Super Mario (franchise): Difference between revisions

(→‎Partner franchises: The baby Mario brothers are now linked in "Characters")
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In 1985, Mario became the star of his own side-scrolling platform game called ''[[Super Mario Bros.]]'', which was the pack-in title for the [[Nintendo Entertainment System]]. The game centers around Mario's quest to save the Mushroom Kingdom and Princess Peach (then known to the Western world as Princess Toadstool) from Bowser and the Koopa Troop. To save the princess, Mario conquers the eight worlds of the Mushroom Kingdom by going to the castle in each to defeat Bowser and his minions. The plot of Bowser kidnapping the princess has been repeatedly reused throughout the subsequent games in the core ''[[Super Mario (series)|Super Mario]]'' series. ''Super Mario Bros.'' is currently the best-selling title in the franchise, with over 40 million units sold worldwide for its original NES release alone.
In 1985, Mario became the star of his own side-scrolling platform game called ''[[Super Mario Bros.]]'', which was the pack-in title for the [[Nintendo Entertainment System]]. The game centers around Mario's quest to save the Mushroom Kingdom and Princess Peach (then known to the Western world as Princess Toadstool) from Bowser and the Koopa Troop. To save the princess, Mario conquers the eight worlds of the Mushroom Kingdom by going to the castle in each to defeat Bowser and his minions. The plot of Bowser kidnapping the princess has been repeatedly reused throughout the subsequent games in the core ''[[Super Mario (series)|Super Mario]]'' series. ''Super Mario Bros.'' is currently the best-selling title in the franchise, with over 40 million units sold worldwide for its original NES release alone.


[[Super Mario Bros.: The Lost Levels|A direct follow-up to ''Super Mario Bros.'']], with significantly more challenging levels, was released in Japan in 1986 for the [[Family Computer Disk System|Famicom Disk System]] add-on. However, Nintendo of America deemed the game far too difficult for Western gamers and instead released its own ''[[Super Mario Bros. 2]]'' in 1988, this title being an altered version of the unrelated Famicom Disk System title ''[[Yume Kōjō: Doki Doki Panic]]'' ("Dream Factory: Heart-Pounding Panic"). In this game, Mario travels the dream world of [[Subcon]], along with Luigi, the princess, and [[Toad|an individualized Toad character]], to free the land from the curse of an evil toad king named [[Wart]]. Two years later, the next mainstream ''Mario'' game was released: ''[[Super Mario Bros. 3]]''. Here, Mario goes on a quest to save the rulers of the seven kingdoms in the [[Mushroom World]] from the [[Koopalings]] (then portrayed as Bowser's children), travelling across these kingdoms to restore order. When Mario finishes saving the Mushroom World, Bowser kidnaps Princess Peach, and Mario must traverse his kingdom and storm his castle in order to rescue her. In 1991, ''Mario'' was revolutionized once again for the [[Super Nintendo Entertainment System]], with the launch title ''[[Super Mario World]]''. Peach is once again kidnapped while on vacation with Mario and Luigi in [[Dinosaur Land]], and the brothers must once again foil Bowser and the Koopalings. Several of the native [[Yoshi (species)|Yoshis]] have also been trapped inside of eggs, and help Mario on his quest by allowing him to ride them. In 1993, a game called ''[[Super Mario All-Stars]]'' was released on the SNES, which compiled the entire NES ''Super Mario Bros.'' trilogy into one cartridge, adding a save system to these games and enhancing the graphics and audio of all three for the more powerful console; additionally, the cartridge included a remake of the Japanese ''Super Mario Bros. 2'', labeled in-game as "The Lost Levels," introducing that game to Western audiences for the first time.
[[Super Mario Bros.: The Lost Levels|A direct follow-up to ''Super Mario Bros.'']], with significantly more challenging levels, was released in Japan in 1986 for the [[Family Computer Disk System|Famicom Disk System]] add-on. However, Nintendo of America deemed the game far too difficult for Western gamers and instead released its own ''[[Super Mario Bros. 2]]'' in 1988, this title being an altered version of the unrelated Famicom Disk System title ''[[Yume Kōjō: Doki Doki Panic]]'' ("Dream Factory: Heart-Pounding Panic"). In this game, Mario travels the dream world of [[Subcon]] with Luigi, the princess, and Toad to free the land from the curse of an evil frog king named [[Wart]]. Two years later, the next mainstream ''Mario'' game was released: ''[[Super Mario Bros. 3]]''. Here, Mario goes on a quest to save the rulers of the seven kingdoms in the [[Mushroom World]] from the Koopalings (then portrayed as Bowser's children), travelling across these kingdoms to restore order. When Mario finishes saving the Mushroom World, Bowser kidnaps Princess Peach, and Mario must traverse his kingdom and storm his castle in order to rescue her. In 1991, ''Mario'' was revolutionized once again for the [[Super Nintendo Entertainment System]], with the launch title ''[[Super Mario World]]''. Peach is once again kidnapped while on vacation with Mario and Luigi in [[Dinosaur Land]], and the brothers must once again foil Bowser and the Koopalings. Several of the native [[Yoshi (species)|Yoshis]] have also been trapped inside of eggs, and help Mario on his quest by allowing him to ride them. In 1993, a game called ''[[Super Mario All-Stars]]'' was released on the SNES, which compiled the entire NES ''Super Mario Bros.'' trilogy into one cartridge, adding a save system to these games and enhancing the graphics and audio of all three for the more powerful console; additionally, the cartridge included a remake of the Japanese ''Super Mario Bros. 2'', labeled in-game as "The Lost Levels," introducing that game to Western audiences for the first time.


