Donkey Kong Country 2: Diddy's Kong Quest
- "Donkey Kong Country 2" redirects here. For other uses, see Donkey Kong Country 2 (disambiguation).
- "DKQ" redirects here. For the Adobe Flash quiz, see Donkey Konga Quiz.
| Donkey Kong Country 2: Diddy's Kong Quest | |||||||||||||||
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For alternate box art, see the related gallery. | |||||||||||||||
| Developer | Rareware | ||||||||||||||
| Publisher | Nintendo | ||||||||||||||
| Platforms | Super Famicom/Super Nintendo Entertainment System, LodgeNet, Virtual Console (Wii, Wii U, New Nintendo 3DS), Super Nintendo Entertainment System – Nintendo Classics | ||||||||||||||
| Release dates | Super Famicom: Super Nintendo Entertainment System: Nintendo Power: Virtual Console (Wii): Virtual Console (Wii U): Virtual Console (New 3DS): Super Nintendo Entertainment System - Nintendo Classics: | ||||||||||||||
| Languages | English Japanese French (Europe) German | ||||||||||||||
| Genres | Platformer, adventure | ||||||||||||||
| Ratings | Original release:
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| Modes | Single player, multiplayer | ||||||||||||||
| Format |
SNES: Wii: | ||||||||||||||
| Input | SNES: Wii: | ||||||||||||||
| Serial code | |||||||||||||||
Donkey Kong Country 2: Diddy's Kong Quest (also referred to as simply Donkey Kong Country 2[22] and Diddy's Kong Quest)[23] is a 1995 platform game that was developed by Rare and published by Nintendo for the Super Famicom and Super Nintendo Entertainment System. It is the second installment in the Donkey Kong Country series. It is a sequel and direct follow-up to Donkey Kong Country. The game stars Diddy Kong as he and his girlfriend, Dixie Kong, make their way through Crocodile Isle to save Donkey Kong from the clutches of the Kremling Krew. A sequel and direct follow-up to Donkey Kong Country 2: Diddy's Kong Quest, Donkey Kong Country 3: Dixie Kong's Double Trouble!, was released in 1996.
In 2004, a remake of the game was made for the Game Boy Advance. It omits the Diddy's Kong Quest subtitle, making it simply known as Donkey Kong Country 2, and has more minigames, some photographs, and other differences.
In 2007, the original version was rereleased on the Wii's Virtual Console. On November 25, 2012, Donkey Kong Country 2 and the other two original Donkey Kong Country games were delisted from the Wii Virtual Console,[24] but on October 30, 2014, the games were relisted in Europe and Australia. Around the same time, the games were released for the Wii U's Virtual Console in Europe and Australia; in Japan on November 26, 2014; and in the United States and Canada on February 26, 2015. For handhelds, Donkey Kong Country 2: Diddy's Kong Quest was ported exclusively to the New Nintendo 3DS's Virtual Console in March/April 2016. It was made available on Super Nintendo Entertainment System – Nintendo Classics for the Nintendo Switch on September 23, 2020.
Donkey Kong Country 2: Diddy's Kong Quest is the sixth-best-selling Super Nintendo Entertainment System game, with its predecessor being the third. A similar Game Boy title was released a year later, in 1996, Donkey Kong Land 2.
This game's soundtrack was released on Nintendo Music on November 4, 2024.
Story[edit]
- “Arrrrgh! This story's even worse than DKC! They're really scraping the bottom of the barrel this time!”
- —Cranky Kong
Some time after the events of Donkey Kong Country, Donkey Kong is relaxing at a beach, sitting on a chair while drinking a banana milkshake. Funky Kong is busy surfing waves among the seagulls. Cranky Kong walks up to Donkey Kong and hits him on the head with his cane. He asks Donkey Kong why he is sitting around if he is a "big star". Donkey Kong replies that even stars need time off. Cranky says that he never took breaks, "whisking off maidens and throwing barrels seven days a week". Donkey Kong tells him to leave him alone and stop pestering him, so Cranky leaves. Donkey Kong then goes to sleep in his chair.
At night, Diddy Kong and his girlfriend, Dixie Kong, are worried because Donkey Kong has not returned. They go to the beach to investigate, and the Kongs find many footprints surrounding Donkey Kong's broken chair. They find a note in the chair which reads:
- Hah-arrrrh! We have got the big monkey! If you want him back, you scurvy dogs, you'll have to hand over the banana hoard! Kaptain K. Rool
Cranky suggests handing over the banana hoard to K. Rool. Diddy refuses because of how much effort he and Donkey Kong went through to retrieve the bananas, and that he would be very upset if his bananas were stolen again. Cranky asks if they have any better suggestions, and Diddy and Dixie both say that they want to rescue Donkey Kong themselves. The two get in a brief argument with Cranky, who does not believe Diddy qualifies as a video game hero. After Dixie insists that she will accompany Diddy, the two begin their journey.
