the underground levels of ''Super Mario Bros.'', returns from ''Mario Kart 7''.
*''[[Mario Kart 8]]''/''[[Mario Kart 8 Deluxe]]'': Various sprites of enemies and scenery can be seen on pots in [[Bone-Dry Dunes]]. [[Super Bell Subway]] has graffiti representing World 1-2. Also, Piranha Plant Slide, which is based heavily on the underground levels of ''Super Mario Bros.'', returns from ''Mario Kart 7''.
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': Fire Bars appear as an item in these games. In ''[[Super Smash Bros. for Nintendo 3DS]]'', the Mushroomy Kingdom stage from ''Super Mario Bros.'', returns from ''Super Smash Bros. Brawl'', though without World 1-2. A medley of songs from ''Super Mario Bros.'' is featured, which can be heard on the [[Mushroom Kingdom U]] and [[Super Mario Maker (stage)|Super Mario Maker]] stages in ''[[Super Smash Bros. for Wii U]]''; it begins with a small portion of the Castle Theme, followed by the Ground, Underwater, and Underground Themes. The track "Ground Theme / Underground Theme (Super Mario Bros.)", which also contains the Castle Theme, can be heard on the stages [[Golden Plains]] in ''Super Smash Bros. for Nintendo 3DS'' and Mushroom Kingdom U and Super Mario Maker in ''Super Smash Bros. for Wii U''.
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': Fire Bars appear as an item in these games. In ''[[Super Smash Bros. for Nintendo 3DS]]'', the Mushroomy Kingdom stage from ''Super Mario Bros.'', returns from ''Super Smash Bros. Brawl'', though without World 1-2.
*''[[Ultimate NES Remix]]'': A port of the game titled ''Speed Mario Bros.'' appears in which the game runs twice as fast.
*''[[Ultimate NES Remix]]'': A port of the game titled ''Speed Mario Bros.'' appears in which the game runs twice as fast.
*''[[Yoshi's Woolly World]]'': The [[Shell Patch]] enemy greatly resembles a Red Shell's sprite in this game.
*''[[Yoshi's Woolly World]]'': The [[Shell Patch]] enemy greatly resembles a Red Shell's sprite in this game.
*''[[Super Mario Maker]]''/''[[Super Mario Maker for Nintendo 3DS]]'': The game is used as one of the graphical styles for these games.
*''[[Super Mario Maker]]''/''[[Super Mario Maker for Nintendo 3DS]]'': The game is used as one of the graphical styles for these games.
*[[Mario & Sonic at the Rio 2016 Olympic Games (Nintendo 3DS)|''Mario & Sonic at the Rio 2016 Olympic Games'' (Nintendo 3DS)]]: A remix of the Ground Theme appears as a selectable song in the [[Rhythmic Gymnastics]] and [[Rhythmic Gymnastics Plus]] events. A structure in the shape of a Castle from ''Super Mario Bros.'' made of [[Brick Block]]s and character wall obstacles of Mario, Bowser, Lakitu, Spinies and Goombas using their sprites from ''Super Mario Bros.'' appear as obstacles in [[Golf Plus]].
*[[Mario & Sonic at the Rio 2016 Olympic Games (Nintendo 3DS)|''Mario & Sonic at the Rio 2016 Olympic Games'' (Nintendo 3DS)]]: A structure in the shape of a Castle from ''Super Mario Bros.'' made of [[Brick Block]]s and character wall obstacles of Mario, Bowser, Lakitu, Spinies and Goombas using their sprites from ''Super Mario Bros.'' appear as obstacles in [[Golf Plus]].
*''[[Super Mario Odyssey]]'': In some parts of the game, Mario can walk within walls from a 2D perspective that uses sprites and sound effects from ''Super Mario Bros.'', as well as altering the music to an 8-bit variation. An arrangement of the Ground Theme from this game plays in the [[Metro Kingdom|New Donk City]] Auditorium. A scene of Mario confronting Bowser in ''Super Mario Bros.'' can be seen when Mario captures Bowser in this game. A replica of World 1-1 can be played in a theater in New Donk City.
*''[[Super Mario Odyssey]]'': In some parts of the game, Mario can walk within walls from a 2D perspective that uses sprites and sound effects from ''Super Mario Bros.'', as well as altering the music to an 8-bit variation. A scene of Mario confronting Bowser in ''Super Mario Bros.'' can be seen when Mario captures Bowser in this game. A replica of World 1-1 can be played in a theater in New Donk City.
*''[[Super Mario Party]]'': Mario's, Goomba's, Spiny's, Cheep Cheep's, and Bowser's sprites appear in [[Puzzle Hustle]]. [[Dart Gallery]]'s background features neon lights resembling ''Super Mario Bros.''{{'}}s overworld levels.
*''[[Super Mario Party]]'': Mario's, Goomba's, Spiny's, Cheep Cheep's, and Bowser's sprites appear in [[Puzzle Hustle]]. [[Dart Gallery]]'s background features neon lights resembling ''Super Mario Bros.''{{'}}s overworld levels.
*''[[Super Smash Bros. Ultimate]]'': The [[Mushroom Kingdom (Super Smash Bros.)|Mushroom Kingdom]] stage from ''Super Smash Bros.'' returns in this game, along with [[Mushroomy Kingdom]].
*''[[Super Smash Bros. Ultimate]]'': The [[Mushroom Kingdom (Super Smash Bros.)|Mushroom Kingdom]] stage from ''Super Smash Bros.'' returns in this game, along with [[Mushroomy Kingdom]].