Super Mario (franchise): Difference between revisions

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'''''[[Paper Mario]]''''' (ペーパーマリオ ''Pēpā Mario'') is developed by [[Intelligent Systems]] and launched [[Paper Mario|its first installment]] on the Nintendo 64 in 2000, to critical and commercial success. In the ''Paper Mario'' series, the player controls an alternate-style depiction of Mario in a mixture of 3-dimensional environments and 2-dimensional characters who look as if they are made of paper. This version of Mario can jump and use his hammer to overcome physical obstacles placed in the game's overworld, and combat enemies in turn-based battles. In battles, the player can influence the power of a move when attacking or defending by timing a button-press accurately or performing some other action command as required, similar to the "timed hits" mechanic in ''Super Mario RPG''. Progression through these games depends upon interaction with the game's {{wp|non-player character}}s (NPCs), who will often offer clues or detail the next event in the storyline. In the first three games, Mario accumulates partners with specialized skills, who also assist him in battle. The series' original formula is similar to those of traditional RPGs, involving special moves that consume a particular number of points when performed, badges that yield bonuses like added moves or gradual health restoration, and an {{wp|Experience point|experience-point system}} that allows Mario to level up either his health, his special-moves points, or his badge points.
'''''[[Paper Mario]]''''' (ペーパーマリオ ''Pēpā Mario'') is developed by [[Intelligent Systems]] and launched [[Paper Mario|its first installment]] on the Nintendo 64 in 2000, to critical and commercial success. In the ''Paper Mario'' series, the player controls an alternate-style depiction of Mario in a mixture of 3-dimensional environments and 2-dimensional characters who look as if they are made of paper. This version of Mario can jump and use his hammer to overcome physical obstacles placed in the game's overworld, and combat enemies in turn-based battles. In battles, the player can influence the power of a move when attacking or defending by timing a button-press accurately or performing some other action command as required, similar to the "timed hits" mechanic in ''Super Mario RPG''. Progression through these games depends upon interaction with the game's {{wp|non-player character}}s (NPCs), who will often offer clues or detail the next event in the storyline. In the first three games, Mario accumulates partners with specialized skills, who also assist him in battle. The series' original formula is similar to those of traditional RPGs, involving special moves that consume a particular number of points when performed, badges that yield bonuses like added moves or gradual health restoration, and an {{wp|Experience point|experience-point system}} that allows Mario to level up either his health, his special-moves points, or his badge points.