The two Kongs go to Crocodile Isle and explore it while defeating various Kremlings and other enemies along the way. The pair eventually board The Flying Krock, where Donkey Kong is held, and battle Kaptain K. Rool, the leader of the Kremlings. K. Rool is defeated and Donkey Kong manages to free himself, and then punches Kaptain K. Rool through the roof of the Flying Krock. K. Rool falls from Crocodile Isle and lands in the water surrounding it, where he is seemingly eaten by sharks. Diddy and Dixie are then congratulated by Cranky Kong for their success and are integrated in the Video Game Heroes Hall of Fame.
During their adventures, the pair can also reach Crocodile Isle's Lost World by paying its guard, Klubba, with Kremkoins scattered all over the island. After giving Klubba all of the Kremkoins and exploring the Lost World, the Kongs finds Crocodile Isle's power source, Krocodile Kore, and Kaptain K. Rool, who is hiding there. A battle ensues and the pair eventually defeats K. Rool again, causing his blunderbuss to explode. This propels the crocodile into the energy geyser powering Crocodile Isle, blocking it until it explodes. The game then cuts to Donkey, Dixie and Diddy watching Crocodile Isle from a cliff, as it explodes and sinks into the ocean.
Gameplay[edit]
Abilities[edit]
Donkey Kong Country 2: Diddy's Kong Quest is a 2D platformer like its predecessor, Donkey Kong Country. The playable characters are Diddy Kong and Dixie Kong. In order to travel through each level of the game and complete each of the game's many Bonus Levels, the Kongs have to use their basic and special abilities. Both Kongs have different abilities. The basic abilities include jumping, climbing, and swimming. Jumping is often used in the game to cross gaps and grab things in the air. A super-jump can also be performed if Diddy cartwheels or Dixie spins off of a ledge and jump while in mid-air. Diddy's cartwheel move and Dixie's Helicopter Spin can defeat several enemies, but not all. Dixie can use her Helicopter Spin ability in mid-air as well, allowing her to float for a short amount of time to avoid falling into gaps. Both characters can climb up ropes quickly to access high areas, with Diddy having the ability to climb slightly faster than Dixie, let alone on land and underwater in general. The swimming mechanic is similar to earlier platforming games of the Super Mario series: The player must hit , the jump button, to advance upwards into the water, as not pressing the button causes the Kongs slowly sink to the bottom. Pressing
enables them to swim quicker, and
and
controls their ascent and descent.
Though Diddy does not have as many abilities as Dixie, he is able to defend himself while holding a barrel. While Diddy holds an object in front of his body to block himself, Dixie holds objects over her head, allowing enemies to easily attack her. When both Kongs are in play, and none are stuck in a DK Barrel, the two Kongs are able to use the new Team-up move, in which one Kong holds the other one on their shoulders and can throw them upward. The Kong riding the other one's shoulders can be thrown at enemies to defeat them or upward to reach items and access certain areas.
Modes[edit]
Characters[edit]
Kong Klan[edit]
| Sprite | Kong | Summary | New |
|---|---|---|---|
| Playable | |||
| Diddy Kong | Diddy Kong makes his return to the Donkey Kong Country series, but this time as the game's leading character. He retains his signature cartwheel run and high jumping ability in order to help rescue Donkey Kong from Kaptain K. Rool. | ||
| Dixie Kong | Dixie Kong makes her video game debut as the girlfriend and sidekick of Diddy Kong. She can perform helicopter spins with her long, blonde ponytail, allowing her and Diddy to move across long distances. | ||
| Supporting | |||
| Cranky Kong | Cranky Kong is Donkey Kong's grandfather and aids the Kongs with his Monkey Museum, where he gives advice to the two about Bonus Areas. | ||
| Donkey Kong | The grandson of Cranky Kong and best friend of Diddy, DK has been captured by Kaptain K. Rool and the Kremlings. The Kongs encounter him tied up and dangling from the ceiling of Stronghold Showdown, where he ultimately assists them in defeating Kaptain K. Rool. | ||
| Funky Kong | Funky Kong returns from Donkey Kong Country, although this time to run Funky's Flights II, where he rents out Jumbo Barrel to the Kongs, allowing them to travel back to other worlds which they have completed. | ||
| Swanky Kong | One of the allies to the Kong Family, Swanky Kong is a game show host and an aide to Diddy and Dixie. He hosts Swanky's Bonus Bonanza, where he rewards the Kongs with Extra Life Balloons for correctly answering his queries. | ||
| Wrinkly Kong | Wrinkly Kong makes her video game debut as the elderly wife to Cranky Kong and the grandmother of Donkey Kong. She runs Kong Kollege and, like her husband, advises the Kongs, but also can save the game. | ||
Animal Buddies[edit]
Animal Buddies are partners who help Diddy and Dixie find Bonus Barrels, DK Coins, Banana Coins, and other items using their special abilities. They appear in many levels, and the Kongs can sometimes turn into the buddy or ride on it. An animal runs away when hit by an enemy, very similar to Yoshi in Super Mario World. Most of the buddies from Donkey Kong Country return in Diddy's Kong Quest, but a few new ones also appear in the game as well, making a total of nine Animal Friends. Below is a list of each Animal Friend, and a brief description on them.