The [[Game Boy]] had its own series of three ''Mario'' platformers, titled ''[[Super Mario Land (series)|Super Mario Land'']]''. This series' [[Super Mario Land|first entry]] was released in 1989 as one of the handheld's launch titles, and became its best-selling game despite not being bundled with the system. It follows Mario as he travels through Sarasaland, a kingdom with four geographical areas, to corner the alien [[Tatanga]] and rescue the region's kidnapped ruler, Princess Daisy. A sequel, subtitled ''[[Super Mario Land 2: 6 Golden Coins|6 Golden Coins]]'', was released in 1992 and had Mario working to save a land he ruled over from an evil spell conjured by his childhood friend turned rival, Wario. That character became so popular that the following year, [[Wario Land: Super Mario Land 3|the third game]] in the ''Super Mario Land'' series shifted the attention to him, spawning the ''Wario Land'' sub-series. Neither the [[Game Boy Color]] nor the [[Game Boy Advance]] received any original mainstream ''Mario'' games, only ports and remakes of NES and SNES games.
The [[Game Boy]] had its own series of three ''Mario'' platformers, titled ''[[Super Mario Land (series)|Super Mario Land'']]''. This series' [[Super Mario Land|first entry]] was released in 1989 as one of the handheld's launch titles, and became its best-selling game despite not being bundled with the system. It follows Mario as he travels through Sarasaland, a kingdom with four geographical areas, to corner the alien [[Tatanga]] and rescue the region's kidnapped ruler, Princess Daisy. A sequel, subtitled ''[[Super Mario Land 2: 6 Golden Coins|6 Golden Coins]]'', was released in 1992 and had Mario working to save a land he ruled over from an evil spell conjured by his childhood friend turned rival, Wario. That character became so popular that the following year, [[Wario Land: Super Mario Land 3|the third game]] in the ''Super Mario Land'' series shifted the attention to him, spawning the ''Wario Land'' sub-series. Neither the [[Game Boy Color]] nor the [[Game Boy Advance]] received any original mainstream ''Mario'' games, only ports and remakes of NES and SNES games.
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In 2006, a {{wp|2.5D}} retro throwback sub-series called ''[[New Super Mario Bros.]]'' was inaugurated for the [[Nintendo DS]]. Beyond the first game, the sub-series has continued with follow-ups on [[New Super Mario Bros. Wii|the Wii]], [[New Super Mario Bros. 2|Nintendo 3DS]], and [[New Super Mario Bros. U|Wii U]]. The games in the series are similar in structure and gameplay to the original 2D games, and as such have generally minimalist stories, where Bowser simply kidnaps Peach and provokes Mario to give chase, venturing through eight worlds as in the original ''Super Mario Bros.'', and eventually do battle with him to rescue the princess. In the Wii and Wii U versions, four players can simultaneously control their characters; the Mario brothers are accompanied as playable heroes in these games by two Toads, one [[Blue Toad (character)|blue]] and the other [[Yellow Toad (character)|yellow]].
In 2006, a {{wp|2.5D}} retro throwback sub-series called ''[[New Super Mario Bros.]]'' was inaugurated for the [[Nintendo DS]]. Beyond the first game, the sub-series has continued with follow-ups on [[New Super Mario Bros. Wii|the Wii]], [[New Super Mario Bros. 2|Nintendo 3DS]], and [[New Super Mario Bros. U|Wii U]]. The games in the series are similar in structure and gameplay to the original 2D games, and as such have generally minimalist stories, where Bowser simply kidnaps Peach and provokes Mario to give chase, venturing through eight worlds as in the original ''Super Mario Bros.'', and eventually do battle with him to rescue the princess. In the Wii and Wii U versions, four players can simultaneously control their characters; the Mario brothers are accompanied as playable heroes in these games by two Toads, one [[Blue Toad (character)|blue]] and the other [[Yellow Toad (character)|yellow]].


