WarioWare, Inc.: Mega Microgame$!: Difference between revisions

fougot
mNo edit summary
(fougot)
Line 331: Line 331:


[[File:Made in Wario cover.jpg|thumb|The original box art of ''Made in Wario'', sharing its simple style with all subsequent Japanese covers.]]
[[File:Made in Wario cover.jpg|thumb|The original box art of ''Made in Wario'', sharing its simple style with all subsequent Japanese covers.]]
''Made in Wario'' or ''WarioWare'', as the franchise is called in the West, was first announced by Nintendo in early December 2002<ref>[http://gameboy.ign.com/articles/381/381732p1.html News "New Mario and Wario GBA Games" at IGN]</ref> and originally released in March 2003 in Japan. Nintendo didn't have hugely high commercial hopes for the game. However, the game's sales figures were growing and growing and it gained a very good reputation.<ref name="smooth_moves_interview"/>
''Made in Wario'' or ''WarioWare'', as the franchise is called in the West, was first announced by Nintendo in late December 2002<ref>[http://gameboy.ign.com/articles/381/381732p1.html News "New Mario and Wario GBA Games" at IGN]</ref> and originally released in March 2003 in Japan. Nintendo didn't have hugely high commercial hopes for the game. However, the game's sales figures were growing and growing and it gained a very good reputation.<ref name="smooth_moves_interview"/>


Since ''WarioWare, Inc.: Mega Microgame$!'' was commercially successful, [[Satoru Iwata]], president of Nintendo, requested a remake of the original ''WarioWare, Inc.'' for the [[Nintendo GameCube]] that had to be finished "as soon as possible." The development resulted in the first sequel, ''[[WarioWare, Inc.: Mega Party Game$!]]'', which focuses on multiplayer and came out in Japan only a half a year later after the first game.<ref>[http://nintendods.com/iwata-asks-chapter.jsp?interviewId=1&volumeId=5&chapterId=1 Iwata Asks: Nintendo DSi, Volume 5 - ''WarioWare: Snapped!'' (page 1) at NintendoDS.com]</ref> It is also the first ''WarioWare'' game that was co-developed by [[Intelligent Systems]].<ref>[http://www.intsys.co.jp/english/software/index.html Intelligent System's games at their official site]</ref> More ''WarioWare'' sequels have followed since, which mostly make use of a new piece of Nintendo's hardware, and so ''WarioWare'' has become one of Nintendo's headliner titles whenever they bring out new hardware.<ref name="snapped_interview"/>
Since ''WarioWare, Inc.: Mega Microgame$!'' was commercially successful, [[Satoru Iwata]], president of Nintendo, requested a remake of the original ''WarioWare, Inc.'' for the [[Nintendo GameCube]] that had to be finished "as soon as possible." The development resulted in the first sequel, ''[[WarioWare, Inc.: Mega Party Game$!]]'', which focuses on multiplayer and came out in Japan only a half a year later after the first game.<ref>[http://nintendods.com/iwata-asks-chapter.jsp?interviewId=1&volumeId=5&chapterId=1 Iwata Asks: Nintendo DSi, Volume 5 - ''WarioWare: Snapped!'' (page 1) at NintendoDS.com]</ref> It is also the first ''WarioWare'' game that was co-developed by [[Intelligent Systems]].<ref>[http://www.intsys.co.jp/english/software/index.html Intelligent System's games at their official site]</ref> More ''WarioWare'' sequels have followed since, which mostly make use of a new piece of Nintendo's hardware, and so ''WarioWare'' has become one of Nintendo's headliner titles whenever they bring out new hardware.<ref name="snapped_interview"/>
33

edits