| Sprite | Animal Friend | Summary | Stages | New | |
|---|---|---|---|---|---|
| First | Last | ||||
| Clapper | Clapper is able to cool down water when jumped on. In Lava Lagoon, he cools the very warm liquid, making it safe for the Kongs to swim through without getting burnt. In Clapper's Cavern, he freezes water, allowing the Kongs to cross and avoid the hungry Snapjaws below. | Lava Lagoon | Clapper's Cavern | ||
| Enguarde | Returning from Donkey Kong Country, Enguarde can knock enemies out with his sharp nose, and charge his Superstab to break through walls. Enguarde is mostly usable only underwater, since he cannot move well on land. | Lockjaw's Locker | Animal Antics | ||
| Glimmer | Glimmer has a role very similar to Squawks in the first Donkey Kong Country. He lights the pitch-black water in the level Glimmer's Galleon. Glimmer is one of the only Animal Friends that cannot be affected in levels because enemies do not hurt him at all. | Glimmer's Galleon | Glimmer's Galleon | ||
| Rambi | First appearing in the original Donkey Kong Country, Rambi can ram foes that come in his way. He can also jump on Zingers and other enemies that Diddy and Dixie Kong cannot defeat alone. Rambi can also use his Supercharge which makes him move at high speed, and able to break through walls and crush enemies. | Pirate Panic | Animal Antics | ||
| Rattly | Rattly takes the role of Winky from Donkey Kong Country. He features the same purpose: to jump to higher areas. Rattly can help the Kongs reach bananas and even Bonus Barrels above their heads. The rattlesnake also has a Superjump: an extra high jump. | Topsail Trouble | Animal Antics | ||
| Squawks | Unlike Donkey Kong Country, where Squawks only lit dark areas in Torchlight Trouble, Squawks' role is entirely different, and the Kongs can ride him by grabbing around his body to reach high areas. He can also shoot pellets at enemies to bring them down. | Squawks's Shaft | Animal Antics | ||
| Purple Squawks | A bluish-purple version of Squawks. Unlike the Green Squawks, he cannot fly or spit eggs at enemies, and instead allows the Kongs to have a slower descent. | Parrot Chute Panic | Parrot Chute Panic | ||
| Squitter | The game's new Animal Friend, Squitter, can shoot webs at nearby enemies to defeat them. Sometimes, the Kongs must cross a large abyss that cannot be crossed by jumping. The spider can shoot special webs that form into platforms and allow them to move across. Unlike most Animal Friends, Squitter cannot touch enemies without being harmed: He can only shoot them with his webs. | Hot-Head Hop | Animal Antics | ||
Cranky's Video Game Heroes[edit]
The Cranky's Video Game Heroes ceremony features three cameos of other Nintendo game protagonists, each with their own amount of Hero Coins collected.
| Sprite | Name | Origin | Information |
|---|---|---|---|
| Mario | Super Mario | Mario is the default champion, with 39 of the 40 coins. | |
| Yoshi | Super Mario | Yoshi is the default runner-up, with 29 coins. | |
| Link | The Legend of Zelda | Link is by default in 3rd place, with 19 coins; if the player manages to get enough coins to reach the podiums, he consequently disappears. |
Enemies[edit]
- “How many? I reckon they're just put fancy pictures in here to make it look good. There's only three of these in the game, at most!”
