List of Super Mario 64 DS pre-release and unused content: Difference between revisions

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The player can also put their DS into Sleep Mode and quickly remove and reinsert the cartridge, so that when the player takes the game out of Sleep Mode the game will still be running but will crash when attempting to load new information from another byte (e.g. when the player attempts to use a door to access another location) because such data is not cached, yet the debug screen is cached as soon as the game is booted up. <ref>[http://forums.glitchcity.info/index.php?topic=5369.msg146850 The DS' equivalent of crooked cartridge.] - Glitch City Laboratories Forums </ref>
The player can also put their DS into Sleep Mode and quickly remove and reinsert the cartridge, so that when the player takes the game out of Sleep Mode the game will still be running but will crash when attempting to load new information from another byte (e.g. when the player attempts to use a door to access another location) because such data is not cached, yet the debug screen is cached as soon as the game is booted up. <ref>[http://forums.glitchcity.info/index.php?topic=5369.msg146850 The DS' equivalent of crooked cartridge.] - Glitch City Laboratories Forums </ref>


Unlike the older debug menu in the original ''[[Super Mario 64]]'' however, the player cannot alter any in-game processes this way.
Unlike the older debug menu in the original ''[[Super Mario 64]]'', however, the player cannot alter any in-game processes this way.


==References==
==References==
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