There have been six ''Paper Mario'' games released. As time has passed, each game has introduced new elements in order to keep the gameplay fresh; since 2012, however, the stories and character rosters have been significantly toned down from what they were in the first three games. The original ''Paper Mario'' for Nintendo 64 is set in a paper-based version of the Mushroom Kingdom, where Mario tries to rescue Peach from Bowser, who has imprisoned the seven [[Star Spirits]], lifted her castle into the sky, and has successfully defeated his foe after stealing the [[Star Rod (Paper Mario)|Star Rod]] from [[Star Haven]] and making himself completely invulnerable. To save Mushroom Kingdom, rescue Peach, get the castle back, and defeat Bowser, Mario must locate the Star Spirits, who can negate the effects of the stolen Star Rod, by defeating Bowser's minions who are guarding them. In the sequel, ''[[Paper Mario: The Thousand-Year Door]]'', released in 2004 for the GameCube, Mario quests to retrieve seven [[Crystal Stars]] and rescue Peach from the secret society of the [[X-Nauts]] and their cybernetic leader, [[Sir Grodus]]. In this game, Mario gains the ability to fold himself up into things like a paper airplane and a boat to interact with the overworld. In 2007, ''[[Super Paper Mario]]'' was released on Wii, which deviated into the 2D action RPG genre and introduced the ability to "flip" into a 3D perspective in which the level rotates to reveal a hidden z-axis, placing Mario in a 3D environment; the plot follows Mario's quest to collect eight [[Pure Hearts]] in order to prevent [[Count Bleck]], the main antagonist, from destroying the universe. In the first two installments, Peach is a secondary playable character, with Bowser joining her in ''The Thousand-Year Door''; in ''Super Paper Mario'', not only these two but also Luigi function as secondary playable characters with their own sets of abilities independent of Mario's. In 2012, ''[[Paper Mario: Sticker Star]]'' for the Nintendo 3DS introduced the use of stickers in the environment and turn-based battles, which can be found and peeled off from various areas in the overworld, obtained from battles, or purchased/received from NPCs. The game's story involves Mario retrieving the six [[Royal Stickers]], which have been scattered after Bowser attempted to steal the [[Sticker Comet]]. Using a similar battle style to ''Sticker Star'', 2016's ''[[Paper Mario: Color Splash]]'' for the Wii U has Mario questing to retrieve the stolen [[Big Paint Star]]s in order to restore color to [[Prism Island]]. In 2020's ''[[Paper Mario: The Origami King]]'' for the Nintendo Switch, Mario has to defeat [[King Olly]], who has transformed Bowser's minions into origami enemies called [[Folded Soldiers]], and destroy the five colored streamers that Olly has wrapped around Peach's Castle.
There have been six ''Paper Mario'' games released, five being home console entries and one a portable game. As time has passed, each game has introduced new elements in order to keep the gameplay fresh; since 2012, however, the stories and character rosters have been significantly toned down from what they were in the first three games. The original ''Paper Mario'' for Nintendo 64 is set in a paper-based version of the Mushroom Kingdom, where Mario tries to rescue Peach from Bowser, who has imprisoned the seven [[Star Spirits]], lifted her castle into the sky, and has successfully defeated his foe after stealing the [[Star Rod (Paper Mario)|Star Rod]] from [[Star Haven]] and making himself completely invulnerable. To save Mushroom Kingdom, rescue Peach, get the castle back, and defeat Bowser, Mario must locate the Star Spirits, who can negate the effects of the stolen Star Rod, by defeating Bowser's minions who are guarding them. In the sequel, ''[[Paper Mario: The Thousand-Year Door]]'', released in 2004 for the GameCube, Mario quests to retrieve seven [[Crystal Stars]] and rescue Peach from the secret society of the [[X-Nauts]] and their cybernetic leader, [[Sir Grodus]]. In this game, Mario gains the ability to fold himself up into things like a paper airplane and a boat to interact with the overworld. In 2007, ''[[Super Paper Mario]]'' was released on Wii, which deviated into the 2D action RPG genre and introduced the ability to "flip" into a 3D perspective in which the level rotates to reveal a hidden z-axis, placing Mario in a 3D environment; the plot follows Mario's quest to collect eight [[Pure Hearts]] in order to prevent [[Count Bleck]], the main antagonist, from destroying the universe. In the first two installments, Peach is a secondary playable character, with Bowser joining her in ''The Thousand-Year Door''; in ''Super Paper Mario'', not only these two but also Luigi function as secondary playable characters with their own sets of abilities independent of Mario's. In 2012, ''[[Paper Mario: Sticker Star]]'' for the Nintendo 3DS introduced the use of stickers in the environment and turn-based battles, which can be found and peeled off from various areas in the overworld, obtained from battles, or purchased/received from NPCs. The game's story involves Mario retrieving the six [[Royal Stickers]], which have been scattered after Bowser attempted to steal the [[Sticker Comet]]. Using a similar battle style to ''Sticker Star'', 2016's ''[[Paper Mario: Color Splash]]'' for the Wii U has Mario questing to retrieve the stolen [[Big Paint Star]]s in order to restore color to [[Prism Island]]. In 2020's ''[[Paper Mario: The Origami King]]'' for the Nintendo Switch, Mario has to defeat [[King Olly]], who has transformed Bowser's minions into origami enemies called [[Folded Soldiers]], and destroy the five colored streamers that Olly has wrapped around Peach's Castle.


====''Mario & Luigi'' series====
====''Mario & Luigi'' series====
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