- —Cranky Kong[25]
The game features many enemies to attack the player, some that are Kremlings and some that are not. All underwater enemies hurt the Kongs if swum into.
| Sprite | Enemy | Summary | Stages | New | |
|---|---|---|---|---|---|
| First | Last | ||||
| Lazy Landlubbers | |||||
| Cat O' 9 Tails | A bluish-purple cat with nine tails. They attack by spinning out of control and hitting the Kongs. Sometimes, a Cat O' 9 Tails that is spinning out of control can throw the Kongs upwards. | Mudhole Marsh | Fiery Furnace | ||
| Click-Clack | Large beetles that can damage the Kongs. It must be jumped on twice to defeat: The first jump flips the Click-Clack, which can then be thrown at other foes to attack them. Click-Clacks can be defeated instantly by either rolling into them or by throwing an object at it. | Mainbrace Mayhem | Clapper's Cavern | ||
| Flitter | A large dragonfly that can hurt the Kongs if touched on the sides, but the Kongs can bounce on them to cross abysses. | Topsail Trouble | Animal Antics | ||
| Mini-Necky | A small vulture wearing a bandanna. They attack by swooping down at the Kongs, trying to ram into them. They can defeated by being jumped on. It is one of the two enemies returning from Donkey Kong Country. | Kannon's Klaim | Animal Antics | ||
| Neek | Functionally similar to Klomps but smaller in size, Neeks move around trying to hit the Kongs, but they can be defeated with a cartwheel or jump. | Pirate Panic | Animal Antics | ||
| Screech | K. Rool's pet parrot and a mini-boss encountered after beating K. Rool's Keep. He is raced by Squawks during the second half of Screech's Sprint. | Screech's Sprint | |||
| Spiny | Spinies are spiked porcupines who attack with their sharp quills. If the Kongs jump on a Spiny, they get injured; they can defeat a Spiny by a frontal rolling attack. | Glimmer's Galleon | Fiery Furnace | ||
| Zinger | Large wasps that attack the same way as before: standing in place or moving to sting the Kongs when they come near. There are yellow and red varieties: Reds can only be defeated with a TNT Barrel or an Invincibility Barrel, and yellows can be beaten by Rambi, Squawks, Rattly, or a thrown object. | Gangplank Galley | Animal Antics | ||
| Submerged Seadogs | |||||
| Flotsam | Stingrays that swim around areas, trying to hit the Kongs. They can only be defeated by Enguarde. They come in two colors, green and blue. The blue Flotsams only move in one direction, while the green Flotsams swim either left or right and change direction at times. | Lockjaw's Locker | Animal Antics | ||
| Lockjaw | Very fast moving piranha fish that try to bite the Kongs. | Lockjaw's Locker | Animal Antics | ||
| Puftup | They are spiky puffer fish encountered only underwater. Some of them release spikes while exploding. | Lava Lagoon | Animal Antics | ||
| Shuri | Underwater starfish enemies that only Enguarde can defeat. When the Kongs approach them, they unleash their only attack: spinning at the Kongs, trying to hit them. | Lockjaw's Locker | Animal Antics | ||
| Snapjaw | An invincible purple piranha fish and a variety of Lockjaw appearing in only two levels, Slime Climb and Clapper's Cavern. In both levels, they patrol the water and bite the Kongs if they fall in. They are very similar to Lockjaws in appearance, but are much faster and more deadly. | Slime Climb | Clapper's Cavern | ||
| Kremling Kuthroats | |||||
| Kaboing | Kremlings that bounce around on their two peg legs. Some of them simply bounce in place, while others jump forward. Jumping on their heads defeats them. | Gangplank Galley | Animal Antics | ||
| Kaboom | Similar to Klobbers except they wear TNT Barrels. Kabooms hide in their barrels and come out when approached. A Kaboom explodes if hit on the side. | Ghostly Grove | Klobber Karnage | ||
|
Kackle | Kackles are large, skeletal Kremlings. They appear only in Haunted Hall and chase the Kongs throughout much of the said level. A time limit is given when they chase the Kongs, and when the timer hits zero, they attack. Time can only be added to the timer by hitting Plus Barrels. | Haunted Hall | ||
|
Kannon | A Klump dressed as a pirate. Kannons wield cannons in order to shoot kannonballs at the Kongs. Klumps sometimes shoot barrels, which can be bounced on to cross large gaps. | Kannon's Klaim | Animal Antics | |
| Klampon | Klampons are four-legged crocodiles similar to Klaptraps from Donkey Kong Country. They patrol the area and bite any of the two Kongs that come too close to their mouth. They can sometimes be seen guarding Spinies. | Hot-Head Hop | Animal Antics | ||
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