Princess Peach: Showtime!: Difference between revisions

→‎Controls: I had noticed this too about the game's control system. I remember realizing it in Cowgirl Rehearsal of all places, where the limited directions are a huge advantage to know about.
(→‎Plot: Attempted to make the plot section slightly more maingame-focused, as the parts about the final level and the ending made up more than half of the section. 😅)
(→‎Controls: I had noticed this too about the game's control system. I remember realizing it in Cowgirl Rehearsal of all places, where the limited directions are a huge advantage to know about.)
Line 113: Line 113:


The game supports haptic feedback, with very light shakes when Peach attacks an enemy, walks onto a backroom pose elevator or the Star Lift, or touches an item or obstacle. It can also shake during some large scenery movements but far from all of them.
The game supports haptic feedback, with very light shakes when Peach attacks an enemy, walks onto a backroom pose elevator or the Star Lift, or touches an item or obstacle. It can also shake during some large scenery movements but far from all of them.
Despite the game requiring an analog stick, Peach cannot move truly 360°. In the 3D sections, she can only run in eight directions (up, down, sideways, diagonal) and has no option to walk slower by partially tilting the stick. A few levels, including [[The Case of the Rainy-Day Plot]], have specific sections where Peach can sneak but not run.


==Characters==
==Characters==
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