Ziggy

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Template:Species-infobox

Ziggy splash screen from Mario + Rabbids Kingdom Battle
Splash screen featuring Ziggy.
“Dashing Ne'er-do-wells!”
Introductory Tagline

Ziggies are Rabbid enemies in Mario + Rabbids Kingdom Battle. They are the first enemies encountered in the game, and as such have basic stats. Ziggies are identifiable by their various styles of gun slings and small guns. They generally are not much of a threat compared to other enemies, but all variants except the Garden Ziggy can use a "line-of-sight" technique that allows them to hit the heroes in motion (whether moving on their turn or being forced to move by a Super Effect or special technique). Along with Bucklers, Ziggies are also one of the only enemies to have a dash attack.

Variants

There are five Ziggy variants, one for each area.

  • Garden Ziggy: Encountered in Ancient Gardens, this Ziggy variant has a yellow mohawk, colorful stripes on its body, and 50 HP.
  • Sherbet Ziggy: Encountered in Sherbet Desert, this Ziggy has 75 HP. It wears fuzzy earmuffs on its head and cactus-themed bands on its arms and waist.
  • Spooky Ziggy: Encountered in Spooky Trails, this 115 HP Ziggy appears to be undead, with a pale body and glowing blue eyes. Many have tattoos or markings on the backs of their heads resembling makeup used in Day of the Dead celebrations.
  • Lava Ziggy: The final Ziggy variant is encountered in the Lava Pit, with a charred appearance, glowing orange eyes, a Bowser Jr. bandana worn on its back, and 175 HP.
  • Tropical Ziggy: This Ziggy variant is encountered in the Donkey Kong Adventure DLC. It has long blue feather headdress, light blue face paint and 80 HP.

Stats

Mario + Rabbids Kingdom Battle enemy
Garden Ziggy
Garden Ziggy Portrait Health Points 50 / 265 Team Jump None Dash 20 DMG / 75 DMG
Area of Movement 6 Cells Primary Weapon Blaster Secondary Weapon
30 DMG / 85 DMG None
Pipe Exit Range 3 Cells Primary Technique Secondary Technique
None None
Chase Range None Tertiary Technique Dashing Ne'er-do-wells!
None
Mario + Rabbids Kingdom Battle enemy
Sherbet Ziggy
Sherbet Ziggy Portrait Health Points 75 / 265 Team Jump None Dash 30 DMG / 75 DMG
Area of Movement 6 Cells Primary Weapon Blaster Secondary Weapon
40 DMG / 85 DMG None
Pipe Exit Range 3 Cells Primary Technique Villain Sight Secondary Technique
40-40 DMG / 85-85 DMG None
Chase Range None Tertiary Technique Dashing Ne'er-do-wells!
None
Mario + Rabbids Kingdom Battle enemy
Spooky Ziggy
Spooky Ziggy Portrait Health Points 115 / 265 Team Jump None Dash 40 DMG / 75 DMG
Area of Movement 6 Cells Primary Weapon Blaster Secondary Weapon
50 DMG / 85 DMG None
Pipe Exit Range 3 Cells Primary Technique Villain Sight Secondary Technique
50-50 DMG / 85-85 DMG None
Chase Range None Tertiary Technique Dashing Ne'er-do-wells!
None
Mario + Rabbids Kingdom Battle enemy
Lava Ziggy
Lava Ziggy Portrait Health Points 175 / 265 Team Jump None Dash 55 DMG / 75 DMG
Area of Movement 6 Cells Primary Weapon Blaster Secondary Weapon
65 DMG / 85 DMG None
Pipe Exit Range 3 Cells Primary Technique Villain Sight Secondary Technique
65-65 DMG / 85-85 DMG None
Chase Range None Tertiary Technique Dashing Ne'er-do-wells!
None
Mario + Rabbids Kingdom Battle enemy
Tropical Ziggy
Tropical Ziggy portrait.jpg Health Points 80 Team Jump None Double Dash 20 DMG
Area of Movement 6 Cells Primary Weapon Blaster Secondary Weapon
25 DMG None
Pipe Exit Range 3 Cells Primary Technique Villain Sight Secondary Technique
25 DMG None
Chase Range None Tertiary Technique Dashing Ne'er-do-wells!
None