In 2007, the mainstream ''Mario'' series continued for the [[Wii]] with ''[[Super Mario Galaxy]]'', today recognized as the franchise's most critically acclaimed game of all time. While Mario prepares to attend the Mushroom Kingdom's centennial "Star Festival," Bowser invades and uproots Peach's castle, carrying it into space toward the "center of the universe." In space, Mario meets star-like creatures called [[Luma]]s and their guardian Rosalina, who tells Mario that he must recover the Power Stars―the power source for her [[Comet Observatory|mobile observatory]]―from the Koopa Troop in order to reclaim Peach from Bowser's "galaxy reactor" in the center of the universe. The game was followed up in 2010 with [[Super Mario Galaxy 2|a sequel]] that features a loosely similar plot; this time, Bowser uses the Power Stars to become a giant, and Mario navigates through the galaxies and eventually to Bowser's lair using a "[[Starship Mario|Starship]]", or mobile planet, in the shape of his head.
In 2007, the mainstream ''Mario'' series continued for the [[Wii]] with ''[[Super Mario Galaxy]]'', today recognized as the franchise's most critically acclaimed game of all time. While Mario prepares to attend the Mushroom Kingdom's centennial "Star Festival," Bowser invades and uproots Peach's castle, carrying it into space toward the "center of the universe." In space, Mario meets star-like creatures called Lumas and their guardian Rosalina, who tells Mario that he must recover the Power Stars―the power source for her [[Comet Observatory|mobile observatory]]―from the Koopa Troop in order to reclaim Peach from Bowser's "galaxy reactor" in the center of the universe. The game was followed up in 2010 with [[Super Mario Galaxy 2|a sequel]] that features a loosely similar plot; this time, Bowser uses the Power Stars to become a giant, and Mario navigates through the galaxies and eventually to Bowser's lair using a "[[Starship Mario|Starship]]", or mobile planet, in the shape of his head.


In 2011, the series would receive a new type of 3D platformer with ''[[Super Mario 3D Land]]'' for the [[Nintendo 3DS]]. Developed to appeal to fans of the 2D games, the game combines elements of the 3D ''Mario'' platformers with those of the 2D side-scrollers, and a plotline involving Peach being kidnapped by Bowser. This game would also be followed up in 2013 with ''[[Super Mario 3D World]]'' for the [[Wii U]], which incorporates four-player simultaneous multiplayer for the first time in a 3D ''Mario'' game. In this game, Bowser has taken over the [[Sprixie Kingdom]], having captured [[Sprixie Princesses|its seven princesses]], and Mario and friends journey through the realm to save it from Bowser's rule.
In 2011, the series would receive a new type of 3D platformer with ''[[Super Mario 3D Land]]'' for the [[Nintendo 3DS]]. Developed to appeal to fans of the 2D games, the game combines elements of the 3D ''Mario'' platformers with those of the 2D side-scrollers, and a plotline involving Peach being kidnapped by Bowser. This game would also be followed up in 2013 with ''[[Super Mario 3D World]]'' for the [[Wii U]], which incorporates four-player simultaneous multiplayer for the first time in a 3D ''Mario'' game. In this game, Bowser has taken over the [[Sprixie Kingdom]], having captured [[Sprixie Princesses|its seven princesses]], and Mario and friends journey through the realm to save it from Bowser's rule.
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